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War Dec System is Broken

Author
Donima
Pyromaniacs Anonymous
#1 - 2014-05-26 00:07:55 UTC
First let me say that I know that coming up with a fair pvp system is not an easy task. That being said I have some large concerns with the new war dec system.

1. Why did CCP feel the need to change the war dec system that they had in place. I know they wanted to incorporate the ability to hire help for the defenders, but this feature seems like it is hardly used. Plus the groups that you often get offering their assistance, tend to have close ties to the people that war decc'd you in the first place. The old system seemed fair to me except if your corp wasn't in an alliance cause it was significantly cheaper to war dec. This leads to my 2nd issue.

2. It seems that their solution to the issue with single corps being cheap targets was to make everyone a cheap target by lowering the cost on decc'ing alliance significantly and only slightly raising the cost of decc'ing corps to match. This has led to a new breed of alliance. The High Sec war dec alliances, which did not exist very much before this change, but now seem to be everywhere. Making it impossible for Hi Sec industrial and missioning corps to play the part of the game that they enjoy and ultimately turning Hi Sec into another form of Low Sec since it is really cheap to ask concorde to look the other way.

3. My concern in part 2 destroys the gameplay experience for these "carebears" who actually fill a central role in the overall game. Trading in LP for special mods to sell on the market to people that enjoy PVP'ing. Or mining and producing ships that will later be destroyed in combat. This line of work is becoming way too risky and is being trolled way too often, and it seems that CCP just keeps making it easier to troll these people.

My suggestion, which is really just a base suggestion and is in no way perfect, is to either;

1) make war more costly for the aggressor as this will inspire them to choose targets more selectively (No war is started without a purpose or to just find easy targets, which is the case now in HiSec).

or

2) allow "carebears" the same right that you allow PVPer's. Since PvP corps can pay concorde a sum of isk every week to look the other way. Why not allow carebears to pay concorde a sum of isk every week to not allow them to be war decc'd.

I know a lot of pvp people will hate the 2nd idea because it'll make it too easy to keep safe in high-sec. To this I argue that it is currently too unsafe. I propose that a mixture of these 2 be instantiated. Increase the cost to war dec someone and continue war decc'ing them in order to make people choose targets more selectively and allow corps to pay a large sum each week to keep from being war decc'd.

I look forward to hearing people's replies and any stemming ideas.
-D
Voyager Arran
Brutor Tribe
Minmatar Republic
#2 - 2014-05-26 01:24:59 UTC  |  Edited by: Voyager Arran
Reform your corp.

"Someone can pay 50 mil to blow up my Industry corp for a week" is actually a legitimate grievance though. The wardec system is pretty badly broken and the cycle of Arbitrary Wardec > Zero Consequence Evasion is awful on both ends.


What is the actual purpose of a Wardec meant to be? I only see it doing two things effectively right now:

1. It allows groups that actually want to fight each other in Hisec to do so effectively, such as RvB.

2. If there is a dispute over some form of in-space hardware such as a Poco or a POS at a desirable moon that can't just dock up or drop corp, it allows a meaningful contest of ownership.


Even as someone who enjoys involuntary content creation in Hisec, I don't think that hisec industrialists should be subject to the whims of anyone with a bit of disposable income.
Cannibal Kane
Viziam
Amarr Empire
#3 - 2014-05-26 06:11:16 UTC
It seems for a 2009 char you know very little.

CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.

It is now 50 mil up to 500mil depending on the number of people you have.

Educate yourself before you post something that makes you look like you know nothing.

And as well... Thanks for adding you alliance on my list of wardecs.

"Kane is the End Boss of Highsec." -Psychotic Monk

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#4 - 2014-05-26 06:16:59 UTC
Is this a troll thread? Because the level of factual inaccuracy in it is so extreme and some of the points it it are so self contradictory that it"s difficult to believe it's a sincere post.
Irya Boone
The Scope
#5 - 2014-05-26 09:06:18 UTC
The only thing broken with wardec mechanism is that you can't warderc NPC corp !!!X

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2014-05-26 11:29:57 UTC
Donima wrote:
Making it impossible for Hi Sec industrial and missioning corps to play the part of the game that they enjoy and ultimately turning Hi Sec into another form of Low Sec since it is really cheap to ask concorde to look the other way.

This isn't really true.

First of all, in lowsec anybody can and will freely shoot you, which is very different from a list of an average of what, maybe 10 active war targets? that clearly show up on local.

Second, all PVE activites are fairly easy to carry on during a wardec except mining:
- Station activities (trading and industry): ca va sans dire
- Hauling: use blockade runners, industrials/deep space transports with mwd+cloak, or outsource hauling
- Missioning: nobody can warp on top of you in deadspace and anyway you get early warning >> than your align time from combat probes on dscan. Also, fit for travel (stabs, mwd+cloak, etc.) and refit for missioning with (cheap) mobile depot.

Mining is arguably much harder but attemptable; out of curiosity I made this thread, have a look.

Starbases and POCOs need to be defended, obviously, but they're 'advanced' assets, it makes sense.


