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Bastion mode

Author
Thercon Jair
Sebiestor Tribe
Minmatar Republic
#21 - 2014-05-30 14:05:11 UTC
I don't see how it's possible to abuse such a mechanic. The ship would attempt to warp after the current cycle ends. Gosh, need to get a point on it or have it bubbled.

Log off/disco, bastion/triage/siege/cyno finishes cycle, ship attempts e-warp.


Also, every dread/carrier/cyno pilot worth their salt keeps their stront/LO in half-stacks anyways. So those modules can be made to shut off after the cycle ends.
chaosgrimm
Synth Tech
#22 - 2014-05-30 14:13:07 UTC  |  Edited by: chaosgrimm
I could be wrong here, but im pretty sure this is no longer an issue.

edit: pls disregard
Rowells
Pator Tech School
Minmatar Republic
#23 - 2014-05-30 14:13:26 UTC
Ellendras Silver wrote:
E-warp is simple it does an attempt to warp off when disconnected, if it cant warp it won`t make a second attempt that is how it works. this rule is how it works and every ship that can be prevented from warp suffers from this. My point stands and remains valid.

I do have a solution though, fly another ship or a marauder without bastion module. there solved.

Yes, thank you for explaining how E-warp works. Thats the whole point of this thread, to change the mechanic to something more logical. The reasoning "thats how it works" is a terrible argument for allowing this kind of mechanic to remain in place. If I applied the same kind of thinking to the old log-off mechanics, then we would be back to a game where you could safely log anything off so long as there wasn't enough DPS to kill you, because "that's how it works". So I could just log off my ratting carrier when it gets tackled by a small gang and safely disappear. Or I could fit an MWD to my nano BS and reach insane speeds beyond what frigates can reach. "

that's how it works" doesn't hold water when we try to use it anywhere, now does it?If we applied the thinking "thats how it works" to more things in eve, nothing would ever get fixed because "that's how it works".

That mechanic was changed because it didn't make sense. It also doesn't make sense that under normal circumstances my ship could remain in space until downtime when in any other scenario it would have warped and disappeared.
Velicitia
XS Tech
#24 - 2014-05-30 14:15:23 UTC
ah hah ... too early in the morning -- thought the OP was asking to insta-kill bastion or something ...

Not being a user of bastion mode (and having not **** internet), I can't say if this is a good or bad thing offhand, though it seems that it could probably "break" something if it was put in.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cassandra Aurilien
Imperial Academy
Amarr Empire
#25 - 2014-05-30 14:16:45 UTC
chaosgrimm wrote:
I could be wrong here, but im pretty sure this is no longer an issue.

I in a mission with a buddy the other day he was bastioned and got dc'd. His ship was in the mission room for awhile, i heard the bastion noise, and a few seconds later, he warped off.

I've also noticed now that you can ever so slightly align while bastion is active.

I believe this issue was resolved by allowing for very, very slow movement, like 0.1 m/s while bastioned. You disconnect, the ship starts E-Warp, bastion stops after it's cycle is complete, and the ship begins to gain enough speed to enter warp


I'm fairly sure it hasn't been. I lost a Vargur from a power outage a few weeks ago. (Thunderstorm.) I managed to get my computer back on & connect to EVE just in time to see it explode. No scramming ships in the mission, so I definitely wasn't scrammed.

Honestly, I'm not really bothered with the current mechanic. (I knew the risk, and when I heard the thunder thought about switching to my Mach, next time I will. Big smile) I certainly wouldn't complain if they changed it to e-warp at the end of a cycle, though.
chaosgrimm
Synth Tech
#26 - 2014-05-30 14:20:14 UTC
Cassandra Aurilien wrote:
chaosgrimm wrote:
I could be wrong here, but im pretty sure this is no longer an issue.

I in a mission with a buddy the other day he was bastioned and got dc'd. His ship was in the mission room for awhile, i heard the bastion noise, and a few seconds later, he warped off.

I've also noticed now that you can ever so slightly align while bastion is active.

I believe this issue was resolved by allowing for very, very slow movement, like 0.1 m/s while bastioned. You disconnect, the ship starts E-Warp, bastion stops after it's cycle is complete, and the ship begins to gain enough speed to enter warp


I'm fairly sure it hasn't been. I lost a Vargur from a power outage a few weeks ago. (Thunderstorm.) I managed to get my computer back on & connect to EVE just in time to see it explode. No scramming ships in the mission, so I definitely wasn't scrammed.

