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If CCP wants more money then why don't they offer more services?

Author
RebelArch Geten
Pator Tech School
Minmatar Republic
#181 - 2014-05-24 05:27:49 UTC  |  Edited by: RebelArch Geten
Quote:
Gully Alex Foyle wrote:
RebelArch Geten wrote:
I want to rule New Eden! Like, right now!

Just joking. Lol Btw, this is my main and I have a jaw-breaking total of 15 Mil SP. I still think the game is quite fine the way it is.


I don't mind the game either. I don't have an interest in flying cruiser or capitals so it doesn't affect me all that much, but there is obviously some complaint here and the response shouldn't be territorial and to protect what I got, cause I got in while the gettin was good.

It's easy to see what people may not like about. However way players want to justify the skill system, it's a business decision by CCP to keep players paying bc they want to fly a capital someday. There is no gamer integrity there, but of course people are not going to want people to get there a more convenient way than they had to.

[/quote]
Quote:
Serious question. GSF and PL are arguably the two most powerful alliances in the game, atm. It took them several years to build up their ISK, sovreignty, social connections, out-of-game tools, POSs, sov structures, ships, asset stockpiles, etc. etc.

Do you want some of that at an accelerated rate, too?
[/quote]

This is a straw man fallacy. I never said anything to suggest I would support having a powerful corp handed out. I pointed out that there is concern for some new players that older players would always have more of one resource, SPs, no matter what they do, that older players have p2w for those SPs, and gave some suggestions for remedying that.
Tippia
Sunshine and Lollipops
#182 - 2014-05-24 06:02:01 UTC  |  Edited by: Tippia
RebelArch Geten wrote:
However you want to justify it to yourself you are being hypocritical. You have paid to win.
No, I have only paid to play. Nothing of what I've bought brings any “win” with it. Both wins and losses have been the results of gameplay choices, not cash. More to the point, though, I've played in accordance with the mechanics that determine ability progression — mechanics that create choice and consequences and variety in the character ecosystem. Paying for all of that at once would mean skipping those mechanics and everything they bring. This is a pretty significant difference and is in fact so bad that they have a rule against it.

Quote:
I like having a problem to discuss. I am enjoying everyone else's responses and posts. But I do not like you. You are hypocritical, territorial, and rude to everyone who disagrees with. You have 140M SPs that you are presenting like it is an achievement and your only interest has shown to be protecting that status.
No. I am presenting them as proof positive that SP has nothing to do with PLEX. Hell, SP isn't even particularly closely tied to time since there is no fixed number (and certainly no guarantees) for how much you'll gain in any given time-span. Time creates an (unachievable) upper bound for SP, but that's about it.

If you take such pride in SP as to make the interpretation that it is in any way an achievement or offers any level of status, then that's entirely on you. At that point, it is also fairly hypocritical to then turn around and try to contradict what you just said and to rail against some perceived protection of status, since it is just an imaginary construct on your part.

Quote:
A caste system is a locked class system where the lower class can never move up above the higher class.
…and that is exactly what the SP system avoids. Not only can you reach those older players — you can often fairly trivially surpass them. At most, total SP might be a bit difficult to catch up with, but as luck would have it, total SP is a meaningless stat beyond making it more painful to explode.

Quote:
Pure ad hominem.
No, saying that your bad idea is bad is not an ad hominem for the simple reason that it doesn't make any judgment about you. If you want a play style that deliberately isn't supported by the game because it has long since proven to be very bad, then going for a game that offers that play style is probably the better choice.

Meanwhile, a day-old character can quite easily beat a decade-old character in EVE, thanks to how it has neither the caste system you're afraid of, nor the grind system that makes it a long and tedious and mandatory chore to surpass “higher-level” players if you ever want to overcome them. No inescapable caste; no mandatory grind; no progressquest meta-game; just playing the game and beating people in the process.

