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Where do EVE sounds come from?

First post
Author
Quinten Sarn
Brutor Tribe
Minmatar Republic
#1 - 2014-06-04 11:28:19 UTC
Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from?
Lifelongnoob
State War Academy
Caldari State
#2 - 2014-06-04 11:32:34 UTC
Quinten Sarn wrote:
Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from?


digital synthesizer maybe?
Solecist Project
#3 - 2014-06-04 11:34:08 UTC
No idea if softsynth or ogg files, tbh.

Why not ask CCP WhiteNoiseTrash in his thread here in GD?
It's probably only a few pages away.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Pandora Barzane
Royal Amarr Institute
Amarr Empire
#4 - 2014-06-04 11:49:02 UTC
lot of sounds used in games are bought from tv/movie industry.
Noriko Mai
#5 - 2014-06-04 12:03:19 UTC
Dave Stark
#6 - 2014-06-04 12:08:56 UTC
speakers.

sorry, had to be done.
Cypherous
Liberty Rogues
Aprilon Dynasty
#7 - 2014-06-04 12:37:23 UTC
Dave Stark wrote:
speakers.

sorry, had to be done.


EVE has sound?

Had to be done more :P
CCP WhiteNoiseTrash
C C P
C C P Alliance
#8 - 2014-08-30 08:33:52 UTC
Sorry for the late post.:

where do EVE sounds come from.
Well, it's not surprising if you have heard some of the older EVE sounds in movies or other games.

A lot of sounds in video games and films, come from the same libraries.
Today there are, luckily, many libraries - so using the same one isn't as common as before.

A lot of older EVE sound was done straight out of a library, slightly manipulated - but straight in, simply because there was no "designer" on the audio team. (which I later was for a while)

Choosing a library sound may be equally hard than creating your own and vice versa. Often it also happens that sounds are created for a game or a movie to begin with but then sold to a library or maybe the sound designer releases a library straight after - which then obviously makes it seem like that a sound is taken from a library, but was actually original content for the game or movie.

It's with mixed feelings, discussing this, because to some extend it's totally fine to use library sounds, I use them myself for concepting and base material when creating original material, but some use them straight up.
It's all fine, until you hear the same sound twice in two different environments, making you believe that it has a connection, which may just be annoying.

Like, the probe scanner sound in EVE - try looking at the map in Watch Dogs.
Many of the missiles and explosions, are made out of libraries, so those may clearly be used in other material as well.

apart from that, when creating original material, using library sounds is fine for that, then we also used a lot of foley recordings and synthesis, personally I use a lot of digital acoustic manipulation like max/MSP or heavy VST arrays in Wavelab. Cubase is my favorite DAW for putting stuff together, the Valkyrie Trailer and a lot of other things are done straight in Cubase on my desktop computer.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Jake Warbird
Republic Military School
Minmatar Republic
#9 - 2014-08-30 09:02:47 UTC
Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies.
bassie12bf1
Republic Military School
Minmatar Republic
#10 - 2014-08-30 09:25:48 UTC
I heared the sound you hear when you start probing (or used to atleast) in a shortcut of Command and Conquer Tiberian Sun

https://www.youtube.com/watch?v=WFBQuUGTR_g at 2:25 ish
Jenni LaCroix
Doomheim
#11 - 2014-08-30 09:43:56 UTC
CCP WhiteNoiseTrash wrote:
Sorry for the late post.:

where do EVE sounds come from.
Well, it's not surprising if you have heard some of the older EVE sounds in movies or other games.

A lot of sounds in video games and films, come from the same libraries.
Today there are, luckily, many libraries - so using the same one isn't as common as before.

A lot of older EVE sound was done straight out of a library, slightly manipulated - but straight in, simply because there was no "designer" on the audio team. (which I later was for a while)

Choosing a library sound may be equally hard than creating your own and vice versa. Often it also happens that sounds are created for a game or a movie to begin with but then sold to a library or maybe the sound designer releases a library straight after - which then obviously makes it seem like that a sound is taken from a library, but was actually original content for the game or movie.

It's with mixed feelings, discussing this, because to some extend it's totally fine to use library sounds, I use them myself for concepting and base material when creating original material, but some use them straight up.
It's all fine, until you hear the same sound twice in two different environments, making you believe that it has a connection, which may just be annoying.

