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Blueprint data adjustments thread

First post First post
Author
Aryth
University of Caille
Gallente Federation
#181 - 2014-05-28 18:55:06 UTC
Aluka 7th wrote:
Could some one please explain me what is the problem with T2 BPO and Galente/Caldari outpost copy time bonus?
Not sure I get it Sad

On the other note, lets get serious. People cry about Marauder and JF BPOs (that don't exist) and based on CCP stats this:
http://k162space.com/2012/07/17/percentage-of-items-from-invention-vs-tech-2-bpo/
This was 2 years ago, and BPOs get destroyed, stuck on banned account ... IMHO people not counting their invention cost right undermine the market.

I had 1400mm II BPO but still invented same gun for the sheer benefit of volume that comes from invention and from that experience I really don't get the T2 BPO issue people raise on forums. Inventors will get good boost of end product with ME -4 becoming ME0 not sure whats the dillio with T2 BPO still/again/over and over again.


You do not understand the "dillio" because you do not understand the copy time. They are coming up because they are the edge case that keeps causing issues.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Aluka 7th
#182 - 2014-05-28 19:01:14 UTC  |  Edited by: Aluka 7th
Aryth wrote:
Aluka 7th wrote:
Could some one please explain me what is the problem with T2 BPO and Galente/Caldari outpost copy time bonus?
Not sure I get it Sad

On the other note, lets get serious. People cry about Marauder and JF BPOs (that don't exist) and based on CCP stats this:
http://k162space.com/2012/07/17/percentage-of-items-from-invention-vs-tech-2-bpo/
This was 2 years ago, and BPOs get destroyed, stuck on banned account ... IMHO people not counting their invention cost right undermine the market.

I had 1400mm II BPO but still invented same gun for the sheer benefit of volume that comes from invention and from that experience I really don't get the T2 BPO issue people raise on forums. Inventors will get good boost of end product with ME -4 becoming ME0 not sure whats the dillio with T2 BPO still/again/over and over again.I got more ISK/day doing nothing and owning ONE moon (large POS getting free R32 moon goo) then from T2 BPO. Think about that.


You do not understand the "dillio" because you do not understand the copy time. They are coming up because they are the edge case that keeps causing issues.


What issues?
Gilbaron
The Scope
Gallente Federation
#183 - 2014-05-28 19:12:00 UTC
Feels really good to see pretty much all my points on your to-do list :)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#184 - 2014-05-28 19:23:51 UTC
Aluka 7th wrote:
Aryth wrote:
Aluka 7th wrote:
Could some one please explain me what is the problem with T2 BPO and Galente/Caldari outpost copy time bonus?
Not sure I get it Sad

On the other note, lets get serious. People cry about Marauder and JF BPOs (that don't exist) and based on CCP stats this:
http://k162space.com/2012/07/17/percentage-of-items-from-invention-vs-tech-2-bpo/
This was 2 years ago, and BPOs get destroyed, stuck on banned account ... IMHO people not counting their invention cost right undermine the market.

I had 1400mm II BPO but still invented same gun for the sheer benefit of volume that comes from invention and from that experience I really don't get the T2 BPO issue people raise on forums. Inventors will get good boost of end product with ME -4 becoming ME0 not sure whats the dillio with T2 BPO still/again/over and over again.I got more ISK/day doing nothing and owning ONE moon (large POS getting free R32 moon goo) then from T2 BPO. Think about that.


You do not understand the "dillio" because you do not understand the copy time. They are coming up because they are the edge case that keeps causing issues.


What issues?



Right now, invention beats T2 BPOs except in the smallest of markets. This is because Invention can out produce it.

Adjusting T2 BPOs to have short copy times would lead to a greater output from the T2 BPOs, allowing them to squeeze out invention produced modules by undercutting them. (no invention costs)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Aluka 7th
#185 - 2014-05-28 19:29:18 UTC  |  Edited by: Aluka 7th
Steve Ronuken wrote:
Aluka 7th wrote:
Aryth wrote:
Aluka 7th wrote:
Could some one please explain me what is the problem with T2 BPO and Galente/Caldari outpost copy time bonus?
Not sure I get it Sad

On the other note, lets get serious. People cry about Marauder and JF BPOs (that don't exist) and based on CCP stats this:
http://k162space.com/2012/07/17/percentage-of-items-from-invention-vs-tech-2-bpo/
This was 2 years ago, and BPOs get destroyed, stuck on banned account ... IMHO people not counting their invention cost right undermine the market.

