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Dynamic Ore Yield - Buff Mining and Nerf Botting

First post
Author
Dave Sidious
KarmaFleet
Goonswarm Federation
#21 - 2014-05-29 19:58:37 UTC
Here's an idea that occurred to me today. Raise the base value of all ore generally for those that deserve it. How? Quite simple really, change the mining mechanic to include a skill based, randomly generated mini game of some sort. The yield you get from the cycle will delend on the score you get in the game + skills ofc. AFKers and bots would be wiped out overnight due to the unpredictable nature of the game and not playing or failing gets you 0 ore. Ore and mineral prices would rise making active miners richer. Ship prices would rise which may reduce Supercap usage as the cost of replacement (and real man hours involved) would be significant enough to warrent caution. It might also make mining slightly more interesting than, target rock, activate lasors, go walk the dog.

I'm not expecting all the AFKers to love the idea but I definitely think it has merit. If it would essentially collapse the entire game economy due to its reliance on AFK and bots then maybe its not so good. I'd like a Devs opinion though.

Dave.
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#22 - 2014-05-29 21:03:33 UTC
Dave Sidious wrote:
Here's an idea that occurred to me today. Raise the base value of all ore generally for those that deserve it. How? Quite simple really, change the mining mechanic to include a skill based, randomly generated mini game of some sort. The yield you get from the cycle will delend on the score you get in the game + skills ofc. AFKers and bots would be wiped out overnight due to the unpredictable nature of the game and not playing or failing gets you 0 ore. Ore and mineral prices would rise making active miners richer. Ship prices would rise which may reduce Supercap usage as the cost of replacement (and real man hours involved) would be significant enough to warrent caution. It might also make mining slightly more interesting than, target rock, activate lasors, go walk the dog.

I'm not expecting all the AFKers to love the idea but I definitely think it has merit. If it would essentially collapse the entire game economy due to its reliance on AFK and bots then maybe its not so good. I'd like a Devs opinion though.

Dave.


I personally have no problem with AFK mining. My problem is the lack of propper risk/reward and convenience/reward. You have no reason to go more than a few jumps from your closest tradehub or leave your deadend pocket at all. I want to see mining operations in Amamake, with pirates trying to kill them and mercenaries/whatever trying to defend them.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#23 - 2014-05-29 22:01:37 UTC
Dave Sidious wrote:
It might also make mining slightly more interesting than, target rock, activate lasors, go walk the dog.

Dave.


Doing that will either lose you your ship or leave it sat in space doing nothing once the asteroids go pop ( the natural control for AFK mining). AFK is risk/reward in action as the afk player risk their ship for the reward of easy but very slow isk.

I wouldn't want to see mini games introduced to mining as they would become mind numbing so quickly. However I wouldn't mind the addition of some kind of improved active mining (the various comet mining/asteroid chasing ideas that have been put forward) *alongside* the existing mining mechanism. That way those with time spare can go and chase better yields without impacting the existing mining community other than depressing the isk/hour of the passive mining a bit.
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