Donima wrote:
My concern in part 2 destroys the gameplay experience for these "carebears" who actually fill a central role in the overall game. Trading in LP for special mods to sell on the market to people that enjoy PVP'ing. Or mining and producing ships that will later be destroyed in combat. This line of work is becoming way too risky and is being trolled way too often, and it seems that CCP just keeps making it easier to troll these people.

It in no way 'destroys their gameplay' LOL - see above. It does make it a bit harder, but that's the spirit of the game.

The only issue I see is CCP maybe not making non-consensual highsec wardecs clear enough to new players, generating a false sense of security.

I say this out of personal experience: I sometimes hang around in Rookie Help to give people a hand. Almost everybody knows or quickly learns about suicide ganking, but very few are aware of wardecs.

If they were, they would learn sooner to a) avoid legal war targets while doing their PVE stuff b) be more careful in joining a PVE corp that knows its sh*t about wardecs.

For example, CCP could consider including 'advanced tutorial missions' with players being actively hunted by other players (instead of just silly npcs).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Donima
Pyromaniacs Anonymous
#7 - 2014-05-26 20:01:38 UTC
Cannibal Kane wrote:
It seems for a 2009 char you know very little.

CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.

It is now 50 mil up to 500mil depending on the number of people you have.

Educate yourself before you post something that makes you look like you know nothing.

And as well... Thanks for adding you alliance on my list of wardecs.



I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend.
Tengu Grib
Caldari Provisions
Caldari State
#8 - 2014-05-26 21:05:20 UTC
Donima wrote:
Cannibal Kane wrote:
It seems for a 2009 char you know very little.

CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.

It is now 50 mil up to 500mil depending on the number of people you have.

Educate yourself before you post something that makes you look like you know nothing.

And as well... Thanks for adding you alliance on my list of wardecs.



I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend.


LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Donima
Pyromaniacs Anonymous
#9 - 2014-05-26 23:52:43 UTC
Tengu Grib wrote:
LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X.


I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read.
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#10 - 2014-05-27 00:08:53 UTC
I dont think its broke. But do think it should cost a hell of a lot more then it does.

and lol and telling kane to doresearch lol he probs forgot more about the dec system than most of us will ever know.
Tengu Grib
Caldari Provisions
Caldari State
#11 - 2014-05-27 00:14:01 UTC
Donima wrote:
Tengu Grib wrote:
LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X.


I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read.


Look at his post again. He most definitely did mention alliances.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#12 - 2014-05-27 00:36:50 UTC
Donima wrote:

My suggestion, which is really just a base suggestion and is in no way perfect, is to either;

1) make war more costly for the aggressor as this will inspire them to choose targets more selectively (No war is started without a purpose or to just find easy targets, which is the case now in HiSec).


I don't really have an opinion on this suggestion either way as I simply do not wardec so it does not affect me. I know that most merc corps try to have several wars running at any given time in order to try and have actual targets to shoot at whenever they are online, so increasing the cost for that would affect them pretty heavily. Since that is one of the few sources of high sec PVP I don't really see any benefit to an increase.

Donima wrote:

2) allow "carebears" the same right that you allow PVPer's. Since PvP corps can pay concorde a sum of isk every week to look the other way. Why not allow carebears to pay concorde a sum of isk every week to not allow them to be war decc'd.

I know a lot of pvp people will hate the 2nd idea because it'll make it too easy to keep safe in high-sec. To this I argue that it is currently too unsafe. I propose that a mixture of these 2 be instantiated. Increase the cost to war dec someone and continue war decc'ing them in order to make people choose targets more selectively and allow corps to pay a large sum each week to keep from being war decc'd.

I look forward to hearing people's replies and any stemming ideas.
-D


So basically your suggestion would result in industrial corporations that are immune to war decs as they could just pay Concorde and ignore any incoming war dec. That would create a highly imbalanced system where large cartels are invulnerable (outside of ganking of course) and smaller groups end up taking all the attention from war dec corps. All this would do is hurt the little guys and make the big guys rich (even less competition). This would just be bad for everyone and the game in general.

Also, how is high sec too unsafe? It's right where it should be or maybe even too safe. As a high sec carebear myself, I'm not really sure what has lead you to think that war decs prevent you from playing the game. Sure maybe for the week or two or three you have to adapt to the fact that you are playing a PVP game and if you don't adapt you will take losses. But if you are finding yourself under war decs often enough that they pose a serious and debilitating affect on your ability to play the game the way that you want then I would have to assume you are doing something to draw a lot of attention to yourself as a war dec target.

Seeing as your killboard shows that you do actually engage in pvp (either willingly or not, though I have to assume willingly with all the wormhole and low sec stuff) I'm not really sure why you seem to be claiming that PVP in high sec is a bad thing.

PVP is part of Eve, in fact it's the core center of the spirit of the game. Without it we'd be playing... simcity? I can't think of a better analogy off the top of my head.

