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Autocannons have the worst projection now.

Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#41 - 2014-05-23 23:15:10 UTC
The bigger picture is that kiting in general is becoming less viable as a meta. TE nerf, LMJD, MMJD, stabs in low, med rails buff and many others result in warp disruptor range becoming less optimal compared to brawler or skirmish ranges.
Loraine Gess
Confedeferate Union of Tax Legalists
#42 - 2014-05-24 02:11:45 UTC
Dato Koppla wrote:
The fact that ACs used to have great projection as well as the fastest ships is what made them broken in the first place. ACs still have better projection than blasters, as well as all the other properties that made them great (low fitting, selectable damage type, capless). Pulses have always had the best projection of the short range guns so thats no surprise. Overall projectiles are definitely less powerful than they once were, but saying theyre horrible is an exaggeration.



Some projection for medium ACs would be very helpful in certain PVE content, though.
Malcanis
Vanishing Point.
The Initiative.
#43 - 2014-05-24 04:24:25 UTC
Keith Planck wrote:
When you look at a ships engagement range, autocannons have the worst projection out of all the guns. If an autocannon starts to out damage lasers at 30kms, it doesn't matter if both autocannons and the thing your comparing them too are doing 1/5 of their dps, both guns will be useless at that range.


They also have the easiest fitting, no cap use, semi-selectable damage types and better tracking than lasers.



"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Trinkets friend
Sudden Buggery
Sending Thots And Players
#44 - 2014-05-24 08:56:59 UTC
Some people are living on Mars and laying Weibo Spaceships Online.

Firstly, rails. Argument over. You can get better DPS at kiting range with rails on a Moa than AC's on a Ruppy, plus double the tank. Utility highs are worthless at 12km+ and useless for a kiting ship <12km because you're a bit of turgid agility away from a scram and death.

Secondly, sentries. Vaga, Cyna get obliterated by ishtars simply due to the current drone meta and drone bonuses of the ishtar. Seriously, EVE is Ishtars Online at the moment, and even getting to Ishtar and Gecko Online. Even Vexor navy or a T1 Vexor sentry setup does a better job of DPS than a Ruppy.

Thirdly, all the best DPS figures from a Ruppy come from 425's which are not exactly the ultimate kiter's weapon of choice.

Fourthly, the argument about cap use is mostly facetious and disingenuous. Rebalancing of frigs has provided plenty of ships with utility mids which often include TD's, but for cruisers often can include cap boosters. In the frigate sphere, TDs and light missiles are the rage, which is why the Rifter is decidely not the rage despite it's alleged cap use advantage and selectable damage types. For cruisers, 2m 30s of cap is easily achievable with blaster boats, and a shield rax has just as much speed as a shield Ruppy...so you're left with a Stabber doing 200 DPS at best.

So, i agree, the meta and the rebalancing has moved autocannons to a poor place. The thing which amazes me is they have falloff out the wazoo, but this doesn't help aggainst the uncanny damage application of, eg, ishtars. No point kiting drone boats of any kind, no point chasing them down to brawl them, you just try to get away these days in a Minmatar ship.

No point brawling a Gallente turret ship, it's just as likely to try kiting you as you are it, and if it's blaster vs AC brawling, LOL.

No point trying to kite an Amarr ship, because of Scorch.

Caldari, well, you can out-DPS a Caracal, but a Moa can be a handful.
Goldensaver
Maraque Enterprises
Just let it happen
#45 - 2014-05-24 09:46:37 UTC  |  Edited by: Goldensaver
Trinkets friend wrote:
Some people are living on Mars and laying Weibo Spaceships Online.

Firstly, rails. Argument over. You can get better DPS at kiting range with rails on a Moa than AC's on a Ruppy, plus double the tank. Utility highs are worthless at 12km+ and useless for a kiting ship <12km because you're a bit of turgid agility away from a scram and death.

Secondly, sentries. Vaga, Cyna get obliterated by ishtars simply due to the current drone meta and drone bonuses of the ishtar. Seriously, EVE is Ishtars Online at the moment, and even getting to Ishtar and Gecko Online. Even Vexor navy or a T1 Vexor sentry setup does a better job of DPS than a Ruppy.

Thirdly, all the best DPS figures from a Ruppy come from 425's which are not exactly the ultimate kiter's weapon of choice.