As for P2W, nothing you can pay for can't be had without paying for it (often more easily), and in fact, for you to be able to pay for it, it must already have been had by someone else without payment. Ask yourself this: how much “win” could it be if they're willing to just sell it en masse rather than hoard it for their own use? Introducing P2W schemes in EVE, such as paying to bypass mechanics, immediately breaks this entire system.

Quote:
This is a straw man fallacy. I never said anything to suggest I would support having a powerful corp handed out. I pointed out that there is concern for some new players that older players would always have more of one resource, SPs, no matter what they do, that older players have p2w for those SPs, and gave some suggestions for remedying that.
The remedy for that is to teach the new players how the skill system works so they understand that having more SP is not a “win” and that no matter what those older players do, there is no protection against new players. The new players would also be well served by learning that trying to pay your way to victory just ends in a needlessly expensive loss.
Andski
Science and Trade Institute
Caldari State
#183 - 2014-05-24 06:56:28 UTC  |  Edited by: Andski
RebelArch Geten wrote:
I acknowledged that their is a ceiling for new players built into the game, that P2W was built into the game, and suggested some ways of making it more accessible to new players who are bothered by this ceiling.

Maybe if you stopped being so territorial about the status you have bought yourself in Eve you would see that the very things you listed as not liking about typical MMOs is what some new players are experiencing in Eve. And maybe if you were considerate of others' fun, you wouldn't occupy yourself with just protecting your position and have valuable input as to how new players could feel less limited and get to enjoy more of a great game.


Every time somebody drags "new players" into a discussion they might as well say "I got nothin'"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#184 - 2014-05-24 07:00:35 UTC
Because really P2W options are not a good way to "bridge the gap" between new players and veterans so don't even try it

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#185 - 2014-05-24 10:45:06 UTC
Angelique Duchemin wrote:
Like SP buffs for money/plex or bonus remaps for money/plex


Or race/bloodline/gender change for money/plex.


People want these things and they have money to throw at you for providing it so why not?


Say a 100% SP gain buff for 30 days that cost 2 plex. You can't even argue that it causes any form of imbalance because you can already spend money on plexes. Plexes for isk and then use the isk to buy any 200 million SP character of your choice on the bazaar.


I'd even argue in favour of name changes for money/plex. People argue that a characters history is important in Eve. So add a big red line of text in the employment history that says "Changed name from X to X"



I know this was explained in many other "speed up training thread" Lets see if I can recap it for you. Pay to win is bad, the 2 plex idea would cause an imbalance due to shrinking training time.

If you but a 200 million sp character it took someone to train that character in real time to that level and you will pay for that time investiture.

As far as a name change goes there would be alot of pilots whose name start with an "a" in line for that.Lol
Mayhaw Morgan
State War Academy
Caldari State
#186 - 2014-05-24 15:51:36 UTC
Mayhaw Morgan
State War Academy
Caldari State
#187 - 2014-05-24 15:59:49 UTC
Tippia wrote:
More to the point, though, I've played in accordance with the mechanics that determine ability progression


Tippia wrote:
More to the point, though . . . mechanics that determine ability progression


Tippia wrote:
More to the point, though . . . mechanics . . . determine ability


Tippia wrote:
. . . the point . . . MECHANICS . . . DETERMINE ABILITY


"If dumb people were in the habit of listening to smart people, they probably wouldn't be dumb."
Akita T
Caldari Navy Volunteer Task Force
#188 - 2014-05-24 18:10:41 UTC  |  Edited by: Akita T
Again, I DO NOT think adding SP-boosts-for PLEX (especially not cheap ones) might be a good idea (for completely different reasons than "it's pay to win", which is debatable depending on cost), just playing devil's advocate here...

Andski wrote:
Because really P2W options are not a good way to "bridge the gap" between new players and veterans so don't even try it

That is, unless you specifically tie the amount of the boost to total SP, so that new characters get the largest boost while really old chars get basically nothing of significance.
In which case, it's actually an idea that has some potential (again, highly dependant on costs and actual accelerated learning curve change rate).
The only noteworthy side-effect would be fresh alts of old chars become easier to grow, but then again, "meh".
Mrs Epeen
Doomheim
#189 - 2014-05-24 18:20:31 UTC

Skill-points no.

