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Dev blog: Ship and Module Balancing in Kronos

First post
Author
Aiyshimin
Shiva Furnace
#41 - 2014-06-01 08:49:10 UTC
Nevyn Auscent wrote:
Harvey James wrote:
[quote=CCP Fozzie]
400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??

Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.


Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.
CCP Fozzie
C C P
C C P Alliance
#42 - 2014-06-02 13:39:37 UTC
Amber Solaire wrote:
This may be the wrong place to post about it, but in the patch notes for June 3rd,

you have omitted all Warp speed data for Transports, either old or new values........


The base warp speed values for Transports have not changed in Kronos, and we don't usually list warp speed in patch notes unless it has changed.

The base warp speed of Deep Space Transports is 3.3au/s, and for Blockade Runners it is 6au/s.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#43 - 2014-06-02 13:41:19 UTC
Aiyshimin wrote:
Nevyn Auscent wrote:
Harvey James wrote:
[quote=CCP Fozzie]
400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??

Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.


Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.


We'll be keeping a close eye on Fighter performance and making adjustments as necessary.

However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Fonac
Imperial Academy
Amarr Empire
#44 - 2014-06-02 13:53:47 UTC  |  Edited by: Fonac
CCP Fozzie wrote:
Aiyshimin wrote:
Nevyn Auscent wrote:
Harvey James wrote:
[quote=CCP Fozzie]
400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??

Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.


Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.


We'll be keeping a close eye on Fighter performance and making adjustments as necessary.

However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.



Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.


Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago
Jeremy Crow
Garoun Investment Bank
Gallente Federation
#45 - 2014-06-02 15:19:31 UTC
CCP Fozzie wrote:
Aiyshimin wrote:
Nevyn Auscent wrote:
Harvey James wrote:
[quote=CCP Fozzie]
400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??

Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.


Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.


We'll be keeping a close eye on Fighter performance and making adjustments as necessary.

However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.


What about heavies? Does it make sense that they have the same signature resolution as a fighter? How do you see Heavies being used in the future? They are basically only used in PVE at this moment I think...
Freelancer117
So you want to be a Hero
#46 - 2014-06-03 10:56:42 UTC
does the Primae needs another look at for ship balancing ? Cool

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Rek Seven
University of Caille
Gallente Federation
#47 - 2014-06-03 12:17:38 UTC
Fonac wrote:
[quote=CCP Fozzie]

Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.


Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago


That reminds me... will the drone navigation issues be fixed in this patch? Currently they switch their MJD off when they get close to a target, and faster moving ships just burn away.
Jeremy Crow
Garoun Investment Bank
Gallente Federation
#48 - 2014-06-03 12:28:11 UTC
Rek Seven wrote:
Fonac wrote:
[quote=CCP Fozzie]

Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.


Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago


That reminds me... will the drone navigation issues be fixed in this patch? Currently they switch their MJD off when they get close to a target, and faster moving ships just burn away.


They will by increasing activation range and optimal range all around. This is described in the updated blog with drone changes:

http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/#Range


Let's hope a Warrior that does 6500m/s will now be able to hit an interceptor that does 5000 or something
Joe South
Pandemic Horde Inc.
Pandemic Horde
#49 - 2014-06-03 14:31:32 UTC
Are we going to get proper adjustment for characters that trained Combat Drone Operation V, as those characters lost 512K SP compared to those who didn't train this skill at all?
Jdestars
Stars Research systems Incorporation
#50 - 2014-06-15 10:26:25 UTC  |  Edited by: Jdestars
Whats hells

its nerf freigher ...
we gain 3 low slot and loose more than 400k m3 with a charon

charon before patch => 950k m3 / 90m/s (with skill) after 558 k m3

now we need to use cargo expander for recover cargo and speed decrease lower than 60 m/s

before the patch freigher have some small cargo for large trade operation between system , now its a hell

Do you plan to introduce new freigher category ? Or you have to confirm the death of trade betweenr station for the benefit of hub
Duffyman
Brutor Tribe
Minmatar Republic
#51 - 2014-06-15 19:34:55 UTC
Jdestars wrote:
Whats hells

its nerf freigher ...
we gain 3 low slot and loose more than 400k m3 with a charon

charon before patch => 950k m3 / 90m/s (with skill) after 558 k m3

now we need to use cargo expander for recover cargo and speed decrease lower than 60 m/s

before the patch freigher have some small cargo for large trade operation between system , now its a hell

Do you plan to introduce new freigher category ? Or you have to confirm the death of trade betweenr station for the benefit of hub


Fit Cargohold Expanders?
Jasmin Fox
Keeper of the Black Star
#52 - 2014-06-18 06:34:03 UTC  |  Edited by: Jasmin Fox
Thanks for the fleet hanger of the transport ship Occator.

Sadly they are bugged.
If you fly with them to a POCO and you try to move PI-mats from the POCO directly into the Fleet hanger it does not show the mats in the fleethanger. They still seem to be in the POCO. If you then want to move the mats from the POCO into your cargohold, eve tells you that the item no longer exist. If you then warp to an outpost or station and dock. The mats appear magically in your fleet hanger.

If you then fly to another POCO willing to drop the mats from your fleet hanger into the POCO, they do not appear in the POCO, but stay in your fleet hanger. Trying to move them after that from your fleet hanger into the cargohold f.e. will show you avove mentioneed message that the item is no longer there.

If you then dock up again. The mats have left your fleet hanger and are shown in the POCO.

I think its a game-bug, since docking should not move any items at all somewhere where the transfer itsself is unrelated to the location of where the movement takes place.

You can work around by moving all mats through your cargohold into your fleet hanger. But since the fleet hanger has a capacity of 50k and your cargohold something below (mine has like 5k) it takes ages and I doubt it works as CCP intended to work.

Cheers,
Jasmin
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