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[Kronos] Cruor Theorycrafting

Author
Miles Winter
The Scope
Gallente Federation
#1 - 2014-05-28 04:04:54 UTC  |  Edited by: Miles Winter
I have fairly limited experience in PVP, but the Cruor's drawn my eye, especially with the new changes coming up.
I looked through some older fits for the frigate, but I can't help but feel the Cruor's still a little out of place, even with the new changes.

On the face of it, with the range bonus on webs, my immediate thought is that the Cruor should be used as a kiting ship - webbing/scrambling a target down from 20-30km's out and nicking it to death with lasers/drones. However, neither the Nos/Neuts nor small energy weapons get a range bonus on the Cruor. While I was able to put some small beams in for ~30km range, the range on the Nos/neuts can't be helped.

Now, normally I'd say beams are worthless, especially for a frigate - but in this case, whatever it is you're targeting is going to be webbed, so the beams with a tracking rig on a webbed target should even things out. It seemed like an interesting way to do things, but the lack of range on those Nos/Neuts really kills the concept.

--

So that means that the Cruor is delegated to brawling only. Which I feel will really limit the overall usefulness of the design. I just don't see a 3-lowslot frigate with so little powergrid faring well in a short-range brawl where it's going to get webbed/scrammed down to the pace of a snail, and likely primaried as an expensive and dangerous EWAR ship.

The only design I can really see working is an AB-fit Cruor with a strong active tank fed by Nos's which brawls its way into 6km range, but then - you don't have any weapons for actually applying damage. 2x Nos is only -33.6 Cap per cycle; if you run 2x Neuts you get an impressive -189 per cycle, but then you can't run your active tank. Mixing them gives you -111, which isn't too bad, but still isn't enough to keep your tank up. If you use more than 2 Nos/Neuts you have no damage application.

So I just - I can't figure this ship out. It doesn't look like it's actually going to be good for anything.

It's dead if you fit a MWD on it and get within 12km's
It can't use what it's bonused for outside 6km's
It can't run energy turrets, Nos/Neuts AND an active repair reliably
It's probably still dead even if you fit an AB and get within 12km's

Could someone with more PVP experience show me what I'm looking at or assuming wrong with this frigate?
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#2 - 2014-05-28 06:12:49 UTC
I figured I'd just reply to your thread instead of repeating stuff from the actuel Pirate Frig thread. Before you read any of this, keep in mind that a good Cruor fit has, and always will, cost a very large amount of ISK for a pirate frig. Before, this was due to Fed Navy Web being quasi-mandatory so you have at least a chance to not lose it to a random Condor. Now, you need deadspace Nos for the range you've been whining about, and armor repairers can be made into shiny trinkets as well, but I'll spare you extreme expense in my example. (I'm dead sure you have seen shinier Daredevil fits)

OLD NOS YES! <- that is what your fit is based around on the new Cruor for solo PvP, period. No exceptions. It's narrow-minded to think that this means the ship only operates within 6.3km (meta4/t2 nos range) when it's a pirate frig and not pimping it is a serious mistake. A-type small nos give 10.2km range, which means that your enemy will have serious issues trying to keep that which scratches at the door, behind the door. As for implants... LG Talisman are only 80mil ISK or somesuch, and can easily mean the difference between life and death against enemies that use multiple neutralizers or have high brawling DPS. Now that I just told you about all of these things, here's something to go over...

Which areas really do need the pimp?
-NOS- will always need it.
Reps can seriously use it but it's not mandatory. The choice here is between LG Talismans or more costly armor repairers. Since the implants are generally more cost effective, I won't use fitting implants on my example fit below:

[Cruor, Leech]
Damage Control II
Adaptive Nano Plating II
Small Ancillary Armor Repairer, Nanite Repair Paste
Corpii C-Type Small Armor Repairer

Limited 1MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Small Anti-Explosive Pump I
Small Energy Collision Accelerator I
Small Auxiliary Nano Pump I


Warrior II x1


The DPS is still pretty pathetic (135 with Warrior II and IN Multi), sadly... but seriously, that repping power is absurd (210+ OH, 255 with Standard Exile, if you're a troll and have links with Exile, it's 438 EHP/s tank...with 6k EHP) and it continues off of the enemy's capacitor as well as your own.