I had 1400mm II BPO but still invented same gun for the sheer benefit of volume that comes from invention and from that experience I really don't get the T2 BPO issue people raise on forums. Inventors will get good boost of end product with ME -4 becoming ME0 not sure whats the dillio with T2 BPO still/again/over and over again.I got more ISK/day doing nothing and owning ONE moon (large POS getting free R32 moon goo) then from T2 BPO. Think about that.


You do not understand the "dillio" because you do not understand the copy time. They are coming up because they are the edge case that keeps causing issues.


What issues?



Right now, invention beats T2 BPOs except in the smallest of markets. This is because Invention can out produce it.

Adjusting T2 BPOs to have short copy times would lead to a greater output from the T2 BPOs, allowing them to squeeze out invention produced modules by undercutting them. (no invention costs)


Oh, you could copy T2 BPO in max. bonused outpost (Gal -60% copy time/Cald -50% copy time) then produce in other max bonused outpost (Amarr) from BPC!
I get it. Thank you!

***CCP Greyscale Keep copy time 3x manufacturing time or actually make it 2.5x to compensate for 60% reduction of Gal outpost. P
Also max run BPC of small rig should be 120 not 100 to be in line with other rigs.
Sales Alt negrodamus
Sanctuary of Shadows
#186 - 2014-05-28 21:20:40 UTC
NO MORE T2 BPO DISCUSSIONS PRETTY PLEASE

This thread is good. Don't break it.
Throwaway Sam Atild
Republic Military School
Minmatar Republic
#187 - 2014-05-28 21:37:32 UTC  |  Edited by: Throwaway Sam Atild
CCP Greyscale wrote:


The suggestion to try and normalize job lengths around play sessions (4-6 hours or 20-24 hours) is a very good one, and exactly the sort of "next steps" balancing I was hoping to get out of this discussion. I'm going to go away and see if there's an easy way to make that stuff line up. (I don't want to get into what are effectively decimal ranks if I can help it purely because I'm concerned about the mess of multiplying 105 by non-integer amounts for the purposes of research times, but we can always fudge this if needed.)


Rather than change the blueprints to match play sessions, let us chain together jobs in a sensible way. Right now we can control the length of the copy step and the build step (up to 10x runs) to a certain degree.

If you increase the inventors flexibility and ability to tie jobs together, you'll be free to ignore the factor completely and focus on the more important economic principles while balancing.

I suspect this may be too complicated a change code-wise to do for this next iteration, but if you could simply increase the mats and time consumed based on the # of runs on the T1 BPC used in the invention process you'd hit a home run I think.

For example, instead of making 10x heavy flux widgets (fictional t2 module) I want to make 50x. I would then make a 5-run T1 BPC, and invent it at the same % success. The invention time would be 5x as long and it would consume 5x the datacores/decryptors or whatnot. I think decryptors would be the messy part in this setup and since I'm not aware of what the decryptor re-work entails, I'll hold my tounge on the subject.
Sales Alt negrodamus
Sanctuary of Shadows
#188 - 2014-05-28 21:50:01 UTC
Greyscale, some thoughts on the new stuff:

* Why half integer ranks on certain modules?

Isn't that messing up the nice clean integer math you seem to be going for? Perhaps I am misunderstanding rank.

* JF production baseline is nearly 70 days now.

This is nearly 3x what it is currently. With an industry 5 character that gets trimmed down only by 20%. Even with one of the new production arrays its' still twice what it is now.

Is this a deliberate choice in terms of time to market as how you were discussing earlier?

JF's are something I only produce rarely so this is one of those "no real skin off my back" issues, but yikes.

* JF invent time is better

32 day baseline, but 16 days in a pos. Still a pretty big change tho!

* Rig timings seem screwy

For example:

Capital rigs invent in 4 hours

This turns into 2 hours in a pos. Current in-pos invent time is 26 hours.

Capital rigs build in about 8 hours. After pos and skills, that's closer to 4 I think. Current baseline for a TE 0 capital rig is 10 hours with skills and pos bonus applied.

