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Domi/ishtar nerf please?

Author
Bohneik Itohn
10.K
#41 - 2014-06-02 23:48:22 UTC
I don't get a chance to do much with HAC's, but I've seen too many videos of Ishtar fleets just tearing through other AHAC fleets, and none of the inverse, to say there isn't a problem. But the problem is not as simple as DPS, LOLdrones or anything like that, in my very worthless opinion.

Flexibility:

Ishtars can carry 3 full flights of drones. Not a bad thing when viewed in the light of if your drones get shot, you're useless. But it gives them more options for engagement ranges than other AHACS have if they choose not to carry 3 flights of the same types of drones. You can't swap rails out for blasters on a Deimos on the fly, you can't change your pulses out for beams on a Zealot while keeping point on someone, etc...

You can't just take away drone storage and call it even though, because that makes them much more vulnerable to getting their drones shot.

DPS in one spot, pilots in another:

Ishtars and Domi's can drop their drones and move away. Especially Domi fleets with MJD's. This means that one of the primary weaknesses of drones, that their DPS can be removed from the field without destroying the pilots much tankier ship, can be worked around in a very simple matter. The opposing fleet can't keep points on you and go after your long range drones, and with the Ishtar able to focus solely on keeping approaching targets from applying DPS effectively instead of trying to find a balance between applying and taking damage, the job of piloting a fast-moving HAC (keeping transversal to as many ships as possible) in a furball is suddenly much easier. At least that's what I deduce from seeing the time it takes for an Ishtar to drop when primaried compared to other similarly tanked HACs, and how pilots of both act when primaried.

You can't change the drone control distance without causing a lot of other problems though. Sentry drones would quickly be relegated to being useless for anything but ratting in many scenarios.

There are a lot of other niggling little things which bug me about the Ishtar, Domi, and sentries but I don't feel I've used them enough, or other ships comparable to them, to have fully matured opinions on it yet so I'll stop there. From my perspective, though, these are the two big issues when it comes to AHAC vs AHAC engagements involving Ishtars. One HAC should counter the HAC of another race effectively, yes, but right now it seems like Ishtar counters all HAC's and no HAC counters the Ishtar effectively, and not just under ideal circumstances.

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Zol Interbottom
Blimp Requisition Services
#42 - 2014-06-02 23:50:21 UTC
Ships of the same class should have to be hard counters to each other.

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Khan Wrenth
Viziam
Amarr Empire
#43 - 2014-06-03 01:18:07 UTC
You know, I'm seeing a recurring theme here. But it's not just Domi/Ishtar, although those do seem to be the most commonly brought up. People make off-the-cuff remarks about the Catalyst as well. Whenever I see these comments, I get more than a little frustrated because it seems like these people are completely missing the point. The entire Gallente line is about raw dps and the ability to apply it.

Look at the line of ships starting from the frigates, including assault frigates, through the destroyers, cruisers, HACs, battlecruisers, and battleships. The entire line is capable of doing DPS above their peers with the additional bonus of usually having bonuses to application of said damage. That's the entire point. They punch upward.

If this were WOW, the Gallente race would be a tribe of berserkers, because that is what they are. What are the common traits of berserkers in most fantasy games? They are speedy, apply a lot of raw damage, but have pitiful defense. And this is what makes Gallente balanced. The other races have better utility, better flexibility, better range, or better durability.

The problem that I see, and the reason I believe the Domi/Ishtar are brought up more than anything else, has nothing to do with raw dps or application, but rather the mechanics of drones. Because of the nature of drones and all of the parts of the game that revolve around it, drones give Gallente ships immense flexibility that they probably shouldn't have, as part of the balance should be that other racial ships should have more flexibility (as I mentioned above). Bohneik Itohn laid that out very well in a post above mine, so I don't feel the need to reiterate it here.

The problem is drones. More specifically, the problem is sentry drones. Sentry drones have a lot of advantages over other weapon systems. Yes there are drawbacks, but the advantages are far greater.0

Maybe, just maybe, we should remove sentry drone bonuses from all hulls (except the rattlesnake, it seems like a good niche role for it to have and an expensive pirate battleship hull should have a really nice bonus that no other hull has).

