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Why my friends didn't started to play EVE

Author
Derath Ellecon
University of Caille
Gallente Federation
#21 - 2014-05-20 12:35:36 UTC
I would have to echo others that this was not my experience either. EVE is definitely a game where you have to be able to enjoy the now.

When I started EVE i got into a few frigates. Then I trained an iteron. I didn't rig my ships so I could repackage them. I would pack up my Tristan and Imicus (mining frigate back then) in my and pick a spot on the map. I'd fly there and check it out. Look new ore's I've never seen, cool. These mission rats are different, how do I fight them?

I spent the first month nomadically checking out empire space. I still look back fondly on this.

About a week into the game the corp I was with (some people I knew from other games) was wardecc'd. They threw me into some T1 fit tackle incursus and taught me quickly how much fun PVP could be.

Bottom line is that it is total BS that you have to wait to do anything in EVE. You have to wait if you have the attitude of only being able to do something after you can fly ship X. But there is plenty to do out of the gate if you simply enjoy the level you are at vs the level you will be in the future.
Anthar Thebess
#22 - 2014-05-20 12:38:27 UTC
Again im not suggesting give new players every thing.
Even level of those skill can be adjusted - this don't have to be the lvl 5.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#23 - 2014-05-20 13:13:54 UTC
Anthar Thebess wrote:
Well i have 2 characters well over 50mil ( i think one is around 70mil ) , and 2 characters well over 20mil.
It is not about what people that play have, can do, or can or cannot do.

This is about what we can do to keep new players in game.
Yes , if someone find other person that will keep to create content - then this person will probably stay.
What about others?

What harm to eve we will get from a newbies getting after set of missions ( for them probably 4-5 days , unless they play 8h/day) :
- (one) T2 small weapon system
- (one) lvl 5 frigate
- industrial ship to lvl 4
- LvL 5 Ore Mining Frigate.
- LVL 3-4 support skills
- basic industrial skills
- basic mining skills
- basic trade skills

Those skills are very spread out , and only first two have some PVP application, but after all - that is what we want.
They will not make this game unbalanced.
Newbies just get PROPER basic skills

I'm not saying give them Broadsword skills , just basic one.


So everybody would be forced to run missions? Never.

w3ak3stl1nk
Hedion University
#24 - 2014-05-20 13:16:54 UTC
Derath Ellecon wrote:
I would have to echo others that this was not my experience either. EVE is definitely a game where you have to be able to enjoy the now.

When I started EVE i got into a few frigates. Then I trained an iteron. I didn't rig my ships so I could repackage them. I would pack up my Tristan and Imicus (mining frigate back then) in my and pick a spot on the map. I'd fly there and check it out. Look new ore's I've never seen, cool. These mission rats are different, how do I fight them?

I spent the first month nomadically checking out empire space. I still look back fondly on this.

About a week into the game the corp I was with (some people I knew from other games) was wardecc'd. They threw me into some T1 fit tackle incursus and taught me quickly how much fun PVP could be.

Bottom line is that it is total BS that you have to wait to do anything in EVE. You have to wait if you have the attitude of only being able to do something after you can fly ship X. But there is plenty to do out of the gate if you simply enjoy the level you are at vs the level you will be in the future.


Not all gamers come from an online gaming community, so to assume this might be expecting too much.

Is that my two cents or yours?

King Fu Hostile
Mea Culpa.
Shadow Cartel
#25 - 2014-05-20 13:17:27 UTC
Anthar Thebess wrote:
I play for fun - and i want to have some fun now."


Then they just have to find some other game, too bad. EVE doesn't offer "instant fun." EVE offers a long-term challenge. People play games for different reasons, and there are no games that successfully combine 11 years and instant, casual gameplay.

w3ak3stl1nk
Hedion University
#26 - 2014-05-20 13:25:51 UTC
King Fu Hostile wrote:
Anthar Thebess wrote:
I play for fun - and i want to have some fun now."


Then they just have to find some other game, too bad. EVE doesn't offer "instant fun." EVE offers a long-term challenge. People play games for different reasons, and there are no games that successfully combine 11 years and instant, casual gameplay.



Eve does, but it depends on what you consider to be fun. Entertainment value is not the same for all. Fun for a trader may not be the same as a combat person or an explorer.

Is that my two cents or yours?

