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How do you "catch up" in EvE?

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Author
Thius Taxus Thellere
Blueprint Mania
#41 - 2014-06-03 18:10:13 UTC
Ashwind Houssa wrote:
Josef Djugashvilis wrote:
Ashwind Houssa wrote:
Not a surprise that long termers have no problem with new players being food.

Sure, as a new player I can max out frig skills in a year. However if I focus my skills solely on frigs I will be stuck running low level missions until my skills make me not completely outclassed.

Nothing wrong with that per se, but the long termers acting like it isn't a huge hurdle to overcome is a part of the problem. Then again, given how many multi year accounts I see only farming new people, it seems a design decision.


Maxed skilled frigates tend to go well with, oh, let me think...pvp Smile


Correct. But what should a new player do for the two months required to get competent skills in Gunnery, Navigation, Engineering, and Targeting?

Level 1 missions? Or should they just buy plex to fund the huge amount of frigs they will lose in their first 60 days of play?

Any game that requires you to be cannon fodder for the first months of play is a bad system.

If someone wants to play against people instead of against mindless and repetitive AI, they are best served by either starting an account and not playing for some months to allow skills to train, or buying an account at the cost of several hundred dollars.

I understand that people who sell toons, and those who feed off of noobs have no interest in changing that system. I don't pretend that I know enough about it to say it needs changing. I will say that it is needlessly difficult for new players to get into though, and that is problematic.



I'm not a null sec player but from what I understand groups like Brave Newbies will take brand new pilots with no skills and get them into a fleet. So that is an option. Also, there are plenty of things you can do while you are training skills. That is the great thing about this game. Also, I think it takes longer to become skilled at something than to actually train the skill points that actually allow to fly that ship.
SurrenderMonkey
State Protectorate
Caldari State
#42 - 2014-06-03 18:10:40 UTC
Ashwind Houssa wrote:


Correct. But what should a new player do for the two months required to get competent skills in Gunnery, Navigation, Engineering, and Targeting?


A: Why not PvP?
B: It really doesn't take two months to get "competent" skills. There's no real reason why 4s in most skills wouldn't be plenty for a brand new player, and there's certainly nothing preventing you from playing until you have every last damn thing at 5.


Quote:
Level 1 missions? Or should they just buy plex to fund the huge amount of frigs they will lose in their first 60 days of play?


Why do you pretend like those are the only options?

Quote:
Any game that requires you to be cannon fodder for the first months of play is a bad system.


It doesn't. Most veterans could start a new character and begin successfully PvPing almost immediately. I can count on my fingers the number of fights I've had that were close enough that a few more skillpoints could have pushed it one way or the other. Most frequently it's a curbstomping in one direction or the other because one player has the ship, fit and ability to counter the other player's fit.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#43 - 2014-06-03 18:19:00 UTC
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