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Can we please get rid of off grid boosting?

First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2014-05-22 23:10:38 UTC
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2014-05-22 23:16:07 UTC
Damen Apol wrote:

I'd say they're in less danger considering they're on a well-tanked ship, as opposed to the paper thin boosting ship. Not to mention how well protected my implants are, being behind a well-tanked ship AND being capable of instantly warping away.

Really all you have to do is probe down the link ship and it is dead, is it easier said than done? Yes, but so is reducing my combat ship's health to 0.



Links can be protect by a POS, or sitting in a very deep safe, or sitting on a gate/station for quick get away. Link ships are often nullified and covert cloak fit making them near impossible to catch while moving. Links ships can also be ECCM'd to the point that only virtue probers can find them.

Are they invulnerable...no. However, they are very low risk, especially given the power boosts they provide.
Damen Apol
Task Force 641
Empyrean Edict
#23 - 2014-05-22 23:17:20 UTC
Gizznitt Malikite wrote:
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.
Damen Apol
Task Force 641
Empyrean Edict
#24 - 2014-05-22 23:20:26 UTC
Gizznitt Malikite wrote:
Damen Apol wrote:

I'd say they're in less danger considering they're on a well-tanked ship, as opposed to the paper thin boosting ship. Not to mention how well protected my implants are, being behind a well-tanked ship AND being capable of instantly warping away.

Really all you have to do is probe down the link ship and it is dead, is it easier said than done? Yes, but so is reducing my combat ship's health to 0.



Links can be protect by a POS, or sitting in a very deep safe, or sitting on a gate/station for quick get away. Link ships are often nullified and covert cloak fit making them near impossible to catch while moving. Links ships can also be ECCM'd to the point that only virtue probers can find them.

Are they invulnerable...no. However, they are very low risk, especially given the power boosts they provide.


If the links get away then boom, you've chased their links out of system and they are now worthless. Only virtue probers can find them because the linked ships likely are running Jackal, or the relevant links themselves, seems fair.

Can't say I think Links sitting on a PoS is fair though, but I don't have a POS so I may be biased.
Gregor Parud
Imperial Academy
#25 - 2014-05-22 23:36:47 UTC
Damen Apol wrote:
Moving links on grids means that you keep links, except now links are only used by blobs of 30+ people who can easily afford to defend their links, way to kill the functionality of links for a 3 man squad.

Terrible terrible idea with 0 thought put into it.


It's almost as if you're trying very hard to sound logical and reasonable, while frantically hoping people actually accept the nonsense you type.

Off-grid boosting needs to go.
w3ak3stl1nk
Hedion University
#26 - 2014-05-22 23:40:22 UTC
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.

Using "stupid" and "boring" in the same statement actually hurts your cause. Sounding like a whine hurts all your supporters of this cause also. Although it is a valid point... Presentation is everything

Is that my two cents or yours?

Gizznitt Malikite
Agony Unleashed
Agony Empire
#27 - 2014-05-22 23:44:55 UTC
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.


Wow.... I think we need to clarify some terminology:

The N+1 dilemma is that to engage a specific set of N ships, you need to bring N+1 Ships to successfully engage. When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage.

For Example: Imagine two groups of EvE ships fighting each other: Side A vs Side B.
If A consists of 3 Rifters and side B consists of 3 Rifters, the fight is potentially balanced and both sides may chose to engage with the expectation (or at least hope) of success.

However, 3 Frigates is not necessarily an even engagement against 3 other frigates when some of those frigates are force multipliers.

Force mutlipliers include logistics ships:
If side A has 2 Bantams and a Merlin vs side B's 3x Merlins, side B has no chance of winning the engagement. Their 3x merlins don't have the firepower to overcome the Bantam reps. For side B to win, they need to bring enough ships to overpower the RR from the bantoms (or some way to neutralize it).

