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Clone swapping in W-space!!!

Author
Rroff
Antagonistic Tendencies
#81 - 2014-05-20 12:11:35 UTC  |  Edited by: Rroff
^^ You will get some people using it to protect their precious +5s but for most people who are for this idea it will be about using their higher end clones at the appropriate place and time and can you really call someone who at some point is going to stick 2-3bn worth of implants and the appropriate ship (pimp bhaal, moros, etc.) on the line and in harms way risk averse?

(funnily enough this thing about people being risk averse often comes from people who sure might be prolific PVPers but fly around in blank clones and 20-30m ISK max ships and probably won't put that amount of ISK on the line in their entire time spent in eve).
Lenroc Elisav
Lenny'S TAX evasion 101
#82 - 2014-05-27 09:48:18 UTC
Shameless bump!

Am I to understand that the majority of the WH community supports the altoholic trend that dominates WH space or 20-30 minutes futile trips to change a clone? Or does the most of us thinks that this "feature" is characteristic for W-space?

Thank you for all that replied even with negative feed-back and I apologize if I've been acid on some of my replies, is just I don't coupe very well with condescending name-calling.
Aiyshimin
Mea Culpa.
Shadow Cartel
#83 - 2014-05-27 11:37:23 UTC
Illipsys wrote:
People once used to say "just buy more T3's, they weren't supposed to be refit out here 'cus it's dangerous and unknown" and look at it now. Has it broken our eve? has it opened the flood gates for CCP to do whatever they want with W-space? No. They will do whatever they want whether we like it or not, as is evident with sig changes and api data.

This is not about making life in WH's easy - we've adapted to the hardest place to live in the game, so who's to say we can't ~adapt~ one of the crappiest ships in the game, into something useful?


Subsystem swapping was a programming issue with in-space fitting code/SMAs and had nothing to do with wormhole game design itself. https://forums.eveonline.com/default.aspx?g=posts&t=292816

The main beef I have with clone swapping is that all these little things detoriate the uniqueness of wormhole space. Take corp bookmarks as an example- did they improve QOL in w-space? Certainly, no question. However, at the same time they completely changed another aspect, removing a chunk of the original risk of wormholes by reducing the risk of getting trapped. They also changed a tactical dimension, earlier it was possible to deny the enemy from getting a wormhole bookmark by killing their scout before he delivered it to others. This did play a role in many WH sieges I participated in.

Minor things? Well yes, game still rolls on, and clone swapping is arguably not as significant change on the grand scale of things. However, these little details all add up, each taking w-space closer to k-space, which I simply don't like on a subjective level. I'd personally prefer taking things to the opposite direction.

Furthermore, one thing that makes EVE unique are choices and consequences. Plugging in implants gives you concrete advantages, which are balanced by drawbacks. One is them getting destroyed on unplugging, another is that their benefits are very specialized. In essence you commit to something to reap the benefits. Clone swapping circumvents these drawbacks, leaving only the benefits, and makes EVE "softer".



Lenroc Elisav
Lenny'S TAX evasion 101
#84 - 2014-05-27 17:29:59 UTC
Aiyshimin wrote:

Subsystem swapping was a programming issue with in-space fitting code/SMAs and had nothing to do with wormhole game design itself. https://forums.eveonline.com/default.aspx?g=posts&t=292816

The main beef I have with clone swapping is that all these little things detoriate the uniqueness of wormhole space. Take corp bookmarks as an example- did they improve QOL in w-space? Certainly, no question. However, at the same time they completely changed another aspect, removing a chunk of the original risk of wormholes by reducing the risk of getting trapped. They also changed a tactical dimension, earlier it was possible to deny the enemy from getting a wormhole bookmark by killing their scout before he delivered it to others. This did play a role in many WH sieges I participated in.

Minor things? Well yes, game still rolls on, and clone swapping is arguably not as significant change on the grand scale of things. However, these little details all add up, each taking w-space closer to k-space, which I simply don't like on a subjective level. I'd personally prefer taking things to the opposite direction.

Furthermore, one thing that makes EVE unique are choices and consequences. Plugging in implants gives you concrete advantages, which are balanced by drawbacks. One is them getting destroyed on unplugging, another is that their benefits are very specialized. In essence you commit to something to reap the benefits. Clone swapping circumvents these drawbacks, leaving only the benefits, and makes EVE "softer".