Yes I know this would be an insanely unpopular idea, but maybe it is what needs to happen. While I've not used the domi before, I do own and operate an Ishtar, and such a change would directly effect me since I do use it for missions. But I can't sit here and say that a mechanic I utilize in a PvE setting should be sacred when it breaks a larger part of the game that effects many, many more people. Sentry drones are already powerful and useful. Bonuses perhaps make them too good in too broad a range of PvP scenarios.
Vincintius Agrippa
Crimson Serpent Syndicate
#44 - 2014-06-03 01:31:54 UTC
Bl1SkR1N wrote:
Im not saying you that I can't kill ishtar. This forum shouldn't be about **** like that.

Im talking about these ships clearly out performing any other ahac in their category and being hugely unbalanced.


I don't think that istars outperform everything in their class as the Ishtar is the only Drone hac. Most of the istar I see that take out frigs and dessies with ease warp to a tactical 80km off and drop sentry drones and snipe. Giving the tracking bonus of ishtars and the unlikelihood of anyone getting to them fast enough to get a tackle before the Ishtar pops someone, ishtars can fit as many tracking mods and drone damage mods as they can without stacking penalties being to high. Almost any sniping ship can pop something from range, even if its moving fast.

I think ishtars and domis sell a lot because you can run through missions fast. When something gets close tthey just Microjump or burn off.
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Bohneik Itohn
10.K
#45 - 2014-06-03 01:52:36 UTC
Khan Wrenth wrote:


If this were WOW.......



And that's where everyone stopped reading.

Your berserker comparison is off too. High DPS and low tank is Minmatar. Gallente is all about grabbing onto someone and humping their face, waiting to see who has to come up for air first. Minmatar E-war directly affects DPS application, and many of their ships sacrifice tank for the flexibility of being able to either shield or armor tank. Gallente only armor tanks, which reduces your maneuverability significantly, they are some of the slowest ships in existence, even slower than Amarr in a lot of cases, and their E-war focuses on holding enemies and reducing their ability to fight back even at point blank range.

DPS just happens because you can sacrifice tank for damage simply because that's how slot layout works. You either have your 300k EHP Proteus, or your 800 DPS Proteus, but you don't have both.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Khan Wrenth
Viziam
Amarr Empire
#46 - 2014-06-03 02:22:58 UTC
Bohneik Itohn wrote:

And that's where everyone stopped reading.

Your berserker comparison is off too. High DPS and low tank is Minmatar. Gallente is all about grabbing onto someone and humping their face, waiting to see who has to come up for air first. Minmatar E-war directly affects DPS application, and many of their ships sacrifice tank for the flexibility of being able to either shield or armor tank. Gallente only armor tanks, which reduces your maneuverability significantly, they are some of the slowest ships in existence, even slower than Amarr in a lot of cases, and their E-war focuses on holding enemies and reducing their ability to fight back even at point blank range.

DPS just happens because you can sacrifice tank for damage simply because that's how slot layout works. You either have your 300k EHP Proteus, or your 800 DPS Proteus, but you don't have both.


Maybe the comparison is off, but probably because I'm not all that familiar with WOW, other than it is a broadly popular fantasy game and berserkers are a type of character that are often found in fantasy games.

But more to the point, DPS doesn't just happen. DPS is the cornerstone of the Gallente line. And the point I was making is that the Gallente line is more or less balanced with other races in most regards, but that balance breaks down to a degree when drones (and especially sentry drones) come into the equation. People have argued that Gallente ships are unbalanced, and I'm simply saying that the focus should be put on a specific system that I see as causing the problem. I'm not arguing that my view is the most enlightened or correct, I'm offering my viewpoint on a forum where it can be discussed, debated, debunked, expanded upon, or accepted in the grand "marketplace of ideas".

That now reiterated, would you like to offer your counterpoint on my opinion? Perhaps on how such a nerf would effect incursions, wormhole exploration, PvP, missions, and the general EvE experience as you have lived it? I've put forth an idea and welcome open and honest discussion about it.
Zepheros Naeonis
TinklePee
#47 - 2014-06-03 02:58:32 UTC
Chick Sauce wrote:
IMO you should have to remain within 5,000m of your sentries to retain control over them.