Fourthly, the argument about cap use is mostly facetious and disingenuous. Rebalancing of frigs has provided plenty of ships with utility mids which often include TD's, but for cruisers often can include cap boosters. In the frigate sphere, TDs and light missiles are the rage, which is why the Rifter is decidely not the rage despite it's alleged cap use advantage and selectable damage types. For cruisers, 2m 30s of cap is easily achievable with blaster boats, and a shield rax has just as much speed as a shield Ruppy...so you're left with a Stabber doing 200 DPS at best.

So, i agree, the meta and the rebalancing has moved autocannons to a poor place. The thing which amazes me is they have falloff out the wazoo, but this doesn't help aggainst the uncanny damage application of, eg, ishtars. No point kiting drone boats of any kind, no point chasing them down to brawl them, you just try to get away these days in a Minmatar ship.

No point brawling a Gallente turret ship, it's just as likely to try kiting you as you are it, and if it's blaster vs AC brawling, LOL.

No point trying to kite an Amarr ship, because of Scorch.

Caldari, well, you can out-DPS a Caracal, but a Moa can be a handful.


First of all, it's a good thing that even a Rupture is faster than a Moa and can get into under 10km pretty easily and utterly **** over rail tracking then.

Secondly, agreed with Ishtars. I'm getting sick of seeing those things. It's seemingly all people fly anymore.

Thirdly, not going to agree or disagree. Typically with a light tank you can sorta cram on 425's and an MWD, but this isn't possible all the time. It depends on preferred tank numbers and ship.

Fourth, I'll disagree with the cap use advantage. Cap use can be quite important, especially when you compare to an Omen or a Maller and their 3 midslots meaning they have to go cap booster and actually keep using their guns (but being unable to hit things,) or web, to help them actually scratch stuff.

For (non-drone) Gallente ships you can fly around their fit. Rails have **** tracking, and you can get under them and burn the bastard. Especially since on a role to role basis you outspeed them. Against Blasters... unless you're a Stabber, you're dead. But if you're a Stabber you can actually kite them and out DPS them outside certain ranges.

Against Amarr ships, just get in close and orbit them. You'll outrun their tracking, or use your utility high to cap them out. One way or another they won't be doing **** to you. Lasers actually have such **** tracking that it makes me cringe. I once had a ******* Merlin orbit faster than my guns could track when I was in my Coercer, and I wasn't even trying to use Conflag or Scorch. It was Multifrequency. And yes, perfect skills.

Caldari: agree on the Caracal, agree on the Moa. If you're at a range where the Moa's not chewing you up, he's probably passively tanking your DPS.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#46 - 2014-05-26 07:39:18 UTC
Gregor Parud wrote:


Right now projectiles ARE under performing because they can't project as well as other weapon systems while lasers and hybrids got buffed (damage, tracking, fitting etc). The only thing that remains is alpha which is funky and all that but that's just one weapon type and just one strategy. Sure, they have no cap use and have damage type selection but that doesn't make up for the lacklustre dps projection.


Show me this laser buff you speak of.

Except for some tweaks to fitting on the small/medium pulse lasers fairly recently, the last time there was a blanket buff to pulse lasers was June 2007, when they got a 25% tracking increase.

Now, if you're going to complain about amarr ships that got actual damage bonuses that they were missing for many many years.....I'd like to point out that those ships more often than not used autocannons because they were simply better.

Ah, the years of flying amarr ships fitted with off-racial weapons......

So......can't believe it's come to this.......but........

How about you fit some lasers and/or blasters to your minmatar ships. LolLolLolLolLolLol
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#47 - 2014-05-26 08:01:08 UTC
Garviel Tarrant wrote:
AC's are fine imo, its null and scorch (especially scorch) that needs a nerf. (ohh and light missiles, **** those things)

They could use a tiny adjustment maybe? but just that, something tiny..

I would really like to see CCP fix the stupid gap in fitting between autos and artys though.. Basically as things are now if they design a ship to use arties.. if you fit ac's on it you have all the ******* fittings in the world.. But if they design it for Ac's there is no utterly ungimpy way to fit arties on it. This is especially true for frigates but also for the bigger versions. Arties would be great.. if you could fit them along with other modules.



