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Player Features and Ideas Discussion

 
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Supers Can't Disappear

Author
FT Diomedes
The Graduates
#21 - 2014-05-24 15:17:52 UTC
Ellendras Silver wrote:
Axe Coldon wrote:
I would like to see the reverse. Supers should be able to dock in stations!


i would like a blowjob from Mila Kunis, but i don`t see either of that happening in the near future Ugh


You just are not wishing hard enough.

Perhaps supers will be able to dock when we get destructible stations. That way when you go away from the game for a month, you can lose absolutely EVERYTHING!

OP, your idea is bad because Eve is not real, it is a game. When I leave the game for a few hours or days, I should not have to worry that much about my stuff.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Bohneik Itohn
10.K
#22 - 2014-05-24 15:48:38 UTC
FT Diomedes wrote:
Ellendras Silver wrote:
Axe Coldon wrote:
I would like to see the reverse. Supers should be able to dock in stations!


i would like a blowjob from Mila Kunis, but i don`t see either of that happening in the near future Ugh


You just are not wishing hard enough.

Perhaps supers will be able to dock when we get destructible stations. That way when you go away from the game for a month, you can lose absolutely EVERYTHING!

OP, your idea is bad because Eve is not real, it is a game. When I leave the game for a few hours or days, I should not have to worry that much about my stuff.


The issue is that you're worrying about a small probability of something happening in a game, while you should be living.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Emma Muutaras
State War Academy
Caldari State
#23 - 2014-05-24 15:54:13 UTC
to bring the pos module back into play i would make the simple change that you can't log off in a super you must first park it up in said pos or you can simply leave your holding toon perma logged sitting inside the pos shields

i would also give all player built stations a station upgrade to add up to 4 docking gantry's each allowing 2 supers to dock so a total of 8 supers could dock at a station at any 1 time the supers wouldn't disappear from space but you would see them docked at the gantry
Tengu Grib
Caldari Provisions
Caldari State
#24 - 2014-05-24 16:16:21 UTC
Fayde Sinulf wrote:


Lets not forget thats what the Japanese tried at Pearl Harbour. Deliver a single blow to the US fleet to incapacitate them .

Fortune favours the bold so lets give people a chance to prove it.


And that attack at Pearl Harbour would have been the end of the pacific fleet, and would likely have ended the war against Japan before it even started.

This idea is interesting and has merit. Perhaps not precisely as imagined by the OP but I like the principle of having Supers always vulnerable (even if only a little vulnerable.) I also agree with the comment that there would have to be a way for the owners to be able to secure them from easy theft even while leaving them vulnerable to attack.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#25 - 2014-05-24 16:17:34 UTC
Emma Muutaras wrote:
to bring the pos module back into play i would make the simple change that you can't log off in a super you must first park it up in said pos or you can simply leave your holding toon perma logged sitting inside the pos shields

i would also give all player built stations a station upgrade to add up to 4 docking gantry's each allowing 2 supers to dock so a total of 8 supers could dock at a station at any 1 time the supers wouldn't disappear from space but you would see them docked at the gantry


flying up to a station and seeing all the titans docked at it. My god that would be an awesome sight to behold. Love that idea. Especially once stations are destructible. :D

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#26 - 2014-05-24 16:27:11 UTC
Markdl99 wrote:
This is the most Terrible idea ive ever heard.

its like saving up in real life for a Ferrari and once u get 1 u leave it unlocked on a public parking lot.


so i guess once you get your Ferrari you leave it at the dealership surrounded by other Ferrari's and insured so just encase its stolen its covered?

Amarr Militia Representative - A jar of nitro

Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2014-05-24 20:02:35 UTC
+15 for the idea, +2 for the tears. No exaggerations here.

The easy way to ease players into the new system would be to keep supers invisible until they log in for the first time after the change.

I'd like to see people be able to exit their supercapital ship. One change to make that possible would be to allow supers to be owned by a corporation, and for the ship to always be locked except to those who have authorized access, with corp directors who have the role able to force-eject a ppilot from a corp-owned super.

