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mid slot scanning modules now active modules on test server

First post
Author
Kalel Nimrott
Caldari Provisions
#41 - 2014-05-22 01:25:35 UTC
He was asking about the previous CSM, not you.

Bob Artis, you will be missed.

O7

Angsty Teenager
Broski North
#42 - 2014-05-22 02:45:57 UTC
corbexx wrote:
chris elliot wrote:
Corbexx can you confirm/deny that you have shouted at/insulted Fozzie at least once over the scanning module change??


I haven't shout, or insulted Fozzie as its counter productive in the long run. I have said no one in w space will scan uncloaked and that if it happens no one in w space will use them.

Ooh its not my idea.


Wrong I will use them I don't give a flying **** if you know where I am.
Angsty Teenager
Broski North
#43 - 2014-05-22 02:49:02 UTC  |  Edited by: Angsty Teenager
Lloyd Roses wrote:
RudinV wrote:
Lloyd Roses wrote:
Sith1s Spectre wrote:
Edit again. Now with active mid slot scanning modules. Wow what the?


'Kay, loading combat probes for default... Let's scan for other scanners in that case.

dont tell me that u use core probes...


Given how slow your tengus' scan anything smaller than a dreadnought in a site, I don't see the issue. Yes, you can scan anything with combats. Is it smart? No.


I hope you realize that combats and cores have the same exact sensor strength. Like, there is no advantage to using cores except that you can go down to 0.25 AU.

Fact is that if you get a sig to 25% at 4 AU with core probes, you will get it to 25% with combats at 4 AU as well. You're dumb as ****. Please don't tell me that cores are better because the in game stat on scan strength shows double that of combats. Because that's the base for core probes, and their base radius is 0.25 AU, while combats have a 0.5 AU base and thus half the scan strength.

I hate all of you retards posting on this forum without knowing **** all.
Lakshata Chawla
Blue-Fire
#44 - 2014-05-22 03:02:06 UTC
Bronya Boga
Ministry of War
Amarr Empire
#45 - 2014-05-22 03:07:49 UTC
Trinkets friend wrote:
ducks with landmines for feet.
[/list]


Can you get those at your local store?
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#46 - 2014-05-22 05:47:58 UTC  |  Edited by: BayneNothos
Not adverse to the scan modules being active. It's not like they're mandatory and adds a bit of risk reward to scanning.

C6->K is way past late to change that.
Gosti Kahanid
Hedion University
Amarr Empire
#47 - 2014-05-22 09:47:17 UTC
For the last few years I had no problem with combat- and chain-scanning in WHs. Maybe I missed something, but can somebody explain to me how scanning is going to be harder than it was a year ago bevore CCP had the ideotic Idea to boost scanning even more with those modules (as the new much more easy to use interface and scanning-system was not enough)?
calaretu
Honestly We didnt know
#48 - 2014-05-22 10:35:05 UTC  |  Edited by: calaretu
CCP say they expect a huge drop in use of this modules so apparently they are too op for widespread use. Better they alter this modules then nerf scanning all over. I'll do fine without them and so will you guys too.

oh and /Signing up for combat probes only club
(seriously. if you cant find it with combat probes at 0.5 AU you need to get better at scanning. Even without the mid modules)

edit: Apparently they are testing out different activation times on it. If they choose to go for something that last 5-10 minutes I can still see them being used frequently
Faren Shalni
Ministry of War
Amarr Empire
#49 - 2014-05-22 12:52:01 UTC  |  Edited by: Faren Shalni
corbexx wrote:
Faren Shalni wrote:
corbexx wrote:
chris elliot wrote:
Corbexx can you confirm/deny that you have shouted at/insulted Fozzie at least once over the scanning module change??


I haven't shout, or insulted Fozzie as its counter productive in the long run. I have said no one in w space will scan uncloaked and that if it happens no one in w space will use them.

Ooh its not my idea.


Can you confirm that the previous csm did support this like fozzie alludes to (by csm i mean the wh csm) considering in conversations with the previous wh csm's this never came up or was mentioned as a problem.

before you say ask them myself its simple, chitsa left ssc, james is a different tz, and both dont want to be bothered with this crap any more

also you are the new wh csm so deal with it :P (hugs really)



Do you guys really think I could have convinced ccp to add in this new thing in a week? we haven't even finished our intro meetings yet. Seriously, think about it for a moment.





Hmm perhaps my phrasing was not clear. I'm just trying to find out if csm8 did suggest/agree with this. Seeing as it wasn't even mentioned as a problem in conversations. I just have a gut feeling that fozzie might be name throwing to deflect blame

Edit: managed to grab them. commencing tearing their head off

So Much Space

Rek Seven
University of Caille
Gallente Federation
#50 - 2014-05-22 14:49:30 UTC
CCP Fozzie wrote:
One thing to note, this change was requested by quite a few wormhole players immediately after Odyssey and was one of the common requests from the wormhole members of CSM 8. They correctly argued that having these modules passive removes any choice or risk around them and skews the balance between midslots and lowslots for probing ships.

I've had this item on my list of CSM requested wormhole improvements for a while.


