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Player Features and Ideas Discussion

 
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a more active pulsating universe

Author
Goatman NotMyFault
Lubrication Industries
#1 - 2014-05-28 21:26:47 UTC
From time to time, it has been suggested ideas to implement a more Direct change to the universe. Something that have an cataclysmic effect on a system or a Group of systems.

There are black holes, solar flares and gamma flares.


Why not make these events directly harm nearby systems. Some in small degree and some in such a degre that all in the systems needs to be evacuated and/or rebuilt when the event has died Down. In rare events, a black hole just swallows a hole system.
Solar flares burn the planets, destroying all infrastructure within range. If it is a a large solar flare, all planets get affected (unless a planet is in the shadow of a bigger planet).
A Gamma flare would kill of all biological life in a system or systems. Ergo need large import of "life" to rebuild.

There are many more ideas to f... up systems, but i felt like keeping it abit small this time ;)
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-05-28 21:55:10 UTC
So an RNG determined 'If you aren't logged in this week then literally everything you had in that system is gone forever and there isn't a damn thing you can ever hope to do about it' mechanic?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3 - 2014-05-28 21:55:35 UTC  |  Edited by: epicurus ataraxia
Goatman NotMyFault wrote:
From time to time, it has been suggested ideas to implement a more Direct change to the universe. Something that have an cataclysmic effect on a system or a Group of systems.

There are black holes, solar flares and gamma flares.


Why not make these events directly harm nearby systems. Some in small degree and some in such a degre that all in the systems needs to be evacuated and/or rebuilt when the event has died Down. In rare events, a black hole just swallows a hole system.
Solar flares burn the planets, destroying all infrastructure within range. If it is a a large solar flare, all planets get affected (unless a planet is in the shadow of a bigger planet).
A Gamma flare would kill of all biological life in a system or systems. Ergo need large import of "life" to rebuild.

There are many more ideas to f... up systems, but i felt like keeping it abit small this time ;)


The idea of a npc/player interaction to rebuild systems is very good, it does not need to be an event that punishes players though, local missions for manufacturers to recreate infrastructure, haulers to move goods, soe to rescue npcs, combat pilots to deal with pirate looters, lots to do and no one knows what to expect.

Nice way of spicing up all Pve

Hopefully you have in mind the positive aspects? And it is not a make life crap for people cause eve is hard post?

There is one EvE. Many people. Many lifestyles. WE are EvE

Goatman NotMyFault
Lubrication Industries
#4 - 2014-05-28 22:11:26 UTC
Danika Princip wrote:
So an RNG determined 'If you aren't logged in this week then literally everything you had in that system is gone forever and there isn't a damn thing you can ever hope to do about it' mechanic?


no, Evacuated... if u dont move ur stuff, NPC will evacuate all stuff to nearest safe station. Just imagen the view of large fleets of freighters moving all that can be moved.... just the the ribbed hull of stations will be left...
Goatman NotMyFault
Lubrication Industries
#5 - 2014-05-28 22:15:22 UTC  |  Edited by: Goatman NotMyFault
epicurus ataraxia wrote:
Goatman NotMyFault wrote:
From time to time, it has been suggested ideas to implement a more Direct change to the universe. Something that have an cataclysmic effect on a system or a Group of systems.

There are black holes, solar flares and gamma flares.


Why not make these events directly harm nearby systems. Some in small degree and some in such a degre that all in the systems needs to be evacuated and/or rebuilt when the event has died Down. In rare events, a black hole just swallows a hole system.
Solar flares burn the planets, destroying all infrastructure within range. If it is a a large solar flare, all planets get affected (unless a planet is in the shadow of a bigger planet).
A Gamma flare would kill of all biological life in a system or systems. Ergo need large import of "life" to rebuild.

There are many more ideas to f... up systems, but i felt like keeping it abit small this time ;)


The idea of a npc/player interaction to rebuild systems is very good, it does not need to be an event that punishes players though, local missions for manufacturers to recreate infrastructure, haulers to move goods, soe to rescue npcs, combat pilots to deal with pirate looters, lots to do and no one knows what to expect.

Nice way of spicing up all Pve

Hopefully you have in mind the positive aspects? And it is not a make life crap for people cause eve is hard post?


yes, a positive aspect... humans loves to build/rebuild. But also there is a negative aspect too, make some inbuilt Mayhem to the game ;) make Things happen, a change that force players out of their bad habbits into a joint operation to rebuild.

Tho the participation of rebuilding/evacuation will be rewarded With LP and increased standing (and some isk) to the different corps that have stations in the effected systems.
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-05-28 22:42:38 UTC
How about we just make stations destructible, with Legion being required to capture a nullsec station without destroying it.