Force multipliers include EWAR ships:
If side A has 2x Merlins and a Griffin vs Side B's 3x Merlins, side B has no chance of winning the engagement. The griffin may jam out the opposing ships and minimize their contribution to the fight. For side B to win, they need to bring enough ships to fight regardless of the griffins jams.

Links are ALSO a force multiplier:
Links may provide extra speed and tackle range, make your ship harder to catch and hold.
Links may provide extra tank and rep ability, greatly increasing the amount of damage required to destroy you.
Links may provide other benefits, like lower sig radius for damage reduction, higher ship attributes to make you less susceptible to EWAR, and even boost your EWAR to be more effective.

If side A has 2 Merlins and a Siege Warfare Booster vs Side B with 3x Merlins, Side B has no chance of winning the engagement. The boosts to ship stats from the warfare links completely will enable Side A to obliterate Side B. For Side B to win, they need to bring their own links, or they need to bring enough ships to overpower your two merlins.

What is worse with links: Side B often doesn't know you have links in the fight, obfuscating the boosts you have and pragmatically, side B honestly has little recourse to eliminate the benefits your links provide.

Links play a MAJOR role in the N+1 game dilemma.


Damen Apol
Task Force 641
Empyrean Edict
#28 - 2014-05-23 00:01:10 UTC
w3ak3stl1nk wrote:
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.

Using "stupid" and "boring" in the same statement actually hurts your cause. Sounding like a whine hurts all your supporters of this cause also. Although it is a valid point... Presentation is everything


Intelligent people can see past form to appreciate content, but I suppose the rabble does need appeasing.
Damen Apol
Task Force 641
Empyrean Edict
#29 - 2014-05-23 00:07:35 UTC
Gizznitt Malikite wrote:
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.


Wow.... I think we need to clarify some terminology:

The N+1 dilemma is that to engage a specific set of N ships, you need to bring N+1 Ships to successfully engage. When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage.

For Example: Imagine two groups of EvE ships fighting each other: Side A vs Side B.
If A consists of 3 Rifters and side B consists of 3 Rifters, the fight is potentially balanced and both sides may chose to engage with the expectation (or at least hope) of success.

However, 3 Frigates is not necessarily an even engagement against 3 other frigates when some of those frigates are force multipliers.

Force mutlipliers include logistics ships:
If side A has 2 Bantams and a Merlin vs side B's 3x Merlins, side B has no chance of winning the engagement. Their 3x merlins don't have the firepower to overcome the Bantam reps. For side B to win, they need to bring enough ships to overpower the RR from the bantoms (or some way to neutralize it).

Force multipliers include EWAR ships:
If side A has 2x Merlins and a Griffin vs Side B's 3x Merlins, side B has no chance of winning the engagement. The griffin may jam out the opposing ships and minimize their contribution to the fight. For side B to win, they need to bring enough ships to fight regardless of the griffins jams.

Links are ALSO a force multiplier:
Links may provide extra speed and tackle range, make your ship harder to catch and hold.
Links may provide extra tank and rep ability, greatly increasing the amount of damage required to destroy you.
Links may provide other benefits, like lower sig radius for damage reduction, higher ship attributes to make you less susceptible to EWAR, and even boost your EWAR to be more effective.

If side A has 2 Merlins and a Siege Warfare Booster vs Side B with 3x Merlins, Side B has no chance of winning the engagement. The boosts to ship stats from the warfare links completely will enable Side A to obliterate Side B. For Side B to win, they need to bring their own links, or they need to bring enough ships to overpower your two merlins.

What is worse with links: Side B often doesn't know you have links in the fight, obfuscating the boosts you have and pragmatically, side B honestly has little recourse to eliminate the benefits your links provide.

Links play a MAJOR role in the N+1 game dilemma.




Try re-reading my post and get back to me, or hell re-read your own damn post, you simultaneously posit that

"When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage. "

while also saying that

"Links play a MAJOR role in the N+1 game dilemma. "

So you've said N+1 is a general concept meant to refer to the fact that you need more ships to beat a group, i.e. a numerical advantage.

