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Blueprint API showing ME and TE Effects for Rubicon AND Crius

Author
Plleasure Hub
Municorn
#1 - 2014-05-30 22:15:03 UTC
Hello, my fellow New Edenians! I am looking for a rather niche solution to my manufacturing spreadsheet woes. I would like to use an API that will return material amounts given a blueprint ID.

I need an API that:

  • can show material usage and production times based on facility type (POS, station, outpost),
  • properly handles ME & TE reductions,
  • is in active development and will support the upcoming Crius changes to BPOs.

I know that this is a lot to ask for and may not even exist.

What I have found so far:

Clonerworks API for Blueprint Materials Required
This wonderful web-based tool that somehow has Crius info.

Are there already data-dumps available with Crius values?

Possible bounties available for information leading to the arrest of this data.

Much lub,
Plleasure Hub

"There's no meaningful difference between a real and a virtual world. It's pointless to ask anyone who they really are. All you can do is accept and believe in them, because whoever they are in your mind, is their true identity." — Kazuto Kirigaya

Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-05-30 22:46:34 UTC
Plleasure Hub wrote:
Are there already data-dumps available with Crius values?


No, CCP Greyscale is still tweaking things (see sticky thread)
Plleasure Hub
Municorn
#3 - 2014-05-30 22:53:31 UTC
Elena Thiesant wrote:
Plleasure Hub wrote:
Are there already data-dumps available with Crius values?


No, CCP Greyscale is still tweaking things (see sticky thread)


Okay, thanks. So that probably rules out the current existence of a 100% accurate Crius BPO API.

I need to test out the Clonerworks API to see if it is functioning correctly.

I'm new to working with APIs directly, but am I correct in concluding the only way to create a blueprint material / time API is to make one yourself or use a player-created API? Are these created using data dumps as source data?

"There's no meaningful difference between a real and a virtual world. It's pointless to ask anyone who they really are. All you can do is accept and believe in them, because whoever they are in your mind, is their true identity." — Kazuto Kirigaya

Elena Thiesant
The Scope
Gallente Federation
#4 - 2014-05-30 22:58:29 UTC  |  Edited by: Elena Thiesant
At the moment, some player would have to make and host any API that returns what things will be like, and change it as things shift.

Since the Crius data dump isn't out, they can't be using that. Probably using the Rubicon data dump and extrapolating from what has been said, but that may get out of date.
Plleasure Hub
Municorn
#5 - 2014-05-30 23:11:04 UTC
Elena Thiesant wrote:
At the moment, some player would have to make and host any API that returns what things will be like, and change it as things shift.

Since the Crius data dump isn't out, they can't be using that. Probably using the Rubicon data dump and extrapolating from what has been said, but that may get out of date.


I see. It sounds like I need to go dump diving and figure out how to load Rubicon data into my spreadsheet calculations. Then, when Crius comes out, I can use the same procedure with the updated data. Much learning to do!

"There's no meaningful difference between a real and a virtual world. It's pointless to ask anyone who they really are. All you can do is accept and believe in them, because whoever they are in your mind, is their true identity." — Kazuto Kirigaya