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Solo PvP Advice

Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#21 - 2014-05-16 09:40:58 UTC
Yang Aurilen wrote:
How are LML condors OP? I flew them exclusively as a noob new to FW and eve and I always keep getting killed with 10~12 mil lossmails.



Condors landed on good. They aren't op

lml's are op but thats a different story.

BYDI recruitment closed-ish

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#22 - 2014-05-16 10:34:11 UTC
Premise: talking about FW space.

There's plenty of good frigs, pretty much every single one has at least a very competitive fit, they just have different engagement profiles.

Just don't fly a dual rep incursus, for some reason it's fotm but i have no idea why, sure you can tank 15k before goign down, but you won't kill any half awake halfwit with it.

In FW space, avoid AFs, almost nobody will engage resulting in blue balls, exception being the wolf because everyone expect the classic arty wolf and they might engage if they think they canget you, and the jag because apparently people thing it sucks. Avoid Sentinel, absolutely nobody will engage, resulting in massive blueballs. Half avoid Tristans, very few take on them on the chance they're neut fit because they're a PITA.


To be honest, if you want to have fun, fly non threatening stuff that has little to no chances of irritating fits (neut tristan, dual rep cursus, dual masb breacher and such) and fly it good. Rifters, Slashers, Merlins, Kestrels, Atrons, Executioners and the like. Navy frigs, Comet is generally threatening and unpredictable given how many different fits it can be flown with, Slicer is threatening but everyone knows what to expect from one (except the odd 10mn failing horribly), Hookbill is threatening but more or less it has 2 common fits, Firetail for some reason seems less threatening but has a crapload of possible variations that can get someone surprised.

Cruisers will result in blobs ganging up on you, especially if you fly obvious potential anti frig ships like caracals, cerberus, nomen and such.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#23 - 2014-05-16 14:58:15 UTC
Liam Inkuras wrote:
...If, however, you are to use the shield Blaster Deimos as a scram-range kiter, it can work reasonably well, although at that point you may wish to use a cheaper Thorax, as you are fully committing to the fight.

Besides that, all of the options posted above are very viable solo-nano ships (except the T3 BCs). If you wish to brawl, well that is a trial by fire to find out what works best for you.


I flew web/scram fitted gank Thoraxes before you could shield tank them. I called it "Tanking with my guns". My k/d ratio was kinda meh (about 50/50), but it was so much fun.

I was so happy to come back from years away to find that they had been given a midslot and could actually mount a good gank fit with a moderate shield tank.

So.

Happy.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Meditril
Hoplite Brigade
Ushra'Khan
#24 - 2014-05-16 15:35:54 UTC
Voyager Arran wrote:
Sidenote: Sentinel is the #1 ship to fly if your idea of solo PvP is watching people warp out the second you show up on short scan.


This is true, but Sentinel is also one of the few ships which can take it 1 vs 2 or 3 if you hit proper enemies and fly the ship properly. And in a group of 2 or 3 enemies tend fight against the Sentinel.
Rick O'Shey
Pator Tech School
Minmatar Republic
#25 - 2014-05-16 15:55:18 UTC
so , anyone care to share a sentinel fit that theyve had success with ?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#26 - 2014-05-16 19:01:33 UTC
Rick O'Shey wrote:
so , anyone care to share a sentinel fit that theyve had success with ?


Seriously......

BYDI recruitment closed-ish

Tricia Killnu
The Horn
#27 - 2014-05-19 15:54:35 UTC
I saw a solo Hyperion the other day in the FW low sec amarr area killing Cruisers and frigates. I tried to whore on the KM thinking it would go down but the tank was ridiculous.

Im sure it got ganked by some silly 30 man fleet eventually though. LOL

Sometimes you just have to realized you undocked and you suck. . .

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#28 - 2014-05-20 06:15:38 UTC
Rick O'Shey wrote:
so , anyone care to share a sentinel fit that theyve had success with ?

This is a pretty straight forward ship. You shouldn't need much help working out a fit.

Highs are going to be neuts

Mids will be a cap booster, MWD and a point with a slot left for utility (tracking disruptor is common).

Lows will have at least a drone damage amp, damage control and either speed mod or tank

Rigs speed and/or power

Drones for DPS

Tactics are also straight foward. Shut down opponents from range and disrupt anything that can still shot at you. Stay outside tackling range and just use drones to kill.

If you get tackled you will die quickly if you cant shut down the tackler, but in most cases that should be trivial and you can then pull range.
Dub Step
Death To Everyone But Us
#29 - 2014-05-21 03:34:46 UTC  |  Edited by: Dub Step
When I flew solo sentinel I fitted railguns, a single neut, web scram range kiting type fit with an armour repper. It had terrible EHP but somehow did wonders killing bait tackle before the blobs landed. Single neut sounds unintuitive on a ship with such bonuses but the idea was to maximise DPS at web/scram range and use the unexpected setup to catch out active tanked bait. Passive tanked bait could be countered simply by evasion.

You just have to work on people's confidence levels.

Of course it didn't work all the time.

I also tried LG slaved brick immobilising type fits but they would be better suited to someone with backup. Main caveat with this one was I flew it at the time there was a potential bug of resistance skills not applying to armour fits so I can't say if it was going to be better or not... seemed to go down horribly fast compared to similar tanks on a vengeance.

You cannot undock in the best fit for all situations, but you can work to make the best of what you have without resorting to risk averse tactics. Up to you how you want to play but I'd rather take a risk and get more fights than worry about the ISK war or piloting efficiency. That isn't meant to sound critical BTW.

EDIT: For anyone that wants to research killboards to see if im legit, that was mostly on my best known character (Lady Spank).

