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Band-aid for the "40% just levels his raven": highsec issue supers

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#41 - 2014-05-18 04:54:53 UTC  |  Edited by: Reaver Glitterstim
85% of paying accounts are alts. If 10% play diverse, I guess that means 2/3 active players are exploring their options.

Sounds about right compared to the people I meet in EVE, regardless of what part I am visiting and who I am talking to.

Also, to the original idea: players can already fly a large ship in highsec that costs a lot and doesn't give them combat capability. That ship is called a freighter. I don't know about you, but flying a freighter around just to show off is something I've always wanted to do. It's one of my goals. I can fly one now, but I still need to buy one.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gevlon Goblin
Science and Trade Institute
Caldari State
#42 - 2014-05-18 08:05:00 UTC
And how is this idea stops them to camp a gate in a cruiser gang while talking to friends? Or do you afraid that people might pick getting a useless pixed ship over talking to you?

Also, socializing and grouping with players is surely fun for those who do the "socializing". The one who get to be "socialized" is probably not as happy. The forum is full of tears of people who engaged in "social interactions with other players". This case do you afraid that you lose out on some newbies who rather say "sorry, I want to do missions for my titan, I don't have time to go on your roam"? This case just tell them the truth: "it won't take long, just one gate into lowsec, and you don't even have to worry about returning to your clone station".

My blog: greedygoblin.blogspot.com

Konrad Kane
#43 - 2014-05-18 09:37:07 UTC
Vapuk Kripit wrote:


What would have been surprising is if the haters had offered some kind of sensible alternative to the problem that the Goblin had highlighted. But then 'haters gotta hate'.

So - I'm a newb. Extreme newb in fact. And I'm one of those who 'prefer to play solo' (at least until the learning curve has flattened out) in part to avoid the rich stream of scorn that permeates this game from much of the cogniscenti playerbase.


There are dozens of groups in this game that solely exist to nurture new players, if you choose to play solo that's exactly what it is - a choice.

People are pouring scorn on this idea, because it deserves it. Titans in high sec is a silly idea on every level as has been pointed out in this very thread.

If you want a Titan move out of high sec, that's the progression.

Eve is a social game, if you don't play socially you have to find a play style that makes you content; CCP creating endless solo content is never going to get over the issue that eventually you'll get bored playing it.

The answer to retaining players in Eve is to get them into social groups, CCP knows this from a decade's worth of data.

Turning it into a WoW clone isn't going to change that.
Felix Judge
Regnum Ludorum
#44 - 2014-05-18 11:21:06 UTC
If there are 4 times as many players as nul and low sec and wh dwellers, who will stay longer and throw money at the company that hosts my favourite game, if there are more and bigger highsec "achievements" - go for it.
But don't name them titans.

And keep the real centre of attention on the part of the game where players stay for years.
shimiku
Zircron Industries
#45 - 2014-05-18 12:32:28 UTC
what i get is you want a titan that are able to do mission and are ungangable because its ehp is so high that no one cant do shet befor concord comes and save your as. and you can have them at the same time that you are in a NPC corp and its the biggest mining ship that no one cant touch

how does that even benefit any thing in this game part from solo play

i hate to say this but risk vs reward your version nothing and reward
Lucrezzia
The Cursed Company
#46 - 2014-05-18 13:52:21 UTC
Well, I like that idea.

Thanks to it we could have Burn Jita event in spring and Burn Mining Titans in autumn.
Harreeb Alls
God of Terrorr
Domain Research and Mining Inst.
#47 - 2014-05-18 17:05:56 UTC
I'm not against this, simply for the reason that it doesn't hurt. When many ask "why", it's sometimes better to ask "why not". Honestly, what I think could go a long way for player retention would be to add some better tutorials and pve content for new players.

