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Kronos Feedback

First post First post
Author
marcel72
State Protectorate
Caldari State
#41 - 2014-06-03 16:58:55 UTC
Ok... kudos for a patch that went smoothly, with no issues.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#42 - 2014-06-03 17:02:34 UTC
The Caldari stations in Minnie space in all their reddish tones look horrendous...
Haiiro Aurgnet
Celestial Phoenix Industries
#43 - 2014-06-03 17:03:01 UTC  |  Edited by: Haiiro Aurgnet
dolus directus1 wrote:
Omnidirectional Tracking Links don't seem to change stats of fighters.

CCP Fozzie wrote:

Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.


Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers.


uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers.

however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused.

edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem
Starbuck05
Abiding Ormolus
#44 - 2014-06-03 17:07:41 UTC
patch instaled succesfully , no bugs so far



... still can't find those mordu's dudes in the belts! XD

Just because i am blond does not make me stoopid !

Wolfie419914
The Scope
Gallente Federation
#45 - 2014-06-03 17:16:11 UTC
With all the freighter ganking that has been going on it has been very difficult to get supplies out to null sec now with the nerf to cargo size it makes it worse now it will take twice as many trips. With the last few patches is seems like you are intentionally making it harder to survive in null sec. I like that you put low slots on the freighters and jump freighters but the nerf to cargo size has to go.
Richard TheLordOfDance
Operation Fishbowl Inc.
#46 - 2014-06-03 17:16:45 UTC
The Drone Specialization skills now give bonuses to sentries, right?
Shouldn't this be reflected in the description of the skills?
xanderr
Sebiestor Tribe
Minmatar Republic
#47 - 2014-06-03 17:18:03 UTC
Kronos's is a nice little nerf for carrier pilots no matter how much you spend or do to your carrier your going to earn between 10-15% less p/h.

Cant be earning to much now people Roll
KA3AHOBA
A0 Inc
#48 - 2014-06-03 17:18:32 UTC  |  Edited by: KA3AHOBA
Dear CCP, plz fix information in http://community.eveonline.com/releases/kronos/
At Jump Freighters
Rhea Cargo Capacity 14400m3 !??????

Ark Cargo Capacity 135000m3 !!!
Anshar 137500m3
Nomad 132000m3
Haiiro Aurgnet
Celestial Phoenix Industries
#49 - 2014-06-03 17:22:48 UTC
OH, and THIS

http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:


The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.



except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.

I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.
CCP Fozzie
C C P
C C P Alliance
#50 - 2014-06-03 17:28:53 UTC
Haiiro Aurgnet wrote:
OH, and THIS

http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:


The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.



except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.

I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.


Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Kale Freeman
Garoun Investment Bank
Gallente Federation
#51 - 2014-06-03 17:32:27 UTC
marcel72 wrote:
Ok... kudos for a patch that went smoothly, with no issues.


Pfft.

Stupid 24 hour patching cycle for me again coz the stupid launcher seems to be downloading the patch a second time.
Haiiro Aurgnet
Celestial Phoenix Industries
#52 - 2014-06-03 17:34:54 UTC  |  Edited by: Haiiro Aurgnet
CCP Fozzie wrote:
Haiiro Aurgnet wrote:
OH, and THIS

http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:


The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.



except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.

I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.


Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.



yeah i was just coming back to edit this out. I Remembered and did the math, and was like "omg I just made an arse of myself"

but my GECKOS. I can deal with the sentry nerf but, my geckos. My poor babies Cry
continue on
Cassandra Mileghere
The Fated
#53 - 2014-06-03 17:37:41 UTC  |  Edited by: Cassandra Mileghere
What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. Flexibilty is a rather lame excuse for another "improvement" that actualy makes things worse.
Arronicus
The Untraceable
M A R A K U G A
#54 - 2014-06-03 17:42:09 UTC
Haiiro Aurgnet wrote:
CCP Fozzie wrote:
Haiiro Aurgnet wrote:
OH, and THIS

http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:


The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.



except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.

