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Supercarrier changes are hilariously bad

Author
Slye
Shark Waters
#181 - 2011-11-18 23:00:32 UTC
As I have not been in big wars and only know small gang fights, I have not really got an idea of what happens. But what do concern me is that if I do get there someday, is the fact that the end game ships is now nerved.

After read a huge amount of this thread I think that dev should compensate the nerving with skill bonuses and let you basic skills in armour or shield or gunnery combine with your capital ship ones.

Kind Regards
Slye

PS as I am a reader and almost never post in the 4 years I have playing you must not expect a reply from me.
Nova Fox
Novafox Shipyards
#182 - 2011-11-18 23:00:38 UTC
You know we are going to get some very dangerous regular carrier pilots as they're near max skilled when they down grade ish.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Joe Skellington
Sarz'na Khumatari
#183 - 2011-11-18 23:16:49 UTC  |  Edited by: Joe Skellington
mkint wrote:

That said, this (potentially good) topic is now about cheese.


Provolone or Baby Swiss.

Slye wrote:
As I have not been in big wars and only know small gang fights, I have not really got an idea of what happens. But what do concern me is that if I do get there someday, is the fact that the end game ships is now nerved.

After read a huge amount of this thread I think that dev should compensate the nerving with skill bonuses and let you basic skills in armour or shield or gunnery combine with your capital ship ones.

Kind Regards
Slye

PS as I am a reader and almost never post in the 4 years I have playing you must not expect a reply from me.


Your post was "unnerving" to me

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Lek Arthie
Doomheim
#184 - 2011-11-18 23:26:01 UTC
Nova Fox wrote:
You know we are going to get some very dangerous regular carrier pilots as they're near max skilled when they down grade ish.


I doubt, most of those in SC just mass trained for the SC. They never max trained the actual support skills that a carrier needs.
Thats another reason for the post of the OP... Big smile
Taedrin
Federal Navy Academy
Gallente Federation
#185 - 2011-11-18 23:34:05 UTC
You can only be held in place for 23 hours if you log out after aggression. If you are that worried about an ibis trapping you for 23 hours, maybe you should take advantage of that ewar immunity and jump out of system and log off at a POS?
Il Feytid
State War Academy
Caldari State
#186 - 2011-11-18 23:40:36 UTC
I have mixed feelings on the reduce size of the fighter/fighter bomber hat, but they really need to remove the bonus to RR range.
Mariner6
The Scope
Gallente Federation
#187 - 2011-11-19 00:08:42 UTC
Astrid Stjerna wrote:
Zagam wrote:


Seriously though... CCP's changes aren't forcing bigger supercap blobs. They are forcing supercaps to require a *fleet* of support. Supercaps aren't designed to OMGWTFBBQ rats or subcaps. They are designed to be anti-capital ships.


Indeed.

Not even in real-world navies do aircraft carriers operate without some kind of support, whether from the aircraft they carry with them or from other smaller ships in the fleet. Because of their immense size and relatively low moblity, and the fact that most of their guns are designed for long-range bombardment, rather than anti-aircraft fire, operating without support is pretty much suicide.


1) Your right that carriers always have a support fleet to protect them mostly by electronic superiority, absorbing missiles, and anti-submarine warfare.
2) The true anti ship/anti air power of the aircraft power is its mix of aircraft, which can effectively deal with any threat regardless of size. Which means a carrier can easily kill a frigate or anything larger. Of course a carrier can field a variety of craft simultaneously (ewar, logistics, helicopoters (anti-sub) air superiority, and anti-ship. So think being able to launch all kinds of different drones.
3) carriers don't have guns except point defense guns to shoot incoming missiles.
4) Carriers do not suffer from limited mobility in the open ocean. In fact U.S. carriers are the fastest ships in the Navy, (except those than can come up on step.) This is due to displacement hull speed which is mostly dictated by hull length. But they do lack agility. But in the open ocean, speed is king.

Carriers rule the oceans. Flat out. And the Navy with the most wins. But I don't think this is the analogy you want to use, because we want a fun space game where even the little guy can win.
StukaBee
Native Freshfood
Minmatar Republic
#188 - 2011-11-19 00:12:18 UTC
Taedrin wrote:
You can only be held in place for 23 hours if you log out after aggression. If you are that worried about an ibis trapping you for 23 hours, maybe you should take advantage of that ewar immunity and jump out of system and log off at a POS?


Elite Pee Vee Pee Supercap Blobbers are very important people, how dare you suggest they make any sort of effort to keep their ship safe.
Veronica Kerrigan
Surgically Constructed L Feminist
#189 - 2011-11-19 00:18:44 UTC
Gruyere
NightmareX
Pandemic Horde Inc.
Pandemic Horde
#190 - 2011-11-19 00:30:10 UTC  |  Edited by: NightmareX
Acac Sunflyier wrote:
A 20% reduction in shield, armor, and structure hp. So a 60% nerf in titan ehp. So so happy.

I have 2 bottles of vodka here. Both of them have 60% alcohol.

Do i get 120% alcohol if i mix both of the bottles together then Lol?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Linda Shadowborn
Dark Steel Industries
#191 - 2011-11-19 02:53:20 UTC
Nova Fox wrote:
IIIAsharakIII wrote:
I love how in this corld, dark universe we call eve...

Everyone sits around and bitches about balance and fairness.

Wow what a hardcore game.



Then we talk about cheese.