Theres your "Evac ****" need, aswell as more player interaction.

You know, without making an entire region's playstyle, a region that is defined by PLAYER control, dependent on RNG NPC unavoidable bullshit
Goatman NotMyFault
Lubrication Industries
#7 - 2014-05-28 22:58:20 UTC
Nariya Kentaya wrote:
How about we just make stations destructible, with Legion being required to capture a nullsec station without destroying it.

Theres your "Evac ****" need, aswell as more player interaction.

You know, without making an entire region's playstyle, a region that is defined by PLAYER control, dependent on RNG NPC unavoidable bullshit


Why so negative attitude??
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-05-29 00:13:04 UTC
Goatman NotMyFault wrote:
Danika Princip wrote:
So an RNG determined 'If you aren't logged in this week then literally everything you had in that system is gone forever and there isn't a damn thing you can ever hope to do about it' mechanic?


no, Evacuated... if u dont move ur stuff, NPC will evacuate all stuff to nearest safe station. Just imagen the view of large fleets of freighters moving all that can be moved.... just the the ribbed hull of stations will be left...



Define safe. If my stuff is in sov null, does it get moved to the next system over? or to NPC null? or highsec? What it the NPCs move it to a station I cannot dock in?
Goatman NotMyFault
Lubrication Industries
#9 - 2014-05-29 09:47:43 UTC
Danika Princip wrote:
Goatman NotMyFault wrote:
Danika Princip wrote:
So an RNG determined 'If you aren't logged in this week then literally everything you had in that system is gone forever and there isn't a damn thing you can ever hope to do about it' mechanic?


no, Evacuated... if u dont move ur stuff, NPC will evacuate all stuff to nearest safe station. Just imagen the view of large fleets of freighters moving all that can be moved.... just the the ribbed hull of stations will be left...



Define safe. If my stuff is in sov null, does it get moved to the next system over? or to NPC null? or highsec? What it the NPCs move it to a station I cannot dock in?



Its an interesting issue, but most logical would be nearest freindly station. But in that situsation, when a playerowned station or player ruled system, the corp/alliance that have sov over system and station, will be responsible for evac and rebuild. In NPC Space, its NPC responsibility.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-05-29 10:13:32 UTC
Goatman NotMyFault wrote:


Its an interesting issue, but most logical would be nearest freindly station. But in that situsation, when a playerowned station or player ruled system, the corp/alliance that have sov over system and station, will be responsible for evac and rebuild. In NPC Space, its NPC responsibility.



And that leaves you in the situation where people can and will lose their stuff with absolutely no way to prevent it happening. Either from the station in question being hellcamped, from the sov holders no longer being friendly, or hell, PL having deadzoned the place long before.
Tchulen
Trumpets and Bookmarks
#11 - 2014-05-29 10:45:28 UTC
Goatman NotMyFault wrote:
Nariya Kentaya wrote:
How about we just make stations destructible, with Legion being required to capture a nullsec station without destroying it.

Theres your "Evac ****" need, aswell as more player interaction.

You know, without making an entire region's playstyle, a region that is defined by PLAYER control, dependent on RNG NPC unavoidable bullshit


Why so negative attitude??


I'll have a go at fielding this one. I suspect the negative attitude stems from having read a lot of suggestions regarding some form of random destruction of systems and not one has been taken kindly by the majority of posters due for the most part to it being random and pretty much unrealistic and anti-fun. The amount of time between catastrophic cosmic events makes even one extremely unlikely in the timescales we're playing in, not to mention the probability of a huge amount of forewarning meaning that any sufficiently advanced space-faring society simply wouldn't end up having to evacuate in the way your suggesting. They would likely have hundreds of years if not more of advanced notice of any non-sentient based cataclysmic events.

It's also far less "fun" to have random events like this than you might think it is. Moving stuff around because you're invaded by other players is part of the emergent gameplay but having to do it just because of "random" simply isn't fun or constructive.
Goatman NotMyFault
Lubrication Industries
#12 - 2014-05-29 10:47:12 UTC
Danika Princip wrote:
Goatman NotMyFault wrote:


Its an interesting issue, but most logical would be nearest freindly station. But in that situsation, when a playerowned station or player ruled system, the corp/alliance that have sov over system and station, will be responsible for evac and rebuild. In NPC Space, its NPC responsibility.



And that leaves you in the situation where people can and will lose their stuff with absolutely no way to prevent it happening. Either from the station in question being hellcamped, from the sov holders no longer being friendly, or hell, PL having deadzoned the place long before.