I'm having a big of difficulty referencing between the pos timings I know well and the timings you are putting up which are blueprint baselines before bonuses, so things might be odd looking and estimated.

This same idea seems to repeat with large rigs as well. Full disclosure: I pay attention to capital/large because those are what I build. So take what I say with that in mind.

* Have you decided on how to handle invention blueprint ME/TE levels?

This has been discussed a lot but I'm not clear if you settled on an answer.

For example, I own a -4/-4 and a -3/-5 widget BPC - will these get an across-the-board uptick to 0/0? Or the equivalent levels post-patch after a successful invention run with that decryptor?

Also, where do I get a perpetual motion unit?
Sigras
Conglomo
#189 - 2014-05-28 23:56:02 UTC
Aluka 7th wrote:
Steve Ronuken wrote:
Aluka 7th wrote:
Aryth wrote:
Aluka 7th wrote:
Could some one please explain me what is the problem with T2 BPO and Galente/Caldari outpost copy time bonus?
Not sure I get it Sad

On the other note, lets get serious. People cry about Marauder and JF BPOs (that don't exist) and based on CCP stats this:
http://k162space.com/2012/07/17/percentage-of-items-from-invention-vs-tech-2-bpo/
This was 2 years ago, and BPOs get destroyed, stuck on banned account ... IMHO people not counting their invention cost right undermine the market.

I had 1400mm II BPO but still invented same gun for the sheer benefit of volume that comes from invention and from that experience I really don't get the T2 BPO issue people raise on forums. Inventors will get good boost of end product with ME -4 becoming ME0 not sure whats the dillio with T2 BPO still/again/over and over again.I got more ISK/day doing nothing and owning ONE moon (large POS getting free R32 moon goo) then from T2 BPO. Think about that.


You do not understand the "dillio" because you do not understand the copy time. They are coming up because they are the edge case that keeps causing issues.


What issues?



Right now, invention beats T2 BPOs except in the smallest of markets. This is because Invention can out produce it.

Adjusting T2 BPOs to have short copy times would lead to a greater output from the T2 BPOs, allowing them to squeeze out invention produced modules by undercutting them. (no invention costs)


Oh, you could copy T2 BPO in max. bonused outpost (Gal -60% copy time/Cald -50% copy time) then produce in other max bonused outpost (Amarr) from BPC!
I get it. Thank you!

***CCP Greyscale Keep copy time 3x manufacturing time or actually make it 2.5x to compensate for 60% reduction of Gal outpost. P
Also max run BPC of small rig should be 120 not 100 to be in line with other rigs.

if a T2 BPO owner has the balls to move his T2 BPO out to 0.0 where he could possibly lose it, why shouldnt he get a slight bonus to production? Maybe not 60% but maybe 10%
CCP Greyscale
C C P
C C P Alliance
#190 - 2014-05-29 01:17:08 UTC
Imma reply to all the actual blueprint-related content tomorrow or Friday, this is just a post to say "stop talking about T2 BPO stuff or I'll start deleting posts" :)
Numerius Valerius
Sons of Olsagard
#191 - 2014-05-29 01:39:57 UTC  |  Edited by: Numerius Valerius
Perhaps BPO's could be researched to increase their Max runs, that could help industrialists use their game time more efficient with 'fast' BPO's like modules.
Sales Alt negrodamus
Sanctuary of Shadows
#192 - 2014-05-29 05:58:08 UTC
Greyscale, on further thought, the invented blueprint market for rigs is kinda goofy with exploration drops being 0/0 while invented ones - at best - are -1/-1.

Please leave exploration drops alone, and don't buff them.
Max Kolonko
Caldari Provisions
Caldari State
#193 - 2014-05-29 06:17:31 UTC  |  Edited by: Max Kolonko
Sales Alt negrodamus wrote:
Greyscale, on further thought, the invented blueprint market for rigs is kinda goofy with exploration drops being 0/0 while invented ones - at best - are -1/-1.

Please leave exploration drops alone, and don't buff them.


that would kill the exploration bpc's- they need to be at least comperable to new "-4/-4" version
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#194 - 2014-05-29 06:24:38 UTC
Sales Alt negrodamus wrote:
Greyscale, on further thought, the invented blueprint market for rigs is kinda goofy with exploration drops being 0/0 while invented ones - at best - are -1/-1.