This would keep the combat more balanced IMO and bring back heavy drone usage.


Let's not ignore the fact that there is no logical reasoning for hitting Sentries with this silly control range restriction and not any other drones. We have more control over drones in real life at farther ranges. This suggestion is laughable.
Bohneik Itohn
10.K
#48 - 2014-06-03 03:05:48 UTC
Khan Wrenth wrote:


Maybe the comparison is off, but probably because I'm not all that familiar with WOW, other than it is a broadly popular fantasy game and berserkers are a type of character that are often found in fantasy games.

But more to the point, DPS doesn't just happen. DPS is the cornerstone of the Gallente line. And the point I was making is that the Gallente line is more or less balanced with other races in most regards, but that balance breaks down to a degree when drones (and especially sentry drones) come into the equation. People have argued that Gallente ships are unbalanced, and I'm simply saying that the focus should be put on a specific system that I see as causing the problem. I'm not arguing that my view is the most enlightened or correct, I'm offering my viewpoint on a forum where it can be discussed, debated, debunked, expanded upon, or accepted in the grand "marketplace of ideas".

That now reiterated, would you like to offer your counterpoint on my opinion? Perhaps on how such a nerf would effect incursions, wormhole exploration, PvP, missions, and the general EvE experience as you have lived it? I've put forth an idea and welcome open and honest discussion about it.


Yep. None of this mentions blasters or rails, which can be just as broken in some situations. Drones are just in the spotlight now because of all of the big changes coming their way. Drones initially helped fill a gap in Gallente's ability to apply DPS effectively at mid range. Blasters are extremely close range with roughly 50% more tracking than pulse lasers and 25% more than autocannons, but since Gallente are so slow after you stick some plates on them and they don't get any bonuses to web efficacy or range, the most effective method of keeping a target close to you, blasters can be difficult to apply effectively. In other words, that big DPS number doesn't mean jack, because half the time you don't apply 100% of it. Use a scram to shut off their MWD and you're still slower than them when you're both webbed, and they are by default faster than you if you are both webbed with AB's and they likely have the better cap reserve. Gallente ships without drones would just be kited to their doom 100% of the time.

Rails are rails. Compare to other long range weapons. Since you typically aren't applying point on the target personally while using rails I won't drag this out but suffice it to say similar situations arise.

Blasters can be OK from a one-on-one perspective. Once you get someone in your sweet spot sometimes you can deal enough damage that they can't get away in time to save themselves. Similarly with rails, they can be OK too. Both however benefit more than most weapons systems by having ships from other factions supporting them. Only then do you start to see them get applied effectively in every situation. Drones fill that very large gap these two weapons have between where their damage is applied. DPS "happens" because people are willing to combine shield and speed tank on their Ishtars and it works surprisingly well for a ship that has neither good shields nor good speed, an unintended consequence when it came to the initial design of the ship where it was intended to sacrifice drone damage for armor tank, just like other Gallente ships do (not to say other Gallente ships don't have shield tank doctrines, but that 50% reduction to MWD sig bloom kind of helps the Ish... A lot...). The Domi was also given a way to circumvent the problem of mobility with the introduction of the MJD, which also helps quite a bit with tanking, because suddenly putting an extra 100km between you and the person shooting you tends to put a serious damper on their ability to hit you like a truck..... Neither of these ships has been rebalanced to take into account how players are working around balance issues that were either overlooked in their design or introduced through new mechanics.

There's really only two ships in the entire Gallente line that have issues related to drones. Almost all of them rely on drones to a degree at least. Where is the causal link here?

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Barton Breau
University of Caille
Gallente Federation
#49 - 2014-06-03 04:35:51 UTC
Bl1SkR1N wrote:
Phaade wrote:
Barton Breau wrote:
Do you have some numbers? Because when i look at rails i see similar tracking as sentrys, apart of garde, which have more tracking, but also dont have the range.

And we are still talking about 0.012 vs 0.03 , when say blaster have 0.09.



The EFT warrior strikes!!!

You should try playing the game rather than staring at ship fittings out of Eve. There is a massive difference between effectiveness in combat and your little numbers on the screen.