Maybe some stuff that is actually much closer to real pvp. Perhaps showing a player a kiting dessy or frigate fit and saying "okay this is exactly what you need to train in order to fly this ship and fit, when you have trained them come back and we'll have something special for you"

Then for example, having a mission where they have to take on a battle ship with some support frigates that will point/web you, with just your kitey frigate. You have to stay out of neut/smartbomb range, maintain transversal against the BS so it can't apply it's damage, while you are killing the point/web frigs, holding long point on the BS (because it will try to leave once it's support is gone), kill off the drones, and finally break the tank on the ship.

Content that shows off some of the pvp depth in eve, content that is actually difficult. Explain to them EXACTLY what they need to take into account, and how they have to pilot, then let them practice it with some free ships. Let them roll with an NPC fleet that warps around to a series of beacons or something, where they are a tackler and their job is to catch the most expensive ship they can before the enemy fleet escapes, if they grab the wrong thing have the npc fc say "nice job at least you caught something, but the ship you should have went for was "X" it is worth "Y" where the ship you tackled is only worth Z" or where they have to counter tackle an enemy frig that tackles their npc FC, explain to them the reason doing this is important is because you need to remove that frigates speed, by tackling it (scram web), so your fleet can apply dmg to it. It needs to die asap so your FC's ship can pull range on an incoming hostile fleet.

Pvp tutorials where you have to learn about what different ship types do and how to engage them. Maybe something where a few ship types are explained to you and then you have to face off against a well equipped fleet that includes them. Actually explain to them the general themes of the races.

Tell them what ewar the different races use, how their weapons differ (reload times, damage types ect) what kind of dmg they are often weaker to (shield or armor fit) teach them about active and buffer tanking. Give them a few cheap frigs that use these different setups so they can experience where some shine and some do not. Explain to them how a gang works, the role that tacklers, anti-tackle, ewar, logi, and dps fill. Explain some of the ways different combinations of ships in a gang can take these things into account to avoid any large vulnerabilities. Teach them to take a ships bonus's into account for fitting, if your ship isn't bonused for what you are trying to do, there is probably a ship that is and will outperform all others.

Perhaps have some missions with a proper video briefing you can watch in your captains quarters on the couch, that shows you this stuff before you can undock and try the mission. Have a tutorial that explains concord/station and gate gun aggro/ high/low/null sec aggression mechanics, sec status, faction standings. Teach them about skill training, EFT, EVEMON. Explain some popular scams players use, warn them that players who trick them into giving all their isk away will not be punished whatsoever. Explain what a suicide gank is, and why it happens.

One of the biggest problems with new player retention in eve is that there are all these complex things to figure out, and high sec is full of moron corps who teach them how to make isk in the slowest ways possible, they have no idea how to pvp and teach them wrong, or just to avoid it all together.

Stop leaving people to figure out this stuff on their own through google or random assholes in space, you really need something in game that ACTUALLY TEACHES THEM USEFUL THINGS. It amazes me this game has been out for a decade and new players don't have amazing tutorials like this. Perhaps at the end of the PvP school tutorial, a list of Player run corps that are friendly to new players and are pvp focused can pop up on the screen.

I think of games like wing commander where you have that little face pop up on your overlay saying "hey do this now" as you go through the missions.

I don't really care what eve players think of what I'm saying, but not having things like this is why there isn't many times more players in eve. This could be a game millions play, if it was taught better and more accessible. The things I'm suggesting simply empower new players, it gives them what they need to get into eve, Knowledge.



CuteKitten
Perkone
Caldari State
#48 - 2014-05-18 17:42:29 UTC
I support this idea as long as every pubbie titan built causes one of Gevlon Goblin's accounts to automatically get banned.
Crazey Monkey
Center for Advanced Studies
Gallente Federation
#49 - 2014-05-18 19:37:32 UTC
420/420
"Great idea" -IGN
Jai Centarium
Anqara Expeditions
#50 - 2014-05-19 12:44:58 UTC
Ye gods, no.

Certified purveyor of the High Life.