T3s refitting in space is a feature primarily released for W-space, no programming issue, just tricky to develop and add. The old way to exchange BMs was idiotic and clunky but I do agree with you that the new way is over-simplified. As I said before, there are gamey ways to circumvent the difficulty of clone switching in W-space. With the actual mechanic most WH dwellers settled to a standard clone that costs around 100 mil and they rarely experiment in that field. Of course there are exceptionsSmile. Challenges are more fun to tackle if they feel real.
Final note, nothing ever stays the same. What you call "softer" somebody else could call "evolved".
Rroff
Antagonistic Tendencies
#85 - 2014-05-27 23:52:55 UTC  |  Edited by: Rroff
Aiyshimin wrote:

Furthermore, one thing that makes EVE unique are choices and consequences. Plugging in implants gives you concrete advantages, which are balanced by drawbacks. One is them getting destroyed on unplugging, another is that their benefits are very specialized. In essence you commit to something to reap the benefits. Clone swapping circumvents these drawbacks, leaving only the benefits, and makes EVE "softer".


Can't really agree with this bit as:

-Any implementation that allowed clone swapping in w-space should have the same cool down period at a minimum as k-space.

-Unlike k-space any clones you had available to you wouldn't be safe in an indestructible station when you'd swapped to another clone.

Which personally I think the 2nd point if properly done satisfies any possible imbalance that could make w-space too much like k-space.

Lenroc Elisav wrote:
Shameless bump!

Am I to understand that the majority of the WH community supports the altoholic trend that dominates WH space or 20-30 minutes futile trips to change a clone? Or does the most of us thinks that this "feature" is characteristic for W-space?

Thank you for all that replied even with negative feed-back and I apologize if I've been acid on some of my replies, is just I don't coupe very well with condescending name-calling.


I think part of the problem is you get 2 very different play styles in this game (and variations of) and a lot of people are happy to fly around in a basic clone and don't really fully understand where some of us are coming from.
Sith1s Spectre
Imperial Academy
Amarr Empire
#86 - 2014-05-28 00:22:31 UTC
I've been holding off posting in here as I thought this was dead until you bumped it up again.

I would much rather the devs spend their time getting the basics right (ie pos coding) before they start adding new deployable structures or POS modules.

Resident forum troll and fashion consultant

Jack Miton
School of Applied Knowledge
Caldari State
#87 - 2014-05-28 00:51:30 UTC  |  Edited by: Jack Miton
Lenroc Elisav wrote:
Challenges are more fun to tackle if they feel real.

this is the only part you got right.
people need to stop making WH space less challenging.
turning wspace into kspace with WHs rather than gates is something I will always, ALWAYS, oppose. as should anyone else who loves wspace.
we should not be able to do all the things you can in kspace.
it should be harder to live in wspace.
making things easier is NOT making them better.

PS: I guarantee that most veteran WH dwellers live and breathe in clones worth far more than 100mil.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Jack Miton
School of Applied Knowledge
Caldari State
#88 - 2014-05-28 01:04:04 UTC  |  Edited by: Jack Miton
double post

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Aiyshimin
Mea Culpa.
Shadow Cartel
#89 - 2014-05-28 05:12:00 UTC
Rroff wrote:
Aiyshimin wrote:

Furthermore, one thing that makes EVE unique are choices and consequences. Plugging in implants gives you concrete advantages, which are balanced by drawbacks. One is them getting destroyed on unplugging, another is that their benefits are very specialized. In essence you commit to something to reap the benefits. Clone swapping circumvents these drawbacks, leaving only the benefits, and makes EVE "softer".


Can't really agree with this bit as:

-Any implementation that allowed clone swapping in w-space should have the same cool down period at a minimum as k-space.

-Unlike k-space any clones you had available to you wouldn't be safe in an indestructible station when you'd swapped to another clone.

Which personally I think the 2nd point if properly done satisfies any possible imbalance that could make w-space too much like k-space.


Notice that I didn't mention wormholes in that chapter. Yes, I'd like to see clone swapping go in k-space too.

Lenroc Elisav wrote:

I think part of the problem is you get 2 very different play styles in this game (and variations of) and a lot of people are happy to fly around in a basic clone and don't really fully understand where some of us are coming from.


What are the "two very different playstyles" in regards to implants? I don't think nobody misunderstands these clone swapping dreamers, they want to make their lifes less risky and more comfortable, and bring k-space features to wormholes. How you dress that dream is irrelevant.