Ishtar's easily out-perform every other HAC in most situations. For the narrow-minded: There is always a niche another ship may excel in, that is not the point. They are versatile enough to load 4 neuts while still dealing 500+ dps, or guns for 750+dps, or cloak, or remote reps, etc.

Ishtar's are blatantly unbalanced, mostly due to sentry drones in my opinion. Sentry drones easily slaughter everything, from frigate to battleship, while allowing the Ishtar itself to fly in any direction, pull any range (with assisted drones, particularly), without any concern for tracking. This is unlike any ship using turrets, who must pay close attention to ranges, transversal, and their location to enemy threats such as tackle, etc etc.

Don't even get me started on the idiocy of Geckos.

Please try to compare the Ishtar to the Eagle, or to the Munin, etc...you should then realize the truth.


Wow somebody who actually understands this game...i was losing hope.

Tbh at the bottom line we don't really need to argue about this ****. Just look at those market volumes, they are both traded at waaay higher volumes than any other ship in their category. This doesn't happen if ships are balanced, not in this large margins.



Dont keep your hopes up, he mentioned geckos.

You are also forgetting, that you are not selling your idea to people that agree with you to the point of feeling the need to use words like "blatantly" that make them look like talking out of... err, from the top of their head :)
Khan Wrenth
Viziam
Amarr Empire
#50 - 2014-06-03 04:59:51 UTC
Bohneik Itohn wrote:

Yep. None of this mentions blasters or rails, which can be just as broken in some situations. Drones are just in the spotlight now because of all of the big changes coming their way. Drones initially helped fill a gap in Gallente's ability to apply DPS effectively at mid range. Blasters are extremely close range with roughly 50% more tracking than pulse lasers and 25% more than autocannons, but since Gallente are so slow after you stick some plates on them and they don't get any bonuses to web efficacy or range, the most effective method of keeping a target close to you, blasters can be difficult to apply effectively. In other words, that big DPS number doesn't mean jack, because half the time you don't apply 100% of it. Use a scram to shut off their MWD and you're still slower than them when you're both webbed, and they are by default faster than you if you are both webbed with AB's and they likely have the better cap reserve. Gallente ships without drones would just be kited to their doom 100% of the time.

Rails are rails. Compare to other long range weapons. Since you typically aren't applying point on the target personally while using rails I won't drag this out but suffice it to say similar situations arise.

Blasters can be OK from a one-on-one perspective. Once you get someone in your sweet spot sometimes you can deal enough damage that they can't get away in time to save themselves. Similarly with rails, they can be OK too. Both however benefit more than most weapons systems by having ships from other factions supporting them. Only then do you start to see them get applied effectively in every situation. Drones fill that very large gap these two weapons have between where their damage is applied. DPS "happens" because people are willing to combine shield and speed tank on their Ishtars and it works surprisingly well for a ship that has neither good shields nor good speed, an unintended consequence when it came to the initial design of the ship where it was intended to sacrifice drone damage for armor tank, just like other Gallente ships do (not to say other Gallente ships don't have shield tank doctrines, but that 50% reduction to MWD sig bloom kind of helps the Ish... A lot...). The Domi was also given a way to circumvent the problem of mobility with the introduction of the MJD, which also helps quite a bit with tanking, because suddenly putting an extra 100km between you and the person shooting you tends to put a serious damper on their ability to hit you like a truck..... Neither of these ships has been rebalanced to take into account how players are working around balance issues that were either overlooked in their design or introduced through new mechanics.

There's really only two ships in the entire Gallente line that have issues related to drones. Almost all of them rely on drones to a degree at least. Where is the causal link here?


I love your post. It's well thought-out and articulates the point quite nicely. I even learned a thing or two :)

But I think there is something I'm not quite understanding. Everything you pointed out seems to agree with one of the central premises of my post, which was that the Gallente ships are generally balanced, but the Domi/Ishtar seem to be unbalanced because of the power of drones and the mobility in both the hulls and the mechanic of being able to leave your sentries behind and burn away to maintain transversal and/or distance. It seems like we are, at least in somewhat general terms, in agreement on this. You used a good example of a Domi with a MJD. I agree with your example wholeheartedly.

