These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Supers Can't Disappear

Author
Reaver Glitterstim
The Scope
Gallente Federation
#61 - 2014-05-27 23:35:20 UTC
I suggested that along with this change, POSes be given an auto-refueling module that allows them to store extra fuel at the cost of powergrid and of having the fuel in the POS where raiders and corp thieves can take it. But it would give an option for people who don't want to have to refuel the POS for a few weeks or months.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gizznitt Malikite
Agony Unleashed
Agony Empire
#62 - 2014-05-27 23:42:06 UTC
Reaver Glitterstim wrote:
Gizznitt Malikite wrote:
The only "in space" location that is impervious to attack is behind a POS FF. However, anyone that gets inside the FF can easily bump it out of the POS FF unless its in a CSMA.
The obvious answer is to allow supers to be anchored. I don't see how this small point negates the original post. If you think allowing them to be anchored is bad, then lets discuss that. Lets brainstorm options, not assume the OP is bad because it doesn't work exactly as described on the tin.


Anchoring supers still leaves them vulnerable to the corp mates that can "unanchor" them, as well as the pilots that may offline the POS.

The proposal is still shortsighted in how brutally it impacts smaller nullsec organizations with supers.

and finally, this proposal does nothing to explain what it is fixing! WHY IMPLEMENT IT? Seriously, what is the problem being fixed by making owning a super more tedious and difficult?
Reaver Glitterstim
The Scope
Gallente Federation
#63 - 2014-05-27 23:45:45 UTC
Gizznitt Malikite wrote:
The proposal is still shortsighted in how brutally it impacts smaller nullsec organizations with supers.
They won't have as much need for supers when the big alliances and coalitions don't have as many anymore.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gizznitt Malikite
Agony Unleashed
Agony Empire
#64 - 2014-05-27 23:54:40 UTC
Reaver Glitterstim wrote:
Gizznitt Malikite wrote:
The proposal is still shortsighted in how brutally it impacts smaller nullsec organizations with supers.
They won't have as much need for supers when the big alliances and coalitions don't have as many anymore.


Please elaborate your amazingly deep and insightful post. I'm afraid us plebeians cannot follow your ingenious jumps in logic. Furthermore, please present your forthcoming explanation in a manner that addresses the concern I proposed. Until you do, everyone that reads your amazing response has extreme difficulty in distinguishing it from utter bullshit.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#65 - 2014-05-28 00:04:52 UTC
Bohneik Itohn wrote:
Money Makin Mitch wrote:
Bohneik Itohn wrote:
Guys... Supers were never supposed to be the responsibility of one player, they were always meant to require the support of people you trust. corp/alliance members or otherwise. If you're worried about blues stealing or destroying your super, your issue is that you still have them labeled blue, not that they'll steal or destroy your super.

Think this goes against everything Eve teaches? I think it is right in line with everything Eve teaches. Why should your corpmates help you maintain your super when you're on vacation? Because someday they'll be on vacation, and if they **** you over they set a precedent for the guy they trust with their super when they need assistance. Yes there will be times when the irresponsible players go ahead and **** you over regardless of the consequences, but that's part of the risk that was always intended to exist within any corporation, otherwise all corporate assets would be 100% secure. Not hard to put those mechanics in the game.

Oh, isn't it funny how supers are some of the most valuable assets an Alliance can own, yet are pretty much the only thing that can be kept 100% safe by doing what is literally the equivalent of nothing?

Meh. If I paid for my super 100% on my own, then it belongs to nobody but me. I'll be damned if I'm going to put it into the hands of other people, anyone at all, whenever I want to log out or go away for a while. Blue or not, I don't just hand over multi-billion isk assets to people... ever.


And you're welcome to take that responsibility. Doesn't change the fact that supers were intended to be something that required the cooperation of an entire network of people to maintain. People have found ways to work around those mechanics, mostly with alts, but that doesn't mean that was CCP's intention.

