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Please remove unattainable targets from the bounty board.

Author
Doreen Kaundur
#1 - 2014-05-29 20:07:25 UTC
Whether a person has ceased to re-sub or has been banned from game, these people continue to show up on the billboards as attainable targets.

Just update the bounty list periodically, CCP.Roll

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Arya Regnar
Darwins Right Hand
#2 - 2014-05-29 23:06:10 UTC
Doreen Kaundur wrote:
Whether a person has ceased to re-sub or has been banned from game, these people continue to show up on the billboards as attainable targets.

Just update the bounty list periodically, CCP.Roll

I think you misunderstand bounty list for what it is.

A hall of fame where you buy your way in.

Any bounty over 1b makes pretty much no difference.

EvE-Mail me if you need anything.

Ohhhh Feely Nice
Feely Good Logistics
#3 - 2014-05-29 23:48:48 UTC
When they make bounties about attaining targets, for sure.

Until then it's nothing but a leaderboard of how many tears you've extracted. Kind of funny seeing certain folk up their still Lol
w3ak3stl1nk
Hedion University
#4 - 2014-05-30 00:05:11 UTC
People just bounty themselves show how much obscene amounts of money they make in null.
It has no impact on the game

Is that my two cents or yours?

Saisin
Chao3's Rogue Operatives Corp
#5 - 2014-05-30 02:27:57 UTC
*sigh*
Bounty hunting, like ESS raiding, should be properly maintained and designed as avenues for the game style of solo players rather than being exploited in favor of other demographics...
looks like CCP has little interest to attract players that like playing solo, and to me, that may explain that only 10% of trial players remain engaged with the game.....
+1 with the OP.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Walter Hart White
Heisenberg Minings
#6 - 2014-05-30 07:24:04 UTC
Saisin wrote:
*sigh*
Bounty hunting, like ESS raiding, should be properly maintained and designed as avenues for the game style of solo players rather than being exploited in favor of other demographics...
looks like CCP has little interest to attract players that like playing solo, and to me, that may explain that only 10% of trial players remain engaged with the game.....
+1 with the OP.

Please, tell us, how would you fix bounty hunting. I bet CCP would even hire you if you come up with solution that is good and can't be exploited by alts/friends.
Doreen Kaundur
#7 - 2014-05-30 11:13:36 UTC
Walter Hart White wrote:
Saisin wrote:
*sigh*
Bounty hunting, like ESS raiding, should be properly maintained and designed as avenues for the game style of solo players rather than being exploited in favor of other demographics...
looks like CCP has little interest to attract players that like playing solo, and to me, that may explain that only 10% of trial players remain engaged with the game.....
+1 with the OP.

Please, tell us, how would you fix bounty hunting. I bet CCP would even hire you if you come up with solution that is good and can't be exploited by alts/friends.



Answer: Bounty contract system.

[center]1. Minor navigation color change. 2. Show bookmarks in the overview.[/center]

voetius
Grundrisse
#8 - 2014-05-30 11:29:22 UTC

+1 seems a reasonable suggestion to me. If the purpose of displaying the person and bounty on the billboard is to inform people then there seems little point to display information about someone who no longer has an active account.

However, I could understand if CCP felt that was indirectly giving out info on the account status of a player.
Walter Hart White
Heisenberg Minings
#9 - 2014-05-30 11:33:19 UTC
Doreen Kaundur wrote:
Walter Hart White wrote:
Saisin wrote:
*sigh*
Bounty hunting, like ESS raiding, should be properly maintained and designed as avenues for the game style of solo players rather than being exploited in favor of other demographics...
looks like CCP has little interest to attract players that like playing solo, and to me, that may explain that only 10% of trial players remain engaged with the game.....
+1 with the OP.

Please, tell us, how would you fix bounty hunting. I bet CCP would even hire you if you come up with solution that is good and can't be exploited by alts/friends.



Answer: Bounty contract system.

How will that prevent alting? If you mean you hire someone for the job, you can do that now without contracts. Use Chribba for broker.
Saisin
Chao3's Rogue Operatives Corp
#10 - 2014-05-30 16:12:03 UTC  |  Edited by: Saisin
Walter Hart White wrote:

Please, tell us, how would you fix bounty hunting. I bet CCP would even hire you if you come up with solution that is good and can't be exploited by alts/friends.

The exploit comes from the fact there is zero in-game negative consequences of having a bounty.
- any player can get a contract for anyone that has a bounty on them, and the price of such contract would increase based on the number of other characters already having one for this specidfic individual. This is a license that would create limited engagement for that character toward this target anywhere.
- the character with a bounty must pay a small percentage of this bounty amount anytime they dock or undock in a station, or use a stargate, pass a market order, or start a Production job, and get a similarly calculated tax increase on any activity involving taxes (PI!, rat bounties,...) In short anything outside of sitting idle and doing nothing would cost them a tiny bit more...
- any character with a bounty can remove this bounty by paying twice it's amount. In that case, people that have placed bounty receive the same amount they placed on that character, and the other half is simply the cost of greasing hands to make it go away.
- no character can'place a bounty on the same character twice.
- as the op states, the bounty list should be dynamic and only show characters that are currently logged.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#11 - 2014-05-30 23:41:56 UTC  |  Edited by: Saisin
Forgot one thing, so that such system would not be used by people with tons of money to make play miserable for new players:
- You can only place a bounty on a character that has had more ISK during their lifetime than you did. This does not count the current ISK wallet, just the total amount of ISK received since the character's birth.