Shocked
Kalel Nimrott
Caldari Provisions
#51 - 2014-05-22 14:49:58 UTC
Gosti Kahanid wrote:
For the last few years I had no problem with combat- and chain-scanning in WHs. Maybe I missed something, but can somebody explain to me how scanning is going to be harder than it was a year ago bevore CCP had the ideotic Idea to boost scanning even more with those modules (as the new much more easy to use interface and scanning-system was not enough)?


Sisipee nerfed scanning so you now need those mods to have the same results that you had before the mods. Got it?

Bob Artis, you will be missed.

O7

corbexx
Sebiestor Tribe
Minmatar Republic
#52 - 2014-05-22 17:30:04 UTC
Kalel Nimrott wrote:
He was asking about the previous CSM, not you.



CCP Fozzie wrote:
One thing to note, this change was requested by quite a few wormhole players immediately after Odyssey and was one of the common requests from the wormhole members of CSM 8. They correctly argued that having these modules passive removes any choice or risk around them and skews the balance between midslots and lowslots for probing ships.

I've had this item on my list of CSM requested wormhole improvements for a while.


Hope that answers your question.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#53 - 2014-05-22 18:10:32 UTC
So for now we have a mithical group of wormhollers, which fly around devs and push the great ideas. I'm rly curious to know the names of this heroes
Manticore True
Republic Military School
Minmatar Republic
#54 - 2014-05-22 22:43:14 UTC
Don't you dare make wh's more accessible than they already are. Living in them is a privilage not something everybody should have easy access to. Anybody who disagrees hasn't lived in one long enough. More access makes them less exclusive and the'll loose there luster. Maybe introduce some new wh's that give you what you and noobs are looking for.
Kalel Nimrott
Caldari Provisions
#55 - 2014-05-22 22:51:43 UTC
Your sarcasm is, at best, stupid.

Bob Artis, you will be missed.

O7

Paikis
Vapour Holdings
#56 - 2014-05-22 23:28:35 UTC
Angsty Teenager wrote:
I hope you realize that combats and cores have the same exact sensor strength. Like, there is no advantage to using cores except that you can go down to 0.25 AU.

Fact is that if you get a sig to 25% at 4 AU with core probes, you will get it to 25% with combats at 4 AU as well. You're dumb as ****. Please don't tell me that cores are better because the in game stat on scan strength shows double that of combats. Because that's the base for core probes, and their base radius is 0.25 AU, while combats have a 0.5 AU base and thus half the scan strength.

I hate all of you retards posting on this forum without knowing **** all.


Confirming this is how they work.

Cores are still useful though, because people have this thing in their heads where they think they're still safe if they see cores.
Jack Miton
School of Applied Knowledge
Caldari State
#57 - 2014-05-23 01:23:37 UTC  |  Edited by: Jack Miton
Using combats for day to day scanning is a REALLY bad habit.
Yes they have the same strength as cores but the threat level they represent to others is much much higher (obviously in their mind, not in reality).

The argument is irrelevant until they introduce RSS combat probes anyway so whatever.

Angsty Teenager wrote:
I hate all of you retards posting on this forum without knowing **** all.

It's ok, we all hate you too.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Angsty Teenager
Broski North
#58 - 2014-05-23 02:11:40 UTC  |  Edited by: Angsty Teenager
Jack Miton wrote:
Using combats for day to day scanning is a REALLY bad habit.
Yes they have the same strength as cores but the threat level they represent to others is much much higher (obviously in their mind, not in reality).

The argument is irrelevant until they introduce RSS combat probes anyway so whatever.

Angsty Teenager wrote:
I hate all of you retards posting on this forum without knowing **** all.

It's ok, we all hate you too.


Yes RSS probes make using cores better, but it's a really really really small difference (like, unnoticable). Though I am the kind of person who would use them anyway just so I had the absolute best, I use combats because I'm too lazy to relaunch probes if I need to start combat scanning.

Frankly I don't give a **** if people think I'm probing them, if I cared, I wouldn't use core probes either, in both cases you're just revealing yourself, I see no difference. It's personal prefference, I don't care which you use, I only care that morons actually realize that there is no difference in strength between core and combats outside of meta-level differences (i.e. RSS vs sisters vs t1).
Nutmegpainter
Whale Girth
Touched by the Tism
#59 - 2014-05-23 06:19:57 UTC
changing Scanning mods to be active will run them from existence....


Nobody wants to stay uncloaked AND scan...

Back to Virtues it is

:)
Steven Hackett
Overload This
#60 - 2014-05-23 07:07:11 UTC  |  Edited by: Steven Hackett
What happened to the "Scanning is too easy" - "CCP ruined scanning" ?

How about we act happy that CCP is looking at making scanning competitive and "hard" again and help them do that, instead of shooting down that they nerf one of the most useless and irrelevant modules in the game..

Seriously.. if you need those modules, you need to train your astrometrics above level 2 and/or learn to scan. Watch some youtube vids or something.

(No, you are not supposed to be able to scan down the entire world in your un-rigged drake with your t1 probes and probelauncher - scrub :( )