There are a lot of purist PvPers out there who swear they are the sole creators of content and anyone who isn't doing exactly as they're doing is failing at Eve. One of CCP's ways of creating content was by putting things in the game that required people to interact with each other either positively or negatively, and give them the choice of which it would be today. Supers are one of those things. I find it impressive you maintain yours without relying on other people, but to me that seems a bit like the carebears who stay in high sec because they don't want people shooting at their Raven. There is minimizing risk and then there is hiding from it entirely.


Oh great and insightful Oz. Please give some supporting documentation to your claims. I've always heard that supers were intended to be something that required the cooperation and resources of an entire alliance to OBTAIN. They were thought to be sooo expensive, and require sooo much effort to build, that only a handful would ever exist. I want you to take a step back and ask yourself, what is the difference between the words obtaining and MAINTAINING. I've NEVER heard CCP state that supers were meant to require 24/7 defense in order to maintain them. Things that I've heard is that they need cyno pilots to move from system to system (or remote DD an entire enemy fleet in their original implementation). I've heard they need logisticians to bring them fuel to operating their DD and jump drives. But I have NEVER heard that CCP inteded alliances to defend them 24/7.

And again, I challenge yall: What problem and/or issue is this idea solving? What are you fixing by making supers so "tedious" to maintain?

Rendiff
The Scope
Gallente Federation
#66 - 2014-05-28 00:36:46 UTC
I like it +1

Let the world burn.
Money Makin Mitch
Paid in Full
#67 - 2014-05-28 00:51:42 UTC
I get the feeling the people asking for or supporting this ridiculous idea don't even own a super or titan. They're already tedious enough to own and operate, this doesn't really do much except make pilots even more hesitant to train and invest into supercaps.
Zan Shiro
Doomheim
#68 - 2014-05-28 01:38:18 UTC  |  Edited by: Zan Shiro
Money Makin Mitch wrote:
I get the feeling the people asking for or supporting this ridiculous idea don't even own a super or titan. They're already tedious enough to own and operate, this doesn't really do much except make pilots even more hesitant to train and invest into supercaps.



that and I don't think they have normal real lives. I have gone weeks not playing eve for fun and not so fun reasons. Did not miss it. Its a game....not a job. And hell, even even jobs give you a vacation and weekends off. I am on vaca...I am on vaca. See the pretty out of office reply saying I won't be back for 3 Mondays at 0730....I will see your mail that monday I return sometime after 0730.

Now am I super lover? Nah. Dead super, best super. But....lets have them die under a fair scheme. Not because in a worst case someone gets the call a family member has died and while heading back home and while dealing with way more important things going on than their pos getting popped. Was here myself in recent recent years (not a super owner, I just had the matters of flying out ASAP from Japan to the US to handle family matters). Eve gets real low on lists of stuff to care about in this situation. Hopefully many will not know how low is all I can say.

We've had supers dies early and often this past year. Is it as easy as baiting a noob to attack you first on a low sec gate to get the gun assist for your gank? No. But even 1 man taught PL dynamite fishing on a ping with only 1 person's intel is bad.
Catherine Laartii
Doomheim
#69 - 2014-05-28 01:55:05 UTC
Ok question...when the pilot is logged off and the ship stays in space, is it empty? Can someone with the skills jump into it like it is an abandoned ship, or does a "this ship is currently occupied. You may not do that" alert come up?
Rialen
Native Freshfood
Minmatar Republic
#70 - 2014-05-28 02:01:32 UTC
bad idea as this would mean you couldn't really quit the game temporarily.

Here is a scenario:

-You are a super/Titan pilot and you own said super/titan
-Because of the newly proposed logoff mechanism for super/titan, it is always in space or stored in pos structure.
-You cannot continue playing due to RL reason and will deactivate your account for several months or maybe years.
-If it is in a pos, it can be stolen. If it is in space, it can be blown up. You are virtually losing your asset because you cannot play eve for a while and will come back to a super/titan loss mail.

because of this, it is a terrible idea.
Nikk Narrel
Moonlit Bonsai
#71 - 2014-05-28 03:09:10 UTC
Forget how they are actually used, for a moment.

Consider, instead, how they were intended. Why does that POS module exist, if alts are the true best solution for storing them.