20km web is still pretty useful. People essentially have no choice but to fight you because they can't break away, and the weakness to kiters has been seriously toned down with this change.

As long as you pimp the Nos to a-types, the ship should fly like a dream! Note- with fitting implants it is possible to get Small Focused Pulse Lasers onto there for a good boost in DPS.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Karak Bol
Low-Sec Survival Ltd.
#3 - 2014-05-28 07:20:23 UTC
The Blood Ships reminds me of a fisherman. Catch them, reel them in, stab them to death. I would use afterburners.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#4 - 2014-05-28 09:04:25 UTC  |  Edited by: Valleria Darkmoon
While I agree the Cruor is not good as is stands I think you underestimate the tracking of small long range turrets in general. I routinely use arties on a firetail and rails on a comet, both of which have no tracking mods and use a web and both 280 arties and 150mm rails have worse tracking than small focused beams. Even though both of those ships have tracking bonuses the Firetail still has worse tracking than the unbonused beams and the rails beat the beams by literally 0.001 with their tracking bonus added in. Add in the fact that the Cruor can web and fire out to 20 km and you should not have tracking issues. Your signature resolution is still 40 whether you are short or long range guns and that counts for a lot in the tracking formula, especially when shooting frigate hulls.

All that being said, this is me struggling to find a way in which the Cruor might be used effectively and I keep coming back to the same conclusion a long-range-web-kiter and flushing your second bonus down the nearest toilet is the only way you're going to get anywhere with this ship. In which case why not just use a sentinel if you want the neuts or the hyena if you want the webs. The final option is to fit it to brawl and take it in to use as a shiny ship against people you suspect don't know what they're doing. But no matter how you fit it one bonus or the other is not being used, you're either too far to use neuts or you're close enough your web bonus doesn't mean anything.

When setting up any ship I like to have an idea in mind of what range I want to engage at based on my speed, lock range (for frigates anyway), AB or MWD, optimal range and what modules I am fitting that are limited by their ranges. The Cruor has no setup where these factors click into a nice fit and so I can't make a fit I feel is strong for it. Neut and web range together would have made more sense.

Reality has an almost infinite capacity to resist oversimplification.

Camper101
State War Academy
Caldari State
#5 - 2014-05-28 09:35:47 UTC  |  Edited by: Camper101
Your first mistake: Cruor is not a 3 lowslot frigate in Kronos.
Second: Not every frig is designed for 1v1 (ever 1v1'd someone in a hyena?) - tho the cruor will be hilarious but is also a nasty support frig for small-ish gangs.
Third: It is getting more fittings as well.

Conclusion: Your whole argument is invalid.


Edit:

If you do not see a benefit to a frigate that can NOS people forever while webbing you from 26+ km you really should PvP in simpler things first until you get a feel for the usefulness of such boni

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#6 - 2014-05-28 22:11:28 UTC
Camper101 wrote:
If you do not see a benefit to a frigate that can NOS people forever while webbing you from 26+ km you really should PvP in simpler things first until you get a feel for the usefulness of such boni

These two things are mutually exclusive against one target.

Reality has an almost infinite capacity to resist oversimplification.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#7 - 2014-05-29 18:03:19 UTC
I'd go with beams and just use neuts defensively.
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#8 - 2014-05-29 18:44:23 UTC
Valleria Darkmoon wrote:
Camper101 wrote:
If you do not see a benefit to a frigate that can NOS people forever while webbing you from 26+ km you really should PvP in simpler things first until you get a feel for the usefulness of such boni

These two things are mutually exclusive against one target.


You say that, but let's see if you still think the same way when you die to the first Condor you meet in the current Cruor with an 18km OH FN web, effectively losing a frig that costs more than a Battleship, because you did not have the sheer awesome that is a range bonused web. The Daredevil is fast and agile so the strength bonus suits it better. The truth of the matter is that the Cruor is not fast enough to apply a 90% web against most enemies. Also, considering that there are good DRAMIEL fits weak to AB+Web+scram combo, I think you are overreacting to a range bonuses web on the Cruor.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Shelom Severasse
The Disney World Federation
Fraternity.
#9 - 2014-05-29 19:07:30 UTC
Sheimi Madaveda wrote:
Valleria Darkmoon wrote:
Camper101 wrote:
If you do not see a benefit to a frigate that can NOS people forever while webbing you from 26+ km you really should PvP in simpler things first until you get a feel for the usefulness of such boni

These two things are mutually exclusive against one target.


