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Warfare & Tactics

 
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War Dec System is Broken

Author
SurrenderMonkey
State Protectorate
Caldari State
#81 - 2014-06-03 20:40:50 UTC  |  Edited by: SurrenderMonkey
Donima wrote:
Tengu Grib wrote:
Canthan Rogue wrote:
War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.

For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?

I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?

These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them.


Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other."

That is a terrible idea.


I agree the grief wars would end which would be the biggest improvement to war decs possible.


"Grief wars" are an imaginary thing made up by carebears to make it sound like war decs against them are somehow illegitimate or rulebreaking.

Like all imaginary "problems", there's no need to address them at a mechanical level. They can be addressed at the HTFU level.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tengu Grib
Caldari Provisions
Caldari State
#82 - 2014-06-03 20:50:29 UTC
Donima wrote:


I agree the grief wars would end which would be the biggest improvement to war decs possible. As far as your issue with people not making a war Dec mutual. If there's actual a territorial dispute chances are both sides will be wanting to push the other out. You can easily fix your issue with adding a mechanic that allows you to purpose a mutual war to your opponent. If they agree then and only then does that war begin


If you don't want to fight then why would you ever agree? In which case would the war just not happen or would we be back at the previous terrible setup? In any war the aggressor has something he wants to take / smash from the defender, and the defender would really rather keep it intact. So why would he make the war mutual if NOT doing so gives him an advantage? Good attempt to fix it, but I still don't see it working.

BTW, I'm not really happy with how war mechanics work right now, but I'm not taking a liking to anything you've proposed so far.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Voyager Arran
Brutor Tribe
Minmatar Republic
#83 - 2014-06-04 03:12:37 UTC
SurrenderMonkey wrote:
Donima wrote:
Tengu Grib wrote:
Canthan Rogue wrote:
War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.

For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?

I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?

These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them.


Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other."

That is a terrible idea.


I agree the grief wars would end which would be the biggest improvement to war decs possible.


"Grief wars" are an imaginary thing made up by carebears to make it sound like war decs against them are somehow illegitimate or rulebreaking.

Like all imaginary "problems", there's no need to address them at a mechanical level. They can be addressed at the HTFU level.


Yeah, sucking rocks for 6mil an hour is definitely worth having to remain vigilantly at the keyboard and making industrialist corps reform because someone paid 50 mil to shoot at them is fantastic game design.
Xuixien
Solar Winds Security Solutions
#84 - 2014-06-04 09:22:31 UTC
Canthan Rogue wrote:
Complete tautological reasoning. What is legal and illegal is a matter of game design. I am quite aware that war targets are "legal" as defined by current game mechanics. What I mean is that in most sandbox games, the killing of non-combatants tends to have consequences e.g. stars in GTA, bounties in Elder Scrolls, etc. I assume the equivalent in Eve is sec status.


And why should game mechanics change? You have not presented an argument as to why the Faction Navies should intervene or sec status should be lost when someone engages a legal target.

Canthan Rogue wrote:
It also depends on ISK and SP. Don't get me wrong, after playing for a year and a half, I have the ISK and PvP experience to thrive in a high sec war. New players who have to PvE in high sec to make ISK and are getting griefed by t3 fleets don't have many options.


Yes they do. They can join a larger corp which can offer them protection and participate in a supporting role - as logistics or ewar.

Epic Space Cat, Horsegirl, Philanthropist

SurrenderMonkey
State Protectorate
Caldari State
#85 - 2014-06-04 15:58:40 UTC
Voyager Arran wrote:


Yeah, sucking rocks for 6mil an hour is definitely worth having to remain vigilantly at the keyboard and making industrialist corps reform because someone paid 50 mil to shoot at them is fantastic game design.


If someone chooses to suck rocks for 6 mil an hour, it doesn't magically make war deccing them an act of "griefing".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gully Alex Foyle
The Scope
Gallente Federation
#86 - 2014-06-04 16:11:17 UTC
SurrenderMonkey wrote:
Voyager Arran wrote:


Yeah, sucking rocks for 6mil an hour is definitely worth having to remain vigilantly at the keyboard and making industrialist corps reform because someone paid 50 mil to shoot at them is fantastic game design.


If someone chooses to suck rocks for 6 mil an hour, it doesn't magically make war deccing them an act of "griefing".

I agree with you but I think Arran's point was that it seems that there are many, many people that do enjoy sucking rocks (for some reason I personally cannot fathom).

In 'peacetime', they get a puny reward for their low-risk, low-effort activity. Seems reasonably balanced, so far.

Then, a wardec will suddenly either dramatically increase risk and effort (anything is easier to do during a wardec compared to mining), or force them to 'metagame' their way out of it (corp dropping/reforming).

From their perspective, it is a bizarre game mechanic.


