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Proposal: Warp Disruption Mechanics, a few ideas

Author
Saerni
Confederation Navy Research
#21 - 2014-05-22 03:36:50 UTC
Easily fixable by making the larger "drag/pull" radius only pull in ships that start outside the field.

Thanks for engaging with the idea; as you said the increased "drag" is the main change. The doubling of the distance for the actual warp disruption mechanic was mainly because the game has seen a lot of speed increases, more feasible MWDs, MJDs, and now faster bonuses of afterburners for Sansha ships. All of this is good, but makes bubble coverage less impressive.

I prefer a timer to a pure HP barrier, simply because it lets solo pilots take these down as quickly as a group can (assuming it is unguarded). You should need more capsuleers to deal with other capsuleers, not for burning HP after all. (At least for small deployables).

If you stick to a pure HP amount like currently, then I would propose armor and shield variants be introduced to allow focused repairs to be made by attentive users.
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