While also saying that a bonus, which is a flat bonus, you put one skirmish evasive maneuvering boost out, it doesn't stack, is a problem with N+1.

It inherently CAN'T be a N+1 problem because the effects DON'T stack. The effect of weapons stack in the form of increased DPS, that's an N+1 problem where you need more guns to break more tanks.

Having more than one of the same link type does absolutely nothing.
Damen Apol
Task Force 641
Empyrean Edict
#30 - 2014-05-23 00:09:31 UTC
Gregor Parud wrote:
Damen Apol wrote:
Moving links on grids means that you keep links, except now links are only used by blobs of 30+ people who can easily afford to defend their links, way to kill the functionality of links for a 3 man squad.

Terrible terrible idea with 0 thought put into it.


It's almost as if you're trying very hard to sound logical and reasonable, while frantically hoping people actually accept the nonsense you type.

Off-grid boosting needs to go.


It's almost as if you're trying to appear to make an argu-

well actually you're really not, you're just throwing your hands up and screaming NO U
Gregor Parud
Imperial Academy
#31 - 2014-05-23 00:36:41 UTC
Damen Apol wrote:
Gregor Parud wrote:
Damen Apol wrote:
Moving links on grids means that you keep links, except now links are only used by blobs of 30+ people who can easily afford to defend their links, way to kill the functionality of links for a 3 man squad.

Terrible terrible idea with 0 thought put into it.


It's almost as if you're trying very hard to sound logical and reasonable, while frantically hoping people actually accept the nonsense you type.

Off-grid boosting needs to go.


It's almost as if you're trying to appear to make an argu-

well actually you're really not, you're just throwing your hands up and screaming NO U


If you make non-logical statements expect people call them for what they are.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#32 - 2014-05-23 00:37:28 UTC
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:

N+1 gameplay is what we're trying to avoid here, keeping links off grid helps avoid this. It causes other issues, but bringing them on-grid creates more problems than it solves. Remove links completely before putting them on-grid.


N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.


Wow.... I think we need to clarify some terminology:

The N+1 dilemma is that to engage a specific set of N ships, you need to bring N+1 Ships to successfully engage. When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage.

For Example: Imagine two groups of EvE ships fighting each other: Side A vs Side B.
If A consists of 3 Rifters and side B consists of 3 Rifters, the fight is potentially balanced and both sides may chose to engage with the expectation (or at least hope) of success.

However, 3 Frigates is not necessarily an even engagement against 3 other frigates when some of those frigates are force multipliers.

Force mutlipliers include logistics ships:
If side A has 2 Bantams and a Merlin vs side B's 3x Merlins, side B has no chance of winning the engagement. Their 3x merlins don't have the firepower to overcome the Bantam reps. For side B to win, they need to bring enough ships to overpower the RR from the bantoms (or some way to neutralize it).

Force multipliers include EWAR ships:
If side A has 2x Merlins and a Griffin vs Side B's 3x Merlins, side B has no chance of winning the engagement. The griffin may jam out the opposing ships and minimize their contribution to the fight. For side B to win, they need to bring enough ships to fight regardless of the griffins jams.

Links are ALSO a force multiplier:
Links may provide extra speed and tackle range, make your ship harder to catch and hold.
Links may provide extra tank and rep ability, greatly increasing the amount of damage required to destroy you.
Links may provide other benefits, like lower sig radius for damage reduction, higher ship attributes to make you less susceptible to EWAR, and even boost your EWAR to be more effective.

If side A has 2 Merlins and a Siege Warfare Booster vs Side B with 3x Merlins, Side B has no chance of winning the engagement. The boosts to ship stats from the warfare links completely will enable Side A to obliterate Side B. For Side B to win, they need to bring their own links, or they need to bring enough ships to overpower your two merlins.