I think all capital ships should be locked when ejected in space, and should require a successful hacking attempt for an unauthorized pilot to board them.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Bohneik Itohn
10.K
#28 - 2014-05-24 20:11:31 UTC
Reaver Glitterstim wrote:
+15 for the idea, +2 for the tears. No exaggerations here.

The easy way to ease players into the new system would be to keep supers invisible until they log in for the first time after the change.

I'd like to see people be able to exit their supercapital ship. One change to make that possible would be to allow supers to be owned by a corporation, and for the ship to always be locked except to those who have authorized access, with corp directors who have the role able to force-eject a ppilot from a corp-owned super.

I think all capital ships should be locked when ejected in space, and should require a successful hacking attempt for an unauthorized pilot to board them.


More stuff that can be stolen via one of the most vulnerable aspects of any technological device - it's physical electronics and software - is always good.

Hackers and Slicers were always one of my favorite roles to play in Tabletop Cyberpunk games. Eve has the potential to slake this void in my gaming soul but always falls short.

Hack the world.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2014-05-24 20:26:27 UTC
Bohneik Itohn wrote:
Hack the world.
Only ships with no pilot in them, of course. But yes, hack the world!! I can't wait for CCP to do a pirate phase in which, over several years, every other expansion focuses on adding more mechanics for theft, hacking, scamming, pirating, ransoming, station-killing, killing players who are in stations or ships, and other excellent things!



Sam Harris wrote:
I don't think we've offended these people enough.
I propose all supercapitals make a warp beacon wherever they are in space, at all times.



But more supportive of our super pilots, I'd like to see larger towers have longer reinforce timers. I think this should also go along with an increase in fuel costs. Large towers shouldn't be the norm, they should be what you use to have a high level of security. I'd like to see their fuel costs multiplied several times over but also give them a long reinforce timer (like over a week) and their guns should be capable of blapping any subcapital when focusing fire through player control of the starbase turrets. They should also have a tremendous fuel bay with attachable modules for additional fuel storage and automatic loading, allowing them to go without re-fueling for months at a time. And their bubble should be bigger. It should have room for a bunch of supers.

Small towers should be the meat of maintaining sovereignty and performing basic POS functions. They should be cheap and efficient, and have a greater HP and defenses than their share of the cost of maintaining them. And all of them should be capable of holding several months' supply of fuel. The logistics of re-fueling lots of POSes is a nightmare. You might say that big alliances need to make sacrifices for holding sovereignty. I agree--but howabout instead of slowly killing their POS fuelers, they instead put a lot of money in the POS where it can be stolen through blowing up the tower and looting, getting a spy in the owning corp, or hacking it with some mechanic added in a later expansion?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Naglerr
235MeV
#30 - 2014-05-24 22:43:09 UTC
+1. This will generate fights and I like that.
Arya Regnar
Darwins Right Hand
#31 - 2014-05-25 00:10:13 UTC
This change would just make more centralization and give power to big alliances, as long as lowsec has no bubbles you just need a personal pos in system where nobody can bump you out and you can still leave them there 100% safely.

This solves nothing any the only thing could result from this is more power to the null blocs and everyone else has to leave supers in lowsec or have them get rapecaged and killed.

EvE-Mail me if you need anything.

Captain Finklestein
Doomheim
#32 - 2014-05-25 00:20:37 UTC
This doesn't "solve nothing".

Right now a super fleet can jump into any non-cynojammed system of their choice, log off, and wait for the perfect time to log back in.
The OPs idea would have them forced to setup POS and such in that system in order to pull off the same tactic.

It's a great idea. However, what happens if I'm about to warp to a POS and my internet cuts out?
Does the game really leave me out in space for the next 35 minutes until I'm tackled and killed?

I still like the idea but kinks like that would need to be worked out.

It's just more financially viable for me.

Bohneik Itohn
10.K
#33 - 2014-05-25 00:43:53 UTC
Captain Finklestein wrote:
This doesn't "solve nothing".

Right now a super fleet can jump into any non-cynojammed system of their choice, log off, and wait for the perfect time to log back in.
The OPs idea would have them forced to setup POS and such in that system in order to pull off the same tactic.