Soldarius
Dreddit
Test Alliance Please Ignore
#51 - 2014-05-19 14:12:09 UTC
Gevlon Goblin wrote:
This is called "MMO development".


No, this is called the absolute worst idea I've ever read. Completely pointless and adds no actual game content.

If you want to add trophies, add NPC medals for every 1000 rats you've killed, or some other nonsense.

http://youtu.be/YVkUvmDQ3HY

Gevlon Goblin
Science and Trade Institute
Caldari State
#52 - 2014-05-19 15:19:26 UTC
Soldarius wrote:

If you want to add trophies, add NPC medals for every 1000 rats you've killed, or some other nonsense.

And what will happen with the ISK/LP/minerals you got while you collected the medal?
It increases inflation, marketing out the newbies. According to CCP, every single day 3T ISK worth of stuff is created and only 1T worth destroyed. This creates the situation where every veteran is stupidly rich compared to the newbie who sits there with his Venture to mine and Dessie to run L1 missions.

The highsec supers would be a new form of item destruction. While they wouldn't explode, the materials inside them can be considered lost on built, since the super won't have any affect on the game and the pilot will likely unsubscribe soon.

The only alternative is a medal that you get for giving 10B ISK to some NPC. Which would be even more meaningless than a mining titan.

My blog: greedygoblin.blogspot.com

Pete Butcher
The Scope
Gallente Federation
#53 - 2014-05-19 15:36:36 UTC
Gevlon Goblin wrote:
[quote=Soldarius]The highsec supers would be a new form of item destruction.


Everything can be a new form of item destruction. It doesn't imply it should be utterly useless.

http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool

Cassandra Aurilien
Imperial Academy
Amarr Empire
#54 - 2014-05-19 15:56:35 UTC
Gevlon Goblin wrote:
Soldarius wrote:

If you want to add trophies, add NPC medals for every 1000 rats you've killed, or some other nonsense.

And what will happen with the ISK/LP/minerals you got while you collected the medal?
It increases inflation, marketing out the newbies. According to CCP, every single day 3T ISK worth of stuff is created and only 1T worth destroyed. This creates the situation where every veteran is stupidly rich compared to the newbie who sits there with his Venture to mine and Dessie to run L1 missions.

The highsec supers would be a new form of item destruction. While they wouldn't explode, the materials inside them can be considered lost on built, since the super won't have any affect on the game and the pilot will likely unsubscribe soon.

The only alternative is a medal that you get for giving 10B ISK to some NPC. Which would be even more meaningless than a mining titan.


The answer to that is to increase the amount of actual item destruction in the game.

I started before the crimewatch changes. Removing can-flipping & adding ore holds to mining ships has made high-sec into a much quieter place than it was before. There is less chat, less interaction, just a bunch of mining ships & missioners quietly grinding.

Encouraging player interaction (of all sorts) will result in more subscriber growth, not encouraging players to grind for worthless items. I've seen quiet carebear players become temporarily aggressive pvpers when they are annoyed. Give incentives for leaving NPC corps, make war dec's stick & have some actual meaning.

EVE grew through having a reputation for being a tough environment, from what I've seen, the softer you make the game, the less people want to stay around. Creating ungankable super mining ships will not help. People who want to grind for that sort of stuff will likely go play STO, anyway.

Bohneik Itohn
10.K
#55 - 2014-05-19 16:13:26 UTC
Economics video from FanFest.

If the timestamp is working correctly (12:20 if it isn't) please note where Agent Missions stand on that graph, and where Bounties (which are highest in Null Sec and Incursions) stand.

Destruction doesn't remove much ISK from the game because the majority of what is being destroyed is being bought from players, not NPC's. It removes a lot of minerals from the game, and minerals are an investment in time, not ISK. The ISK does get washed through the tax system and is reduced in this manner but that is a smaller sink than Skills and the LP stores. The tax system sink is also padded heavily by activities that do not involve the destruction of hard goods, with the commodities and stock day traders who wash trillions of ISK through the tax system daily.