Please leave exploration drops alone, and don't buff them.



Remember, no more neg BPC for anything, so exploration ones may change numbers but prolly not overall materials
Sales Alt negrodamus
Sanctuary of Shadows
#195 - 2014-05-29 07:35:08 UTC
Um, why should exploration drops beat what I can do via invention?

It completely kills markets for invention that are low volume because exploration drops are more than sufficient to handle supply for production.
Aluka 7th
#196 - 2014-05-29 08:30:06 UTC
Invention is like alchemy! Way to curb overpricing and not the main thing. It should be very dynamic. You go into it for specific mod/ship when it is profitable and move to something else when its not.
Dav Varan
State Protectorate
Caldari State
#197 - 2014-05-29 08:36:16 UTC
Sales Alt negrodamus wrote:
Um, why should exploration drops beat what I can do via invention?

It completely kills markets for invention that are low volume because exploration drops are more than sufficient to handle supply for production.



Because

Explorer builds ship
takes it out flying for 1 hour
fights off npc
hacks container
and if in low/null sec risks death at hands of Nasty Pies

you press button get stuff
Elena Thiesant
The Scope
Gallente Federation
#198 - 2014-05-29 09:19:51 UTC
Sales Alt negrodamus wrote:
Um, why should exploration drops beat what I can do via invention?


If it doesn't, it makes an entire category of exploration loot worthless (and there's already enough worthless BPCs from exploration). With invention we can get exactly what rig BPCs we want. With exploration there's a chance of something useful and a chance for something worthless (like BPCs for a low-volume, barely used rig).
mynnna
State War Academy
Caldari State
#199 - 2014-05-29 12:20:01 UTC
Since I forgot to post these, the new numbers. Corrected some errors in my sheet along the way as well, so these should be more accurate.

Mining Crystals: Just over an hour (-99%, lol)
Drones: Light Drones 1.74 Hours (-64%), mediums 3.48 hours (-30%), large & sentry: 5.3 hours (+1%)
Small rigs: 2.7 hours (-66%)
Frigate modules: 4.45 hours (-30 to -35%)
Medium rigs: 5.56 hours (-65%)
All small ammo: 7.29h (unchanged)
Large rigs: 8.34h (-74%)
Medium/cruiser modules: 9.82h (+25% to +50%, depending on module)
Capital rigs: 10.9h (-83%)
All medium ammo: 14.57h (+24%)
Large battleship guns: 14.71h (+66%)
Other large modules: 16.01hh (+80% to +130%)
All large ammo: 21.78h (+6%)
Frigate hulls: 48.6 hours (+12% to +21% depending on class)
Interdictors: 85.59 hours (+55%)
Cruiser, Transport & Exhumers: 95.8h (Blockade Runners +5%, DSTs -11%, Recons -4%, Logistics +5%, Hictors -7%, HACs -11%. Exhumers vary from +55% to +93%)
Command ships: 135.72h (-11%)
Tech II BS: 175.23h (-11%)
Jump Freighters: 2527h (105.3 days, +72%)

Member of the Goonswarm Economic Warfare Cabal

Firvain
Wildly Inappropriate
Wildly Inappropriate.
#200 - 2014-05-29 12:21:36 UTC
There is some variance in the capital ship component BPO's

most are at 60 while a few are at 4.

these are at 60:

Capital Propulsion Engine Blueprint
Capital Turret Hardpoint Blueprint
Capital Sensor Cluster Blueprint
Capital Armor Plates Blueprint
Capital Capacitor Battery Blueprint
Capital Power Generator Blueprint
Capital Shield Emitter Blueprint
Capital Jump Drive Blueprint
Capital Cargo Bay Blueprint
Capital Drone Bay Blueprint
Capital Computer System Blueprint
Capital Construction Parts Blueprint
Capital Siege Array Blueprint
Capital Launcher Hardpoint Blueprint

while these are at 4:

Capital Doomsday Weapon Mount Blueprint
Capital Ship Maintenance Bay Blueprint
Capital Corporate Hangar Bay Blueprint
Capital Jump Bridge Array Blueprint
Capital Clone Vat Bay Blueprint