Still, I personally think that's not a good enough reason to change wardecs. To a die-hard highsec miner, i'd say 'mate, I understand that all this wardec thing doesn't make much sense to you, but trust us, it's good for just about everybody else in the game. Just accept it, drop corp for a week, and mine away!'.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Donima
Pyromaniacs Anonymous
#87 - 2014-06-06 23:03:49 UTC
Tengu Grib wrote:
Donima wrote:


I agree the grief wars would end which would be the biggest improvement to war decs possible. As far as your issue with people not making a war Dec mutual. If there's actual a territorial dispute chances are both sides will be wanting to push the other out. You can easily fix your issue with adding a mechanic that allows you to purpose a mutual war to your opponent. If they agree then and only then does that war begin


If you don't want to fight then why would you ever agree? In which case would the war just not happen or would we be back at the previous terrible setup? In any war the aggressor has something he wants to take / smash from the defender, and the defender would really rather keep it intact. So why would he make the war mutual if NOT doing so gives him an advantage? Good attempt to fix it, but I still don't see it working.

BTW, I'm not really happy with how war mechanics work right now, but I'm not taking a liking to anything you've proposed so far.


It's a good point, I guess I was coming from the perspective of two corps/alliances that both want each other gone from an area. But maybe a better idea, going with the faction navy helping idea, is that the faction navy sides with whichever corp/alliance has a higher standing with that faction. i.e. if the aggressor has a higher standing then the faction navy would leave the war alone and not interfere. But if the defender has a higher standing then the navy will get involved to help defend. The strength of the faction fleet's forces can increase based on the standing difference.

This would give high-sec war deccing alliances another aspect to keep in mind before war deccing someone. It also gives the defenders a boost to pvp power based on the PvE stuff that they enjoy to do anyways. It would also promote the aggressors to try and build up their standings thru PvE as well. Just a thought. It would also promote staying active during wars to try and raise standings in order to steal the navy's assistance.

P.S. (The reason the navy doesn't interfere if the aggressors have a higher standing is because the aggressors are choosing to fight, and the target that they're attacking, so they're already at an advantage.)
Cannibal Kane
Viziam
Amarr Empire
#88 - 2014-06-06 23:30:57 UTC
Bring in NPC's?

Are you another one of those... " I don't have enough friends and need help from AI" type of people.

Basicaly you then want to force people to PVE. Something I have never done in this game.

But the people in the defender corp can still leave corp if they want nothing to do with the war and continue with their missions and mining.

You cannot pidgon hold one group while another group is still able to completely ignore the war if they chose to. Your trying to fix a people issue with mechanics which will never work. We all know wars have their issues but unless CCP finds a way to make both sides happy it is going to stay 1-dimensional and left to the players to resolve conflict under themselves. Which is the preferred way.

"Kane is the End Boss of Highsec." -Psychotic Monk

Isabela Valentine
Caldari Provisions
Caldari State
#89 - 2014-06-06 23:40:53 UTC
As Cannibal said, theres always the option of folding the corp and starting a new one and making them spend another 50m to war dec the new one. ALSO, you could just join a larger alliance and make it extremely expensive to war dec you. You'd still get decced im sure but less frequently I'd think.
Donima
Pyromaniacs Anonymous
#90 - 2014-06-07 04:57:10 UTC
Cannibal Kane wrote:
Bring in NPC's?

Are you another one of those... " I don't have enough friends and need help from AI" type of people.

Basicaly you then want to force people to PVE. Something I have never done in this game.

But the people in the defender corp can still leave corp if they want nothing to do with the war and continue with their missions and mining.

You cannot pidgon hold one group while another group is still able to completely ignore the war if they chose to. Your trying to fix a people issue with mechanics which will never work. We all know wars have their issues but unless CCP finds a way to make both sides happy it is going to stay 1-dimensional and left to the players to resolve conflict under themselves. Which is the preferred way.


I'm just saying it'd be an interesting addition to the mechanic. It's not forcing anyone to PvE. It's an option in order to gain an advantage. Also, in case you didn't read up (which seems to be a pattern for you Cannibal), this is building off of a proposed idea from someone else's post.

I also recommend you change your way of thinking because your post could have actually suggested that CCP then would need to fix the way people can just drop corp to get rid of war decs (which lets be honest, is a really horrible part of the war mechanic). Instead making it so they only have a 24 hr window at the end of each war week to drop corp. And before anybody goes off saying that you have to wait 24 hours after dropping roles to leave corp, let me point out that currently you can drop roles, then quit corp to an npc corp imediately.

Anyways Cannibal, please try to approach this topic with an open mind and with constructive feedbacks instead of close-minded, things-are-too-hard-to-change attitude. The mechanics have been changed before, they can be changed again.
Cannibal Kane
Viziam
Amarr Empire
#91 - 2014-06-07 06:45:39 UTC
I always try to but most of these post is because of the OP's self interest in it. Not because he thinks it is for the good of everybody.

And 99% of these posts comes from people that are under wardecs the whole time which is why I will always question their motives.