So downplay all the advantages and then whine about all the disadvantages......oh we don't outdamage blasters, we don't outrange lasers. Dude, if pulse lasers didn't have scorch there would be no reason to use any laser boat ever.

So, you want the biggest alpha weapon system in the game to get easier to fit so you can "fit more". That is exactly why they are hard to fit, because of a huge advantage. Go have a look at a damage over time graph for arties compared to anything else.






Nick Starkey
Native Freshfood
Minmatar Republic
#48 - 2014-05-26 12:15:52 UTC  |  Edited by: Nick Starkey
While I dislike generalizations, I somewhat agree that autocannons in general are a bit out of flavour thesedays. I don't think the weapon type is actually terrible by itself, just the ammo choices (especially t2 ammo) are quite meh to begin with. Barrage gives you nice falloff, but the damage and tracking penalty puts you in the same page as Null, and only starts outperforming it when your damage is already anemic to begin with. Hail is also very impractical to use, and negates pretty much all the advantage from that weapon system (falloff, selectable damage).

In a way, these 2 ammo choices are simply redundant when compared to advanced blaster ammo, and this imo is what really needs to be looked at. Remove the damage penalty from barrage (or at least decrease it), and give some falloff back to hail and suddently you now have a weapon system that does its intended job and isn't outperformed by others in their own field.

This way you wound end up with something like:

blasters = best at close range brawling
railguns = best at long range damage
autocannons = best at medium/scram range kiting with an option of brawling
pulses = best at medium to long range projection or sniping


Artillery is in a good spot right now.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Val'Dore
PlanetCorp InterStellar
#49 - 2014-05-26 13:37:54 UTC
Very few AC ships were designed to only use ACs. Many of them were intended to have supplemental missile DPS.

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I invented Tiericide

Maxor Swift
Science and Trade Institute
Caldari State
#50 - 2014-05-26 18:44:11 UTC
I think it says a lot about the current balance decisions being made that people are arguing about which weapons system is the most rubbish.

"What you talking about willis"

Gully Alex Foyle
The Scope
Gallente Federation
#51 - 2014-05-26 21:07:23 UTC  |  Edited by: Gully Alex Foyle
Autocannons seem the 'sloppy man's' turret.

If you're able to control range and angular fairly well, blasters, pulse lasers and even railguns hit harder at their respective optimals.

If you're not, you're already halfway into losing the battle anyway - though autocannons will still somewhat hit.


Selectable damage is a pretty powerful feature though (while I agree no cap use is situational), and they're the only fast tracking turret that can deal explosive dmg.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#52 - 2014-05-27 05:08:28 UTC  |  Edited by: Flyinghotpocket
Loraine Gess wrote:
Dato Koppla wrote:
The fact that ACs used to have great projection as well as the fastest ships is what made them broken in the first place. ACs still have better projection than blasters, as well as all the other properties that made them great (low fitting, selectable damage type, capless). Pulses have always had the best projection of the short range guns so thats no surprise. Overall projectiles are definitely less powerful than they once were, but saying theyre horrible is an exaggeration.



Some projection for medium ACs would be very helpful in certain PVE content, though.

vagabond cynabal.

if anything projectiles need a nerf especially artillery.

queue rage.

Amarr Militia Representative - A jar of nitro

Trinkets friend
Sudden Buggery
Sending Thots And Players
#53 - 2014-05-27 06:01:26 UTC
Goldensaver wrote:


First of all, it's a good thing that even a Rupture is faster than a Moa and can get into under 10km pretty easily and utterly **** over rail tracking then.

Secondly, agreed with Ishtars. I'm getting sick of seeing those things. It's seemingly all people fly anymore.

Thirdly, not going to agree or disagree. Typically with a light tank you can sorta cram on 425's and an MWD, but this isn't possible all the time. It depends on preferred tank numbers and ship.

Fourth, I'll disagree with the cap use advantage. Cap use can be quite important, especially when you compare to an Omen or a Maller and their 3 midslots meaning they have to go cap booster and actually keep using their guns (but being unable to hit things,) or web, to help them actually scratch stuff.

For (non-drone) Gallente ships you can fly around their fit. Rails have **** tracking, and you can get under them and burn the bastard. Especially since on a role to role basis you outspeed them. Against Blasters... unless you're a Stabber, you're dead. But if you're a Stabber you can actually kite them and out DPS them outside certain ranges.