But the tone of your posts suggest disagreement. Which is fine, I'm open to understanding more about this game through the feedback and discussion provided here, and is also the entire point of even posting an idea to the forums in the first place. I want to learn. I just don't see where you actually disagree with me that the drones (in this situation) are a bit overpowered and perhaps a small tweak is needed there.
Barton Breau
University of Caille
Gallente Federation
#51 - 2014-06-03 05:01:37 UTC
Bohneik Itohn wrote:

There's really only two ships in the entire Gallente line that have issues related to drones. Almost all of them rely on drones to a degree at least. Where is the causal link here?


Currently you have the choice of either using a +50% 125mbit ship or a +50% 125mbit with optimal and tracking bonus, something like if lasor users only had the normal geddon and apoc.

So guess which ships everyone will use?

Also i fear that even if you nerf ishtar, +37.5 of low tracking more or less, the ruckus will continue with the eos, navy vexor, geddon...
Bohneik Itohn
10.K
#52 - 2014-06-03 06:09:51 UTC
Khan Wrenth wrote:


I love your post. It's well thought-out and articulates the point quite nicely. I even learned a thing or two :)

But I think there is something I'm not quite understanding. Everything you pointed out seems to agree with one of the central premises of my post, which was that the Gallente ships are generally balanced, but the Domi/Ishtar seem to be unbalanced because of the power of drones and the mobility in both the hulls and the mechanic of being able to leave your sentries behind and burn away to maintain transversal and/or distance. It seems like we are, at least in somewhat general terms, in agreement on this. You used a good example of a Domi with a MJD. I agree with your example wholeheartedly.

But the tone of your posts suggest disagreement. Which is fine, I'm open to understanding more about this game through the feedback and discussion provided here, and is also the entire point of even posting an idea to the forums in the first place. I want to learn. I just don't see where you actually disagree with me that the drones (in this situation) are a bit overpowered and perhaps a small tweak is needed there.


The discrepancy in our perspectives comes from the issue that you see the drones, specifically sentry drones, as the problem, when the Domi and the Ishtar aren't the only ships that use Sentries and the other ships that do, are balanced. Changing sentries to balance the Ishtar and Domi ruins them for any other ship that uses them and only makes the Ishtar and Domi slightly less appealing, they will still be used effectively as they are being used now, just with less blap, and it's not really their DPS that's the problem. It's how they can effectively apply DPS while making sure that other comparable ships can't apply DPS, without sacrificing their own ability to do damage. No other ships get to do this with the same amount of flexibility these two ships have, anything else you set up this way will typically take a hefty penalty in some other way, or be very niche in it's use.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Khan Wrenth
Viziam
Amarr Empire
#53 - 2014-06-03 07:33:23 UTC
Bohneik Itohn wrote:

The discrepancy in our perspectives comes from the issue that you see the drones, specifically sentry drones, as the problem, when the Domi and the Ishtar aren't the only ships that use Sentries and the other ships that do, are balanced. Changing sentries to balance the Ishtar and Domi ruins them for any other ship that uses them and only makes the Ishtar and Domi slightly less appealing, they will still be used effectively as they are being used now, just with less blap, and it's not really their DPS that's the problem. It's how they can effectively apply DPS while making sure that other comparable ships can't apply DPS, without sacrificing their own ability to do damage. No other ships get to do this with the same amount of flexibility these two ships have, anything else you set up this way will typically take a hefty penalty in some other way, or be very niche in it's use.


Ah. Well I suggested removing the sentry bonuses from those hulls, as I was very careful to not say we should change sentries themselves, how they work, bandwidth, or any such. I just feel that sentries are a very good weapon system, and perhaps removing their bonuses from the target ships would make for a slight adjustment to how often those ships use sentries in PvP.

But, I will be fair and honest, I did initially say that we should remove "all sentry bonuses from hulls". Perhaps that was a bridge too far, but I feel that sentries are already in a good spot and perhaps they don't need bonuses as an incentive to use them. But most (keyword: most) of the drone hulls I see on ISIS don't carry enough bandwidth to also deploy a full set of sentries like the Domi and Ishtar do, so maybe sentry bonuses on them aren't a problem.