So let's say a rich player wants to make life miserable for newbro.... He has earned in his lifetime way more than said newbro and can't target him. If he tries to create a new alt, he will have to transfer money into that alt. if he transfers more than the newbro ever earned, he can't place a bounty on him...
Fundamentally, the richest players can only place bounties on players richer than them....

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Auduin Samson
Sebiestor Tribe
Minmatar Republic
#12 - 2014-05-31 08:17:18 UTC
Doreen Kaundur wrote:
Walter Hart White wrote:
Saisin wrote:
*sigh*
Bounty hunting, like ESS raiding, should be properly maintained and designed as avenues for the game style of solo players rather than being exploited in favor of other demographics...
looks like CCP has little interest to attract players that like playing solo, and to me, that may explain that only 10% of trial players remain engaged with the game.....
+1 with the OP.

Please, tell us, how would you fix bounty hunting. I bet CCP would even hire you if you come up with solution that is good and can't be exploited by alts/friends.



Answer: Bounty contract system.


I think you're on to something. Have bounty contracts that are automatically fulfilled when the target is shot down. Private contracts would just be a concrete way to hire people, without having to rely on a third party or silly things like "trust."
Walter Hart White
Heisenberg Minings
#13 - 2014-05-31 10:16:32 UTC
Saisin wrote:
Walter Hart White wrote:

Please, tell us, how would you fix bounty hunting. I bet CCP would even hire you if you come up with solution that is good and can't be exploited by alts/friends.

The exploit comes from the fact there is zero in-game negative consequences of having a bounty.
- any player can get a contract for anyone that has a bounty on them, and the price of such contract would increase based on the number of other characters already having one for this specidfic individual. This is a license that would create limited engagement for that character toward this target anywhere.
- the character with a bounty must pay a small percentage of this bounty amount anytime they dock or undock in a station, or use a stargate, pass a market order, or start a Production job, and get a similarly calculated tax increase on any activity involving taxes (PI!, rat bounties,...) In short anything outside of sitting idle and doing nothing would cost them a tiny bit more...
- any character with a bounty can remove this bounty by paying twice it's amount. In that case, people that have placed bounty receive the same amount they placed on that character, and the other half is simply the cost of greasing hands to make it go away.
- no character can'place a bounty on the same character twice.
- as the op states, the bounty list should be dynamic and only show characters that are currently logged.

All is nice but what prevents alt from blowing me up and collecting all the bounty?
Zan Shiro
Doomheim
#14 - 2014-05-31 12:26:09 UTC
Saisin wrote:
Forgot one thing, so that such system would not be used by people with tons of money to make play miserable for new players:
- You can only place a bounty on a character that has had more ISK during their lifetime than you did. This does not count the current ISK wallet, just the total amount of ISK received since the character's birth.

So let's say a rich player wants to make life miserable for newbro.... He has earned in his lifetime way more than said newbro and can't target him. If he tries to create a new alt, he will have to transfer money into that alt. if he transfers more than the newbro ever earned, he can't place a bounty on him...
Fundamentally, the richest players can only place bounties on players richer than them....



How is how much money they "have" determined. All of my chars are very space poor. Most isk goes to corp wallet. Will save the e-stalking, my "one-man" tax rate is like 75%. I need to buy something, I use the use corp wallet option. In this way chars are gifted items basically.


Also countered by some corps in eve are just a bit more socialist/communist than others. IIRC evolution is or at least was when I ran in IT way back 100% of anything went to corp. You needed a bs, bs was granted to you.


I could go on. I have an indy alt and trade seller alt. My Indy alt if you say well run a massive query on the SQL DB to show any isk made even with corp tax rate has not made much isk. He made stuff, trade/frieighter alt moved and sold it.

Trade alt also bought materials and slot installation fees were corp paid for. Long story short...my indy alt is an oddity. He has made billions of isk in items with one of the slimmest wallets you will ever see lol. He can bounty who ever he wants being 4 years and change old. I think I made maybe 50 mil in rat bounty with him when I ground up standings back in the days before cores shifted to FW so I had him mission till level 4 R&D agents unlocked.
Saisin
Chao3's Rogue Operatives Corp
#15 - 2014-05-31 13:12:55 UTC
Walter Hart White wrote:

All is nice but what prevents alt from blowing me up and collecting all the bounty?

With the changes CCP already made to bounty hunting, you would loose money by doing so, as the bounty you get is related to the value of the ship destroyed. This issue at least, is already taken care of.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#16 - 2014-05-31 13:25:41 UTC
Zan Shiro wrote:

How is how much money they "have" determined. All of my chars are very space poor. Most isk goes to corp wallet. Will save the e-stalking, my "one-man" tax rate is like 75%.

The idea is to keep a total of all ISK ever received for any character, before taxes. Corps can not put a bounty on anyone, only characters can, and they could only do so on characters that have earned more total ISK than they themselves did, regardless of what they have in their current wallet. Obviously, they would have to have some ISK available in their wallet to pay for the bounty though, so If a character trades a lot, but does not ever receive ISK in any case, they would not be able to put a significant bounty has they have little ISK in the first place.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project