Against Amarr ships, just get in close and orbit them. You'll outrun their tracking, or use your utility high to cap them out. One way or another they won't be doing **** to you. Lasers actually have such **** tracking that it makes me cringe. I once had a ******* Merlin orbit faster than my guns could track when I was in my Coercer, and I wasn't even trying to use Conflag or Scorch. It was Multifrequency. And yes, perfect skills.

Caldari: agree on the Caracal, agree on the Moa. If you're at a range where the Moa's not chewing you up, he's probably passively tanking your DPS.


What a load of rubbish.

Ruptures are faster than Moas, which is about the only correct thing you've said. Barely. Then you basically prove my point by saying the Moa (with double the EHP of a Ruppy) can passively tank the Ruppy. Again, what's wrong? The fact the Moa can load Null or CN Iridium and out-DPS the Ruppy at the Ruppy's ranges, whilst out-tanking them?

If you remember, this thread started off with a discussion of ACs as being for kiting, and Keith stated they were, in fact, bad at it and worse than anything else.

You say to get in close to Amarr ships. You do realise that the Stabber must kite to survive on account of having absolutely no tank, and the Ruppy is actually slower (1700m/s) by a large margin than the Omen (2018 shield fit), which has better damage projection (Scorch), does more DPS and can actually shoot its lasers continuously when capped out from running its MWD. So, assume you are in this mythical Rupture which can actually do something, it can only catch the Omen after a significant stern chase, most of which is spent in peak omen DPS, and if it does catch the Omen it's not going to actually do any better. Given you cannot actually catch the Omen your utility highs are useless, ergo, Ruppy is useless and so is the Stabber. Ergo, medium AC's are useless if not solely because the platforms they rely on are slower, weaker and have to use ACs.

The stabber only out-DPS's a Thorax if the Thorax is using Void and blasters. However, the Thorax with Null will still do competitive DPS up to 8km and has drones beyond that. The Stabber only goes 200m/s faster than the shield Thorax, which isn't much of a safety net. Shield rail Thoraxes (which are a thing you're unaware of, as you are from BoT) will own the Stabber, which can't appreciably kite them, as long as the Thorax knows what to do, which is to not fly directly at the Stabber, and instead to lure it into a stern chase.

You are saying a Rupture can get under a railrax's guns? In which universe, the one where people 1600 plate Thoraxes and use 250mm T2 rails? Hint: it's not possible. Railrax's will just kite the Ruppy to death outside of hard tackle range, laying down massive DPS. So, sure, get into a stern chase with a faster rail Thorax and see how you go.
Goldensaver
Maraque Enterprises
Just let it happen
#54 - 2014-05-27 06:33:44 UTC
Trinkets friend wrote:


What a load of rubbish.

Ruptures are faster than Moas, which is about the only correct thing you've said. Barely. Then you basically prove my point by saying the Moa (with double the EHP of a Ruppy) can passively tank the Ruppy. Again, what's wrong? The fact the Moa can load Null or CN Iridium and out-DPS the Ruppy at the Ruppy's ranges, whilst out-tanking them?

If you remember, this thread started off with a discussion of ACs as being for kiting, and Keith stated they were, in fact, bad at it and worse than anything else.

You say to get in close to Amarr ships. You do realise that the Stabber must kite to survive on account of having absolutely no tank, and the Ruppy is actually slower (1700m/s) by a large margin than the Omen (2018 shield fit), which has better damage projection (Scorch), does more DPS and can actually shoot its lasers continuously when capped out from running its MWD. So, assume you are in this mythical Rupture which can actually do something, it can only catch the Omen after a significant stern chase, most of which is spent in peak omen DPS, and if it does catch the Omen it's not going to actually do any better. Given you cannot actually catch the Omen your utility highs are useless, ergo, Ruppy is useless and so is the Stabber. Ergo, medium AC's are useless if not solely because the platforms they rely on are slower, weaker and have to use ACs.

The stabber only out-DPS's a Thorax if the Thorax is using Void and blasters. However, the Thorax with Null will still do competitive DPS up to 8km and has drones beyond that. The Stabber only goes 200m/s faster than the shield Thorax, which isn't much of a safety net. Shield rail Thoraxes (which are a thing you're unaware of, as you are from BoT) will own the Stabber, which can't appreciably kite them, as long as the Thorax knows what to do, which is to not fly directly at the Stabber, and instead to lure it into a stern chase.

