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Prepare new players for suicide gankers

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Author
baltec1
Bat Country
Pandemic Horde
#21 - 2014-06-05 09:09:00 UTC
The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway.
Velicitia
XS Tech
#22 - 2014-06-05 10:07:54 UTC
Walter Hart White wrote:
T1 industrials are unavailable for trial users, would not work.


This.

There are already at least two (if not more) missions of "go here, and die".
There is also at least one of "go here, get the thing, and GTFO before they hotdrop you" (slightly different wording, but you get the idea).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#23 - 2014-06-05 10:13:43 UTC  |  Edited by: Ray Kyonhe
baltec1 wrote:
The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway.

Wrong. My only time I was a victim of SG I was autopiloting frigate with frac module through hisec space. I've done all the tutorials, and even read guides and forums occasionally. It was around a half of year of my active sub, and I still hadn't been informed about possibility of such thing, despite being a member of nullsec corp. No one ever mentioned it, for some reason.

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Debora Tsung
Perkone
Caldari State
#24 - 2014-06-05 10:19:46 UTC
lol, I just had a case of reading failure 101 and thought you wanted to prepare newbies to be suicide gankers. xD

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Atram41
Doomheim
#25 - 2014-06-05 13:21:51 UTC  |  Edited by: Atram41
DJ FunkyBacon wrote:
The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". Just how much hand holding do you want here Gevlon? I have zero sympathy for people mewling over losing stuff. Live and learn.

Or you could channel some of your goon rage into educating the masses about these easily preventable situations in highsec. Unfortunately, we both know it wouldn't make a lick of difference, and neither would plastering it on the gate billboards of every system or blasting it all over the TV in the CQ. There is no logi in this game for lazy ignorance.

Disagree entirely.

The tutorials do a terrible job explaining the risks of being suicide ganked, and mention little to nothing of traps, baiting and scams. There is little to no indication of any sort of metagaming in them. It simply shows you basic game mechanics and prepares you at best to lose a couple more in NPC missions as you get the hang of things. A simulation of the player experience in EVE is what should be largely represented in the tutorials.

There are many players who do not know what EVE is all about before they play as well. Yes, many read all the stories before they dive in. Many others simply see a space MMO and think "what the hell". Someone with a wife, a job and some other major hobbies is only going to have limited time with the game. They will spend most of this time reading up on game mechanics and how to do things. There introduction to the metagaming will come 3 months in when they lose 40% of their assets in a T1 hauler thinking someone exploited the game against them. Not to mention, by introducing this into the tutorial you introduce players to the prospect of being gankers as well.

If you don't think it would make a difference anyways, why even have a tutorial then? Maybe we should get CCP to just tell new players to use GoogleP. There was a speech at Fanfest for the New Player Experience, and they specifically stated they wanted to adapt the tutorial to represent the true nature of EVE closely. Under that guise Gevlon's idea fits in perfectly.

I'll add a small story to this post to represent why this idea is "important" to me as well.

As I sit here today I am nearly 2 years old and I consider myself to be a pretty decent pilot. I'm not the greatest PVPer but I have learned the ropes of hauling, sneaking around, scouting and all that kind of logistical stuff. I have never lost a ship when not purposely PVPing, since my first PVE ship in my first month, and I routinely enter all sorts of space and haul around several billions in goods. In my opinion I am now borderline ungankable & uncatchable, only not so when I purposely choose to be lazy. I am sure you are too (if not you're not good at EVE Lol).

I don't say this to boast, I say this because none of this was true for my first six months. I could have lost several more ships, with ridiculous amounts of assets. Early on enough I would have even thought it was an exploit! With luck I pushed through those stages of ignorance and once I got past needing to learn the more basic game mechanics, I began reading about metagaming and of course blogs like minerbumping. So began my journey into learning how to EVE.

I do wonder how that journey could have gone if I lost some of those poorly tanked T1 industrials with more than half my assets inside. Or my cargo fitted Orca I spent 80% of my assets at the time on. I don't think I would have quit, but man would I have wished that there was some way for CCP to inform me this was possible and preventable.
Gully Alex Foyle
The Scope
Gallente Federation
#26 - 2014-06-05 13:53:45 UTC
I have another idea: introduce an Advanced Tutorial where new players need to complete simple objectives (courier, PVE, whatever) with other players hunting them. NPCs are stupid and no where near as challenging as actual players.

Gevlon, you're more patient than me, I'm sure you can think of all the details.

Some ideas are in this thread I made some time ago.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gevlon Goblin
Science and Trade Institute
Caldari State
#27 - 2014-06-05 17:52:31 UTC
Debora Tsung wrote:
lol, I just had a case of reading failure 101 and thought you wanted to prepare newbies to be suicide gankers. xD

Actually it's not a bad idea. A piracy career mission arc could teach people who to canflip, steal from missions and yes, suicide gank. This would not only open these professions but also warn them of their existence.