Anthar Thebess
#27 - 2014-05-20 13:28:46 UTC
So far i see old people that have multimillion sp characters saying NO about giving <1mln sp to new players Roll
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#28 - 2014-05-20 13:33:26 UTC
If i'm included in the list of multi-million SP players then bear in mind that this char is only ~7 months old (and never played Eve before this) ...training in eve just isn't that slow and how much fun you have depends on what you as a player consider to be fun and your willingness to jump in and get on with it
Rayzilla Zaraki
Yin Jian Enterprises
#29 - 2014-05-20 13:33:29 UTC
Its been two years since I started a noob character and did the full noob route, but I am pretty sure that each character starts out with some essential skills at level 3. That is more than enough in my opinion.

Two years in and I still don't use T2 weapons with any of my 9 characters. What's the big deal? Meta 4 works just as well, if not better sometimes.

Starting out the characters like you propose sets the stage for players, new and old, demanding more instant gratification which then leads to power creep and constant rebalancing. Beyond that, instant gratification gets boring quickly.

One game based on a re-imagined TV series went this route. Training a skill from level 9 to 10 took 24 hours. You were skilled out in a few months and had nothing for which to work. You hung on a little longer then started noticing the flaws in the game (there were and still are MANY) then, one day you decide to check out another game and moved on to that. The developers giving your kind of instant gratification just lost a player after 6 to 12 months.

Eve moves plenty quick in the early stages. You still get the sense of "I have to work for this", but it isn't painful to wait to get there. Once you progress into the realm of T2 and T3 ships, it rightfully slows down, the skill times get longer.

The long skill times also mitigate the effect of wallet warriors on the game. In the previously mentioned game, you are eligible to fly the "end game" capital ship in about a month if you are to dump about $100 to purchase game currency. Whether you grind for ISK or whip out the credit card to purchase PLEX you get to the good stuff at about the same rate.

Gate campers are just Carebears with anger issues.

Sorana Bonzari
Viziam
Amarr Empire
#30 - 2014-05-20 13:41:46 UTC
The Truth About Eve.

So I am just going to come out and say it because it seems that everyone is afraid to admit it. Eve is a MMORPG / RTS / Space Sim.

Basically Eve is split in half.

One Half:
The fighting aspect of eve screams RTS. Fighting in eve is about strategy. It comes down to Ship class, tactical advantage, ship fits, and in fleets, fleet comps, and ability to work as a team. These are all aspects of a dynamic strategy game.

RTS games are not for everyone. RTS takes short term and long term strategy in order to achieve goals and requires players to sometimes lay in wait for an opportunity to present itself. This makes the game "Slow" to some people and is simply not for them.

Other Half:
Its a Space Sim. Does everyone you know like Sim City.....of course they do and that's why they are playing eve. The Sim half of eve has an even smaller audience then the RTS gamer.

What can we do?
We can't and honestly don't want to change the game fundamentally to cater to instant gratification gaming. This is not why we play eve. The learning curve has always been a barrier to eve, and CCP is actively working to eve lessen the cliff we call the eve learning curve but simply eve is a highly in-depth game that takes a lot knowledge and strategy to be victories. This is why most of us play eve and it will never go away and should never EVER be lessened.

Derath Ellecon
University of Caille
Gallente Federation
#31 - 2014-05-20 13:59:53 UTC
w3ak3stl1nk wrote:
Derath Ellecon wrote:
I would have to echo others that this was not my experience either. EVE is definitely a game where you have to be able to enjoy the now.

When I started EVE i got into a few frigates. Then I trained an iteron. I didn't rig my ships so I could repackage them. I would pack up my Tristan and Imicus (mining frigate back then) in my and pick a spot on the map. I'd fly there and check it out. Look new ore's I've never seen, cool. These mission rats are different, how do I fight them?

I spent the first month nomadically checking out empire space. I still look back fondly on this.

About a week into the game the corp I was with (some people I knew from other games) was wardecc'd. They threw me into some T1 fit tackle incursus and taught me quickly how much fun PVP could be.

Bottom line is that it is total BS that you have to wait to do anything in EVE. You have to wait if you have the attitude of only being able to do something after you can fly ship X. But there is plenty to do out of the gate if you simply enjoy the level you are at vs the level you will be in the future.


Not all gamers come from an online gaming community, so to assume this might be expecting too much.



That is all you got out of that? I'm sorry then you missed the point. The only thing I got from joining the corp from a gaming community I was with, was a wardec in my first week. Which did turn out to be fun. Otherwise the first coupld months in EVE I was basically fying solo.
Derath Ellecon
University of Caille
Gallente Federation
#32 - 2014-05-20 14:03:25 UTC
Anthar Thebess wrote:
So far i see old people that have multimillion sp characters saying NO about giving <1mln sp to new players Roll



Because it serves very little.

If a player is frustrated in their first couple of months due to training, then in many ways they are already lost.

If any EVE player has the mindset that they cannot do anything until they have sit ship spinning for XX time (days,weeks,month) then they are missing the fundamental point of EVE.

If a new player has this mindset, giving them free SP isn't going to change it. At best it kicks the can down the road a ways. In many cases it will make things worse.
Ray Kyonhe
Aliastra
Gallente Federation
#33 - 2014-05-20 14:32:57 UTC  |  Edited by: Ray Kyonhe
Sorana Bonzari wrote:

Other Half:
Its a Space Sim. Does everyone you know like Sim City.....of course they do and that's why they are playing eve. The Sim half of eve has an even smaller audience then the RTS gamer.

Unfortunately, no. There is even less of space in Eve than in Star Trek series. Aside from high speed travels on long distances, perhaps (well, almost any mmo have some kind of portals, anyway). The problem is It does not feel like space at all. This casual "local" thingy, this lack of physics, those ships shooting each other through solid obstacles and able somehow to despose of excessive energy resulting from overheating in several minutes.
I don't have to rely on set of sensors to get some vague impression of what happens around me in endless void (aside from another casual one - d-scan - which just conviniently lays out all objects in some radius with 100% accuracy). Instead of relying on sofisticated scaning gear I've got another one no-brain implementation of probe launcher. When I need to become invisible I just press F1 and no one will ever get me untill I'll make a move out of a system. No need to tune my systems to lower radiation they produce for that, no need to chose my spot carefully and probably within some e-m storm or in a shade of some massive object - it requires nothing of those. Just one key stroke.
In fact, what makes Eve *seem* like some harsh and unforgiving place is not its space theme at all, its just mechanics. But at core of it there is no more space than it is in LA2, and you can gank people there too.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Lephia DeGrande
Luxembourg Space Union
#34 - 2014-05-20 14:46:34 UTC
Anthar Thebess wrote:
So far i see old people that have multimillion sp characters saying NO about giving <1mln sp to new players Roll


Next step would be 2 Million SP, then 3, then 4 and then you can buy an expension and get LVL 90 instand...
Sorana Bonzari
Viziam
Amarr Empire
#35 - 2014-05-20 14:47:14 UTC  |  Edited by: Sorana Bonzari
The Sim I was referring to was not as hard as the sim you described but in terms of having a Player Market, Player driven trade, ext..

Yes you are absolutely correct and maybe my use of space sim is incorrect but I was referring to the part of the game play that's not fighting having a smaller audience of gamers that enjoy that type of gameplay.
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2014-05-20 16:39:24 UTC
if u think having someone on grid to help him is the issue, then be on grid to help him. Or, failing that, find someone who can be on grid to help him.

Ur corp cant take him in?
eve uni? RvB?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sable Moran
Moran Light Industries
#37 - 2014-05-20 17:23:05 UTC
Anthar Thebess wrote:
Ruaro wrote:
So for more experienced player alts in just a half of day it will be possible to have a decent ganker with T2 guns. Nice

Tbh we can restrict this to accounts <3 or 6 months old.


Wouldn't work.

Malcanis' law hits your idea in the head so hard it's not funny anymore.

Derath Ellecon wrote:
Bottom line is that it is total BS that you have to wait to do anything in EVE.


This is true. It seems the OP thinks that level 5's all around are required before anything in Eve can be done, a false assumption if I've ever seen one.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#38 - 2014-05-20 17:23:43 UTC

I come from the days before Attribute Remaps.

I spent the first couple hours learning to fly my ship, shooting NPC's in asteroid belts, and taking on L1 combat missions. It was difficult, and I lost several ships. This was before a skill que existed, so I would train short skills while I was online, and train learning skills while I was offline, sometimes alarm clocking to change skills. I know this sounds like gramps telling tails of walking to school in 6-feet of snow, uphill both ways, but EvE was much, much less noob friendly back then.

Skill Queue
Annual+ Attribute Remaps
No more learning skills
Better handouts from tutorial agents
Better skill progression design
More viable ships (instead of 1-2 viable frigates, 1-2 viable cruisers, etc, per racial class).

CCP is constantly improving the user experience, and we all appreciate that. On to your proposal:

Give away Skillpoints after completing Tutorial Agents:

I have a ton of mixed feelings about your suggestions:
♦ Giving out Racial Frigate V:
You dont NEED this skill at 5 to be competent with the ships they unlock. Absolutely NO. Level 5 simply unlocks T2 Frigates, which absolutely don't need to be instantly unlocked for a brand new player. They can and should learn the benefits of t1 frigates, which are now

♦ Giving out Racial Weapon V:
While t2 weapons do give a decent performance boost, they are hardly necessary. I was killing t2 fit ships in t1, low meta fit ships long before I trained up T2 weapons and modules. The key was learning how combat works, what the strengths and weaknesses of ships are, and learning how to engage. You ABSOLUTELY do NOT need to give this out!

♦ Giving out ME 4:
I understand why you'd want to give this out. I would claim that doing so is unnecessary with the upcoming indy changes though. In the current scheme of things, at ME 0, extra materials are needed to produce almost everything, including low-entry items like small rigs. However, with the new industry mechanics, this skill is being dramatically repurposed, and low entry items will no longer need such skills to be produced profitably.

♦ Giving out Industrial 4:
Why? The repurposed industrials are unlocked at Indy 1, and many have specialized bays that are instantly accessible.

♦ Giving out Hacking / Archeology / Astronemetrics 3:
I can understand the desire for these skills to be quickly available. I think a much better approach would be to reduce their pre-reqs to allow them to be trained much more quickly (I show 8 hrs currently, reduce that to 20 minutes or some such). After that, each race has ships with role bonuses that make exploration much easier to complete successfully, and I don't believe you need to provide more.

♦ Trade, Retail, and Contracting:
These skills take very little time to train that I really see no point in giving out the skills. I would much prefer you to increase the base number of trades or contracts any character can do than start handing out these skills.

At the end of the day, do you really think that your friends would have stayed if they had the skills you suggested? If they can't wait a few days to train up their basic skills, I can imagine them now QQ'ing about Cruiser V or BC V or BS V. You don't need to be "maxed skilled" in (most) ships to utilize it effectively, and that should be something that not only should be explained to them, but something they experience as a new member to the community.
Titan Andronicus
Rookie Mission Tax Haven
#39 - 2014-05-20 18:35:34 UTC
Anthar Thebess wrote:
I ...


I think every new player perspective is valid, and interesting, so thank you for sharing and braving the shitstorm to follow.

My understanding of your post is that new players find EVE effectively unplayable with low skills to the extent that they lost interest, gave up, quit.

The remedy suggested is to accelerate character development by giving away a large amount of skills points in specific skills.

Unfortunately I disagree with both the 'problem' and the solution, and I've only been playing for two months and certainly don't have anywhere near all of the skills identified to enjoy playing the game.

There was nothing stopping your friends from banding together on a harder mission for a challenge and fun, or joining a new player friendly corp, or doing PvP in their frigates if that was what they were interested in. Most career paths are easily accessible within two weeks, which they get for free as part of their 51 days, you don't actually need maxed skills to do anything. This game, and life, rewards investment and specialisation in your chosen career.

It could be argued that all new characters could be given 'free' SP to assign to their chosen skills, either on creation or after completing tutorial milestones. The danger of that (I've been told) is it enables effective fighters even quicker to threaten hi-sec carebears. Not from players new to EVE, but from ALTs or throwaway trial accounts.

Anyway...who knows. CCP surely have the statistics to hand, whether they can correctly identify new "players" from the throwaway trial accounts, second accounts, and the bots is a different set of problems. Next question is how 'massive' should this MMO become?
Digger Pollard
Center for Advanced Studies
Gallente Federation
#40 - 2014-05-20 18:50:28 UTC
Corraidhin Farsaidh wrote:
My experience of eve is very different to that noted above. I was running level IVmissions alongside a corpmate within 3 days in my incursus, then 2 days later in an algos. He had no need of me beyond company but I did make the missions run faster by dealing with the frigate/dessie annoyances as he concentrated on the heavies. I also had fun doing so and gained experience at the same time. SP isn't the issue as you can train a multitude of skills to level III within days and jump into a t1 frig or dessie. The important factor for me was being lucky in finding a good corp to start with.

SP is never a problem factor at first in eve in my opinion (unless someone wants to jump straight into a BS...then they can go to the character bazarr but won't last long without taking to time to actually learn how to use the skills they just bought). The key is finding someone willing to help a new player to see Eve for the game that it is. Crack that and you'll get much better retention.

Again with this corp manure.

I like the suggestion. My main is 4 years in the game and still doesn't have some of the mentioned skills, but nobody is forbidding me from redoing the tutorial if I really want, right?

First of all, with the current mission AI, you're going to get raped in your frig and especially in dessie. Very fast, practically instant the moment focus switches. We tried to take our newbs in desses to missions and it happened 100% of times.

SP is a crucial issue of eve. It takes years to achieve basic proficiency in weapon systems. 2 years and my combat alt still cannot get into a marauder - because he lacks SP! Bigger SP blob always wins in pvp, unless he commits a real blunder. So everyone who says SP isn't the issue is entitled to a full shovel of manure in the face from me. Eat some ****, sir.