Lenroc Elisav
Lenny'S TAX evasion 101
#90 - 2014-05-28 07:40:53 UTC  |  Edited by: Lenroc Elisav
Jack Miton wrote:
Lenroc Elisav wrote:
Challenges are more fun to tackle if they feel real.

this is the only part you got right.
people need to stop making WH space less challenging.
turning wspace into kspace with WHs rather than gates is something I will always, ALWAYS, oppose. as should anyone else who loves wspace.
we should not be able to do all the things you can in kspace.
it should be harder to live in wspace.
making things easier is NOT making them better.

PS: I guarantee that most veteran WH dwellers live and breathe in clones worth far more than 100mil.


No local, no permanent connection (only temporary that have mass/time limit and needs to be found), everything is destructible, here, these are W-space cornerstone characteristics. Apart from this you can arbitrary add w/e hardship feature you want and the natural response of a w-space dweller should be to try and remove such hardship (like using an excavator instead of shovels in RL Smile). Clone/implants switching is available to W-space dwellers but it's made time/isk consuming which we may arguably call challenging.

Took the liberty to check Rolled Out capsule losses for May. Your corp lost 58 capsules from which 6 worth between 2 and 3 hundred mil isk, 2 between 300-400 mil isk and one between 700-800 mil isk, a good number were empty and most had basic fitting implants. The clone that the little risk averse me flies right now is a bit shy of 3 Bill isk (way to get myself primed P) SSC had, ironically, 58 pod losses from which only 2 were between 300-400 mil isk. So out of 116 pod losses only 11 were flying anything else but a basic pod. You draw the conclusions. The above is just a reply to your PS and not a judgement on people choices in implants or their risk<>reward assessment.

@Aiyshimin that quote is not mine but I see what Rroff is trying to say.
Lenroc Elisav
Lenny'S TAX evasion 101
#91 - 2014-05-28 07:46:35 UTC
Sith1s Spectre wrote:
I've been holding off posting in here as I thought this was dead until you bumped it up again.

I would much rather the devs spend their time getting the basics right (ie pos coding) before they start adding new deployable structures or POS modules.


I can understand this stance on the topic o7.
Rek Seven
University of Caille
Gallente Federation
#92 - 2014-05-28 13:54:14 UTC  |  Edited by: Rek Seven
Jack Miton wrote:
Lenroc Elisav wrote:
Challenges are more fun to tackle if they feel real.

this is the only part you got right.
people need to stop making WH space less challenging.
turning wspace into kspace with WHs rather than gates is something I will always, ALWAYS, oppose. as should anyone else who loves wspace.
we should not be able to do all the things you can in kspace.
it should be harder to live in wspace.
making things easier is NOT making them better.

PS: I guarantee that most veteran WH dwellers live and breathe in clones worth far more than 100mil.


Allowing people to take advantage of the clone feature in wormhole space is not making it like k-space. It's quite clear that you don't think wormhole, and the tools we us, should not change. However, i feel this stems from an irrational fear and a misunderstanding of what these suggestions/ideas are trying to achieve.

Instead of flat out saying no and trolling every thread that dares to start a discussion about possible improvements, you should think about the subject and contribute your reasons for or against the ideas.

Without people starting these discussions, we would not have things like tracking camera, subsystem refits, personal hangers, POS tweaks, etc. Maybe you think CCP made a mistake doing this kind of thing but clearly, ccp and many players don't agree.

Sith1s Spectre wrote:

I would much rather the devs spend their time getting the basics right (ie pos coding) before they start adding new deployable structures or POS modules.


CCP have already said that they plan to tackle POS and corp roles in the future, so knowing this information, would you rather they didn't iterate and add features to wormhole space in the meantime?
Rroff
Antagonistic Tendencies
#93 - 2014-05-28 14:23:45 UTC  |  Edited by: Rroff
Aiyshimin wrote:

Notice that I didn't mention wormholes in that chapter. Yes, I'd like to see clone swapping go in k-space too.


Had a feeling that was the case but this is a thread about the implications in w-space.

Aiyshimin wrote:

What are the "two very different playstyles" in regards to implants? I don't think nobody misunderstands these clone swapping dreamers, they want to make their lifes less risky and more comfortable, and bring k-space features to wormholes. How you dress that dream is irrelevant.


The fact that you jump immediatly to less risky and more comfortable shows you belong to one of those 2 schools of thought (not saying this in a negative way) and don't understand the other for what it is (this is often the case) - also I was talking in regards to wider play style with implants being a factor of that rather than in regards to different approaches to implants specifically.