My blog: greedygoblin.blogspot.com

Frostys Virpio
State War Academy
Caldari State
#28 - 2014-06-05 18:13:10 UTC
baltec1 wrote:
The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway.


Possibly but even if you did it all, nothing in it would really tell you about what can eb done by player to you. Most people bitching about ganking probably do so because concord does not do what they were expecting. Knowing concord will intervein might make you belive it will always be fast. Nowhere in the game is it told that the response time might be too slow to save your ship.

The first time I saw concord intervein, my ship was actually far into structure when it just killed everybody attacking me. I already knew about the mecanic of response time but anybody who has his first impression like that could easily think they will always appear in time to save you.

I'm not saying the mecanic should change, I'm saying the information could probably be given in a better way.
w3ak3stl1nk
Hedion University
#29 - 2014-06-06 02:53:12 UTC
Gevlon Goblin wrote:
Debora Tsung wrote:
lol, I just had a case of reading failure 101 and thought you wanted to prepare newbies to be suicide gankers. xD

Actually it's not a bad idea. A piracy career mission arc could teach people who to canflip, steal from missions and yes, suicide gank. This would not only open these professions but also warn them of their existence.

Piracy career agents might be interesting... I think thukker is the only high sec npc pirate corp... Could be wrong though

Is that my two cents or yours?

Gevlon Goblin
Science and Trade Institute
Caldari State
#30 - 2014-06-06 18:14:15 UTC
w3ak3stl1nk wrote:

Piracy career agents might be interesting... I think thukker is the only high sec npc pirate corp... Could be wrong though

Guristas and co could have agents hiding in a deadspace complex in the newbie system. The newbie is sent there by the normal career agent to kill pirates, but there he finds no red crosses, just a mission agent.

My blog: greedygoblin.blogspot.com

Saisin
Chao3's Rogue Operatives Corp
#31 - 2014-06-06 18:26:22 UTC
+1
It would be nice to have the tutorial teach the newbros about the griefers main tactics..

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w3ak3stl1nk
Hedion University
#32 - 2014-06-07 01:55:29 UTC
If Thukker could have a pirate arc like SoE it would be neat to teach a pirates life...

Is that my two cents or yours?

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#33 - 2014-06-07 02:18:58 UTC
Ray Kyonhe wrote:
baltec1 wrote:
The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway.

Wrong. My only time I was a victim of SG I was autopiloting frigate with frac module through hisec space. I've done all the tutorials, and even read guides and forums occasionally. It was around a half of year of my active sub, and I still hadn't been informed about possibility of such thing, despite being a member of nullsec corp. No one ever mentioned it, for some reason.

Well you weren't in an overstuffed hauler so...? However auto piloting with faction stuff on a frigate hull is awfully silly.

When I was a noob I looted a meta 4 web, which was worth more ISK than I had ever seen at the time. I thought I would be clever and fit to my shiny new Arbitrator and surprise someone with it in lowsec. To my surprise the gate guns did a lot of DPS and I couldn't jump back to hi sec once I had fired on some random guy on the low sec side of the gate. I like to think of it as my first ganking experience. Even if all I did was get myself ganked by the gate guns.
Axe Coldon
#34 - 2014-06-07 03:40:55 UTC
NO mission will truly prepare a new person for suicide gankers. They think high sec is mostly safe. They have heard they can be killed even there..as long as the killer has enough dps to kill them before concord shows up. But after playing a bit and doing some missions and no one bothering them, they don't think it will happen to them.

There is a lot of things CCP could do to lessen ganking..and while I wish they would, I don't see that they will. They accept it as a game play style.

So no point leaving suggestions..they don't care. If they did they would have given Freighters low med and highs and enough cpu and power to do something. Like DCU2's and shield boosters and armor reppers and such.

Freighters are still super easy to gank..as are most high sec ships.

Though to be fair, they did buff skiffs (tank wise and dps) and high sec miners should switch to skiffs in mass.

I would vote for faster concord response times and a change to the bump mechanic. have it not stop warp. When your warp is at 100% and you can't go that is silly/stupid. If they want to gank your freighter they should have the ships in system..not be able to bounce you around till they gather enough friends to do the gank. Bumping is the most annoying tactic and easy to fix. have it not effect your ability to warp.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Gevlon Goblin
Science and Trade Institute
Caldari State
#35 - 2014-06-07 04:32:47 UTC
Don't try to derail the thread into a flamewar about nerfing suicide ganking. It is a mechanic now, if you don't like it, go to one of the thousands of topic discussing it! This topic is about teaching players how to deal with it.

My blog: greedygoblin.blogspot.com

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