I forgot what type of cheese they are but they come in minature wheels its like 7$ USD a small bag of 5 of them and these things are so rich I almost get sick eating just one but ahh they're so good.

Also IMO if they keep nerfing the supers at this rate they need to give an option to dock them up or anchor them at a pos.


baby bells? frakkin love em!!!
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#192 - 2011-11-19 03:04:19 UTC
NightmareX wrote:
Acac Sunflyier wrote:
A 20% reduction in shield, armor, and structure hp. So a 60% nerf in titan ehp. So so happy.

I have 2 bottles of vodka here. Both of them have 60% alcohol.

Do i get 120% alcohol if i mix both of the bottles together then Lol?


I wish I could like your post more
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Jita Alt666
#193 - 2011-11-19 04:11:48 UTC
Apollo Gabriel wrote:
NightmareX wrote:
Acac Sunflyier wrote:
A 20% reduction in shield, armor, and structure hp. So a 60% nerf in titan ehp. So so happy.

I have 2 bottles of vodka here. Both of them have 60% alcohol.

Do i get 120% alcohol if i mix both of the bottles together then Lol?


I wish I could like your post more


Yes it was a good post. I to wish it would be liked more.
Andski
Science and Trade Institute
Caldari State
#194 - 2011-11-19 04:33:10 UTC  |  Edited by: Andski
Slye wrote:
As I have not been in big wars and only know small gang fights, I have not really got an idea of what happens. But what do concern me is that if I do get there someday, is the fact that the end game ships is now nerved.

After read a huge amount of this thread I think that dev should compensate the nerving with skill bonuses and let you basic skills in armour or shield or gunnery combine with your capital ship ones.

Kind Regards
Slye

PS as I am a reader and almost never post in the 4 years I have playing you must not expect a reply from me.


EVE isn't linear - there are no "end-game" ships. While supercaps are the biggest and most expensive ship hulls (aside from prize ships) they're not "end-game." They're also not the most skillpoint-reliant ships in the game - although most the skills required (racial titan, DDO, jump skills, etc.) are high-ranked skills, the same could be said of Fleet Commands which require close to a year of training just to maximize the fleet bonuses from the particular hull (i.e. a Claymore: Skirmish Warfare V, Skirmish Warfare Specialist V, Wing Command V, Minmatar Cruiser V, Logistics IV, Command Ships V, etc.) and even more if you actually need to expose the ship to hostile fire.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#195 - 2011-11-19 05:20:31 UTC
Andski wrote:
Slye wrote:
As I have not been in big wars and only know small gang fights, I have not really got an idea of what happens. But what do concern me is that if I do get there someday, is the fact that the end game ships is now nerved.

After read a huge amount of this thread I think that dev should compensate the nerving with skill bonuses and let you basic skills in armour or shield or gunnery combine with your capital ship ones.

Kind Regards
Slye

PS as I am a reader and almost never post in the 4 years I have playing you must not expect a reply from me.


EVE isn't linear - there are no "end-game" ships. While supercaps are the biggest and most expensive ship hulls (aside from prize ships) but they're not "end-game." They're also not the most skillpoint-reliant ships in the game - although most the skills required (racial titan, DDO, jump skills, etc.) are high-ranked skills, the same could be said of Fleet Commands which require close to a year of training just to maximize the fleet bonuses from the particular hull (i.e. a Claymore: Skirmish Warfare V, Skirmish Warfare Specialist V, Wing Command V, Minmatar Cruiser V, Logistics IV, Command Ships V, etc.) and even more if you actually need to expose the ship to hostile fire.






You can solo a level 5 wormhole in a Sleipnir to training for those ships is not a waste.

.. too bad they are specialized but hey we got....new..... battlecruisers....... oh darn....


Bring back DEEEEP Space!

Andski
Science and Trade Institute
Caldari State
#196 - 2011-11-19 05:26:17 UTC
Herzog Wolfhammer wrote:
You can solo a level 5 wormhole in a Sleipnir to training for those ships is not a waste.

.. too bad they are specialized but hey we got....new..... battlecruisers....... oh darn....




Most of the grind for Fleet Commands isn't applicable to their Field Command counterparts. The Nighthawk and Sleipnir are PvE monsters, but the Vulture and Claymore wouldn't deal anywhere near the DPS. You also don't normally fit ganglinks on the former two, since most people use them as BC-sized HACs.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Joe Astor
Federal Navy Academy
Gallente Federation
#197 - 2011-11-19 06:30:18 UTC
Infinite logoff timer? Did I miss something?
Could someone please point in the direction of this Infinite Logoff Timer, please?
mkint
#198 - 2011-11-19 06:55:46 UTC
Joe Astor wrote:
Infinite logoff timer? Did I miss something?
Could someone please point in the direction of this Infinite Logoff Timer, please?

Dev blog button at the top of this page. Unfortunately there is no devblog about cheese. I would be interested to know what cheeses are native to Iceland.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Herzog Wolfhammer
Sigma Special Tactics Group
#199 - 2011-11-19 08:40:16 UTC
mkint wrote:
Joe Astor wrote:
Infinite logoff timer? Did I miss something?
Could someone please point in the direction of this Infinite Logoff Timer, please?

Dev blog button at the top of this page. Unfortunately there is no devblog about cheese. I would be interested to know what cheeses are native to Iceland.




They make their cheese out of some large rotten fish.

Bring back DEEEEP Space!

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