I believe these were intended to be corp and alliance assets.

Sure, personal ownership of these monsters is a reality.
Does that make it good for the game?

Are we in a position where these cannot be fixed to meet the intended role, since an unintended one has emerged?

I would not be quick to assume this change would be bad for the game. It might just make the dynamic better than ever.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#72 - 2014-05-28 03:37:53 UTC  |  Edited by: Gizznitt Malikite
Nikk Narrel wrote:
Forget how they are actually used, for a moment.

Consider, instead, how they were intended. Why does that POS module exist, if alts are the true best solution for storing them.



You build the Ship in a CSAA. However, you cannot unpackage and launch it from the CSAA. You launch the ship from the CSMA. This is why the "module exists", not just as a means to "store your supercap". Furthermore, since you are unaware, you couldn't even Anchor a CSMA without sov until changes to the CSMA last summer.


Nikk Narrel wrote:

I believe these were intended to be corp and alliance assets.

Sure, personal ownership of these monsters is a reality.
Does that make it good for the game?

Are we in a position where these cannot be fixed to meet the intended role, since an unintended one has emerged?

I would not be quick to assume this change would be bad for the game. It might just make the dynamic better than ever.


The above selection you make major assumptions while already demonstrating you are unfamiliar with the specific area of game play. Your assumption about their intended role is completely unfounded.

Person ownership of Supercaps is completely acceptable. I would even argue it is intensional, as that allows super pilots to abscond with their supers to other corps / alliances or even venture out solo. Realize, some of the first supercarriers in the game were well known pirates, unassociated with sov, that smartbombed gates in lowsec.

I post the same question, yet again: What is the problem and/or dilemma with personal ownership of supercaps? What would this change solve or do for the game?
Zan Shiro
Doomheim
#73 - 2014-05-28 03:40:57 UTC
Nikk Narrel wrote:
It might just make the dynamic better than ever.



Would this be before or after the major power blocks wehn bored hit pos's like fiends?


Small alliance planning hit and run tactics on goon super pos holding systems....snow balls in hell are laughing at the chance of this.


Goons or other major block saying lets go hit some pos' because wtf we gonna for the next 3 days, chances are real high.

Real dynamic...about as dynamic as when a major block gets a hair up their ass to steam roll provi for lols...again. Yay...blob leaves and provi tries to raise the hippy commune again. technically dynamic, I guess I will grant that.


Power block on power block....jsut ties into sov really. Something else to shoot...yawn. And I'd see major super keeping systems being locked down by cyno jams when no ops planned atm. This has a small alliance completely out of the picture. If lacking the fleets to kill supers on the field...I am highly doubting the numbers are there to bum rush blops and bombers to do this well. Somehow I'd see major super pos' being jsut a bit shy of deathstar. Even shield tanked...I am not getting warm fuzzies about taking my widow on even a half assed deathstar.
Nikk Narrel
Moonlit Bonsai
#74 - 2014-05-28 13:50:17 UTC
Gizznitt Malikite wrote:
Nikk Narrel wrote:

I believe these were intended to be corp and alliance assets.

Sure, personal ownership of these monsters is a reality.
Does that make it good for the game?

Are we in a position where these cannot be fixed to meet the intended role, since an unintended one has emerged?

I would not be quick to assume this change would be bad for the game. It might just make the dynamic better than ever.


The above selection you make major assumptions while already demonstrating you are unfamiliar with the specific area of game play. Your assumption about their intended role is completely unfounded.

Person ownership of Supercaps is completely acceptable. I would even argue it is intensional, as that allows super pilots to abscond with their supers to other corps / alliances or even venture out solo. Realize, some of the first supercarriers in the game were well known pirates, unassociated with sov, that smartbombed gates in lowsec.

I post the same question, yet again: What is the problem and/or dilemma with personal ownership of supercaps? What would this change solve or do for the game?

For starters, my view is founded on only personal views, and is framed exactly that way.
I have ZERO proof, or I would not be stating this as simply a belief.

That being said, the current state of affairs is hardly a ringing endorsement that supers and titans benefit the game this way, more than they would otherwise.