So, I'll amend my initial suggestion and put forth a rolled-back idea, "remove the sentry bonuses from those two hulls" (referring to the Domi and Ishtar). If they keep the drone bonuses to all other sizes, they are still very capable ships in PvP and PvE, I would believe. And sentries are still good weapon platforms with modules that make them even better. I'd still use them on my Ishtar if such a nerf went into effect, just not as much as heavies (considering the upcoming drone buffs).

What say you?
Bohneik Itohn
10.K
#54 - 2014-06-03 07:43:39 UTC
Khan Wrenth wrote:
Bohneik Itohn wrote:

The discrepancy in our perspectives comes from the issue that you see the drones, specifically sentry drones, as the problem, when the Domi and the Ishtar aren't the only ships that use Sentries and the other ships that do, are balanced. Changing sentries to balance the Ishtar and Domi ruins them for any other ship that uses them and only makes the Ishtar and Domi slightly less appealing, they will still be used effectively as they are being used now, just with less blap, and it's not really their DPS that's the problem. It's how they can effectively apply DPS while making sure that other comparable ships can't apply DPS, without sacrificing their own ability to do damage. No other ships get to do this with the same amount of flexibility these two ships have, anything else you set up this way will typically take a hefty penalty in some other way, or be very niche in it's use.


Ah. Well I suggested removing the sentry bonuses from those hulls, as I was very careful to not say we should change sentries themselves, how they work, bandwidth, or any such. I just feel that sentries are a very good weapon system, and perhaps removing their bonuses from the target ships would make for a slight adjustment to how often those ships use sentries in PvP.

But, I will be fair and honest, I did initially say that we should remove "all sentry bonuses from hulls". Perhaps that was a bridge too far, but I feel that sentries are already in a good spot and perhaps they don't need bonuses as an incentive to use them. But most (keyword: most) of the drone hulls I see on ISIS don't carry enough bandwidth to also deploy a full set of sentries like the Domi and Ishtar do, so maybe sentry bonuses on them aren't a problem.

So, I'll amend my initial suggestion and put forth a rolled-back idea, "remove the sentry bonuses from those two hulls" (referring to the Domi and Ishtar). If they keep the drone bonuses to all other sizes, they are still very capable ships in PvP and PvE, I would believe. And sentries are still good weapon platforms with modules that make them even better. I'd still use them on my Ishtar if such a nerf went into effect, just not as much as heavies (considering the upcoming drone buffs).

What say you?


I'd say there are still issues taking away sentry drone bonuses doesn't address, and that simply taking something away while leaving those issues intact only makes those ships more of a problem balance-wise, not less, whether it brings their efficacy in line, makes them even more useful or makes them completely useless. Fix the problem, not the symptom. The problem is that the hull needs to be rebalanced, the symptom is that sentry drones are more effective than CCP probably intended for those ships due to indirect effects, and directly changing the efficacy of the sentry drones as a reaction to the indirect effects does not fix the problem, only hide it until it becomes even more of a problem later.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Barton Breau
University of Caille
Gallente Federation
#55 - 2014-06-03 07:45:13 UTC
Khan Wrenth wrote:

What say you?


I would guess the biggest challenge will not be convincing him, but a carebear that his 600-800 dps weapon system is op compared to 1k dps rails and missiles out to 100+km and has to loose its optimal bonus :)
Khan Wrenth
Viziam
Amarr Empire
#56 - 2014-06-03 07:48:09 UTC
Bohneik Itohn wrote:

I'd say there are still issues taking away sentry drone bonuses doesn't address, and that simply taking something away while leaving those issues intact only makes those ships more of a problem balance-wise, not less, whether it brings their efficacy in line, makes them even more useful or makes them completely useless. Fix the problem, not the symptom. The problem is that the hull needs to be rebalanced, the symptom is that sentry drones are more effective than CCP probably intended for those ships due to indirect effects, and directly changing the efficacy of the sentry drones as a reaction to the indirect effects does not fix the problem, only hide it until it becomes even more of a problem later.


Okay then, all fair points. I simply thought it would be a baby step that could help in the meantime while a more thorough solution is worked on. But I concede, probably not a good idea. I do, however, thank you for the discussion, and you get a +1 from me :)
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#57 - 2014-06-03 07:50:24 UTC
I don't consider them OP.

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