What is worse with links: Side B often doesn't know you have links in the fight, obfuscating the boosts you have and pragmatically, side B honestly has little recourse to eliminate the benefits your links provide.

Links play a MAJOR role in the N+1 game dilemma.




Try re-reading my post and get back to me, or hell re-read your own damn post, you simultaneously posit that

"When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage. "

while also saying that

"Links play a MAJOR role in the N+1 game dilemma. "

So you've said N+1 is a general concept meant to refer to the fact that you need more ships to beat a group, i.e. a numerical advantage.

While also saying that a bonus, which is a flat bonus, you put one skirmish evasive maneuvering boost out, it doesn't stack, is a problem with N+1.

It inherently CAN'T be a N+1 problem because the effects DON'T stack. The effect of weapons stack in the form of increased DPS, that's an N+1 problem where you need more guns to break more tanks.

Having more than one of the same link type does absolutely nothing.


Do you not understand that modules (warfare links) that improve a fleet mate's ship stats (like how much they can tank) may force an opponent to bring "more ships" to win a fight against yall.

Damen Apol
Task Force 641
Empyrean Edict
#33 - 2014-05-23 00:46:27 UTC
Gizznitt Malikite wrote:
Damen Apol wrote:
Gizznitt Malikite wrote:
Damen Apol wrote:
Gizznitt Malikite wrote:

N+1 game play does not only mean N+1 on grid, but that you need N+1 ships to engage successfully.

Links are the epitome of N+1 Gameplay, because you often need your own links to balance the playing field.

And please elaborate the problems you foresee created by moving links on grid?


N+1 ships needed to win is precisely the problem, I fly with three people at most, we can't play N+1 and we don't want to, it's boring as hell.

Links are not N+1, you get one set of links, that's just N. Prop mods are not N+1, you use one (maybe two) prop mods, that's just N. Points are not N+1 you use one (maybe two) points, that's just N.

You clearly have NO idea what we are talking about if you think links mean N+1.

You move links on grid, only blobs use them, I fly with three people, one of us using a dedicated link ship would be completely stupid, whereas it isn't out of the question for a blob to bring a dedicated link boat.


Wow.... I think we need to clarify some terminology:

The N+1 dilemma is that to engage a specific set of N ships, you need to bring N+1 Ships to successfully engage. When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage.

For Example: Imagine two groups of EvE ships fighting each other: Side A vs Side B.
If A consists of 3 Rifters and side B consists of 3 Rifters, the fight is potentially balanced and both sides may chose to engage with the expectation (or at least hope) of success.

However, 3 Frigates is not necessarily an even engagement against 3 other frigates when some of those frigates are force multipliers.

Force mutlipliers include logistics ships:
If side A has 2 Bantams and a Merlin vs side B's 3x Merlins, side B has no chance of winning the engagement. Their 3x merlins don't have the firepower to overcome the Bantam reps. For side B to win, they need to bring enough ships to overpower the RR from the bantoms (or some way to neutralize it).

Force multipliers include EWAR ships:
If side A has 2x Merlins and a Griffin vs Side B's 3x Merlins, side B has no chance of winning the engagement. The griffin may jam out the opposing ships and minimize their contribution to the fight. For side B to win, they need to bring enough ships to fight regardless of the griffins jams.

Links are ALSO a force multiplier:
Links may provide extra speed and tackle range, make your ship harder to catch and hold.
Links may provide extra tank and rep ability, greatly increasing the amount of damage required to destroy you.
Links may provide other benefits, like lower sig radius for damage reduction, higher ship attributes to make you less susceptible to EWAR, and even boost your EWAR to be more effective.

If side A has 2 Merlins and a Siege Warfare Booster vs Side B with 3x Merlins, Side B has no chance of winning the engagement. The boosts to ship stats from the warfare links completely will enable Side A to obliterate Side B. For Side B to win, they need to bring their own links, or they need to bring enough ships to overpower your two merlins.

