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What if they actually DID kill all the bots?

Author
OllieNorth
Recidivists Incorporated
#1 - 2011-11-17 13:52:36 UTC
I was sitting here looking through the Blue Ice threads, and a thought occured to me.

If they actually did kill all the bots, what would happen?

We all know how mind-numbingly boring and unenjoyable ice mining is, that's why only bots do it. So if they were able to crack down on those bots, what would take up the slack? With POS fuel being as cheap as it is, mainly due to the bots that keep actual humans out of the ice game, everyone and their parapalegic sister has their own POS.

Since there are these thousands of POSes being run on cheap bot-made fuel, we have a lot of people inventing and driving T2 prices down. As a result, people are using T2 as throwaway PVP ships since they are so cheap.

If those research POSes are too expensive to run due to pricy ice, T2 prices go up.

So I find myself wondering, is CCP really trying to kill the ice bots? Or do they tolerate them because they keep the EVE economy running in its current state?

TL;DR CCP likes bots.
Jak'rat
Doomheim
#2 - 2011-11-17 14:18:31 UTC
Then the large number of REAL people who mine ice will giggle as they sell off their stockpiles. Ice mining + watching TV or doing book-work is a relatively simple and safe way of trickling ISK into your wallet whilst actually doing something else.

"That's not a ship, it's a flying shotgun..."

OllieNorth
Recidivists Incorporated
#3 - 2011-11-17 14:35:53 UTC
Yes, you would sell off your stockpile, but there is no way the actual humans can take up the slack for all of the bots. So despite that initial stockpile selloff, I have trouble seeing the human miners be able to maintain supply even close to the current level.
Odalisque Drain
Never a Lobster
#4 - 2011-11-17 14:54:25 UTC
I can't help but replace "bot" with "immigrant", "ice" with "produce" and "mining" with "agriculture" in the OP.

Demand can go down, FCs might think twice before hotdropping when they could fly the long way. POSes would become far more expensive and important.

Supply can go up, as suddenly ice mining is FAR more lucrative for a begining player. In my day I mined Kernite for my first battleship and liked it.

Kill the Mexic.. er... bots. I mean bots. Kill them all.
Tekota
The Freighter Factory
#5 - 2011-11-17 15:04:43 UTC
I'd guess much the same as happened when Unholy Rage took place last. The individual markets affected would change according to changes in bot preferences over the last couple of years.

Whilst I'd certainly wish for speedier and more complete elimination of botting (something which, realistically is always going to be an unachievable target) I don't think I've enough tin foil just yet to conclude that CCP likes bots.
egola
NSFW federation
#6 - 2011-11-17 15:13:14 UTC
Odalisque Drain wrote:
I can't help but replace "bot" with "immigrant", "ice" with "produce" and "mining" with "agriculture" in the OP.

Demand can go down, FCs might think twice before hotdropping when they could fly the long way. POSes would become far more expensive and important.javascript:__doPostBack('forum$ctl00$PostReply','')

Supply can go up, as suddenly ice mining is FAR more lucrative for a begining player. In my day I mined Kernite for my first battleship and liked it.

Kill the Mexic.. er... bots. I mean bots. Kill them all.

yes cause this is colonial AMER-KA with no mechanized agricultural equipment. if they be outlawed, we just need to pick up the slack with mo machines. also strictly speaking theres no real reason we should even bother with agriculture anymore its filled with subsidies that its actually BAD for the market.
Red Teufel
Calamitous-Intent
#7 - 2011-11-17 15:15:54 UTC
you would just see mining to be more lucrative.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#8 - 2011-11-17 15:53:36 UTC  |  Edited by: Elise DarkStar
By your reasoning, why wouldn't they just remove ice as both a requirement and an object then? CCP can, within reason, tool the relative cost of anything, from t2 ships to pos ownership, to any relation they want.

The reason CCP is against botting is because it changes relative values outside of what CCP intends, leading to CCP to need to make constant adjustments or anticipate what bots will do with each change CCP makes, and then adjust accordingly.

Botting also leads to other sorts of eula violations like rmt and hacking by supporting a community of "criminality", insofar as violating eulas is "criminal".
OllieNorth
Recidivists Incorporated
#9 - 2011-11-17 15:58:29 UTC
My point was more that CCP has reached a type of middle ground with the botters. As long as they stay out of RMT (or at least aren't too obvious about it) the bots lubricate the whole system. The few people who complain about not being able to ice mine profitably are far out-shouted by the people who like cheap POS/Cap fuel, and CCP gets to make more money off subs.