I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.


Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.



yeah i was just coming back to edit this out. I Remembered and did the math, and was like "omg I just made an arse of myself"

but my GECKOS. I can deal with the sentry nerf but, my geckos. My poor babies Cry
continue on



the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)

Also, the new freighter lows are amazing, a far better option than that rigging silliness. Love the new max cargo on my charon <3
Haiiro Aurgnet
Celestial Phoenix Industries
#55 - 2014-06-03 17:45:44 UTC
Arronicus wrote:

the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)

Also, the new freighter lows are amazing, a far better option than that rigging silliness. Love the new max cargo on my charon <3


yeah, I actually love the new barge buff now that I remembered how to maths. The freighter changes are OKAY. theyre good for some people and bad for others. If you want to make them carry the same amount of stuff, theyre slower now. But they can carry a lot MORE stuff now, so, its kinda a double edged sword. though I love how they took hull HP away from a ship they want to be hull tanked.
Ohhhh Feely Nice
Feely Good Logistics
#56 - 2014-06-03 17:46:27 UTC  |  Edited by: Ohhhh Feely Nice
CCP Fozzie wrote:
Haiiro Aurgnet wrote:
OH, and THIS

http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:


The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.



except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.

I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.


Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.

Thing is they are still completely unusable in ice belts.

The hulk needs an extra 500m3.
The cycles need to stop deactivating when the cargo fills up for the first time (give it an extra cycle).

This would allow The Hulk to jettison after <3.99 cycles, instead of the <2.99 cycles you have to jettison before right now.

Please Fozzie, consider what I am saying here. We do not need Hulkless ice belts for another 2 years. No one in their right mind is going to sit around smashing "jettison" every 3 minutes as is required right now.





I posted this is another thread which was locked. Was told to leave this feedback here instead.

No SP was refunded for Combat Drone Operation V which is a spit in the face

1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills).
2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality.
3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.

It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.

Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.

Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth.
Numba2 Special
State War Academy
Caldari State
#57 - 2014-06-03 17:58:16 UTC  |  Edited by: Numba2 Special
Haiiro Aurgnet wrote:
edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem


They weren't directly nerfed. However, the Drone Interfacing skill was reduced from 20% increased damage per level to 10% per level and most drones received buffs to their base damage to compensate so that they would do the same damage at Drone Interfacing level V as they did before. Geckos, however, did not receive this buff because they already had the damage levels intended for Kronos. So yes, they were indeed overpowered (by design) for a short while, which has now passed.
Rusky Dimpleskins
Weaponised Vegemite
Flying Dangerous
#58 - 2014-06-03 18:04:53 UTC
I saw in the patch notes that sentries would get a bonus from the racial drone specialisation skill, however I had not realised it was now a prerequisite.

I wonder how many other people are getting caught out trying to deploy sentries and finding they no longer can.

Cool Runningz
MasterWizards
#59 - 2014-06-03 18:09:45 UTC
I think what has happened to freighters and jump freighters is criminal. JF now are weaker and slower, cost more to fly when rigged to carry what they used to carry. Thi sis nothing but a nurf for all smaller 0,0 corps and players.
Pap Uhotih
Royal Amarr Institute
Amarr Empire
#60 - 2014-06-03 18:14:39 UTC
CCP Fozzie wrote:
Jake McCord wrote:
It also won't fit reinforced bulkheads.


It should be able to. All Freighters have a 100% reduction in the CPU needs of reinforced bulkheads.


I suspect he meant that if you hover over reinforced bulkheads with the fitting window open then the fitting window wont take the reduction into account so suggests that fitting a reinforced bulkhead would leave you with (in my case) -38.8 cpu. It will let you fit it however it is possibly not entirely instinctive to try and fit something when the fitting window says that you wont be able to - especially when you are just quickly checking what modules could be fitted by hovering over stuff in your hangar.