It's a great idea. However, what happens if I'm about to warp to a POS and my internet cuts out?
Does the game really leave me out in space for the next 35 minutes until I'm tackled and killed?

I still like the idea but kinks like that would need to be worked out.



What if you were able to tag your own Emergency log off safes as a supercap pilot?

Set a bookmark in the POS, tag it as a log off safe. When the game detects that you've disconnected without logging off safely the supercap will automatically warp to that safe instead of doing the "Warp 1 AU in a random direction and wait for timers to expire" thing ships currently do.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Saisin
Chao3's Rogue Operatives Corp
#34 - 2014-05-25 01:18:23 UTC
+1 for this..

Each super in a POS could also act as an extra amount of strontium to make these POSes invulnerability last a bit longer because of the supers docked there, forcing more time commitment for the attackers and giving more time to the defenders to use their batphones.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Swiftstrike1
Swiftstrike Incorporated
#35 - 2014-05-25 01:25:51 UTC
+1 for a "Super Capital Log-Off Timer". Keeps you in space just like the existing PVE and PVP log-off timers with the vital difference that it does not run down while you are in a super capital ship.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Reaver Glitterstim
The Scope
Gallente Federation
#36 - 2014-05-25 04:13:44 UTC
Captain Finklestein wrote:
It's a great idea. However, what happens if I'm about to warp to a POS and my internet cuts out?
Does the game really leave me out in space for the next 35 minutes until I'm tackled and killed?

In my suggestion, if your super were owned by your corp, the CEO or a director with the right role could boot you from the super and have someone else hop in and fly it to the POS. That is assuming, of course, that your corp is aware you disconnected and they have another pilot available for it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Petrified
Old and Petrified Syndication
#37 - 2014-05-25 04:37:12 UTC
While I don't have supers, this does not sound unreasonable. An alliance that can afford a super should be able to afford a place to park it.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

mbass
235MeV
#38 - 2014-05-26 21:52:19 UTC
+1 to original post
Gizznitt Malikite
Agony Unleashed
Agony Empire
#39 - 2014-05-26 23:12:21 UTC

The reason this proposal is so shortsighted:

1.) Supers are NOT Corp / Alliance assets. Pragmatically, whomever is piloting the super is the owner of the super, no matter what effort went into obtaining it. Everything in a POS is a corp asset, as the items within are ALWAYS accessible by various members of a corp. Your proposal would force individuals whom own a super to suddenly share an extremely large-value asset with their corp members. Forcing players to give their high-value personal assets to a corp will cause a LOT of problems!

2.) The only means to "secure" these vessels would then involve creating 1-man corps (or corps with only a few select trusted members). This would have major gameplay "fun" issues centering dealing with POS fueling, corp management, and other wonky and/or tedious tasks.

3.) This would have a very brutal impact on "smaller" alliances/coalitions in Nullsec. When you cannot despawn a super, then you cannot store it in nullsec unless you can confidently defend it. For example, if my corp ever obtained a titan, we could NEVER keep it in nullsec (where we live). This is because any larger group could bubble wrap and RF our POS, trapping the super for the entire RF cycle. Even if we managed to summon a 100 pilot fleet, it would be easily crushed by most large alliances out there. As such, we'd have to keep the supers in lowsec, which is often far from our base of operations. This poses additional constraints and difficulties.

4.) Why? Why make owning a supercarrier or titan more difficult? Supers are GREAT at destroying structures and capital ships. They usually suck at killing subcaps, and are vulnerable to a subcap fleet. The biggest advantage supers provide involves removing enemy capitals from the field and rapidly grinding structures. This makes them very important to the Sov game, but if we instead revamp the Sov system away from the insane clockwork structure shoot, a corp that can wield 5000 supers isn't that much better than a corp that can't wield 1. I don't see the need for this ****-all-super-pilots change, as it doesn't actually fix ANYTHING that is broken in this game.
Aversun
Systems Federation
#40 - 2014-05-26 23:27:15 UTC
Maybe to help rebalance, all ships left in space should be left spawned, so its still fair for everyone