Like, the probe scanner sound in EVE - try looking at the map in Watch Dogs.
Many of the missiles and explosions, are made out of libraries, so those may clearly be used in other material as well.

apart from that, when creating original material, using library sounds is fine for that, then we also used a lot of foley recordings and synthesis, personally I use a lot of digital acoustic manipulation like max/MSP or heavy VST arrays in Wavelab. Cubase is my favorite DAW for putting stuff together, the Valkyrie Trailer and a lot of other things are done straight in Cubase on my desktop computer.


yeah well that's all beautiful and cute but you still haven't brought the jukebox back.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#12 - 2014-08-30 10:07:20 UTC
haha. who ever told you it was coming back???? haha.
And when did I ever say I was bringing it back? haha.

pffft.... move along.


now back to the topic.

The wilhelm scream is more of a gimmick now than used seriously, but it's the same with the Imp sound from Doom, totally. Very over used but still a nice sound.

One of the more annoying things, when having worked with this in a long time is watching movies now, when it's simple things like doors opening, which is the same as some other movie or even worse if I can name the library!!!
or using the same sound twice for two different doors... argh! makes me so annoyed.

It a bad work habit too. But I know CG people and photographers who are equally annoyed over other things. Gaffers and light people who get so annoyed if the flatbed light or 4 bank in the corner is too obvious.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#13 - 2014-08-30 10:27:02 UTC  |  Edited by: Scipio Artelius
CCP WhiteNoiseTrash wrote:
pffft.... move along.

Ah WhiteNoiseTrash, I see where the issue is here.

To bring the jukebox back, we need more Psssshhhhh, not Pffffttt.








e. That was just a joke. Please don't hang me Ezwal.
Luscius Uta
#14 - 2014-08-30 11:24:39 UTC
Don't want to start a thread about such a minor issue, but I think that the capacitor warning sound is lame.

Workarounds are not bugfixes.

Abrazzar
Vardaugas Family
#15 - 2014-08-30 11:26:57 UTC
I remember the probe scanner sound from Cowboy Bebop.
Slick Entry
Doomheim
#16 - 2014-08-30 11:35:28 UTC
bassie12bf1 wrote:
I heared the sound you hear when you start probing (or used to atleast) in a shortcut of Command and Conquer Tiberian Sun

https://www.youtube.com/watch?v=WFBQuUGTR_g at 2:25 ish


Good call. Also here in this PS2 game: http://youtu.be/WQyNcXbGBAI?t=1m18s
Xuixien
Solar Winds Security Solutions
#17 - 2014-08-30 12:34:26 UTC
Jake Warbird wrote:
Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies.


The Wilhelm Scream.

Epic Space Cat, Horsegirl, Philanthropist

Jake Warbird
Republic Military School
Minmatar Republic
#18 - 2014-08-30 13:04:52 UTC
Xuixien wrote:
Jake Warbird wrote:
Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies.


The Wilhelm Scream.

This is why I love the Eve community.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#19 - 2014-08-30 13:19:47 UTC  |  Edited by: Pertuabo Enkidgan
CCP WhiteNoiseTrash wrote:


One of the more annoying things, when having worked with this in a long time is watching movies now, when it's simple things like doors opening, which is the same as some other movie or even worse if I can name the library!!!
or using the same sound twice for two different doors... argh! makes me so annoyed.

It a bad work habit too. But I know CG people and photographers who are equally annoyed over other things. Gaffers and light people who get so annoyed if the flatbed light or 4 bank in the corner is too obvious.


Really? You know it so well? Well then maybe you can help me with something, I've been looking for this audio clip for years, and I'm not sure in which library it was made.

This audio effect is some kind of drum/gong, it sounds like its in a metal factory. Here, http://www.youtube.com/watch?feature=player_detailpage&v=VETyqYI77go#t=40 right at the 0:41 it plays, and it continues until the end of the video


Any idea where it might be coming from? I think sony made it, you can also hear it here; http://www.youtube.com/watch?feature=player_detailpage&v=eqRrTZA5bfE#t=42 at the 0:44 mark it plays off.

I've been scouring the internet for various sound packages, none of them had this thing. I think its roughly 30 seconds to a minute long, I heard it first during the Ironman Movie website while it was 'under construction'

If you manage to find it I'll owe you five beers.
Vyl Vit
#20 - 2014-08-30 17:37:42 UTC
I know my brother's sounds while playing EVE come from a steady diet of bean burritos.

Paradise is like where you are right now, only much, much better.

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