These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Mini incursions - how to keep newcomers in game

Author
lord xavier
Rubbed Out
#61 - 2014-08-14 10:29:39 UTC
The reality of EvE is that it is a multiplayer game. Sure, you have single-player content. Sure some of the single-player content can use some revamping. However, given that the base of this game is to play both with and against other players. CCP should focus on introducing new players into the multiplayer aspect of this game. I recently made another cov cyno alt and while waiting for cybernetics 1 to finish I was playing around with the tutorial. It is straight up useless. It is just as boring now as it was 4 years ago when I started playing. It doesnt promote team play which is what this game is actually about.

TL;DR: This game doesn't need more PVE missions. This game's PVE environment needs more stuff that encourages fleets and teamwork with rewards to match. Fleet missions where the level of the agent depends on what you need. Level 5 requiring logi and fleet boosts.
Leave incursions to be the "Cream-of-the-crop" for PVE. Instead make missions with agents for it. Level 4s should not be soloable, make them require a small fleet. This would encourage high sec carebear corps to actually you know, do more than tax its members who run missions solo all day. This would bring in an encouragement of fleet operations with several mission classes and encourage brand new players to group up, find a corp and run missions with people.
They would keep people who are interested. They would lose people who want only a single player game style.

erg cz wrote:
I read somewhere, that, according to CCP statistic, 50 % of new accounts stop playing after their first month. I am talking only about accounts, that were subscribed. The rest of subscribers play mostly solo, with only 5 to 10 % using voice communication and flying actively in groups. Apparently majority of players do PvE stuff.

So, from my point of view, instead of tweaking warp speed rigs or dreadnoughts signature, CCP should find the way how to make solo activity in high sec more interesting. Cause reason of new players leaving the game is old players, booling them in low sec.

Suggestion: make several mini incursions available for each account only once in the life time of the whole account. They must be in high sec, must be more rewarding and close to PvP, than usual security missions. They must be leveled so, that low level will be do-able with low skill char.

SoE Epic arch could be an example, if it would not be so full of boring distribution missions. Make some good short CONCORD pew pew action missons vs NPC with AI, close to players one. Put well written story line behind them, like saving ppl from abandoned station, hacking aincent artifact (first shoot, then hack mini game) etc...

TL;DR : game needs more PVE missions much more, than starbase or ship tweaks. Newbees are not ready for PvP and get slaughtered by losers in low sec without possibility even to shot back. Give them more room for entertaining in high sec and they will stay in game to join PvP later on.

P.S. I really do not understand where is the problem with adding new missions. Make EVE universe bigger (additional low sec systems between 4 factions area or open Jovian space) or adding new ships can cause perfomance issues. But simple adding more missions should not cost any additional load and will helps a lot.

Christopher Mabata
Northern Accounts and Systems
#62 - 2014-08-14 20:01:44 UTC
erg cz wrote:
People do play solo, for many diffeent reasons. Family agro, non-stable time scheduling, language/social barriers etc... That is the reality. Ignoring it leads to game stagnation, IMHO. People try it out, see, that you want them to play as you want (non-solo, PvP regardless if you want it or not) and go else where, where they can play as they want.

Stop educating your players (most of them are grown up) , give them what they want instead. According to statistic it is not PvP team play, not for most of newcomers. Later on they may be driven into team fun, but not straight from the beginning.


CCP has said time and time again they are fine with weeding out the unintended audience of Eve this way, mini incursions or veiled attempts to make high sec more interesting wont do it, what we need are more reasons to NOT be in highsec

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Nevyn Auscent
Broke Sauce
#63 - 2014-08-14 23:24:43 UTC
Christopher Mabata wrote:

CCP has said time and time again they are fine with weeding out the unintended audience of Eve this way, mini incursions or veiled attempts to make high sec more interesting wont do it, what we need are more reasons to NOT be in highsec

Nothing wrong with making high sec more interesting, especially if it also applies to other area's of space.
One of Highsecs big issues is that being in a group is actually punished by game mechanics. Most forms of income making actually become worse if more players take part, not better.
And mechanics to make groups desirable are a good thing.

More COSMOS mission style one offs though, are not that thing.
erg cz
Federal Jegerouns
#64 - 2014-08-15 08:03:32 UTC
Christopher Mabata wrote:


CCP has said time and time again they are fine with weeding out the unintended audience of Eve this way, mini incursions or veiled attempts to make high sec more interesting wont do it, what we need are more reasons to NOT be in highsec


Last steps of CCP (Burner missions) seems to fit into concept "taste in High Sec how PvP can be fun" and does almost exactly what I try to figure out in this thread. The only problem is that they are still aiming existing audience instead of newbees (you have to be able to run L4 missions) but on the other hand ... when I can run L4 missions it means I have enough skills to join PvP with something more funny, than low skill tackling frigate.