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[Kronos 2014] Machariel: King of Level 3s (86M/isk in assets/hour)

Author
Tauranon
Weeesearch
CAStabouts
#21 - 2014-05-21 11:53:54 UTC
Jenn aSide wrote:

Nice.

Still the mach is a Battleship with BS sized guns and even though it insta-pops everything in lvl 3s even at the edge of fall of, i do wonder if a Cynabal would be more effective. Will try to hop on SiSi tonight.

[Cynabal, L3 Baby Mach]
Corpii A-Type Small Armor Repairer
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Corelum C-Type 10MN Afterburner
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Auto Targeting System II

Medium Hyperspatial Velocity Optimizer II
Medium Auxiliary Thrusters II
Medium Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5

Same kind of +5 implants as the mach.


Less than 500 mil even with some pimpage in the mods.



Stoicfaux originally generated the numbers with a garde II snipe Ishtar, which is no longer even a practical strategy due to the changes in Ishtar bonus, stacking penalty on scope chips and the scope chips vs warp speed rig issue.

I'd expect your cynabal is about 300 dps down on what is required to challenge the mach, and lacks reach that the Ishtar and the mach have (since large autos kinda work with tracking comps but meds really don't).

If I was going to try to match the mach with a cruiser, it would be this.

[Ishtar L3 "all damage mod theory"]

4x 200mm railgun II (spike, navy thorium, navy antimatter)

1x corelum c-type 10mn microwarp drive
1x cap recharger II
1x medium shield booster II
1x dread gurista adaptive invulnerability field.
1x federal navy omnidirectional tracking link

4x drone damage amplifier II
1x federation navy magnetic field stabilizer

1x Medium Hyperspatial Velocity Optimizer II
1x Medium Processor Overclocking Unit II

5x garde II
5x warden II
5x heavies or lights - you'll have to experiment.

implants
WS-615
MR-705
MH-805
SS-905

I don't require fitting implants to fit it.

1036 dps at 14km
943 dps at 47km
650-600 dps 60km - 80km
0 dps 81km, move up on the mwd.

1663 max speed, 4.7au warp, 7.8s align

It will run either booster or mwd indefinitely but cap out (and also tank badly) if you try run both, and usually you would shoot frigates with guns, and cruisers with drones, coup de grace any cruisers that get into deep structure with guns to save a drone salvo. Move away from drones if you have targets the drones can hit, but have a pesky frigate under the guns and then come back for pickup.

The reason you want to shoot frigates with guns, is because it takes a garde II about 2 seconds to lock a frigate, which means its a 50% reduction of real dps, followed by a tremendous overkill, which is a huge waste of your firepower. It looks like managing the Ishtar damage, and getting the damage out to 1000 if possible and getting to next gates quickly are all key issues for getting anywhere near those mach times.

The other optimization I'd do is buy 2, and put the other one in the usual location where the agent sends me 3 jumps, and I'd use a fully travel speed fit interceptor for the trip to it. its 2 extra warps, but that's a lot of faster warping and aligning. The machs hull budget would allow the Ishtar pilot to do that.

Carniflex
StarHunt
Mordus Angels
#22 - 2014-05-22 11:56:01 UTC
Interesting.

Have been somewhat thinking about L3 myself recently. Mainly ofc in the light of introducing the Mordus ships and the fact that you get a significant amount of more LP per mission in null than in hi sec. Have been sort of idle wondering if it would perhaps make more sense to blitz L3 as opposed as blitzing L4 for them and currently, at least on paper, a standard T2 Sentry Isthar has seemed to be the most sensible choice for that with Tengu following close behind but being somewhat different.

I mean for efficient L4 blitzing a fairly pimp setup is beneficial and when talking about nullnull that can make you stand out like a sore thumb if people see you wiggling your pirate BS around. While just another HAC is well .. a nice catch but probably not worth hunting for specifically.


So ... what is the fastest platform to do L3 missions? This result sure seems to indicate that a Mach is quite a strong contender in there which I did not expect. Would have expected it to be some T3 (or currently isthar, but as pointed out some nerfs are planned in near future).

Btw 30 is already pretty decent number. Over a significantly higher amount of missions the end result might deviate up to plus/minus ~15 mil but with that number you can already say that with such setup the L3 income was ~85 mil / h with ~80 % probability. So it's reliable enough ballpark number.

