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EVE New Citizens Q&A

 
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Empires, Allainces, corporation, factions.....

Author
Markus Taggart
Imperial Academy
Amarr Empire
#1 - 2014-05-23 14:04:17 UTC
In a nutshell how does all this work?
When I first joined Eve Online everything seemed pretty straight forward. You had a choice of four empires to choose from:
Amarr Empire, Caldari State, Minmatar Republic and the Gallente Federation. You chose one of those empires to fly with. You chose ships associated with that same empire, and you stayed in that empires borders if you wanted to stay safe until you built yourself up to be able to handle yourself.

Since then I have seen alliances, corporations, factions, ect......
I've watched a ton of in game Youtube videos including Eve's own homepage video where I see ships from every empire, faction, etc. all flying together in the same group, faction, alliance, etc......
Since Eve put out there very helpful New Pilot FAQ I have since learned that you can fly any ship you want no matter which empire you belong to. As long as you can afford it that is.
I know this is probably not an easy question to answer but how does one know were to go, who to join, should you join, etc.

"Life is a knife fight in a dirt floor bar. If you get knocked down you better get back up!"

"You can't run from death forever, but you can make the bastard work for it!"

Amyclas Amatin
SUNDERING
Goonswarm Federation
#2 - 2014-05-23 14:10:48 UTC
Player corporation have almost nothing to do with npc empires except in faction war. Since "last time", EVE is owned by players now! Huge coalitions now watch over every activity and dictate what everyone gets to eat and how they play.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Tyrendian Biohazard
The Bastards
Sedition.
#3 - 2014-05-23 14:37:17 UTC  |  Edited by: Tyrendian Biohazard
You do what you want. The empire (race) you choose has no bearing on what ships you can fly, what space you can go into, what careers you choose to do, etc. The things it affects is more storyline, where you begin, and a couple hours worth of training during the tutorial.

For example: You choose to start as Amarr, after the tutorial and you begin to get a handle on things, you decide you like Caldari ships. All you have to do it begin training for them and you can fly them anywhere. If you decide it isn't to your liking, or you want a variety of ships in your hanger, you can train for Min/Gal ships.

The biggest time the factions come into play is when you join Faction Warfare. You will be attacked going into rival empire's space if you belong to a militia, but if you're exploring, mission running, etc, you are free to travel about empire space as you wish.

EDIT: I should also note that there are NPC corporations/factions as well, beyond the 4 empires. Things like "Caldari Navy" or "Sisters of EVE" are groups that you can work on your standings towards (if they have rewards that you want). All that can be broken down within the Agent Finder if you're looking for missions to run.

Now in terms of player run corporations (or alliances, which is a conglamorate of corporations), they are usually a melting pot of players flying a little bit of everything. You may run across a RP corp that is all gallente pilots and fly nothing but gallente ships, but for the most part, people fly what is best for the task at hand, what they are comfortable with, or whatever they can best fly as determined by skills.

Don't think of your character as someone guided along by the empires. The capsuleers have the freedom to do what they want, as much as the empires may hate it. We are taking New Eden from them and are not necessarily bound by their rules and restrictions.

EDIT: I should also note that there are NPC corporations/factions as well, beyond the 4 empires. Things like "Caldari Navy" or "Sisters of EVE" are groups that you can work on your standings towards (if they have rewards that you want). All that can be broken down within the Agent Finder if you're looking for missions to run.

The empires are the man, and damn the man. Choose your own path!

Twitch streamer and EVE NT tournament broadcaster.

Cara Forelli
State War Academy
Caldari State
#4 - 2014-05-23 15:05:55 UTC
Good info above. New Eden is indeed most influenced by other players, rather than the Empires, which is what makes it such a unique game. Joining a player corporation is a great way to interact with all kinds of other people and open up doors to activities in-game you may not have even thought of. If you're interested in joining a corporation, here is a very nice guide on how to find the right one for you.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Markus Taggart
Imperial Academy
Amarr Empire
#5 - 2014-05-23 15:07:22 UTC
Tyrendian Biohazard wrote:

You do what you want.
The capsuleers have the freedom to do what they want, as much as the empires may hate it. We are taking New Eden from them and are not necessarily bound by their rules and restrictions.

The empires are the man, and damn the man. Choose your own path!


Sounds like the wild west!
COOL!! I love it.
Course the real trick in the old west was staying alive. Sounds interesting.

"Life is a knife fight in a dirt floor bar. If you get knocked down you better get back up!"

"You can't run from death forever, but you can make the bastard work for it!"

Tyrendian Biohazard
The Bastards
Sedition.
#6 - 2014-05-23 15:24:57 UTC
Oh you'll lose ships. It happens and sometimes there isn't a thing you can do about it. The nice thing is that capsuleers have clones. Take each ship loss as a learning experience and you'll grow much faster than if you just allow yourself to get frustrated. Especially if you decide to take a PvP route.

