These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Tech 3 Rebalance Idea - Rigs are removable

Author
Lusty Muffins
Throw More Dots
#1 - 2014-05-18 21:45:29 UTC
You want Tech 3 to be modular and adaptable? Make a roll bonus that all tech 3 hulls can remove rigs instead of destroying them.

Just a thought.
Karen Avioras
The Raging Raccoons
#2 - 2014-05-18 22:02:44 UTC
That would make them even better...
Lusty Muffins
Throw More Dots
#3 - 2014-05-18 22:07:19 UTC  |  Edited by: Lusty Muffins
Karen Avioras wrote:
That would make them even better...


Apologies for not laying out the remaining 10 pages of re-balance ideas i have for them... Roll

The idea is that, when CCP Fozzie gets around to them for rebalancing, you will have all these new subsystems you wont swap out because your rigs are still static.

Without a restriction on "i wish i could refit covert but my rigs are trimarks" then you will see Tech 3 actually being used as adaptable platforms.
Igor Wodkowicz
Republic Military School
Minmatar Republic
#4 - 2014-05-18 22:09:55 UTC
Stop being poor, t2 med rigs are cheap now Roll
Xe'Cara'eos
A Big Enough Lever
#5 - 2014-05-18 23:09:03 UTC
although the idea fits with T3's it breaks the core tenet of rigs...... maybe remove rig slots from T3's?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Catherine Laartii
Doomheim
#6 - 2014-05-18 23:26:12 UTC
As long as the resists on everything but the adaptive defensive subs are nerfed, and the loki and legion actually get decent missile subsystems...
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-05-18 23:58:53 UTC
Xe'Cara'eos wrote:
although the idea fits with T3's it breaks the core tenet of rigs...... maybe remove rig slots from T3's?


get rid of rigs and either give them a subsystem to replace often used rig combo's, or just leave it without rigs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bohneik Itohn
10.K
#8 - 2014-05-19 00:14:54 UTC
They said they'd be looking at ways to make rigging a T3 less of a commitment at fanfest this year. Which may also mean removing rigs and adding the bonuses of typical rig layouts to the appropriate subsystems. Or maybe rigging the subsystems and not the hull. Who knows.

Igor Wodkowicz wrote:
Stop being poor, t2 med rigs are cheap now Roll



It's not about being poor, it's about realizing, after you've destroyed your third or fourth set of rigs, that it's cheaper just to buy a new hull and fit the alternate set of rigs to that permanently. This removes some of the appeal of interchangeable subsystems and a fully customizable ship, because you're still using multiple hulls to achieve the same goal as if you were trained into a variety of different ships.

So far I have about 7 or 8 T3's because of this very reason....

Also note that not everyone wants to haul 20 of each type of rig they use out to WH space just to junk'em all in a week because things have been busy lately. Part of the appeal of T3's to wormholers is that the versatility of the hulls means they don't have to keep as many ships in the POS, but that benefit is hamstringed by the fact that in order to get 100% out of the hull you need to swap rigs regularly or do what you were trying to avoid in the first place; move more ships/materials out to the wormhole, causing you to be less self-sufficient in an environment where that costs you more than just money. It's not a matter of ISK, it's a matter of giving the T3's the flexibility they were intended to have so that they can more comfortably fill one of the roles they are most popular for: The Wormholer's Swiss Army Knife.

Or.... Anybody's Swiss Army Knife.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#9 - 2014-05-19 00:57:29 UTC
Nope. Nope, nope, nope, nope. Nope.
Ix Method
Doomheim
#10 - 2014-05-19 01:09:56 UTC
T3s without rigs, its the future.

Travelling at the speed of love.

Paikis
Vapour Holdings
#11 - 2014-05-19 01:41:59 UTC
Counter proposal: Remove rigs slots from T3s completely. Increase stats on some subsystems to (partially) compensate.
Omnathious Deninard
University of Caille
Gallente Federation
#12 - 2014-05-19 03:24:17 UTC
Removing rigs slots and/or removable rigs will do very little in regards of balancing T3s

If you don't follow the rules, neither will I.

Lusty Muffins
Throw More Dots
#13 - 2014-05-19 14:31:37 UTC  |  Edited by: Lusty Muffins
The idea of rolling rig stats into the subsystems might work well but may reduce the idea of flexibility even further than current.

OR instead of traditional rigs, have rig subsystems; brand new subsystems that are reverse engineered that specifically fit to a Tech 3. It may make prices go up further but it's a one time purchase for each rig subsystem, much like purchasing a rig itself.

Keep in mind my original post wasn't a "this is all t3 need to be balanced" post. This was just a thought for CCP to consider whilst looking over the future of Tech 3.
Bohneik Itohn
10.K
#14 - 2014-05-19 14:45:19 UTC
Fozzie said it's being worked on, I say let them work. They're also rebalancing all of the subsystems to fix the subs that aren't being used, and toning down the T3's in areas where they completely overshadow their T2 counterparts.

T3's are getting a lot of changes soon, and we have no information on how those changes are being made. Suggestions for T3's are just an exercise of pissing in the wind until we know what exactly is being done to rebalance them.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Zan Shiro
Doomheim
#15 - 2014-05-19 15:23:59 UTC
Omnathious Deninard wrote:
Removing rigs slots and/or removable rigs will do very little in regards of balancing T3s



its certain rig combo's that push them into op realms. And it be the 3 rigs that add some more power to that push.


Removable rigs...would be yet a 3rd push. The catch to the current t3 menace is to cover several bases you need more than 1 of them. Someone too cheap to not have a "true" pvp backup for the say pve tengu, they may be rolling out in a less than optimal pvp tengu. Not a bad thing imo.
Bohneik Itohn
10.K
#16 - 2014-05-19 15:29:08 UTC
Zan Shiro wrote:
Omnathious Deninard wrote:
Removing rigs slots and/or removable rigs will do very little in regards of balancing T3s



its certain rig combo's that push them into op realms. And it be the 3 rigs that add some more power to that push.


Removable rigs...would be yet a 3rd push. The catch to the current t3 menace is to cover several bases you need more than 1 of them. Someone too cheap to not have a "true" pvp backup for the say pve tengu, they may be rolling out in a less than optimal pvp tengu. Not a bad thing imo.


And it's certain rig combo's that make some T3 setups even feasible to fly. Taking out rigs without rebalancing breaks a lot more than it fixes. There really is no discussion to be had on this topic until CCP officially announces what they're doing to fix T3's, because they may be introducing some entirely new concept for all we know, so unless you want to theorize fairies and unicorns into this plan to rebalance T3's it's just an exercise in futility.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Harvey James
The Sengoku Legacy
#17 - 2014-05-19 15:30:41 UTC
it would help there versatility and reduce their price overall .. both things are needed too make T3's a jack of all trades..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bohneik Itohn
10.K
#18 - 2014-05-19 15:33:59 UTC
Harvey James wrote:
it would help there versatility and reduce their price overall .. both things are needed too make T3's a jack of all trades..



Price is the last thing I would complain about regarding T3's. Hulls have been dropping rapidly in the last couple months. And really, the price premium is part of what offsets them being so useful, and so shouldn't be reduced without nerfing something else.

You're shooting yourself in the foot here.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Rowells
Pator Tech School
Minmatar Republic
#19 - 2014-05-19 15:35:25 UTC
honestly If they got rid of rigs on T3s then there would be more room for them to play with from stats, and you also wouldn't see the obscene tanks some of them get.
Lusty Muffins
Throw More Dots
#20 - 2014-05-19 17:24:49 UTC
If they are going to make them more in line with tech 2, please be sure to remove the SP loss with getting one destroyed.
12Next page