Would removing the means to unplug these huge targets from the game change the dynamics?
Yes. I think it obviously would.

Does this mean it will cause insane leverage, towards the larger power blocks benefit?
Noone can know that, since strategies to handle this can only be guessed at until it happens.

It MIGHT just destabilize the blocks entirely.

Imagine EVE, where that hot dropping titan stays vulnerable, one way or another, and can be hunted down?
Using it then relocating it, not the casual affair by comparison to simply logging out the pilot.

I am asking the questions, not assuming I know the answers.
But, considering the circumstances involve unforeseeable player adaptation, who could honestly claim to predict that?

The devs themselves already admitted that titans, in current numbers and use, were NOT what they had expected.
IceAero
Ministry of War
Amarr Empire
#75 - 2014-05-28 14:35:45 UTC  |  Edited by: IceAero
Rialen wrote:
bad idea as this would mean you couldn't really quit the game temporarily.

Here is a scenario:

-You are a super/Titan pilot and you own said super/titan
-Because of the newly proposed logoff mechanism for super/titan, it is always in space or stored in pos structure.
-You cannot continue playing due to RL reason and will deactivate your account for several months or maybe years.
-If it is in a pos, it can be stolen. If it is in space, it can be blown up. You are virtually losing your asset because you cannot play eve for a while and will come back to a super/titan loss mail.

because of this, it is a terrible idea.



There's a few ways to address this, and the other mechanics raised. I've just some across this thread and I have a few thoughts in reaction...

First, a chance to POS mechanics, generally, may be required. Obviously they are not going to make it that someone can just take(steal) your titan, within reason...

First off, addressing the log-offs mechanics generally. Someone already suggested that super be enabled to have a designated log-off location. I think this is a fantastic idea, e.g., you enter system and designate a bookmark as your logoff location. Could be a pos, or just the middle of no where. Now, with your ship staying in system, it might be best for all ships to set the same location so that the spot can be protected and avoid a lone super flying off in the middle of a fight. Placing a POS in the system in advance would just give you a safe haven for this.

Second, with respect to POSs. The idea was proposed that some buff to POSs is needed, along with the ability to anchor supers at the pos. I think this is a good idea. They should not be able to be bumped out of the POS if you go though the trouble of anchoring them at some type of new Module that enables this. I also suggest the following roles for this new module.

i) it would buff the defense ability of the POS, either though a longer reinforce time or some other various method of defense (maybe some SOV bonus, etc.) I'll leave it to the more savvy POS-people here to decide on what that could be.

ii) With respect to piloting supers and their ability to be stolen. A new mechanic can be introduced that enables you to set SHIP-SPECIFIC roles for entering/unanchoring the super while it is anchored. That is, once anchored, only a pilot on a pre-set list of characters can unanchor the super. Gotta be able to put some trust in SOMEONE if you want to leave this super at a POS and have it be saved by your corp without you. You don't have to set a character for this role, but it can at least give you the option to have someone save the ship if the POS is going down. It doesn't completely solve the issues with 'personal vs. corp' ownership of a POS, but maybe there's more to this idea that I'm not seeing yet. (Maybe a different grantable-role would only enable a pilot to instruct the super to jump to a predesignated POS and auto-anchor there?? [to prevent one person from jumping 20 supers alone, you would need to jump With the super]) And, if the tower is offline, then I suppose the ship is vulnerable, but maybe there's no way to prevent that.

Third, there exits, always, the problem of what happens if you leave the game for a long period of time. And this MUST be addressed and I believe it is also where the core of your idea must have a limit. And I believe a SAFE-LOG OFF mechanic must exist, but you won't have it everywhere. So, this proposed super-pos-docking module I discussed above, could enable something like this, enable you to anchor a super specifically for the purpose of a safe-log-off. This would start a timer on the super (which, should be, I think, LONGER than the reinforced timer, by a small amount), after which running down would cause the ship to disappear from space until the player logs back in.