Honestly, I'm not really bothered with the current mechanic. (I knew the risk, and when I heard the thunder thought about switching to my Mach, next time I will. Big smile) I certainly wouldn't complain if they changed it to e-warp at the end of a cycle, though.

hmmm.. i will test. will report in a few
chaosgrimm
Synth Tech
#27 - 2014-05-30 14:28:24 UTC  |  Edited by: chaosgrimm
chaosgrimm wrote:
Cassandra Aurilien wrote:
chaosgrimm wrote:
I could be wrong here, but im pretty sure this is no longer an issue.

I in a mission with a buddy the other day he was bastioned and got dc'd. His ship was in the mission room for awhile, i heard the bastion noise, and a few seconds later, he warped off.

I've also noticed now that you can ever so slightly align while bastion is active.

I believe this issue was resolved by allowing for very, very slow movement, like 0.1 m/s while bastioned. You disconnect, the ship starts E-Warp, bastion stops after it's cycle is complete, and the ship begins to gain enough speed to enter warp


I'm fairly sure it hasn't been. I lost a Vargur from a power outage a few weeks ago. (Thunderstorm.) I managed to get my computer back on & connect to EVE just in time to see it explode. No scramming ships in the mission, so I definitely wasn't scrammed.

Honestly, I'm not really bothered with the current mechanic. (I knew the risk, and when I heard the thunder thought about switching to my Mach, next time I will. Big smile) I certainly wouldn't complain if they changed it to e-warp at the end of a cycle, though.

hmmm.. i will test. will report in a few


just tested on my paladin. I warped 100km from a planet, activated bastion, and stopped eve via the task manager. I let 90 seconds pass and logged in. My ship had E-warped and automatically started warping back to my original spot when i logged in. e-warp appears to be working
Cassandra Aurilien
Imperial Academy
Amarr Empire
#28 - 2014-05-30 14:35:41 UTC
chaosgrimm wrote:

just tested on my paladin. I warped 100km from a planet, activated bastion, and stopped eve via the task manager. I let 90 seconds pass and logged in. My ship had E-warped and automatically started warping back to my original spot when i logged in. e-warp appears to be working


Sweet. Out of curiosity, did you have Bastion on auto-repeat? If not, that might be the difference.
chaosgrimm
Synth Tech
#29 - 2014-05-30 14:36:50 UTC
Cassandra Aurilien wrote:
chaosgrimm wrote:

just tested on my paladin. I warped 100km from a planet, activated bastion, and stopped eve via the task manager. I let 90 seconds pass and logged in. My ship had E-warped and automatically started warping back to my original spot when i logged in. e-warp appears to be working


Sweet. Out of curiosity, did you have Bastion on auto-repeat? If not, that might be the difference.


auto-repeat was active
Syrias Bizniz
some random local shitlords
#30 - 2014-05-30 14:43:29 UTC  |  Edited by: Syrias Bizniz
Right click --> Set Auto Repeat OFF

Now every Cycle is manually, just as any good Marauder Pilot would probably want it anyways.


Edit:

Towards the ewarp above me, did you have an agression timer?
If not, 30 seconds, and your ship is gone.
KILLSNIPER
White Council
#31 - 2014-05-30 14:56:58 UTC
Quote:
just tested on my paladin. I warped 100km from a planet, activated bastion, and stopped eve via the task manager. I let 90 seconds pass and logged in. My ship had E-warped and automatically started warping back to my original spot when i logged in. e-warp appears to be working

I didn't speak about this mechanic.

Quote:
But when a player lost his connection during an exploration site (or any other situation) and had his bastion module active, even without being scrambled, the ship will probably be destroyed easely by NPC

The real problem is here: while being DC all modules are shuted down (not instantly, they have to finish their cycle), the bastion has a 1min cycle. During this minute, all hardeners are OFF, NPC kill you in a second.

So i suggested this:
Quote:
when a player loses his connection while beeing in bastion mode, set all modules ON (except propulsion module) and when bastion cycle ends, do as usual (all modules OFF and warp out).
Cassandra Aurilien
Imperial Academy
Amarr Empire
#32 - 2014-05-30 14:59:16 UTC
Syrias Bizniz wrote:
Right click --> Set Auto Repeat OFF

Now every Cycle is manually, just as any good Marauder Pilot would probably want it anyways.


Edit:

Towards the ewarp above me, did you have an agression timer?
If not, 30 seconds, and your ship is gone.


That is a point. His ship might have despawned after the bastion timer, rather than having e-warped.
chaosgrimm
Synth Tech
#33 - 2014-05-30 15:01:42 UTC
Syrias Bizniz wrote:
Right click --> Set Auto Repeat OFF

Now every Cycle is manually, just as any good Marauder Pilot would probably want it anyways.