Warp speed seems to be indeed to be a significant factor, hell it seems to be noticeable even for L4's in hi sec after the warp speed changes - btw - currently Isthar seems to be quite a decent platform for hi sec L4's as well - depending on the particular agent and how far she/he prefers to send you on regular basis. I have noticed that some seem to be giving a fair bit more missions in the same system as opposed to some other who just seem to love to send you 2j out for every other mission. Ofc after the upcoming changes the T3's will most likely beat Isthars in efficency for hi sec L4's (where pimping the ship to certain extent is sensible enough approach).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Pruina Pardus
Lucifer's Hammer
A Band Apart.
#23 - 2014-05-22 12:18:32 UTC
Jenn aSide wrote:
xPredat0rz wrote:
What Lps are you considering @ 2k isk each? Most Lps are down around 1k isk/lp right now. Even SOE is starting to stablize around 1500



This is not true at all. Sister's Cor Probes are (as always) well above 2k isk per LP, as are virtue implants and probe launchers. And many Thukker (Trust Partners) items are well above 2k as well.


Actually he's right in that it's below 2k, using core probes since they sell for more.

((465,000*10)-1,200,000))/1800=1916.666

Additionally, the entirety of the loot figure comes from a rare drop in Silence the informant. Referencing the ishtar thread we can see that in the past this mission and the drop were less frequently in that run. Unless there is some proof that flying a machariel increases the drop rate to 100% i think it's fair to use the 5/7 drop chance the data shows.

This change drops the loot income down from 22.9m/h to 16.3m/h

Including the isk cost as you should when calculating isk/lp decreases the lp value to 42.9m/h if you use core probes.

I'm a bit fuzzy on why the liquid isk is being converted into hourly rates at a different ratio than the lp and loot are so I'm not touching it. That gives a revised income of 78.3m/h

Minor nit picks to be fair, it is still good income, researching you cash out items and using sell orders could probably see an asset generation above 90m/h however its debatable how much of this should be considered trade income.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#24 - 2014-05-23 21:28:30 UTC
Made 94M an hour in salvaging today, record is 250M/hr. Clearly salvaging is the way to go.

internet spaceships

are serious business sir.

and don't forget it

Qalix
Long Jump.
#25 - 2014-05-24 03:49:06 UTC
As always, great info, Stoic.

Have you ever tried alternate approaches? Your data posts always focus on a ship. What about leveling alts and pulling multiple missions? Reducing travel time by running more missions in the same systems. That sort of thing.
stoicfaux
#26 - 2014-05-24 04:12:30 UTC
Qalix wrote:
As always, great info, Stoic.

Have you ever tried alternate approaches? Your data posts always focus on a ship. What about leveling alts and pulling multiple missions? Reducing travel time by running more missions in the same systems. That sort of thing.

Time, or lack thereof, means I can do test runs that often. I tend to focus on one ship because that's "realistic" and keeps the number of variables low.

Given that it's possible to find multiple level 3 agents in the same station, I've been tempted to see how that works out.

More importantly, there's nothing stopping you from engaging in such experiments and posting the results. Big smile

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Qalix
Long Jump.
#27 - 2014-05-24 04:29:45 UTC
stoicfaux wrote:
More importantly, there's nothing stopping you from engaging in such experiments and posting the results. Big smile

Yeah, but I got you. Blink
Cipher Jones wrote:
Made 94M an hour in salvaging today, record is 250M/hr. Clearly salvaging is the way to go.

I seem to recall reading the upcoming changes and thinking that salvage is about to get nerfed to hell. Am I remembering correctly?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#28 - 2014-05-24 04:43:18 UTC
Qalix wrote:
stoicfaux wrote:
More importantly, there's nothing stopping you from engaging in such experiments and posting the results. Big smile

Yeah, but I got you. Blink
Cipher Jones wrote:
Made 94M an hour in salvaging today, record is 250M/hr. Clearly salvaging is the way to go.

I seem to recall reading the upcoming changes and thinking that salvage is about to get nerfed to hell. Am I remembering correctly?


It is taking a 27% hit if you reprocess modules.


And I was being sarcastic as hell by pointing out that one should consider ISK per hour for the total project, not just the part where you collect resources rapidly.

internet spaceships

are serious business sir.

and don't forget it

GordonO
BURN EDEN
#29 - 2014-05-27 00:09:32 UTC
I have always used my shield tanked mach for standings grind.. burns through lvl2 and 3's like no ones business for any faction. Changes will just make it quicker.

... What next ??

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