What is worse with links: Side B often doesn't know you have links in the fight, obfuscating the boosts you have and pragmatically, side B honestly has little recourse to eliminate the benefits your links provide.

Links play a MAJOR role in the N+1 game dilemma.




Try re-reading my post and get back to me, or hell re-read your own damn post, you simultaneously posit that

"When used in reference to EvE, we generally don't explicitly mean ONE more ship, but the idea that you need "more ships" to successfully engage. "

while also saying that

"Links play a MAJOR role in the N+1 game dilemma. "

So you've said N+1 is a general concept meant to refer to the fact that you need more ships to beat a group, i.e. a numerical advantage.

While also saying that a bonus, which is a flat bonus, you put one skirmish evasive maneuvering boost out, it doesn't stack, is a problem with N+1.

It inherently CAN'T be a N+1 problem because the effects DON'T stack. The effect of weapons stack in the form of increased DPS, that's an N+1 problem where you need more guns to break more tanks.

Having more than one of the same link type does absolutely nothing.


Do you not understand that modules (warfare links) that improve a fleet mate's ship stats (like how much they can tank) may force an opponent to bring "more ships" to win a fight against yall.



Yes, you bring links, they bring links, now it is balanced. That is N gameplay

N+1 gameplay is where, I bring logi, so they bring two logi ships so i need to bring two more, so they bring 5 more, so i need to bring 20 more ships.

You CAN NOT stack links, and so it is NOT N+1 gameplay.
Gregor Parud
Imperial Academy
#34 - 2014-05-23 00:54:40 UTC
Damen Apol wrote:

Yes, you bring links, they bring links, now it is balanced. That is N gameplay

N+1 gameplay is where, I bring logi, so they bring two logi ships so i need to bring two more, so they bring 5 more, so i need to bring 20 more ships.

You CAN NOT stack links, and so it is NOT N+1 gameplay.


Uuuhm yes it is. Two fleets with the same ships, one fleet has 1 mil EHP and the other (using links) has 1.4 mil EHP. First fleet has 4 logis, second fleet (using links) has the equivalent of 6 logis.

Sounds like N+1 to me.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#35 - 2014-05-23 01:13:01 UTC  |  Edited by: Gizznitt Malikite
Damen Apol wrote:


Yes, you bring links, they bring links, now it is balanced. That is N gameplay

N+1 gameplay is where, I bring logi, so they bring two logi ships so i need to bring two more, so they bring 5 more, so i need to bring 20 more ships.

You CAN NOT stack links, and so it is NOT N+1 gameplay.


I finally understand what you are trying to say. Logistics ships create a recursive growth situation, where Side A brings 4 Logi to tank 10 ships, so Side B brings 15 ships to overpower the reps, so Side A brings in more logi to tank the dps, which creates an ever growing cycle of one side constantly bringing more and needing more to win.

Logistics ships are in a particularly potent situation, in that they scale very effectively to really pronounce this effect. Alternatively, EWAR doesn't scale anywhere near was well, as trying to coordinate jams or damps or tracks among a large number targets is very difficult to pull off, although it has been utilized to some success (see ****-you fleets and the like). Your arguing that links, since they are a static benefit to all ships in the fleet, don't create the recursive situation that escalates into enormous numbers. This is precisely why links are NOT a problem in large fleet warfare, although you are strongly delusional if you believe links don't play a pivotal role in fleet vs fleet combat, especially when one fleet is able to neutralize the links of another fleet.

You are right in the notion that links may only be brought into play once. However, the benefits links provide are very much potent enough that your opponent typically must bring their own links or more ships to rebalance the field and successfully engage.

Just because the benefits of a link ship are a one-time boost to the stats of every ship in fleet does NOT mean it isn't a force multiplier contributing to the N+1 game. Instead, it means their contribution to the N+1 game is very well limited to smaller scales of N.