I can't really agree with your perspective given that there are entirely different setups of implants and completely different ship setups and scenarios that you can and often have to swap between - if there were groups of implants that had application to both but with different balances where you had to choose your level of compromise I might be more inclined to agree.

As like Rek's post above I don't think we should be afraid of iteration to w-space - we should be concerned that it fits the theme however - anything that does make it from k-space to w-space should involve a level of risk and never be entirely out of harms way.
Aiyshimin
Mea Culpa.
Shadow Cartel
#94 - 2014-05-28 15:00:15 UTC
Rroff wrote:

The fact that you jump immediatly to less risky and more comfortable shows you belong to one of those 2 schools of thought (not saying this in a negative way) and don't understand the other for what it is (this is often the case) - also I was talking in regards to wider play style with implants being a factor of that rather than in regards to different approaches to implants specifically.


It's more of a case of not jumping from less risky/more comfortable/cheaper primary reasons to others, suggested supportive arguments. It goes like this:

A wants to maximize performance in ship A, and decides specific implants are the way to go.
Risk is that these implants can be lost in a situation where they aren't beneficial. Swapping clone removes this risk.
Swapping clones can be done currently in k-space, but it's unpractical and having the option in wh would be more comfortable.
Swapping implants can be done in wormholes, but it's expensive to plug in new ones, and clone swapping would make it cheaper.

Without these primary reasons, this discussion wouldn't exist.

Quote:
I can't really agree with your perspective given that there are entirely different setups of implants and completely different ship setups and scenarios that you can and often have to swap between - if there were groups of implants that had application to both but with different balances where you had to choose your level of compromise I might be more inclined to agree.


I regard this commitment to a certain ship type as the balancing factor for the benefits implants bring. Using implants is a voluntary choice of specialisation, with meaningful consequences.

Quote:
As like Rek's post above I don't think we should be afraid of iteration to w-space - we should be concerned that it fits the theme however - anything that does make it from k-space to w-space should involve a level of risk and never be entirely out of harms way.


People aren't afraid of iteration, there are tons of aspects that could be improved and revisited, perhaps clone swapping just isn't a priority on most people's lists.

However the last part is important- if Rorqual Clone Vat Bay would allow clone swapping only outside POS shields (and rather not on grid with an online tower), this change would provide a conflict driver which we desperately need in w-space, and I'd totally support clone swapping purely for this reason. If it can operate inside a FF, it's not a strong conflict driver.



Lenroc Elisav
Lenny'S TAX evasion 101
#95 - 2014-05-28 15:48:25 UTC  |  Edited by: Lenroc Elisav
Aiyshimin wrote:


It's more of a case of not jumping from less risky/more comfortable/cheaper primary reasons to others, suggested supportive arguments. It goes like this:

A wants to maximize performance in ship A, and decides specific implants are the way to go.
Risk is that these implants can be lost in a situation where they aren't beneficial. Swapping clone removes this risk.
Swapping clones can be done currently in k-space, but it's unpractical and having the option in wh would be more comfortable.
Swapping implants can be done in wormholes, but it's expensive to plug in new ones, and clone swapping would make it cheaper.

Without these primary reasons, this discussion wouldn't exist.

I should risk to lose the clone in the situation I can asses hence when I decide to fly the clone. It's a bit unfair that you want to project risk management outside my control. For that matter I won't fly a very expensive clone in situations that the risk of losing it isn't manageable (not to say that the benefits of the implants may be non-existent in some situation). That does impact the ways I can participate. And if you want to call me risk averse see my above post with statistics, you can easily verify, that proves that most people judge risk VS reward same way I do. In fact, sorry if I'm wrong, it seems like you are advocating , even if indirectly, that everyone should use implants in a very basic way.
I'm a bit underwhelmed that we are willing to call a challenge the difficulty of clone switching Ugh.
Serendipity Lost
Repo Industries
#96 - 2014-05-28 17:31:17 UTC
Other than the PG-6 (EG-603 for you noobs) what other implants are mandatory?
Rroff
Antagonistic Tendencies
#97 - 2014-05-28 21:27:03 UTC
Serendipity Lost wrote:
Other than the PG-6 (EG-603 for you noobs) what other implants are mandatory?


Dunno about mandatory but depending on what your flying i.e. bhaal, vindi, dreads, carriers, etc. people like to have cap and armor implants including i.e. slaves, I know some even have ogdin's eye and 6% rate of fire implants for dreads. Then you've got faction mindlinks on leadership trained characters, etc. and so on.