If you're going to claim that any suggestion you make is to improve the Economy of Eve, please have a basic understanding of that Economy first. And I mean BASIC....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Marsha Mallow
#56 - 2014-05-19 19:38:01 UTC
Gevlon Goblin wrote:
And what will happen with the ISK/LP/minerals you got while you collected the medal?
It increases inflation, marketing out the newbies. According to CCP, every single day 3T ISK worth of stuff is created and only 1T worth destroyed. This creates the situation where every veteran is stupidly rich compared to the newbie who sits there with his Venture to mine and Dessie to run L1 missions.

Most of the vets I know are peasants compared to me and I've only been here since 2008. You need to read up on the effects of inflation. Hint: it affects everybody. Please don't go down this path or we'll have 40 pages of early players banging on about how long it took them to get their first BS and how they walked barefoot to Yulai and died to m0o on the way ;)

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Sorana Bonzari
Viziam
Amarr Empire
#57 - 2014-05-19 19:43:37 UTC
Lets get past the ridiculousness of this idea and take the essence of the idea as a take away.

Industrial players need more high sec progression and the ability to better solo mine.

Personally I am all for it +1 to (orca size) caps in highsec that can chew up belts

+1 to another thread on this forum trying to get mining mechanic changed to a more active activity

-1 all highsec ships need to have the ability to move around even if they are pos bound as suggested. not being able to move locks a player into content that the player may get board of and then ggquit as well.
Malcanis
Vanishing Point.
The Initiative.
#58 - 2014-05-19 19:55:40 UTC
Sorana Bonzari wrote:
Lets get past the ridiculousness of this idea and take the essence of the idea as a take away.

Industrial players need more high sec progression and the ability to better solo mine.

Personally I am all for it +1 to (orca size) caps in highsec that can chew up belts

+1 to another thread on this forum trying to get mining mechanic changed to a more active activity

-1 all highsec ships need to have the ability to move around even if they are pos bound as suggested. not being able to move locks a player into content that the player may get board of and then ggquit as well.


All buffing solo mining by adding more ship progression does is crash the price of low end minerals and raise the barrier to low-skilled players.

If your aim is to increase mining income then mining needs some combination of:

1) Be harder to do, ie require more player skill & attention
2) Be more dangerous
3) Ore needs to be hugely scarcer than it is now

As long as mining needs minimal attention and as long as ore is superabundant, then mining will always be relatively low per-account income.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sorana Bonzari
Viziam
Amarr Empire
#59 - 2014-05-19 20:01:11 UTC  |  Edited by: Sorana Bonzari
I personally choose option 1 "Needs to be harder to do"

That's why I made the reference to the other thread on this topic asking to make mining a more active activity.

But yes it doesent need to be balanced with risk/reward/effort



Edit:

https://forums.eveonline.com/default.aspx?g=posts&t=231014&find=unread

Is the thread about making mining more of an active activity
Aglais
Ice-Storm
#60 - 2014-05-19 20:02:09 UTC
Because what EVE needs is more supercapitals. Honestly, it's getting to the point where supercaps and their losses don't mean anything anymore. They're just bigger ships that are part of bigger gangs.

Personally, I'd like to have endgame content that you could hypothetically do in T2/faction frigates and cruisers. Something tough and challenging that I could run my hypothetical Garmur through, that's dynamic and legitimately interesting. Which took time and effort to unlock. Hence, endgame.

Relegating "endgame" content to being completable only in large ships brings in the idea that small ones are "nooby" and "crap" despite that being far from the case in an alleged sandbox like EVE. That you should be abandoning your Frigates the instant you can fly something bigger, unless you really love flying only tackle. What happens to choice? Frigate specialists would then be forced to train for larger ships in order to support their goals, instead of being able to actually use their specialization more in a wider variety of circumstances.