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Daily/weekly/monthly skill point missions

Author
Kyrik Vaster
Professional Interstellar Support Initiative
#21 - 2014-05-26 00:52:40 UTC
Yazzinra wrote:
Kyrik Vaster wrote:


As the single most important activity to CCP is getting a player to log in


Actually, the single most important activity to CCP is that youre paying them. Whether you log in or not is irrelevant.



and if they expect you to keep paying them... the most important thing is to get you in the game. Good and addicted and deeply invested...

when you stop logging in, you stop playing, when you stop playing...


... you stop playing.
Kyrik Vaster
Professional Interstellar Support Initiative
#22 - 2014-05-26 00:58:32 UTC
Komi Toran wrote:
Kyrik Vaster wrote:
Perhaps you didn't read the part...

To be honest, I didn't. I saw "Daily/weekly/monthly skill point missions," said "that's a terrible idea which refuses to die," and read the responses to see how many runs of T2 flamethrowers I needed to put on market in Jita.

Really, there's nothing in all your "perhapses" that fixes the fundamental problem with your system: people will be able to grind to progress faster than others. Attribute-boosting implants are bad enough.



Ah, I see, I should talk to the mind because the ears aren't listening.

as I said, and was beaten about the head and neck for... the number of skill points for a mission would be quite minor for a 5+ year old toon, but for someone new to the game, being able to get into a hull or use a ship mod half a day earlier would be an incentive.
Anhenka
Native Freshfood
Minmatar Republic
#23 - 2014-05-26 01:25:52 UTC
Why you think mission runners dwelling in highsec deserve special access to missions that boost SP, when people in lowsec have far less ability to safely access them, people in sov null and WH have none, and even NPC null have very very difficult access?
Mara Rinn
Cosmic Goo Convertor
#24 - 2014-05-26 01:54:40 UTC
Kyrik Vaster wrote:
Perhaps you didn't read that this would be in addition to the current real time training, not instead of.


Perhaps you didn't get the part where the whole point of a time-based SP accrual system is to avoid giving the advantage to people who have more hours to spend grinding SP through daily quests.

Perhaps you believe that everyone has the opportunity to log in and run missions every day on every character.

Perhaps you don't understand about game balance and designing systems to be fair in MMOs and how balance is critically important in a persistent world MMO based entirely on competitive world-shaping PvP?

Perhaps you made the mistake of looking at a feature and thinking, "this new idea would be really good for me," without considering the side effects of that change in a diverse population of players with various play times, RL commitments and other issues.

Perhaps you thought this would be a great benefit to new players for some reason, and have yet to learn of Malcanis' Rule.

Perhaps you can learn from this experience.
Mara Rinn
Cosmic Goo Convertor
#25 - 2014-05-26 01:59:13 UTC
Kyrik Vaster wrote:
... the most important thing is to get you in the game. Good and addicted and deeply invested...


There are far better ways to get people to log in other than forcing someone working on a North Sea oil rig to pay through the nose for an internet connection so they can log in once a day.

Other options include allowing out-of-game access to in-game chat channels, for example. Thus you can use stuff other than your gaming rig to keep in touch with your in-game friends and be lured into game by the promise of group operations.

The large alliances already have Jabber and other channels through which they keep in contact with each other. I'd prefer a system we can use to keep social groups together both in and out of game: Jabber and IRC are great systems but only exist out of game.

And this doesn't provide an advantage to people who have more play time.
Zan Shiro
Doomheim
#26 - 2014-05-26 09:15:55 UTC
Kyrik Vaster wrote:
Yazzinra wrote:
Kyrik Vaster wrote:


As the single most important activity to CCP is getting a player to log in


Actually, the single most important activity to CCP is that youre paying them. Whether you log in or not is irrelevant.



and if they expect you to keep paying them... the most important thing is to get you in the game. Good and addicted and deeply invested...

when you stop logging in, you stop playing, when you stop playing...


... you stop playing.



That depends on the player.


I have played for almost 5 years. In this time I have had many breaks. I plug in 30 days skills when my iPhone tells me I am running low....and go do other stuff during these times. Longest break was like 4/5 months. Yet this prodigal son came back home. and left, and came back lol.

CCP does not claim my soul the takeaway. I play for fun...leave when not so fun or my steam backlog is growing too big and looks to be more fun for a month or so. And I get the same fair shake as any other player while away. Hence why I plex or even CC the sub when away. Other games...when it became break time it became unsub time. This is why this works for eve. The don't lose subs to breaks. We ride it out staying subbed.


The day comes I say no more eve for real it will not be plex to kill time training. One random person will get a surprise contract of their dreams and a nice wallet transfer and main and all high power alts are biomassed. This is how I have seen eve quit the proper way. People give away stuff, and wipe their life history in 24 hours (you have the day timer). If you do this in corp CCP even has a cool email for it. First time I saw it I was going wtf is this letter when a corpy was truly done eve? Once people do this....they are truly done eve.

Mag's
Azn Empire
#27 - 2014-05-26 09:20:31 UTC
Zan Shiro wrote:
Kyrik Vaster wrote:


when you stop logging in, you stop playing, when you stop playing...


... you stop playing.



That depends on the player.
This.

I haven't had time to play for a couple of years now, but continue to sub one account and train skills. The reason I do this, is because there is no grind mechanics behind gaining SP.

No SP grind ever. Read, understand, accept, move on.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Samillian
Angry Mustellid
#28 - 2014-05-26 11:37:54 UTC
No form of accelerated SP acquisition is ever going to be acceptable to many players outside of implants (which many have a problem with anyway) and while the current SP system may not be perfect it is at least reasonably fair and even handed and as yet does not seem to be exploitable or gameable, a rare thing in EvE and worth preserving.