You are saying a Rupture can get under a railrax's guns? In which universe, the one where people 1600 plate Thoraxes and use 250mm T2 rails? Hint: it's not possible. Railrax's will just kite the Ruppy to death outside of hard tackle range, laying down massive DPS. So, sure, get into a stern chase with a faster rail Thorax and see how you go.

For the Moa point, I agreed that Blaster Moas will be a handful for Ruptures due to the damage application of a Moa requiring a Rupture to be so far away that it'll passively tank the Rupture. Not that a Rail Moa will be able to tank a Brawler Rupture that's in under its rails. The fact that the Rupture is faster means that a Rail Moa isn't too much of a threat as long as the fight doesn't start at too high of ranges because you can close pretty quickly and burn it down. It doesn't even have a tracking bonus, so its application will be ****.

As for the Amarrian ships... well I'll admit I was wrong there. The difference in tracking between medium autocannons and lasers is smaller than I thought it was.

As for the Stabber out DPSing a Blaster Thorax, it'll happen after around 15km. Yes drones are a pain, but thankfully the AI is terrible, the interface is crap, and in general they'll be too busy bugging out to apply appreciable DPS to anything going faster than 2km/s. Especially if they were stupid and went max damage with Hammerheads.

The Rail Thorax though? You think I don't know about those? I fly those. ****, I fly them on a few characters. I feel bad flying them on this character because he doesn't even have Gallente cruiser V, but they're still better than most other options. I ******* love those things. And I agree that the Rupture stands no chance against those. The Stabber will fare better if he can actually get in close range, but if he doesn't do it quick he'll get burned down before he does it successfully. Still think the DPS is a bit too high on those. Or the tracking. Something or another.
Maeltstome
Ten Thousand Days
#55 - 2014-05-27 10:35:03 UTC
Malcanis wrote:
Keith Planck wrote:
When you look at a ships engagement range, autocannons have the worst projection out of all the guns. If an autocannon starts to out damage lasers at 30kms, it doesn't matter if both autocannons and the thing your comparing them too are doing 1/5 of their dps, both guns will be useless at that range.


They also have the easiest fitting, no cap use, semi-selectable damage types and better tracking than lasers.





1. Lowest Minimatar have bad fitting to refelect low costs.
2. Minmatar have terrible, TERRIBLE cap to compensate for this.
3. Lowest Damage modifier/ROF Combination on all their guns to make up for selectable damage
4. Better tracking than lasers, but the instant you hit falloff this reduces Hit quality to the point where chance to hit is greater for lasers. AC's also have the worst optimal by FAR
Maeltstome
Ten Thousand Days
#56 - 2014-05-27 11:19:17 UTC
Templar Dane wrote:
Gregor Parud wrote:


Right now projectiles ARE under performing because they can't project as well as other weapon systems while lasers and hybrids got buffed (damage, tracking, fitting etc). The only thing that remains is alpha which is funky and all that but that's just one weapon type and just one strategy. Sure, they have no cap use and have damage type selection but that doesn't make up for the lacklustre dps projection.


Show me this laser buff you speak of.

Except for some tweaks to fitting on the small/medium pulse lasers fairly recently, the last time there was a blanket buff to pulse lasers was June 2007, when they got a 25% tracking increase.

Now, if you're going to complain about amarr ships that got actual damage bonuses that they were missing for many many years.....I'd like to point out that those ships more often than not used autocannons because they were simply better.

Ah, the years of flying amarr ships fitted with off-racial weapons......

So......can't believe it's come to this.......but........

How about you fit some lasers and/or blasters to your minmatar ships. LolLolLolLolLolLol


Hybrids have huge tracking buffs from a few years ago. In the past few months Rails and Beams recieved insane damage bonuses. They now are equal to or better than Blasters/Pulses in raw damage output.

I fly all 4 races, right now here is my racial rankings:

Ishtar > Amarr > Gallente > Minmatar > Caldari.

