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"Nerf This!"

Author
Grimpak
Aliastra
Gallente Federation
#61 - 2011-11-18 13:53:57 UTC
Lyris Nairn wrote:

Quiz Time!
- By your first, instinctual, knee-jerk response, please answer the following questions:

The most dependable, longest-lasting trucks on the road are manufactured by which of these auto companies?
(a) Jeep
(b) Ford
(c) Dodge
(d) Chevrolet

Which most accurately describes the truth about climate change and global warming?
(a) Climate change and global warming are disputed facts, and may not be occurring at all.
(b) Climate change and global warming are disputed facts, being explainable by natural occurrences.
(c) Climate change and global warming are widely accepted, and human activity is the primary cause.
(d) Climate change and global warming are widely accepted, but are explained by natural occurrences.



question one: e) Toyota Hylux.
question two: e) mankind should take a whoopin'.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Lyris Nairn
Perkone
Caldari State
#62 - 2011-11-18 14:20:41 UTC
Grimpak wrote:
Lyris Nairn wrote:

Quiz Time!
- By your first, instinctual, knee-jerk response, please answer the following questions:

The most dependable, longest-lasting trucks on the road are manufactured by which of these auto companies?
(a) Jeep
(b) Ford
(c) Dodge
(d) Chevrolet

Which most accurately describes the truth about climate change and global warming?
(a) Climate change and global warming are disputed facts, and may not be occurring at all.
(b) Climate change and global warming are disputed facts, being explainable by natural occurrences.
(c) Climate change and global warming are widely accepted, and human activity is the primary cause.
(d) Climate change and global warming are widely accepted, but are explained by natural occurrences.



question one: e) Toyota Hylux.
question two: e) mankind should take a whoopin'.

I usually like you, but you're pulling the same "look at me, I'm too busy being clever to actually read the post," that was just discussed on the previous page.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Grimpak
Aliastra
Gallente Federation
#63 - 2011-11-18 15:09:36 UTC
Lyris Nairn wrote:
I usually like you, but you're pulling the same "look at me, I'm too busy being clever to actually read the post," that was just discussed on the previous page.


you asked a knee-jerk response, and I gave it to you. so sorry I didn't comply to your given rules tho.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

m0cking bird
Doomheim
#64 - 2011-11-18 16:16:12 UTC
Jeep B!TCH! I actually have Jeep tattooed on my lower stomach. First vehicle I ever driven was a Jeep TJ when i was 9 years old. Second was a Nissan 300ZX.

Hmm, I think logistics should be nerfed or CCP should just get rid of it.
Salpad
Carebears with Attitude
#65 - 2011-11-19 11:02:56 UTC
Shadowsword wrote:
An end to nerfs would only lead to everyone using the same handfull of ships and tactics. It's already happening because CCP is too slow to fix things.

If the price of variety is to have whining as a noise background, then it's worth paying.


That's exactly why game balance is important. Because game imbalance reduces variety.

CCP needs to make a public statement, making it clear that they ascribe value to variety, and will strive towards achieving greater variety in players' choices via fixing ship and module game balance problems.
Salpad
Carebears with Attitude
#66 - 2011-11-19 11:09:07 UTC
thrulinn wrote:
Wile I do hate the nerf anything threads, as most of the time its just crying, I can't kill this, or this kills me, but there are times when there is a legitimate gripe. There is really no other way for the developers to know if there is a problem or not, but for everyone to cry nerf, look at it and then say yes, or working as intended.


Wrong. If CCP were truly and honestly committed t fixing ship/module imbalances so that greater variety of player choice will emerge, they can gather automated statistics of ships and modules used, measuring the number of hours in space with any giv combination of hull and modules.
draconothese
Independant Celestial Enterprises
#67 - 2011-11-19 11:38:54 UTC
nerf is such a bad word i like to call it strategic balancing
Adam Kirwen
The Eleusinian Mystery Cult
#68 - 2011-11-19 18:02:31 UTC  |  Edited by: Adam Kirwen
Nerfing is a part of balancing, and balancing exists to make sure there are no useless ships or overpowered ships.

Now nerf the Dramiel already, CCP. Oh and take the Cynabal down a peg or two while you're at it.

God, I love nerfs. Seeing all the win-mobile jockeys soiling themselves at the thought of losing their precious easy-mode brings a spring to your step.
Lyris Nairn
Perkone
Caldari State
#69 - 2011-11-19 18:58:08 UTC
Adam Kirwen wrote:
Nerfing is a part of balancing, and balancing exists to make sure there are no useless ships or overpowered ships.

Now nerf the Dramiel already, CCP. Oh and take the Cynabal down a peg or two while you're at it.

God, I love nerfs. Seeing all the win-mobile jockeys soiling themselves at the thought of losing their precious easy-mode brings a spring to your step.