U make a good point.... Either it should be a a total NPC/Concord responsibility or NULL will have to deal With it on its own With all the trouble it could lead to.... or a possibility to that CONCORD/NPC takes a temperarly Control over the "safe station" and the route to it... for a "little" compensation to the sov owners.
Goatman NotMyFault
Lubrication Industries
#13 - 2014-05-29 10:50:45 UTC
Tchulen wrote:
Goatman NotMyFault wrote:
Nariya Kentaya wrote:
How about we just make stations destructible, with Legion being required to capture a nullsec station without destroying it.

Theres your "Evac ****" need, aswell as more player interaction.

You know, without making an entire region's playstyle, a region that is defined by PLAYER control, dependent on RNG NPC unavoidable bullshit


Why so negative attitude??


I'll have a go at fielding this one. I suspect the negative attitude stems from having read a lot of suggestions regarding some form of random destruction of systems and not one has been taken kindly by the majority of posters due for the most part to it being random and pretty much unrealistic and anti-fun. The amount of time between catastrophic cosmic events makes even one extremely unlikely in the timescales we're playing in, not to mention the probability of a huge amount of forewarning meaning that any sufficiently advanced space-faring society simply wouldn't end up having to evacuate in the way your suggesting. They would likely have hundreds of years if not more of advanced notice of any non-sentient based cataclysmic events.

It's also far less "fun" to have random events like this than you might think it is. Moving stuff around because you're invaded by other players is part of the emergent gameplay but having to do it just because of "random" simply isn't fun or constructive.



I do somewhat agree With ur arguments, but as it is in EVE now, its totally static. Nothing actually never change. Sov changes, player wars change, but ot to the systems itselves. EVE is a cardbord game and were the small items mvoing around on top.
It might be fun in the short run, but in the long run, it becomes dull.
Tchulen
Trumpets and Bookmarks
#14 - 2014-05-29 10:53:07 UTC
Goatman NotMyFault wrote:
Tchulen wrote:
Goatman NotMyFault wrote:
Nariya Kentaya wrote:
How about we just make stations destructible, with Legion being required to capture a nullsec station without destroying it.

Theres your "Evac ****" need, aswell as more player interaction.

You know, without making an entire region's playstyle, a region that is defined by PLAYER control, dependent on RNG NPC unavoidable bullshit


Why so negative attitude??


I'll have a go at fielding this one. I suspect the negative attitude stems from having read a lot of suggestions regarding some form of random destruction of systems and not one has been taken kindly by the majority of posters due for the most part to it being random and pretty much unrealistic and anti-fun. The amount of time between catastrophic cosmic events makes even one extremely unlikely in the timescales we're playing in, not to mention the probability of a huge amount of forewarning meaning that any sufficiently advanced space-faring society simply wouldn't end up having to evacuate in the way your suggesting. They would likely have hundreds of years if not more of advanced notice of any non-sentient based cataclysmic events.

It's also far less "fun" to have random events like this than you might think it is. Moving stuff around because you're invaded by other players is part of the emergent gameplay but having to do it just because of "random" simply isn't fun or constructive.



I do somewhat agree With ur arguments, but as it is in EVE now, its totally static. Nothing actually never change. Sov changes, player wars change, but ot to the systems itselves. EVE is a cardbord game and were the small items mvoing around on top.
It might be fun in the short run, but in the long run, it becomes dull.


Which is why CCP are bringing in player built stargates and new systems etc. There really is no need for random system destruction.
Goatman NotMyFault
Lubrication Industries
#15 - 2014-05-29 11:24:16 UTC
Tchulen wrote:
Goatman NotMyFault wrote:
Tchulen wrote:
Goatman NotMyFault wrote:
Nariya Kentaya wrote:
How about we just make stations destructible, with Legion being required to capture a nullsec station without destroying it.

Theres your "Evac ****" need, aswell as more player interaction.

You know, without making an entire region's playstyle, a region that is defined by PLAYER control, dependent on RNG NPC unavoidable bullshit


Why so negative attitude??


I'll have a go at fielding this one. I suspect the negative attitude stems from having read a lot of suggestions regarding some form of random destruction of systems and not one has been taken kindly by the majority of posters due for the most part to it being random and pretty much unrealistic and anti-fun. The amount of time between catastrophic cosmic events makes even one extremely unlikely in the timescales we're playing in, not to mention the probability of a huge amount of forewarning meaning that any sufficiently advanced space-faring society simply wouldn't end up having to evacuate in the way your suggesting. They would likely have hundreds of years if not more of advanced notice of any non-sentient based cataclysmic events.

It's also far less "fun" to have random events like this than you might think it is. Moving stuff around because you're invaded by other players is part of the emergent gameplay but having to do it just because of "random" simply isn't fun or constructive.