Thoughts? I don't own a super, so maybe this is all crazy-talk. But maybe it's the best idea ever?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#76 - 2014-05-28 14:59:10 UTC
Nikk Narrel wrote:
Gizznitt Malikite wrote:
Nikk Narrel wrote:

I believe these were intended to be corp and alliance assets.

Sure, personal ownership of these monsters is a reality.
Does that make it good for the game?

Are we in a position where these cannot be fixed to meet the intended role, since an unintended one has emerged?

I would not be quick to assume this change would be bad for the game. It might just make the dynamic better than ever.


The above selection you make major assumptions while already demonstrating you are unfamiliar with the specific area of game play. Your assumption about their intended role is completely unfounded.

Person ownership of Supercaps is completely acceptable. I would even argue it is intensional, as that allows super pilots to abscond with their supers to other corps / alliances or even venture out solo. Realize, some of the first supercarriers in the game were well known pirates, unassociated with sov, that smartbombed gates in lowsec.

I post the same question, yet again: What is the problem and/or dilemma with personal ownership of supercaps? What would this change solve or do for the game?

For starters, my view is founded on only personal views, and is framed exactly that way.
I have ZERO proof, or I would not be stating this as simply a belief.

That being said, the current state of affairs is hardly a ringing endorsement that supers and titans benefit the game this way, more than they would otherwise.

Would removing the means to unplug these huge targets from the game change the dynamics?
Yes. I think it obviously would.

Does this mean it will cause insane leverage, towards the larger power blocks benefit?
Noone can know that, since strategies to handle this can only be guessed at until it happens.

It MIGHT just destabilize the blocks entirely.

Imagine EVE, where that hot dropping titan stays vulnerable, one way or another, and can be hunted down?
Using it then relocating it, not the casual affair by comparison to simply logging out the pilot.

I am asking the questions, not assuming I know the answers.
But, considering the circumstances involve unforeseeable player adaptation, who could honestly claim to predict that?

The devs themselves already admitted that titans, in current numbers and use, were NOT what they had expected.


Gee... if you owned a 100b isk asset that no longer despawned in space and needed 24/7 protection. What direction do you think you'll move in game?

Option A: To a large alliance that has many such assets and is well suited to protect these assets wtih cyno jammed systems, spy detection services, supercap reimbursement funds, rapid response pings, and more.

Option B: Somewhere else?

Player behavior is not that hard to predict.

If you want to address hotdrop mechanics... then address that specific mechanic.
If you want to address consolidation of power blocks... then address the Sov Systems.
If you want to address the (ab)use of supers... then address the issue that makes them scale so well: Remote Repair.

This idea has as much merit as solving world hunger by feeding people their own children.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#77 - 2014-05-28 15:09:20 UTC
IceAero wrote:

Third, there exits, always, the problem of what happens if you leave the game for a long period of time. And this MUST be addressed and I believe it is also where the core of your idea must have a limit. And I believe a SAFE-LOG OFF mechanic must exist, but you won't have it everywhere. So, this proposed super-pos-docking module I discussed above, could, with SOV 5 or something like this, enable you to anchor a super specifically for the purpose of a safe-log-off. This would start a timer on the super (which, should be, I think, LONGER than the reinforced timer, by a small amount), after which running down would cause the ship to disappear from space until the player logs back in. Oh, and if the POS is destroyed while your ship is away, maybe it would warp back in off-grid? I dunno, just not fair to be able to put down an enemy POS which prevents you from logging back in without warping to an enemy POS.

Thoughts? I don't own a super, so maybe this is all crazy-talk. But maybe it's the best idea ever?


Are you serious?

Now, not only do the large, well established alliances offer better protections for supers. They now get to provide their supers with a despawning mechanic to permanently make their ships safe.

On the other hand, any other entity that doesn't have Sov 5 must keep their supers in space 100% of the time because the "safe log off" mechanic isn't even available to them?

