These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

June 2014 patch Nightmare incursion ARMOR fits

Author
HindSight Pergatory
Royal Amarr Institute
Amarr Empire
#1 - 2014-05-25 03:34:08 UTC
So now that we are going to see the Nightmares gain an extra low slot, it seems to me that they will now be a viable armor fleet ship for incursions in high-sec. What I wish to pose to the community is to throw together a feasible incursion fit for Assaults / HQ's. lets try not to assume everything needed to be level 5 but darn close. What would your T2 fits look like once the patch drops in that extra low?
Xylem Viliana
homeless bum
#2 - 2014-05-25 11:33:40 UTC
Dunno about armor HQs but they can already work in as sites. The extra low will just make them a little better.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#3 - 2014-05-25 12:26:14 UTC
Likely another damage mod, no matter if armor or shield.
HindSight Pergatory
Royal Amarr Institute
Amarr Empire
#4 - 2014-05-25 13:16:29 UTC
I'm curious as to how they will get their resists to an adequate range for HQ then. Given the better application of dps wouldn't it be great to be able to burn through them that much faster? Also, I've never fit one before so I'm also looking to pick some brains of those that do. Personally think that slapping a ton of Sansha in the mouth with their own ships would be fun-'er'. Twisted
IIshira
School of Applied Knowledge
Caldari State
#5 - 2014-05-25 19:08:39 UTC
The only change that would affect incursions would be the extra low slot. It's pretty much the same ship with an extra low slot and a AB bonus. If the current Nightmare tanks them then adding a low slot would mean an extra heat sink for armor tankers.