If you want to avoid war dec's that badly, go play a single player game. I'll stay here in Eve where my actions have consequences (kinda) and I have to constantly watch my back for someone who wants to take what I have, and I have to do what I can to make taking what I have as difficult and annoying for them as I possibly can.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2014-05-27 03:51:17 UTC  |  Edited by: Vimsy Vortis
Donima wrote:
war deccing alliances was much more expensive.

No it wasn't, not exactly. Declaring war on a single alliance when you had no other active wars cost 50 million isk, right now it's 50 million as the base amount plus some number based on the size of the defending alliance, if you're looking at fighting only a single entity right now you pay more than you would have using the old mechanics.

There is an actual way that the changes in game mechanics and the costs of war have affected the behavior and organization of highsec war fighting corps and alliances, but you're clearly pretty oblivious to that.
Donima
Pyromaniacs Anonymous
#14 - 2014-05-27 09:46:05 UTC
Tengu Grib wrote:
Donima wrote:
Tengu Grib wrote:
LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X.


I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read.


Look at his post again. He most definitely did mention alliances.


Ok I have a few responses to a lot of you. first to ^ this guy ^ . He does "reference" them. but he says it was 2 mil for your first and 4 mil for second. That was the mechanic for war decc'ing individual corps, not alliance which were a lot more.... 50mil or so for first and scaled up with more similarly based on the amount of wars you were in and they were in. So no he doen't actually refer to alliance dec costs.

2nd is to Katherine Raven. If people want targets to shoot at, grow some balls and move out to low sec or null sec. Don't be pansies about it and only shoot at people that don't want to fight. The war decc'ing system should not be a way to bribe Concorde to look the other way unless there's a way to bribe them to stand up for you. That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.
Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#15 - 2014-05-27 10:03:02 UTC
Can't speak for any of those "griefer corps" but my guess is they're mostly looking to do just that, shed blood of random people - on the off chance one undocks their prized mission boat or hauler stuffed with all their belongings.

Everyone goes for softer expensive targets when they get the chance - say you go out low-sec in your assault frig. You get the choice of either engaging that bomber running FW missions, or that criminal Omen Navy on the gate, CLEARLY prepared for what you're about to bring to the table. It's not rocket science - everyone is gonna go for that bomber in hopes of taking down at least 30mil with the only effort being catching the damn thing.

Get on Comms, or die typing.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#16 - 2014-05-27 10:03:07 UTC  |  Edited by: Scipio Artelius
Donima wrote:
That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.

Fair is not an integral part of this game.

On the issue of there needs to be a reason for a war, not according to the devblog when the wardec mechanism was changed:

http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics

The guidelines even make it clear that wars are a valid career path for merc corps. No reason more than that involved.
Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-05-27 10:25:39 UTC
Donima wrote:
there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.

In a game, sure! Random blood is as good a reason as any.

It also adds excitement, meaning and some risk to an otherwise futile ISK grind.


Look, there are two kinds of highsec carebears:

1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO What?. They don't want to actually PLAY a game, they want to 'just relax' (their own words, often).

2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps.


IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#18 - 2014-05-27 10:38:04 UTC  |  Edited by: Vimsy Vortis
I wonder if chickens are just as confused as to what possible objective a fox could have in killing them.

Nobody does anything without there being a purpose behind it, just because you are personally unable to identify what it is or what an aggressor is trying to do, it does not mean the reason and purpose does not exist. Moreover in a sandbox game, which is one of EVEs only selling points, any reason for a war is as valid as any other and the objectives are inherently player defined.

A big "Shoot here to win" sign plastered on an arbitrary structure isn't meaningful in player generated conflicts.
Maeltstome
Ten Thousand Days
#19 - 2014-05-27 12:25:57 UTC
Remove the KillMail -> API -> Killboard system and suddenly kids who only care about KB stats find something else to entertain themselves.

In saying that, everyone is so scared of losing ships that actually getting people to fight is a nightmare. People hate RvB, but at least they go and blow each other up 10 times a day and don't whine about it.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#20 - 2014-05-27 18:58:24 UTC
Donima wrote:


2nd is to Katherine Raven. If people want targets to shoot at, grow some balls and move out to low sec or null sec. Don't be pansies about it and only shoot at people that don't want to fight. The war decc'ing system should not be a way to bribe Concorde to look the other way unless there's a way to bribe them to stand up for you. That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.


If everyone who wanted to shoot people went to low null or WH space, then there would be no PVP in high sec, which would be very boring and very terrible. I don't engage in pvp myself, but I encourage my corp mates to do so, periodically sending them out to low sec in free ships to get blown to bits. They have a good time and come home in pods laughing. They get their kicks in low sec,

I understand what you mean when you say that no war is fought just to shed blood of random people, but this is a game. A game where death is relatively meaningless (unless you're being stupid and flying a blinged out mission boat).

What you are propossing would bring high sec warfare to a standstill, not make it meaningful. If you want warfare to be meaningful give people more things to fight over, don't make fighting less common.

Anything that reduces fighting is bad for me as it hurts my bottom line. :p
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