I do somewhat agree With ur arguments, but as it is in EVE now, its totally static. Nothing actually never change. Sov changes, player wars change, but ot to the systems itselves. EVE is a cardbord game and were the small items mvoing around on top.
It might be fun in the short run, but in the long run, it becomes dull.


Which is why CCP are bringing in player built stargates and new systems etc. There really is no need for random system destruction.


I know they have planned player built gates and New systems, they also planned walkaround in stations.... still waiting for that.

But adding gates and systems, is just even more static items for us to fly around and in this case, thru. It dont really changes much.
Tchulen
Trumpets and Bookmarks
#16 - 2014-05-29 11:55:14 UTC
Goatman NotMyFault wrote:
I know they have planned player built gates and New systems, they also planned walkaround in stations.... still waiting for that.

But adding gates and systems, is just even more static items for us to fly around and in this case, thru. It dont really changes much.

And you think that even if CCP and the players were to get behind your idea, which they aren't in case you haven't noticed, it would come ahead of their plans to introduce player owned stargates and space expansion? They have a development timeline and any ideas that aren't universally embraced by a massive majority of the player base simply won't even be entertained by CCP until after their planned timeline and even then would only be entertained if they and the majority of the players actually think that the idea is good, which in this case they don't.

I can't think of a single positive reason for your suggestion other than "it would be cool" which I and a lot of other players simply don't agree with. If you could explain why it would add to emergent game play in a positive way rather than just be a massive pain in the ass for all concerned perhaps some people might get behind you but as it is, as you can tell from this and pretty much every other thread on the subject, very few people are behind the idea. Very few indeed when compared with all the people against it not to mention the fact that CCP have never entertained the idea themselves as far as I can tell.
Goatman NotMyFault
Lubrication Industries
#17 - 2014-05-29 12:14:33 UTC
Tchulen wrote:
Goatman NotMyFault wrote:
I know they have planned player built gates and New systems, they also planned walkaround in stations.... still waiting for that.

But adding gates and systems, is just even more static items for us to fly around and in this case, thru. It dont really changes much.

And you think that even if CCP and the players were to get behind your idea, which they aren't in case you haven't noticed, it would come ahead of their plans to introduce player owned stargates and space expansion? They have a development timeline and any ideas that aren't universally embraced by a massive majority of the player base simply won't even be entertained by CCP until after their planned timeline and even then would only be entertained if they and the majority of the players actually think that the idea is good, which in this case they don't.

I can't think of a single positive reason for your suggestion other than "it would be cool" which I and a lot of other players simply don't agree with. If you could explain why it would add to emergent game play in a positive way rather than just be a massive pain in the ass for all concerned perhaps some people might get behind you but as it is, as you can tell from this and pretty much every other thread on the subject, very few people are behind the idea. Very few indeed when compared with all the people against it not to mention the fact that CCP have never entertained the idea themselves as far as I can tell.


I know that very little of the ideas from this forum, is implemented, which result in that this forum is faulted by the idea its based upon :D
I know my iodea is controversal, and i was expecting alot of negativ feedback, cuz the majority of EVE players don not like changes, well not changes that can interupt their never ending repeating way of play.
I know With pretty good knowlege that ideas such as this, wont be implemented, but i find it interesting to discuss such ideas, just to find all the pro's and con's.
Further, CCP will rarely or never implement ideas that isnt supported by the majority, due to loss of Income, unless its a Critical needed change.

And an idea like this, will bring just negative effect, thats the reason... to create a situsation where People need to move, help others, do an effort. In perspective of the human mind, humans hates changes and destruction (which they didnt do their self, we all love to destroy Things ;D), and we do not enjoy the mess, but humans are like ants, we always feel like rebuilding and when done, they feel somewhat good.. and have earned a Nice sum of LP, isk and standing,

There will always be alot of pessimistic depressive players that just want to commit suicide as fast something changes and they are the ones that scream the highest when **** hits the fan, but they rarely want to do anything. Which in this setting is depressing for the Outlook of this forum :D
Tchulen
Trumpets and Bookmarks
#18 - 2014-05-29 12:38:52 UTC
Goatman NotMyFault wrote:
I know my iodea is controversal, and i was expecting alot of negativ feedback, cuz the majority of EVE players don not like changes, well not changes that can interupt their never ending repeating way of play.

You misunderstand in that case. Most EVE players aren't afraid of, nor do they dislike, change. They are mostly against pointless and stupid change.

Goatman NotMyFault wrote:
I know With pretty good knowlege that ideas such as this, wont be implemented, but i find it interesting to discuss such ideas

I understand so I'll leave you and the rest of the forum posters to discuss the pros and cons.

fly safe and have fun :)