I love racial purists but please stop the whole "Scissors are OP, Rock is fine. Sincerely, Paper" B******t. perfect balance will never be achieved, thats no reason to not try though. And no one cares how but-hurt you are over previous trends stomping you while you didn't have the skills to follow suit.
Justin Cody
War Firm
#57 - 2014-05-28 13:29:48 UTC
minmatar no longer winmatar...oh cry me a river
Maeltstome
Ten Thousand Days
#58 - 2014-05-28 13:53:24 UTC
Justin Cody wrote:
minmatar no longer winmatar...oh cry me a river


This is so wierd for me, because i started playing Minmatar in '06 when they sucked so hard that no one touched them (except the vagabond or nano-phoon). I've seen the rotation of what's popular and whats not change so i'm confused as to why everyone seems to think a year of certain Affordable Minmatar hulls being unbalanced ('Cane, Rifter and SFI basically) resulted in 'Winmantar'... Sorry, but i flew i Drake cause it was the most retaredly OP ship in the game for 3 years (1500m/s, 70km range, 100k EHP, excellecnt effective damage and application with no weakness to TD's...) and i'm not sure why that long gone memory is effecting current balance discussion. Undock and smell the changed winds.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#59 - 2014-05-28 20:19:54 UTC  |  Edited by: Valleria Darkmoon
Maeltstome wrote:
Justin Cody wrote:
minmatar no longer winmatar...oh cry me a river


This is so wierd for me, because i started playing Minmatar in '06 when they sucked so hard that no one touched them (except the vagabond or nano-phoon). I've seen the rotation of what's popular and whats not change so i'm confused as to why everyone seems to think a year of certain Affordable Minmatar hulls being unbalanced ('Cane, Rifter and SFI basically) resulted in 'Winmantar'... Sorry, but i flew i Drake cause it was the most retaredly OP ship in the game for 3 years (1500m/s, 70km range, 100k EHP, excellecnt effective damage and application with no weakness to TD's...) and i'm not sure why that long gone memory is effecting current balance discussion. Undock and smell the changed winds.

Don't forget heavy missiles took a hit too. If I had to guess I would imagine that the reason you hear more people still talking about ACs is because during the "battlecruiser era" more people flew Minmatar than Caldari as Minmatar were easier to run away with and the cane was packing neuts instead of nothing in its highs. The Drake was a solid fleet ship to be sure but it was a lot less common to see them running around alone compared to Hurricanes. ACs didn't so much get worse as the ships did and other things got buffed around them and eventually lead to the rise of loathsome drone doctrines.

While I have no actual data to back it up I do seem to remember an awfully long time where entire killboards were filled with killed and lost Minmatar ships, exceptions were rare. You know the orange nebula background to Minmatar ship icons? It was getting to the point where I swear I could see it every time I closed my eyes. In fairness though the fact that I lived in Minmatar space could be a contributing factor. So I feel you hear about ACs more often because more people feel sad about the changes than do heavy missiles, not that you never hear about heavy missiles either. The fact that these rebalance passes have made killboards quite a bit more multicultural is a good thing. They are still not as Gallente heavy now as they were Minmatar heavy two years ago.

On another note because it has come up during this thread is the Ishtar. I actually don't like the Ishtar. This has nothing to do with its power level because it is quite strong. I have just never ever enjoyed "minions" as a primary weapon, style of gameplay, drones as supplemental damage is fine for me though. I like to get the job done myself not delegate it to others, this is true of me IRL as well. The only legitimate things I don't like about Ishtars is that if you are kiting around your sentries and end up having to warp out you end up leaving your guns behind which does not happen to other ships and second, people are well aware of the power of Ishtars and so getting a fight with them is a trick. I will continue to fly Ishtars as long as my alliance asks me to but I will still puke my face off in private while not so secretly wishing they would get nerfed.

Reality has an almost infinite capacity to resist oversimplification.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#60 - 2014-05-28 22:07:55 UTC
Not so long ago people complained Gallente sucked vs Minmattar - then came the re-rolling of stats and now the opposite.

I like the fact EVE evolves and changes and is updated to keep people on their toes with options.

Since I've played Gallente have gone from best to worst to best and likewise minmattar in reverse. Drakes used to be the only BC you really ever saw and you were laughed at for flying with railguns in PVP.

I'm not sure its ever possible to attain a "perfect balance" between the races and weapons. Accept that things will cycle and change.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com