For solo, anticipate the current meta in the region you wish to fly and try to find something that has the best chance of countering most ships or doctrines you will find in space. There is a very good reason kiting setups have prevailed despite their apparent lack of DPS. The ability to choose your fights and disengage at will are obvious.

I prefer a slightly more aggressive attitude but it doesn't come as cheap.
Drunken Angel
Sebiestor Tribe
Minmatar Republic
#30 - 2014-05-21 04:42:16 UTC  |  Edited by: Drunken Angel
Shield Vindicator is a great solo boat also can get nearly 2k dps with like 1400m/s and nearly 100k ehp

Shield vigilant is simular

Obviously these arnt for your first solo fights but when your decent at 1vs10 these really allow to show off obviously you need scouts ect,
Dub Step
Death To Everyone But Us
#31 - 2014-05-21 04:48:52 UTC
Aside from scouts/solo arguments, those kinds of setups can be very impressive. Scouting can make what used to be station undock type fits be highly viable :D
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#32 - 2014-05-21 08:57:02 UTC
Solo vindicator

More like solo Hello-plz-blob-me

BYDI recruitment closed-ish

ARMED1
Native Freshfood
Minmatar Republic
#33 - 2014-05-28 21:29:13 UTC  |  Edited by: ARMED1
Yang Aurilen wrote:
George Boothe wrote:
Yang Aurilen wrote:
Since we're here, what's the BEST frigate solo ship? Rolling around in any cruiser in FW space is guaranteed blueballs and/or blobbed to death in a gatecamp.



"The best" as in "unbeatable in a 1v1 against another frig" or as in "good against a group of other frigs/cruisers/dessis" or as in "garanteed to get you fair fights" or as in "guaranteed to get you a lot of kills"?

The last 2. Rolling in a hawk and sentinel will guarantee me a blueballed roam so I don't use those. What I'm looking for is those that are good but not a ROFLSOLOPWNMOBILE that people will run away in their t1/faction frigs.


If you are gonna solo roam - my all time favorite ship is the Breacher. It is cheap and almost always underestimated so you get fights in it with no problems where your opponent may run if you were flying an AF or a Faction frig. I was solo roaming in one just last night and I fought to a draw with a brawler fit Vengeance. I had built it in low sec and unfortunately no T2 rocket launchers were available so I had fit the meta 4s - if I had the T2s I would have won the fight. As it was I still almost won - but I had to bail when I burned through my 3 reloads that I carry for my booster/repper combo. :(...

Anyway brawling Breachers are great - choose your targets wisely always avoiding kiters. If you fly small gang roll with 2 Breachers and dual boost both of them and fit your tackle by fitting one with a web and one with a scram. Just my thoughts after killing many destroyers and AFs in Breachers/Breacher gangs...

Here is my favorite solo fit. This fit costs approx 20M to build and load. I have perfect fitting and support skills for this ship so sub anything you cant fit with meta 4 variants.

3 x T2 rocket launchers - carry thermal, em and explosive damage rockets

T2 afterburner
meta 4 scram
meta 4 web
Med ancillary Shield Booster

T2 damage control
T2 ballistic control
Small ancillary armor repairer

Drones - 2 Warrior 2s

Rigs - 1 anti em, 1 anti explosive, 1 bay loadng accelerator

Charges - navy cap booster 50 (9 per reload) nanite repair paste (8 per reload) - always carry reloads on these bc if you fly this ship right you can catch the reloads and sustain your tank.

If you dont like the above fit - which is optimal for 1v1 trust me - you can always fit it differently. The Breacher is very versatile and can be fight with light missiles for long range. You can also swap out the web if you want to dual boost it or add an EWAR mod. IMO though the web is needed for range dictation. If you fly without it you have to be more careful but it is still fun and I have killed plenty in this ship with no web. However, for all round engagement options when solo roaming I prefer to fly with a web. DPS isnt the hgihest on a Breacher so be ready for fights to last longer. But, that is good because you will also find that it gives your opponents time to make mistakes like burning things out and these errors will sometimes win you the fight. However, watch for those blobs fighting inside plexes whenever you can and watching short scan 1-5AU to see what lands outside.

Hope that helps...
Rick O'Shey
Pator Tech School
Minmatar Republic
#34 - 2014-07-07 22:37:03 UTC
Well the balance patch has been in game for a while now so.....

opinions changed on prefered ships to run around solo in nowadays ?
Christopher Mabata
Northern Accounts and Systems
#35 - 2014-07-07 23:20:23 UTC
My reccomendations:

Curse / Pilgrim
Rapier
Phobos / Devoter
Thorax / Deimos
Ishtar / Nexor
Ashimmu
Ferox
Worm
Navy augoror / navy Exequoror
Vigilant
Machariel ( Might not want to lose this one )
Battle Procurer

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Luwc
State War Academy
Caldari State
#36 - 2014-07-08 07:13:11 UTC
get a booster alt.
pretend to solo

http://hugelolcdn.com/i/267520.gif

Lloyd Roses
Artificial Memories
#37 - 2014-07-09 17:30:28 UTC  |  Edited by: Lloyd Roses
Luwc wrote:
get a booster alt.
pretend to solo


Pretty much, yes.

Any sort of kiting fit most likely wants some links to really be viable as such. Else the margins in which you can move differ massivly between a t2 point and a linked t2 point. Unlnked: 10km for error, linked 17km. (Given they use links à la FW low) Which means that, while it can be difficult to reliably hold point on a slingshotting target without getting scrammed (durrr server ticks), it's easy with links.

Really, kiting without links is absolutely possible, but you will need links once they got those up (or their webscramming plated cruisers will just go faster than your nanoboat) and you want them up to boost your heated web to 16km - so you got some defense against herotackle (=anything suicidal that scrams you long enough to land a blob on your head)

Edit:
To the list itself, replace top positions with

Gila
Worm
Nexor
(Chessurs list)
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