What you propose is not only easily exploitable and gameable but adds even more grind to the game.

Not supported.

NBSI shall be the whole of the Law

Arya Regnar
Darwins Right Hand
#29 - 2014-05-26 12:22:46 UTC
Yolo wrote:
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hindi
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Everything that could be said has been said.

EvE-Mail me if you need anything.

Shivanthar
#30 - 2014-05-26 12:51:21 UTC  |  Edited by: Shivanthar
Hmm,
As many may guess when I show up, I support this idea! ^_^

But, for one condition: Remove all + memory, perception, willp... implants from the game! (I want to mention that I amwas a high-sec missioner for years)
Removing all of them would compansate this. There are (sarcasm) maniac people around, who would grind and exploit this feature to hell. But without those +5's, that new feature OP is proposing would be as big as those +5's, at best rate...

_Half _the lies they tell about me **aren't **true.

Captain Finklestein
Doomheim
#31 - 2014-05-26 13:11:35 UTC  |  Edited by: Captain Finklestein
What they should do is give every account younger than 90 days free SP for going GCC against characters and killing them with positive efficiency.

This way every newbie is compelled to gank at the start and realizes it's nothing to cry about when it finally happens to them\

I am kidding but I'm actually not.

It's just more financially viable for me.

Captain Finklestein
Doomheim
#32 - 2014-05-26 13:18:12 UTC
Mara Rinn wrote:
Kyrik Vaster wrote:
... the most important thing is to get you in the game. Good and addicted and deeply invested...


There are far better ways to get people to log in other than forcing someone working on a North Sea oil rig to pay through the nose for an internet connection so they can log in once a day.

Agreed. It's too bad no one sees that in all the threads about extending the skill queue to 72 hours or whatever.

It's just more financially viable for me.

Dinsdale Pirannha
Pirannha Corp
#33 - 2014-05-26 14:03:27 UTC
I think SP for missions is a great idea, but a weekly/monthly thing is likely too much.

Tie it to Cosmos missions, which are run once in a char's life, or to stop the null sec brats' whining, tie it to the Epic Arc missions, which can be run in low/ null sec.
admiral root
Red Galaxy
#34 - 2014-05-26 14:30:02 UTC
Dinsdale Pirannha wrote:
I think SP for missions is a great idea, but a weekly/monthly thing is likely too much.

Tie it to Cosmos missions, which are run once in a char's life, or to stop the null sec brats' whining, tie it to the Epic Arc missions, which can be run in low/ null sec.


Either Dinsdale is trolling, in which case the OP should realise just how terribad an idea this is, or Dinsdale is genuinely agreeing, in which case the OP should realise just how terribad an idea this is.

No, your rights end in optimal+2*falloff

Alexei Stryker
Council of Stellar Erections
#35 - 2014-05-26 14:31:24 UTC  |  Edited by: Alexei Stryker
Kyrik Vaster wrote:
Daily/weekly/monthly skill point missions.


As the single most important activity to CCP is getting a player to log in, I would propose CCP offer daily missions that provide additional skill points as the reward.

Nearly every other MMO uses experience points as a method of advancing the characters abilities.


Stoped reading here. OP does not understand concept of Eve. Kill him with fire.

Where is the I dont like button.

Yolo wrote:
No
Nej
لا
jo
geen
ոչ
heç bir
ez
না
ne
не
Dili
neniu
ei
hindi
aucun
non
όχι
არარის
કોઈ
Pa gen
Ba
לא
नहीं
tsis
mba
tidak
Uimh
Nei
いいえ
Ana
קיין
ಇಲ್ಲ
គ្មាន


아니
ne
ບໍ່ມີ

Nru
नाही


Lol .. found 2 Philippine languages in the list
Alexei Stryker
Council of Stellar Erections
#36 - 2014-05-26 14:37:46 UTC
.
Thercon Jair
Sebiestor Tribe
Minmatar Republic
#37 - 2014-05-26 15:06:07 UTC
No, definitely not. The beauty of eve is not being "forced" into a particular activity to gain SP and/or ISK, and especially not into a daily/weekly/monthly activity that needs to be completed lest you fall behind.


I have played other MMOs and the mindnumbing grind drove me away.


Now, why do those missions/quests exist in most MMOs?

Most MMOs work on the themepark setting, giving you activities to complete. Players can advance quickly from level 1 to cap. In those MMOs player retention happens by gating through limited completion possibilities of endgame content and random loot drop in those instances. In the meantime you need to grind dailies for a faction currency to buy gear with, usually a best in slot per faction to maximise subbing/playing time and to enable character advancement outside of instanced content. Those items are bind on pickup or at least on equip so that every single character has to invest the time to get.

In time, new contenr and with it more powerful gear needs to be added. In essence, the devs have to move the finish line back every time.


In eve, the situation is reversed. Character advancement is at a fixed rate (bar implants). You can grind faction to gain LP for a certain item, but you can always sell it, no matter the personal standing of the buying character. Faction gets you isk, isk faster by decreasing taxes. You can even buy isk from CCP, but isk can always be destroyed when it exists in items. Player retention happens by the fixed SP accumulation.

Sometimes new item classes are introduced with corresponding skills, setting the goalpost of getting every single skill to 5 further back. This has, to my knowledge, not been accomplished yet (save that one event on singularity).

Unlike other MMOs eve has an universal currency and with it you can buy everything you want, but you can lose it all again. Content is created mostly by the players trying to get isk or taking it away from others.


Eve doesn't force you to log in to gain SP, you are only forced to log in by other players who want to take your isk sources away and take them for their own. You
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