Edit:

Towards the ewarp above me, did you have an agression timer?
If not, 30 seconds, and your ship is gone.



ill will retry with aggression timer
chaosgrimm
Synth Tech
#34 - 2014-05-30 15:09:12 UTC
chaosgrimm wrote:
Syrias Bizniz wrote:
Right click --> Set Auto Repeat OFF

Now every Cycle is manually, just as any good Marauder Pilot would probably want it anyways.


Edit:

Towards the ewarp above me, did you have an agression timer?
If not, 30 seconds, and your ship is gone.



ill will retry with aggression timer


ah, yeah, didn't work with aggression timer, my bad.

tested by killing a rat in an anom, warping to planet + bastion, killed eve in task manager, relogged. hadnt moved and bastion was still active
RavenTesio
Liandri Corporation
#35 - 2014-05-30 15:11:55 UTC
EVE does have a Ping-Pong Mechanic to check for Disconnection
It would also stand to reason that there either is, or /should/ be a Mechanic that let's the server know about a "Clean" Shutdown... i.e. Quit

The only possible abuse therefore that could happen is the traditional rage-quit "switch of power" / "reset" that people used to do to prevent their Supers from getting killed, as E-Warp actually basically instantly warps you off (that's the entire point in it) where it then will sit for up to 15 minutes in a "Safe Spot" before logging you out and the ship disappearing.

On the whole I actually don't have a big issue with how the mechanic works as such, because I do think technical problems such-as Connectivity issues /should/ give your ship a chance to survive; as you've basically been screwed over by your ISP / Modem / Router, which sure some of those things you can control; but most people are limited to 1 maybe 2 ISPs and more often than not they ARE using the best option available to them.

Trying to figure out which of those are abusing it by simply switching off their power though, I think could potentially be solved with an "Unclean" Shutdown that if flagged triggers a service to run on boot... I mean this can also be collecting information if you lose connection as well, so when it returns the game knows it isn't your fault and perhaps provides you with Insurance Compensation and a Flag on the KM denoting it was a Disconnection Kill (i.e. not official / api authenticated)

Where-as when you reboot your system, it could check to see if Windows / Mac Crashed (again another valid possibility) or if you just happened to Rage Quit, in which case Windows (not sure about Mac) will actually log the unclean reboot rather than a crash report.

I mean there are ways to really try to keep such situations relatively fair to everyone while stopping people from being abusive sore losers.
Maximus Aerelius
PROPHET OF ENIGMA
#36 - 2014-05-30 16:32:14 UTC
1) Use Search!

2) This isn't an issue and hasn't been for me.

3) If you used search you'd have found a few articles, one actually has a picture of my Golem in very low armour after a disconnect while in Bastion and myself in e-warp back to where I was 15 hours after the internet died.

4) This has happened quite a few times and I've not lost my Marauder to it yet...

5) One of us has a bug perhaps, god I hope it's you and not me Big smile
KILLSNIPER
White Council
#37 - 2014-05-30 18:42:47 UTC
I didn't expect much more from a cadarian mission runner, a "40% just levels his raven" as i saw on this forum.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#38 - 2014-05-30 18:56:15 UTC
KILLSNIPER wrote:
Quote:
just tested on my paladin. I warped 100km from a planet, activated bastion, and stopped eve via the task manager. I let 90 seconds pass and logged in. My ship had E-warped and automatically started warping back to my original spot when i logged in. e-warp appears to be working

I didn't speak about this mechanic.


That is part of the mechanic you are talking about. Currently a Bastion ship will not e-warp at the end of it's cycle. If you have been engaged with NPC's, it will sit there until either it dies, or you log back in, whichever comes first.
KILLSNIPER
White Council
#39 - 2014-05-31 05:31:35 UTC  |  Edited by: Killsniper
Yes, it's a bad thing too. Why the bastion stay active when there is an agression timer? Is that a bug or it's perfectly desired by CPP?
Cassandra Aurilien
Imperial Academy
Amarr Empire
#40 - 2014-05-31 12:10:24 UTC
KILLSNIPER wrote:
Yes, it's a bad thing too. Why the bastion stay active when there is an agression timer? Is that a bug or it's perfectly desired by CPP?


It's as designed. It's not that the bastion stays active...

Your ship will try to e-warp when you disconnect. Once. If you are scrammed, or something else prevents you from warping (bastion, siege mode, triage) it will not try again. Whether or not it should be changed to wait to try until after the Bastion/Siege/Triage cycle ends, that's the question.

If there is no aggression timer, your ship still won't e-warp, but 30 seconds after the bastion turns off it will despawn on it's own.
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