Lap-dance yes!
Remiel Pollard
Aliastra
Gallente Federation
#190 - 2014-05-24 18:29:48 UTC
Mayhaw Morgan wrote:
Tippia wrote:
More to the point, though, I've played in accordance with the mechanics that determine ability progression


Tippia wrote:
More to the point, though . . . mechanics that determine ability progression


Tippia wrote:
More to the point, though . . . mechanics . . . determine ability


Tippia wrote:
. . . the point . . . MECHANICS . . . DETERMINE ABILITY


"If dumb people were in the habit of listening to smart people, they probably wouldn't be dumb."


Yeah because missing the point then quote mining it makes you really clever.

/sarcasm

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mrs Epeen
Doomheim
#191 - 2014-05-24 18:52:22 UTC
Remiel Pollard wrote:
/sarcasm
I petition CCP to make this mandatory on all posts that are sarcastic.
RebelArch Geten
Pator Tech School
Minmatar Republic
#192 - 2014-05-24 21:05:03 UTC
Does the game cost monetary value for play time?

Do SPs accrue over time?
Mrs Epeen
Doomheim
#193 - 2014-05-24 21:09:38 UTC
RebelArch Geten wrote:
Does the game cost monetary value for play time?

Do SPs accrue over time?
I'm going out on the limb here...but yes and yes.

Remiel Pollard
Aliastra
Gallente Federation
#194 - 2014-05-24 21:17:36 UTC
RebelArch Geten wrote:
Does the game cost monetary value for play time?

Do SPs accrue over time?


And the corresponding values are consistent for everyone. Were you going to make a point about how making it inconsistent would make no difference?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mrs Epeen
Doomheim
#195 - 2014-05-24 21:53:13 UTC
Remiel Pollard wrote:
Lloyd Christmas: What do you think the chances are of a guy like you and a girl like me... ending up together?
Mary Swanson: Well, Lloyd, that's difficult to say. I mean, we don't really...
Lloyd Christmas: Hit me with it! Just give it to me straight! I came a long way just to see you, Mary. The least you can do is level with me. What are my chances?
Mary Swanson: Not good.
Lloyd Christmas: You mean, not good like one out of a hundred?
Mary Swanson: I'd say more like one out of a million.
[pause]
Lloyd Christmas: So you're telling me there's a chance... YEAH!

Remiel Pollard
Aliastra
Gallente Federation
#196 - 2014-05-24 23:48:47 UTC
Mrs Epeen wrote:
Remiel Pollard wrote:
Lloyd Christmas: What do you think the chances are of a guy like you and a girl like me... ending up together?
Mary Swanson: Well, Lloyd, that's difficult to say. I mean, we don't really...
Lloyd Christmas: Hit me with it! Just give it to me straight! I came a long way just to see you, Mary. The least you can do is level with me. What are my chances?
Mary Swanson: Not good.
Lloyd Christmas: You mean, not good like one out of a hundred?
Mary Swanson: I'd say more like one out of a million.
[pause]
Lloyd Christmas: So you're telling me there's a chance... YEAH!



I don't get what it has to do with anything, but it's funny so have a like.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mrs Epeen
Doomheim
#197 - 2014-05-25 13:04:21 UTC
Remiel Pollard wrote:
And the corresponding values are consistent for everyone. Were you going to make a point about how making it inconsistent would make no difference?
Just thought those two comments were worth comparing.

...and a like right back at ya!
Remiel Pollard
Aliastra
Gallente Federation
#198 - 2014-05-25 13:39:52 UTC
I'm not seeing the comparison, though. Would you mind providing a little more clarity?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kyle Tawate
Science and Trade Institute
Caldari State
#199 - 2014-05-30 15:50:37 UTC
I like the sound of that Name Change service. I can imagine CCP are smart enough to pug up any exploits that can come from it.

Name changes are a fundemental feature for any sucessful MMO.

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