I am not saying that CCP condones it completely, I just think they have reached a point where they say "What's in it for us to go after the last few bots?"
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#10 - 2011-11-17 16:18:39 UTC
non-responsive

if there were no bots they could just quadruple ice yields and keep everyone "happy" as you suggest

in other words, and for the second time: no, you're wrong
Weaselior
GoonWaffe
Goonswarm Federation
#11 - 2011-11-17 16:22:19 UTC
then there would be no bots for us to murder

very sad

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

OllieNorth
Recidivists Incorporated
#12 - 2011-11-17 16:22:48 UTC
Or they can leave it how it is and change nothing. What is their incentive?
Weaselior
GoonWaffe
Goonswarm Federation
#13 - 2011-11-17 16:34:15 UTC
the incentive is the broken human beings who enjoy mining can't do it because it's botted to ****

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

JitaJane
Science and Trade Institute
Caldari State
#14 - 2011-11-17 16:59:40 UTC
1. T2 BPOs from the lotto drive T2 prices not invention.
2. Speculating on actual positive game results from the ice interdiction is basically just feeding the trolls. Oh look there's one now...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Khadmos
Caldari Provisions
Caldari State
#15 - 2011-11-17 20:23:01 UTC
Making it harder to move mass quantities of ice/minerals from jita to ANYWHERE in the galaxy would make bots virtually useless. Sure, people could bot in null sec but it would only effect the local area, not the entire game.

Honestly, Nerf jump freighters, it'll change the game in fantastic ways. Suddenly players spread out everywhere instead of just mining in high sec to support all the 0.0 players that are too busy raking in billions of isk to bother mining their own minerals/ice.
Kara Books
Deal with IT.
#16 - 2011-11-17 20:27:31 UTC  |  Edited by: Kara Books
the market bots that bother people need to go FIRST.

I have seen a recent decline in market bots in Amarr, 1 was left but, its actually a really nice one, I heard some one jacked it up for 500M recently =) tee hee hee
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2011-11-17 20:29:51 UTC
Khadmos wrote:
Honestly, Nerf jump freighters, it'll change the game in fantastic ways. Suddenly players spread out everywhere instead of just mining in high sec to support all the 0.0 players that are too busy raking in billions of isk to bother mining their own minerals/ice.


Suddenly, nullsec powerblocks with JBs and the people and infrastructure to run freighter convoys every other days keep raking in bilions of ISK, and small alliances who can't will have to lose half of their combat pilots to dig rocks. Surely a great way to balance the game.
Florestan Bronstein
Ministry of War
Amarr Empire
#18 - 2011-11-17 20:34:03 UTC
the ratting bots would pick up the slack and we'd all reship into faction fits Twisted

might be interesting to read the reports in the serenity subforum on fhc - iirc T2 mods/ships over there are pretty expensive/uncommon due to large alliances monopolizing the supplies and producing for internal use only.
Khadmos
Caldari Provisions
Caldari State
#19 - 2011-11-17 20:47:05 UTC
Abdiel Kavash wrote:
Khadmos wrote:
Honestly, Nerf jump freighters, it'll change the game in fantastic ways. Suddenly players spread out everywhere instead of just mining in high sec to support all the 0.0 players that are too busy raking in billions of isk to bother mining their own minerals/ice.


Suddenly, nullsec powerblocks with JBs and the people and infrastructure to run freighter convoys every other days keep raking in bilions of ISK, and small alliances who can't will have to lose half of their combat pilots to dig rocks. Surely a great way to balance the game.


That's why you also make 0.0 resources scalable like high sec (missions for everyone who wants one!, sorry only ## anomalies, hope you don't want too many people around) and have sov based structure HP scale based on system activity.

It's not about balancing the game, it's about encouraging 0.0 alliances to want people using their space. Currently it's detrimental for any 0.0 alliance to let anyone else use their space and they have no need for anyone that isn't helping with sov warfare.

Having people in your space mining and ratting should be preferable to running freighter convoys and it shouldn't be detrimental to the 0.0 sov holders (which it currently is).
OllieNorth
Recidivists Incorporated
#20 - 2011-11-17 21:17:51 UTC
I have to agree, I think a good rental system and/or tiered POS access and such could go a long way. Maybe even programmable sentry guns around outposts.
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