Do you not understand how ridiculously biased your mechanic is?
IceAero
Ministry of War
Amarr Empire
#78 - 2014-05-28 15:15:37 UTC  |  Edited by: IceAero
Gizznitt Malikite wrote:
IceAero wrote:

Third, there exits, always, the problem of what happens if you leave the game for a long period of time. And this MUST be addressed and I believe it is also where the core of your idea must have a limit. And I believe a SAFE-LOG OFF mechanic must exist, but you won't have it everywhere. So, this proposed super-pos-docking module I discussed above, could, with SOV 5 or something like this, enable you to anchor a super specifically for the purpose of a safe-log-off. This would start a timer on the super (which, should be, I think, LONGER than the reinforced timer, by a small amount), after which running down would cause the ship to disappear from space until the player logs back in. Oh, and if the POS is destroyed while your ship is away, maybe it would warp back in off-grid? I dunno, just not fair to be able to put down an enemy POS which prevents you from logging back in without warping to an enemy POS.

Thoughts? I don't own a super, so maybe this is all crazy-talk. But maybe it's the best idea ever?


Are you serious?

Now, not only do the large, well established alliances offer better protections for supers. They now get to provide their supers with a despawning mechanic to permanently make their ships safe.

On the other hand, any other entity that doesn't have Sov 5 must keep their supers in space 100% of the time because the "safe log off" mechanic isn't even available to them?

Do you not understand how ridiculously biased your mechanic is?


No no, you're totally correct!

The mechanic should be available to just about everyone (maybe not in low sec? I don't know) So, don't make it based on SOV level, but the POS might still need to be designated as a log-off pos. I was just getting at the point that the safe-log-off mechanic shouldn't be available at any POS...or maybe it should? (Provided it had the correct module).

I just think the solution to OP's 'idea' is two fold. One, you need to be able to safely stick a super at a POS for a short period of time. And two, you need to enable a player to safely log off their super, but only at a specific pos, and only after a long timer.
Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#79 - 2014-05-28 15:19:56 UTC
+1
It shouldn't be that easy to hide a ship the size off manhatten
with a big enough weapon to klll a planet... yes google it!

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

Gizznitt Malikite
Agony Unleashed
Agony Empire
#80 - 2014-05-28 15:22:42 UTC
IceAero wrote:
Gizznitt Malikite wrote:
IceAero wrote:

Third, there exits, always, the problem of what happens if you leave the game for a long period of time. And this MUST be addressed and I believe it is also where the core of your idea must have a limit. And I believe a SAFE-LOG OFF mechanic must exist, but you won't have it everywhere. So, this proposed super-pos-docking module I discussed above, could, with SOV 5 or something like this, enable you to anchor a super specifically for the purpose of a safe-log-off. This would start a timer on the super (which, should be, I think, LONGER than the reinforced timer, by a small amount), after which running down would cause the ship to disappear from space until the player logs back in. Oh, and if the POS is destroyed while your ship is away, maybe it would warp back in off-grid? I dunno, just not fair to be able to put down an enemy POS which prevents you from logging back in without warping to an enemy POS.

Thoughts? I don't own a super, so maybe this is all crazy-talk. But maybe it's the best idea ever?


Are you serious?

Now, not only do the large, well established alliances offer better protections for supers. They now get to provide their supers with a despawning mechanic to permanently make their ships safe.

On the other hand, any other entity that doesn't have Sov 5 must keep their supers in space 100% of the time because the "safe log off" mechanic isn't even available to them?

Do you not understand how ridiculously biased your mechanic is?


No no, you're totally correct!

The mechanic should be available to just about everyone, but maybe not in low sec? So, don't make it based on SOV level, but the POS might still need to be designated as a log-off pos. I was just getting at the point that the safe-log-off mechanic shouldn't be available at any POS...or maybe it should? (Provided it had the correct module).


Why should it not be available in Lowsec? You do know that PL spent a large portion of their history while a supercap superpower living in lowsec and not bothering with "holding sov"?

Also, the proposed changes make any smaller entity owning a super in nullsec extremely dangerous. Any of the superpowers could RF its POS, bubble wrap it (so the owner can't cyno/warp away), and hell camp it during the entire RF cycle. Hell camps have been performed on even the largest entities in nullsec, so what chance would a small entity have of protecting their supers from such an onslaught?

Also, why do we want to kill "logged off supers"? I don't understand that mentality at all.