"Kane is the End Boss of Highsec." -Psychotic Monk

Tengu Grib
Caldari Provisions
Caldari State
#92 - 2014-06-07 13:36:11 UTC
In addition to what Kane has already said, you would inevitably end up with a merc alliance out tree with excellent faction standing that would now get help from faction police when steamrolling smaller corps. Congrats, you just made the problem you identified worse. Now you'd have players getting killed on gates by NPC's then wondering why cops are shooting them.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Donima
Pyromaniacs Anonymous
#93 - 2014-06-08 09:30:13 UTC
Tengu Grib wrote:
In addition to what Kane has already said, you would inevitably end up with a merc alliance out tree with excellent faction standing that would now get help from faction police when steamrolling smaller corps. Congrats, you just made the problem you identified worse. Now you'd have players getting killed on gates by NPC's then wondering why cops are shooting them.


Again, reading must be hard. I clearly stated (twice) that if the aggressor had a higher standing then the NPC's would stay out of the fight because the aggressing corp has the advantage of picking the target.


To Cannibal, I find that there seems to be an equal number of posts by people currently being war decc'd, and people doing the war decc'ing (actually heavier on the latter side). Then there's a few neutral people such as myself, the OP, that are actually exploring possible solutions. I invite you to join us.
SurrenderMonkey
State Protectorate
Caldari State
#94 - 2014-06-10 14:15:16 UTC
Donima wrote:


I'm just saying it'd be an interesting addition to the mechanic.



Everyone thinks their proposed changes would be an interesting change to the game, regardless of how stupid or pointless the proposal actually is.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gully Alex Foyle
The Scope
Gallente Federation
#95 - 2014-06-10 16:29:08 UTC
SurrenderMonkey wrote:
Donima wrote:


I'm just saying it'd be an interesting addition to the mechanic.



Everyone thinks their proposed changes would be an interesting change to the game, regardless of how stupid or pointless the proposal actually is.
This proposal at least has some fresh ideas and some serious effort put in it. A long-ish read, but worth it, imo. Check it out.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ergherhdfgh
Imperial Academy
Amarr Empire
#96 - 2014-06-25 21:41:11 UTC
I want to start off by saying that on my main I live in null sec and run anoms all day so this mechanic does not really effect me much directly. That being said I agree mostly with the OP and I think the current war dec mechanics are very crappy and affect corps friendly to new players far more than anyone else.

I've noticed any time my CEO posts a recruitment add on the forums we get war deced shortly after and it usually last for a few weeks after we stop looking for new players. My corp is very noob friendly and over the years I've helped a lot of new players get up and going in the game. With the current system I've seen a lot of new players just stop playing after they have been under war dec for two or three weeks strait and can't even undock with out getting blown up and they have no idea how to avoid it.

High sec needs to be much safer than low and null and have a much lower earning potential so that players have a reason to move to low sec once they have the understanding of game mechanics to be able to survive the experience or at least understand their mistakes enough to learn from them.

Right now the people that benefit from concord protection the most are gankers and carebear war dec corps. The people that benefit the least are industrialist, PvEers and newer players.

Want to talk? Join Cara's channel in game: House Forelli

X Gallentius
Black Eagle1
#97 - 2014-06-25 22:30:16 UTC  |  Edited by: X Gallentius
Players actually mine, transport, and do other high sec ops (not related to operating a POS) in non-NPC corporations? WHY??!!!
Respute
Brutor Tribe
Minmatar Republic
#98 - 2014-06-26 07:11:50 UTC
When will industrialists understand that wardecs and suicide ganking improves their own profit margin and reduces their competition?

Think about the big picture instead of your own existence for a moment.

Ships exploding drives the economy. More boom more buck. Best part is the wardec might be against a competing corp and now you have a week to reap the benefits. If your smarter/better than the competition then let them die in fire, and when a wardec comes your be better at surviving than they were... It's really not hard, and has been explained in detail in this thread.

Oh wait you mentioned paying concord to be wardec immune. Yea... Not only is that boring, hurts the little Indy corps, makes rich pilots safer, and reduces economic activity. How about spending 50mill on a corp to help defend you. There are plenty of corps that will take the job just for the targets alone, and thus generating more pew, more profits, and more fun.

You that is the fundamental aspect that makes EVE unique. Stop trying to ruin it because you refuse to adapt, socialize, or make an effort. In fact there is a place for you people... It's called an NPC corp. If you want a chat channel to chat with your other little bear buddies there are multi person chat channels built in for a reason.

If you can't or refuse to deal with an integral and fun part of EVE then stay in the NPC corp.

Posted by someone who has only been on the receiving end of wardecs
Respute
Brutor Tribe
Minmatar Republic
#99 - 2014-06-26 07:15:51 UTC
Oh and in reply to the bear above me who is talking about war decs hurting noob friendly corps. The last thing a noob needs is to group up with people who can't take care of themselves. That noob will learn far more in a legit and competent corp first. In fact being in a corp that knows how to deal with wardecs will prolly create lifelong positive memories of the game. With you they will bore out or be miserable during war cause their corp is too inexperienced.
munitqua
Perkone
Caldari State
#100 - 2014-06-26 09:05:43 UTC
These are all great tears.... Twisted

LIke other people said in the thread, if you dont want to adapt, join a NPC corp, and stop complaining.