I personally tend to get excited about a new wave of theorycrafting to find the next winmobile.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#70 - 2011-11-19 19:01:16 UTC
Personally I prefer buffing to nerfing. Dramiels too good? Buff interceptors and assault ships.
Naomi Knight
Ministry of War
Amarr Empire
#71 - 2011-11-19 19:15:41 UTC
Vimsy Vortis wrote:
Personally I prefer buffing to nerfing. Dramiels too good? Buff interceptors and assault ships.

so buff 8 ceptors+ dozens of other ships just for you can keep op dramiel??? that makes no sense
Smiling Menace
The Scope
Gallente Federation
#72 - 2011-11-19 19:53:16 UTC
Lyris Nairn wrote:
Hello friends;

I have played EVE Online for going on four years now, and I have seen a lot of threads asking for this or that thing to be nerfed, or claiming that some particular ship, tactic, module, or whatever is broken, overpowered, or what have you. The gamut ranges from requests that some indefinite thing be done about AFK cloaking, that the Falcon be nerfed, that lasers were too good, that super-capital ships were too powerful, and now that Minmatar are the Win-Machines. In each event, it is alleged that whatever specific thing mentioned is somehow "ruining the game," and that things would be so much better if you could just nerf it. Less often, there will be requests for specific things to be buffed or boosted, such as the outcry against Hybrid weapons (and Gallente in general) ever since the Quantum Rise expansion, or the whinges with regards to Projectile weapons prior to the Apocrypha expansion.

Why?

This is a game in which it is literally possible to be or do anything. Absolutely nothing is stopping me, right now, from deciding that I want to be an Amarr Carrier pilot and setting up my skill plan to reflect it. If, on the other hand, I suddenly feel that the way to go is Gallente Command Ships, then I also have the flexibility to set up my skill plan for those ships. If I don't want to wait, then acquiring a character that can fly whatever it is I'd like to fly is as simple as purchasing an existing character for sale on the bazaar. We have so many tools available to us, in EVE Online, to adapt to whatever the current flavor of the month may be, considerably more so than in any other MMO of which I am aware. And yet, to read the forums you'd think we are all locked into class archetypes that take months of grinding to change—as with traditional MMOs like World of Warcraft.

I have often made the comment that EVE players are the best game community on the Internet, but with regards to this specific aspect of our behavior I have to say we are sorely lacking. I would like to propose that we, collectively and as a community, divert our efforts away from statements like "Nerf This!" and towards inquiries such as "What can I do to counter this," or, "How can I exploit whatever mechanic that makes This such a great thing?" I would like to believe that we are capable of overcoming challenges, as our human ingenuity suggests. Surely if our ancestors could conquer new continents and new frontiers, then we can summon the wherewithal to conquer the permutations of an online video game.

With kind regards,

Lyris R. Nairn
Concerned Spacebook Celebrity


You can't be a real Goon. There is no trolling and it echos my own thoughts.

Damn, it's the end of the world Shocked

Read, digest and learn people.

+1
StukaBee
Native Freshfood
Minmatar Republic
#73 - 2011-11-19 20:00:48 UTC
Well done Lyris, you got even more of them to bite than I expected.
Lyris Nairn
Perkone
Caldari State
#74 - 2011-11-21 16:03:00 UTC
Smiling Menace wrote:
Lyris Nairn wrote:
Hello friends;

I have played EVE Online for going on four years now, and I have seen a lot of threads asking for this or that thing to be nerfed, or claiming that some particular ship, tactic, module, or whatever is broken, overpowered, or what have you. The gamut ranges from requests that some indefinite thing be done about AFK cloaking, that the Falcon be nerfed, that lasers were too good, that super-capital ships were too powerful, and now that Minmatar are the Win-Machines. In each event, it is alleged that whatever specific thing mentioned is somehow "ruining the game," and that things would be so much better if you could just nerf it. Less often, there will be requests for specific things to be buffed or boosted, such as the outcry against Hybrid weapons (and Gallente in general) ever since the Quantum Rise expansion, or the whinges with regards to Projectile weapons prior to the Apocrypha expansion.

Why?

This is a game in which it is literally possible to be or do anything. Absolutely nothing is stopping me, right now, from deciding that I want to be an Amarr Carrier pilot and setting up my skill plan to reflect it. If, on the other hand, I suddenly feel that the way to go is Gallente Command Ships, then I also have the flexibility to set up my skill plan for those ships. If I don't want to wait, then acquiring a character that can fly whatever it is I'd like to fly is as simple as purchasing an existing character for sale on the bazaar. We have so many tools available to us, in EVE Online, to adapt to whatever the current flavor of the month may be, considerably more so than in any other MMO of which I am aware. And yet, to read the forums you'd think we are all locked into class archetypes that take months of grinding to change—as with traditional MMOs like World of Warcraft.

I have often made the comment that EVE players are the best game community on the Internet, but with regards to this specific aspect of our behavior I have to say we are sorely lacking. I would like to propose that we, collectively and as a community, divert our efforts away from statements like "Nerf This!" and towards inquiries such as "What can I do to counter this," or, "How can I exploit whatever mechanic that makes This such a great thing?" I would like to believe that we are capable of overcoming challenges, as our human ingenuity suggests. Surely if our ancestors could conquer new continents and new frontiers, then we can summon the wherewithal to conquer the permutations of an online video game.

With kind regards,

Lyris R. Nairn
Concerned Spacebook Celebrity


You can't be a real Goon. There is no trolling and it echos my own thoughts.

Damn, it's the end of the world Shocked

Read, digest and learn people.

+1

I am the Pubbie Whisperer.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn