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Blueprint data adjustments thread

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Orovana
Infinity Works
#461 - 2014-06-19 06:45:23 UTC
CCP Grayscale with invention result not linked to the runs of the BPC invented from will you allow us to run inventions in the same manner as manufacturing or copying?

Say i have 10 run BPC for and i want to invent 10 times from it with single instalation, provided ofc that all required invention materials for 10 runs are present. In such case it will be easyer for us to time manage our invention, as with the current state of module invention it is in few hours cycle and a lot of invention time is wasted due to IRL activities like sleep and work :D



Elena Thiesant
The Scope
Gallente Federation
#462 - 2014-06-19 07:02:38 UTC
He said previously in this thread that 10 inventions off a 10-run BPC will require 10 separate jobs, each started after the preceeding one completes.

Before complaining that module inventions are a few hours, have a read through this thread and check the revised times. Also bear in mind there's an invention overhaul planned for soon after Crius.
Orovana
Infinity Works
#463 - 2014-06-19 07:09:39 UTC
Elena Thiesant wrote:
He said previously in this thread that 10 inventions off a 10-run BPC will require 10 separate jobs, each started after the preceeding one completes.

Before complaining that module inventions are a few hours, have a read through this thread and check the revised times. Also bear in mind there's an invention overhaul planned for soon after Crius.


Thank you I will w8 and see how things turn out and will follow with the invention changes after Crius release and if need be will voice my opinions for the next invention update.
Micheal York Solette
PathFinder's Initiative
#464 - 2014-06-20 18:16:20 UTC
OK

I know I don't get much comments or reponse to my post I only hope they spark thoughts and ideas. Now the one thing I haven't seen talk about is the ME & PE (TE) of existing research. My thought and I know that any T2 BPO owners out there are not going to like it is. DRUM ROLL PLEASE! For those of us that have BPO researched above 10 let that affect the level of ME & PE (TE) on the invention of Tech 2 BPC. Example I have a BPO of a Frigate at a ME of 56 & a PE (TE) of 31 lets say for every 5 levels = a bonus to the level of a T2 BPC invention that would mean if you got a secessful invention then it would be a ME of 10 & PE (TE) of 6 on the T2 BPC that you did. This would mean some compition to those that own Tech 2 BPO's if we could do that and also a reason to try to get the current BPO's that are below 10 to something higher then 10.

As I said. I don't know if anyone reads my idea's but I just through this one out for those of use that haven't been playing since the game came out. I just hope it sparks some decusion and ideas.

MYS

CEO and Production leader
Mine to Live Live to Mine
Altessa Post
Midnight special super sexy
#465 - 2014-06-22 21:16:01 UTC
How reliable are the SiSi numbers?

Comparing some blueprints between SiSI and TQ showed some unexpected changes and an increase in cost.

One ( I did not check more) BC and one BS were about 10% more expensive on SiSi.
One Marauder was 23% more expensive.
One carrier was around 10% more expensive.
One JF was 28% more expensive to build.

Intentional?

I actually never like when prices increase. Believe it or not, noobies still start with empty pockets. Increasing prices with every second release feels a bit unfair.

Building a marauder suddenly required additional minerals. Why?
The JF needed new capital parts...

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

CCP Greyscale
C C P
C C P Alliance
#466 - 2014-06-23 09:52:22 UTC
Altessa Post wrote:
How reliable are the SiSi numbers?

Comparing some blueprints between SiSI and TQ showed some unexpected changes and an increase in cost.

One ( I did not check more) BC and one BS were about 10% more expensive on SiSi.
One Marauder was 23% more expensive.
One carrier was around 10% more expensive.
One JF was 28% more expensive to build.

Intentional?

I actually never like when prices increase. Believe it or not, noobies still start with empty pockets. Increasing prices with every second release feels a bit unfair.

Building a marauder suddenly required additional minerals. Why?
The JF needed new capital parts...


- Showinfo is inaccurate, you need to check the industry window for actual values.
- Some T2 things have the build cost for the T1 prerequisite rolled into their costs currently, this is a bug.
Ealon Musque
Capital Chaps
#467 - 2014-06-24 20:40:38 UTC  |  Edited by: Ealon Musque
Problem

I am concerned about the effect of the adjustments on capital ship ME research. Specifically, I have looked at Carriers, Dreads and the Rorqual.

The problem is the "chunkiness" of the Bill of Materials, due to small numbers of each type of cap component. The problem is very strongly exacerbated by the love of the number 10 in the Bill of Materials.

The "chunkiness" means most of the improvement from ME comes at ME10. For instance, researching an Archon BPO from ME0 to ME9 reduces the cost of materials by only 2.2%. ME10 increases this to 7.3%.

The behavior that would correspond to what is targeted with BPOs in general would be that the material costs were reduced by ~1% for each level of ME. This is not even remotely achieved here - the first 9 levels give on average 0.25% improvement - the last level gives >5% improvement. Similar, but not identical, results obtain for the other ships.

The consequency is that you simply have to go to perfect ME if you want to build these caps at competitive costs. A 5% cost disadvantage does not work in this line of business.

ME10 for a capital ship BPO will take almost a year and a half to research, so cap BPO research here becomes a stupid and boring waiting game for that BPO to come out with perfect ME. There are no trade-offs, no decisions, no gameplay - just waiting.


Solutions

Suggested solution: Tweak the Bill of Materials of each ship to have a more even distribution of numbers, so that there is not a big predominance of round numbers such as 10, 20 and 25

Alternative solutions:

One "hacky" solution would be to let ME10 be 0.00001% waste, not perfect. However, this would only devalue cap BPO research, as ME10 would only be a few percent better than ME0.

Another solution would be to make cap components smaller, cheaper and faster to build, and require more of them per capital ship (for instance, divide materials and build times by 10, and multiply the BOMs in cap ship BPOs by 10). However, this also feel unsatisfactory (if nothing else, it removes the very realistic and appropriate problem of handling those huge components).


Note: I base this on info from: http://bp.kiwi.frubar.net/calc/
Loraine Gess
Confedeferate Union of Tax Legalists
#468 - 2014-06-24 21:57:04 UTC
Ealon Musque wrote:

Suggested solution: Tweak the Bill of Materials of each ship to have a more even distribution of numbers, so that there is not a big predominance of round numbers such as 10, 20 and 25




Good thing the research changes are 1% ME per level and round for batch jobs.
Ealon Musque
Capital Chaps
#469 - 2014-06-24 22:27:12 UTC
Loraine Gess wrote:
Ealon Musque wrote:

Suggested solution: Tweak the Bill of Materials of each ship to have a more even distribution of numbers, so that there is not a big predominance of round numbers such as 10, 20 and 25




Good thing the research changes are 1% ME per level and round for batch jobs.


Please explain.
Loraine Gess
Confedeferate Union of Tax Legalists
#470 - 2014-06-24 22:29:11 UTC
Ealon Musque wrote:
Loraine Gess wrote:
Ealon Musque wrote:

Suggested solution: Tweak the Bill of Materials of each ship to have a more even distribution of numbers, so that there is not a big predominance of round numbers such as 10, 20 and 25




Good thing the research changes are 1% ME per level and round for batch jobs.


Please explain.



Each level of ME is a 1% materials reduction. Batch jobs round.
Ealon Musque
Capital Chaps
#471 - 2014-06-24 22:32:46 UTC
Loraine Gess wrote:
Ealon Musque wrote:
Loraine Gess wrote:
Ealon Musque wrote:

Suggested solution: Tweak the Bill of Materials of each ship to have a more even distribution of numbers, so that there is not a big predominance of round numbers such as 10, 20 and 25




Good thing the research changes are 1% ME per level and round for batch jobs.


Please explain.



Each level of ME is a 1% materials reduction. Batch jobs round.


Is your point that one can get around the "chunkiness" issue by running batches of multiple Archons (in this case) in one production run?
Loraine Gess
Confedeferate Union of Tax Legalists
#472 - 2014-06-24 23:01:04 UTC
Ealon Musque wrote:

Is your point that one can get around the "chunkiness" issue by running batches of multiple Archons (in this case) in one production run?



Unless you think it would be less clunky by having all the components be multiples of 3, with smaller numbers overall.
Ealon Musque
Capital Chaps
#473 - 2014-06-24 23:14:40 UTC  |  Edited by: Ealon Musque
Loraine Gess wrote:
Ealon Musque wrote:

Is your point that one can get around the "chunkiness" issue by running batches of multiple Archons (in this case) in one production run?



Unless you think it would be less clunky by having all the components be multiples of 3, with smaller numbers overall.


I am sorry, I must be really bad, because I don't even understand whether you are agreeing with me, disagreeing with me or making an alternative proposal.

I thought I'd clarify my example - maybe that will help us along:

Archon Bill of Materials:
Capital Drone Bay......................... 44
Capital Armor Plates.................... 11
Capital Capacitor Battery............. 11
Capital Power Generator............. 11
Capital Jump Drive....................... 11
Capital Ship Maintenance Bay.... 11
Capital Corporate Hangar Bay.....11
all other components....................<10

First of all, note that any items that occur on the Bill of Materials with less than 10 units will be unaffected even by ME10 (unless running batches let's you recover partial gains - but the batch size of Archon BPCs is 1).

Second, the only item on the entire Bill of Materials that is affected before ME10 are the Capital Drone Bays. So you save one of those when reaching ME3, another at ME5 and another at ME7. This is the only effect you get from ME research at all before reacing ME10, At ME10, however, you get enormous savings, because you save one of each of Drone Bay, Armor Plates, Capacitor Battery, Power Generator, Jump Drive, Maintenance Bay and Hangar Bay.

So, to summarize, ME0-9 saves you a total of 3 Drone Bays (the cheapest components), whereas ME10 alone saves 7 different components. This is the "chunkiness effect".
Rionan Nafee
#474 - 2014-06-27 05:43:17 UTC  |  Edited by: Rionan Nafee
Waht happened with the ammunition BPOs?

Currently:
20 copies with 1,500 runs (Maxrun) needs on a NPC-Station 2 days 2 hours.
3,000 minutes / 30.000 runs = 0.1 minutes / run

On Sisi there are only 200 runs maximum und the copy time for 20 copies needs 25 days.
36,000 minutes / 4,000 runs = 9 minutes / run


Is there a somehow meaningfull reason for this massive change for the worse?
Our ammunition manufactoring (which runs with copies only) will be complete nonsens.
Gilbaron
The Scope
Gallente Federation
#475 - 2014-06-27 06:51:05 UTC
you no longer need maxrun BPCs for invention, each invention only consumes a single run from the bpc

you should be able to switch to BPOs without any issues, they are cheap, need little research and, come crius, have a bunch of advantages
H3llHound
Center for Advanced Studies
Gallente Federation
#476 - 2014-06-27 10:00:09 UTC
With the current build on Sisi. Is it on purpose that t2 ammo bpc only come in a 1run (5000units) form whn not using decryptors? I might have missed something in here, thats why I ask.
Rionan Nafee
#477 - 2014-06-27 12:54:20 UTC  |  Edited by: Rionan Nafee
Gilbaron wrote:
you no longer need maxrun BPCs for invention, each invention only consumes a single run from the bpc

you should be able to switch to BPOs without any issues, they are cheap, need little research and, come crius, have a bunch of advantages

We dont need the BPCs for invention but for regular mass production.

Why we should buy and research additional 9 BPOs for each ammunition type because CCP changes the attributes for no reason at all? In particular the research in the POS needs additional money.

A few time ago CCP said that the copy time would be shorter because it will no longer be possible to remote procudtion at POS so you can use BPCs instead of BPOs to lower the risk of destroying. Why now this massive change in the complete other direction?
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#478 - 2014-06-27 18:50:00 UTC  |  Edited by: Eodp Ellecon
Skill lvl discrepancy while we're reviewing all things

To manufacture T2 Large Ammo you need sciences at IV
To manufacture T2 Large Rigs you do Not need Sciences at IV
To Manufacture T2 Capital Rigs you need sciences at IV

It would seem lvl IV sciences are domain of Capital and therefore Large Ammo is out of order in progression.

PS Edit - note that to make T2 Guns you do Not need sciences at IV but ammo you do seems off.
Electrified Circuits
Predator Ewoks
#479 - 2014-06-27 19:05:36 UTC
I am also interested in what will happen with Cap BPOs. Currently having them at me 2 for many of them you can competively produce but will it now be neccessary to have them at 10 if this gives a >5% Material reduction?
Ealon Musque
Capital Chaps
#480 - 2014-06-27 19:15:58 UTC
Electrified Circuits wrote:
I am also interested in what will happen with Cap BPOs. Currently having them at me 2 for many of them you can competively produce but will it now be neccessary to have them at 10 if this gives a >5% Material reduction?


Just a clarficiation of my post: The 5% material reduction from ME9 to ME10 was specifically for the Archon. It is lower for the other capitals I looked at, but still very big (3-5%, instead of the 1% that seems to be inteded).