These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Pirate Implants

First post First post
Author
Masao Kurata
Perkone
Caldari State
#101 - 2014-05-22 08:03:46 UTC
So um, these implants which are worse in every way than existing pirate implants will only be available in lowsec. However I look at it the market prices for these will be awful unless some perverse collector's value kicks in, so this is not really a buff to lowsec.

On another note, the learning change is nice but is there really any reason to tie that to the grade of the implants at all? Having them be straight +3s differentiated only by the strength of the bonus makes more sense imo.
Zappity
New Eden Tank Testing Services
#102 - 2014-05-22 08:55:14 UTC  |  Edited by: Zappity
Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time.

I may have ranted about this in the past.

Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well.

Zappity's Adventures for a taste of lowsec and nullsec.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#103 - 2014-05-22 09:02:27 UTC
Zappity wrote:
Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time.

I may have ranted about this in the past.

Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well.


removing attribute enhancements from all implants would solve your problem I think
Zappity
New Eden Tank Testing Services
#104 - 2014-05-22 09:08:06 UTC
BadAssMcKill wrote:
Why are so many things being added to lowsec exploration rather than normal seeding, if you want people to actually use them they need to be readily available.

I get that you want to attract people to lowsec but the droprate on these should be good enough to make it worth it

There are LOTS of things that are starting to drop in lowsec. Remember the tags for sec, plus the new Mordu's ships, plus the warp speed modules, plus these.

It MIGHT be enough to specifically attract ratters and explorers. We'll see. Regardless, I very much appreciate the effort.

Zappity's Adventures for a taste of lowsec and nullsec.

Big rEy
Ro Maniacs
Fragsters
#105 - 2014-05-22 10:23:20 UTC
Will genolution implants get a buff on attribute as well as the pirate ones?
Kagura Nikon
Native Freshfood
Minmatar Republic
#106 - 2014-05-22 10:51:34 UTC
Harvey James wrote:
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....

its a little too pay to win for my liking...

thinking about this.. have you thought about making these implants a little more mainstream?
they are only really available too the rich players .... how about making the LG and MG affordable .. say 50 - 200mil a set ..
they prob need a bit of a nerf though .. 15% max improvement i would say..



These new implants wil already be cheaper than the previous low grade ones, jsut by beign weaker.

There must be SOME things that are not affordable. If everyoen can have everything.. things get too bland.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#107 - 2014-05-22 10:52:46 UTC
Zappity wrote:
BadAssMcKill wrote:
Why are so many things being added to lowsec exploration rather than normal seeding, if you want people to actually use them they need to be readily available.

I get that you want to attract people to lowsec but the droprate on these should be good enough to make it worth it

There are LOTS of things that are starting to drop in lowsec. Remember the tags for sec, plus the new Mordu's ships, plus the warp speed modules, plus these.

It MIGHT be enough to specifically attract ratters and explorers. We'll see. Regardless, I very much appreciate the effort.



Just add random drops of a Sansha Titan BPCs and you will have hordes trying :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Luscius Uta
#108 - 2014-05-22 11:23:15 UTC
Two requests:

-Can the new low-grade implants not require Cybernetics V? Maybe even the med-grade ones, as there is probably much less people using them compared to high-grades. Also it will be good news for Santo.

-Since Sensor strength implans aren't terribly popular, can you give them a secondary effect to make them more viable? I suggest a bonus to targeting range, as it would be useful but not overpowered. Same goes for Edge implants, but I can't think of a secondary effect that would go along with them.

Workarounds are not bugfixes.

Malcanis
Vanishing Point.
The Initiative.
#109 - 2014-05-22 11:30:55 UTC
Zappity wrote:
Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time.

I may have ranted about this in the past.

Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well.


Actually, the simplest thing to do would be to just remove +5 learning implants. Once no one has to worry about them any more, the problem is solved.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#110 - 2014-05-22 11:31:38 UTC
(caveat: I haven't talked to ccp about the design goals. This is supposition)

Why drop things in lowsec?

To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Harvey James
The Sengoku Legacy
#111 - 2014-05-22 12:16:10 UTC
Cardano Firesnake wrote:
CA-1 and CA-2 are soooooooooooo great.
I use them 24/24.
Even if their cost is above 45M now...


im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bakuhz
NED-Clan
Goonswarm Federation
#112 - 2014-05-22 13:41:09 UTC
seems interesting i will support this Pirate

https://zkillboard.com/character/584042527/

Thanatos Marathon
Moira.
#113 - 2014-05-22 13:47:58 UTC
Please change the requirements for Cybernetics on pirate implants:

Low - 3
Med - 4
High - 5
Bakuhz
NED-Clan
Goonswarm Federation
#114 - 2014-05-22 14:20:42 UTC
Thanatos Marathon wrote:
Please change the requirements for Cybernetics on pirate implants:

Low - 3
Med - 4
High - 5


indeed would be fair

https://zkillboard.com/character/584042527/

dexter xio
Dead Game.
#115 - 2014-05-22 14:50:28 UTC
Those Edge implants look completely useless. Thanks for the +4s though, now I don't have to complain about skill training when in my HG Snakes...

Dead Game.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#116 - 2014-05-22 15:14:31 UTC
Steve Ronuken wrote:
(caveat: I haven't talked to ccp about the design goals. This is supposition)

Why drop things in lowsec?

To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed.


these people flying through lowsec are typically pvp-immune covops ships. they aren't targets.
BadAssMcKill
Aliastra
#117 - 2014-05-22 15:43:37 UTC
dexter xio wrote:
Those Edge implants look completely useless. Thanks for the +4s though, now I don't have to complain about skill training when in my HG Snakes...


You know the edge implants are in game already Dex :3

just no one uses them cause they're dumb
Luna McCoy
Royal Amarr Institute
Amarr Empire
#118 - 2014-05-22 15:59:49 UTC
Retar Aveymone wrote:
Harvey James wrote:
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....

its a little too pay to win for my liking...

if you're paying irl money for implants you and team security are going to be having a chat at some point

so basically you'd better hope it's not pay to win

Buying a bundle of plex on the website and selling them on the market to buy implants is paying to win and is completely in keeping with what CCP wants.
Perihelion Olenard
#119 - 2014-05-22 17:47:23 UTC
Will the implants already in our heads get buffed as well?
Zarnak Wulf
Task Force 641
Empyrean Edict
#120 - 2014-05-22 18:11:45 UTC
Harvey James wrote:
Cardano Firesnake wrote:
CA-1 and CA-2 are soooooooooooo great.
I use them 24/24.
Even if their cost is above 45M now...


im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all


I thought the same. My Naglfar hasn't been used in so long it still has Citadel Torps on it...... Hmmmmm.