*edit*

And as Gregor Parud pointed out, links combine with other force multipliers (like logistics rep ability and ships EHP levels) to have a major impact on the N+1 game at sizes of combat.
Taoist Dragon
Okata Syndicate
#36 - 2014-05-23 01:33:58 UTC
There is NO way to balance linking ships in any way whatsoever! You nerf them for one group and you way OP them for another.

This is a seft defeating argument that has been and gone the rounds on the forums since they came out. There is simply only one workable solution that gives everyone the same results.


Get rid of linking in it's entirety. Boost links, leadership boosts etc.

ALL other options will just generate the same old tired arguments again and again. In this argument there is only a all or nothing approach and I feel that CCP will talk a lot but will do nothing in the end. P

That is the Way, the Tao.

Balance is everything.

ViRtUoZone
Spitfire Syndicate
#37 - 2014-05-23 01:52:57 UTC
Alright, so how about we give boosted ships a little tag on their ship icon to indicate that they're being boosted? Would solve the problem as far as I'm concerned. I'm not saying that off grid boosting is the problem. The problem is not KNOWING if a fleet is boosted.
Captain Finklestein
Doomheim
#38 - 2014-05-23 01:56:52 UTC  |  Edited by: Captain Finklestein
Feyd Rautha Harkonnen wrote:
My only addition to this is IF on-grid boosting is ever enforced for warfare links, it must selfsame be equally applied to carebear mining links.

Today for example an Orca can sit safely behind POS shield and provide mining link boosts not only off-grid but in complete safety behind POS shield....this is not justice, this is blatant carebear love & pansification. I reject the tongue-bathing carebears are already getting compared to warfare links, that do not extend today beyond POS shield in contrast...

Don't do it CCP, don't force warfare links on-grid and still allow the carebears to have off-grid or behind-pos-shield mining links. What's good for the goose is good for the gander.

That is all.

F


You've got to take a chill pill, brother. Not the first time I've seen you rant like this before.

When you express such anger and discontent towards a player group (carebears, a term used mostly by those looking to feel exclusive), it affects your opinion about game mechanics in regards to them. Whether you realize it or not.

Stop judging, stop caring so much how other people play video games, and stop thinking you are tough for your choice of playstyle. By doing so you will be able to think far more clearly about the issue at hand.

And as such, you will realize a ship meant to support industrial operations should not follow the same ruleset as a ship meant to support combat operations.

It's just more financially viable for me.

Mara Rinn
Cosmic Goo Convertor
#39 - 2014-05-23 03:28:47 UTC
Feyd Rautha Harkonnen wrote:
Don't do it CCP, don't force warfare links on-grid and still allow the carebears to have off-grid or behind-pos-shield mining links. What's good for the goose is good for the gander.


CCP is aware of this, don't worry. The only reason mining foreman links can operate behind POS shields is that CCP also realises that Rorquals & Orcas need some attention if they are going to be providing boosts on-grid.
SurrenderMonkey
State Protectorate
Caldari State
#40 - 2014-05-23 03:34:48 UTC
Gregor Parud wrote:
Damen Apol wrote:
Moving links on grids means that you keep links, except now links are only used by blobs of 30+ people who can easily afford to defend their links, way to kill the functionality of links for a 3 man squad.

Terrible terrible idea with 0 thought put into it.


It's almost as if you're trying very hard to sound logical and reasonable, while frantically hoping people actually accept the nonsense you type.

Off-grid boosting needs to go.



Nailed it. The arguments in favor of OGB are all so transparently self-serving. In a game where "risk vs. reward" is the mantra, OGB is a ridiculous no risk, all reward outlier.

Quote:
IDon't do it CCP, don't force warfare links on-grid and still allow the carebears to have off-grid or behind-pos-shield mining links. What's good for the goose is good for the gander.


Fully agree with this, too.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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