Just always keep in mind that EVE is a sandbox and you choose your own path. If you ever find yourself asking "What am I supposed to do?" try instead asking "What do I want to do?". Boredom and creativity can lead to some very interesting things and good stories to tell down the road. Like someone who bails on their ship in an asteroid belt and sits closeby in their pod. When someone gets too curious and leaves their ship to board your old empty one, warp in and steal their ship and make off with potential profit. It's all up to you and what you can think of.

To comment on Cara's post (its a good one), joining a player run corporation that has like minded individuals can really help out and guide you in the game. That guide will help out. Don't be afraid to bow out of a corp if it isn't to your liking. This isn't like other MMOs where you join a group and run dungeons at a preset time. Things happen 24/7, everyone plays on one server, and there is so much variety, it make take time to find a place to settle down.

Twitch streamer and EVE NT tournament broadcaster.

NightCrawler 85
Phoibe Enterprises
#7 - 2014-05-23 16:21:04 UTC
Will side with those that say you should join a corporation. EVE can be very lonely on your own, but of course some prefer this game style and enjoy the game more this way then they would in a player corporation.

Since most has been answered already im just going to leave this here, which will help explain the benefits and disadvantages in regards to things like joining a corp.
Ethikos
Doomheim
#8 - 2014-05-23 17:58:34 UTC  |  Edited by: Ethikos
The below is not exact, but will serve as a rough guide for how it all works based on my experience.

High Sec: High Sec is in the center of explored space. It is controlled by one of the four empires (Amarr, etc) and has all the benefits of high security status (.5 and greater) space. A player run corporation or entity can not conquer a high security system.

Low Sec: Low sec is in general a "band" around the high sec systems. It is a transition between high sec and null sec security wise. There are gate guns and station guns that will engage you if you start a fight, but generally cruisers and up can tank them just fine. Some low sec systems are part of the Faction Warfare (battle grounds / border regions between the four empires) and can be conquered for an empire by player run groups that belong to that empire's faction warfare. Conquering a low sec FW system doesnt affect anyone not involved in Faction Warfare, but is important to understand if your intending to get involved in FW.

Null Sec: Null sec is in general a "band" around the low sec systems and is in general conquerable by player run groups. The player owners of a null sec system can determine what happens in that system (ie who has docking rights, etc). There are no "NPC" security measures in null sec. There are no restrictions on game mechanics in null sec either (ie bombers, bubbles, etc).

Corporations: A corporation is the smallest "unit" of a player run organization. They are generally formed around a purpose, though that purpose can be pretty much anything from "lets have fun with a few buddies" to "lets be a mining corp" to "lets the biggest baddest pvp crop you ever saw". They are found in all areas of New Eden from High Sec to Null Sec.

Alliances: Corporations band together to form alliances. Typically, the alliance level is what most people recognize when speaking about EvE player run groups. For instance, Pandemic Legion is an alliance.

Coalitions: Alliances band together to form coalitions. These are the mega groups of EvE. Currently the most famous ones are N3 and CFC.

Ships: In general people will pick the best ship for the job. Your race imposes no restrictions on what ship you can fly if you train the necessary skills. As such, it is very common to see fleets that mix the various empires as the players have picked the best ship for a specific job.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2014-05-23 22:02:43 UTC  |  Edited by: Tau Cabalander
Alliances:
http://go-dl1.eve-files.com/media/corp/Verite/influence.png

Coalitions:
http://go-dl1.eve-files.com/media/corp/coalitionsov/Coalitioninfluence.png

Rental Empires:
Greater Western Co-Prosperity Sphere [PUBLRD], landlord: Goonswarm Federation (Coalition: CFC)
Brothers of Tangra [B0T], landlord: Pandemic Legion (PL)
Northern Associates. [NA.], landlord: Nulli Secunda (Coalition: N3)
Valleria Darkmoon
Imperial Academy
Amarr Empire
#10 - 2014-05-24 09:00:40 UTC  |  Edited by: Valleria Darkmoon
Markus Taggart wrote:
Course the real trick in the old west was staying alive. Sounds interesting.

You'll find that's the trick here as well.

There are two things that matter for the high sec empires. If you take missions that require you to fight against Amarr for example you will lose standing with Amarr. If you get to a standing of -5.0 or lower with Amarr and go into their high sec space the police (but not CONCORD) will attack you. Decline missions against empire factions if you don't want this to happen.

The second thing the empires do is related to your cargo. Don't fly into CONCORD space with combat drugs in your cargo for example, it will end extraordinarily badly for you. Basically don't fly in high sec with drugs at all. By all means do drugs (in EVE only of course) but just like in real life (theoretically), not in front of the cops.

Reality has an almost infinite capacity to resist oversimplification.