You say that, but let's see if you still think the same way when you die to the first Condor you meet in the current Cruor with an 18km OH FN web, effectively losing a frig that costs more than a Battleship, because you did not have the sheer awesome that is a range bonused web. The Daredevil is fast and agile so the strength bonus suits it better. The truth of the matter is that the Cruor is not fast enough to apply a 90% web against most enemies. Also, considering that there are good DRAMIEL fits weak to AB+Web+scram combo, I think you are overreacting to a range bonuses web on the Cruor.

you do realize a t1 battleship hull is roughly 180m across the board(both racially and location,,unless you buy in lowsec) while the cruor hull is like, what, 80m tops?
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#10 - 2014-05-29 22:07:58 UTC
Shelom Severasse wrote:
you do realize a t1 battleship hull is roughly 180m across the board(both racially and location,,unless you buy in lowsec) while the cruor hull is like, what, 80m tops?


That's at least what it used to cost, and -as I mentioned- a FN Web would bring it up to 140mil BEFORE t2 rigs (if you spent that much on it already, the rigs are peanuts) so it's more like 160mil, assuming you have it buffer fit and don't pimp the MWD or warp scram/disruptor.

So, considering that your insurance might get you back, say... 1 mil ISK on this ship, compare it to a Battleship's insurance plan.

This is also one of the reasons why I am happy the web bonus is being changed: random kiters are going to have a much harder time against the Cruor, AND I won't have to spend the hull price again just to get a web with extra range to try and counter that weakness... though I may have to pay for some shiny Nos :P

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Kaarous Aldurald
Black Hydra Consortium.
#11 - 2014-05-30 01:05:17 UTC
My thoughts on it are that it can be used as a gang support ship, with both webs and neuts.

Second that it can brawl, close range guns with NOS mods feeding the reps.

Thirdly, long range web lockdown, sniping with long range lasers.

But it basically can't use all of them in combination thanks to the disparity between neut and web range.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Camper101
State War Academy
Caldari State
#12 - 2014-05-30 07:09:46 UTC
Valleria Darkmoon wrote:
Camper101 wrote:
If you do not see a benefit to a frigate that can NOS people forever while webbing you from 26+ km you really should PvP in simpler things first until you get a feel for the usefulness of such boni

These two things are mutually exclusive against one target.



Nope. The Cruor is a slow piece of Tritanium. You don't get a Neutrange/NOSRange bonus. What do you need to prevent ppl from kiting outside of your NOSRange? :P

Use the Web as an aid to get in range. And from (depending on pimp) 25-30km you can pretty much cockblock most kiting frigs. If you manage to kill them once in range is another question, but you do need this web to kill stuff.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2014-06-01 14:47:31 UTC
I'd just like to say that you are wrong.

The currently proposed Cruor is pretty damn beastly..

BYDI recruitment closed-ish

Camper101
State War Academy
Caldari State
#14 - 2014-06-02 09:09:29 UTC
Garviel Tarrant wrote:
I'd just like to say that you are wrong.

The currently proposed Cruor is pretty damn beastly..



Not 100% beastmode, but definately a strong one. You can easily counter it by being faster webbed than the cruor is (which applies to lots of kiting ships) but once you get slinghsot/caught/whatever you will get sucked dry (while offering your capacitor to aid the cruor) and get slowly annihilated by laser pewpew.

In gangs, well, handle it like you would handle a hyena (e.g. stay away from it ;) )

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Karash Amerius
The Seven Shadows
Scotch And Tea.
#15 - 2014-06-03 20:39:34 UTC
The web bonus is more to use AGAINST kiting ships...

Karash Amerius Operative, Sutoka

Trin Javidan
Caymen Labs
#16 - 2014-06-05 13:34:36 UTC
It is a camping ship, now do i win a prize?