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Clone swapping in W-space!!!

Author
Lenroc Elisav
Lenny'S TAX evasion 101
#61 - 2014-05-19 12:46:27 UTC
AssassinationsdoneWrong wrote:
I'm pretty sure it wasn't ad hominem but my French is rusty I admit.
Nobody says you can't have nice things in wormholes least of all me.
If I need slaves or crystals or any other kind of imps I can pull mine out and replace them with the countless spares I keep at pos. This is something you should be able to do.
You are in one of the bigger alliances who can farm relatively risk free so why you want 7/11's in every system is beyond me and most.
You put it out for discussion, it didn't get the welcome you thought it would and you have spent your whole time since then attacking those who don't agree.
Move along.


I haven't attacked any innocent bystander Twisted. I probably shouldn't have answered every nugget that wrote non-sense seeking attention but, meh.... that's who I am, a loving, caring individual that will give you what you ask for.Lol
Good luck with the PvE you must be a pro with so much ISK to spend.

P.S. Call me stupid but I didn't get the "7/11 in every system" thingy. Care to elaborate?
AssassinationsdoneWrong
Deep Core Mining Inc.
#62 - 2014-05-19 13:27:21 UTC
Lenroc Elisav wrote:

I haven't attacked any innocent bystander Twisted. I probably shouldn't have answered every nugget that wrote non-sense seeking attention but, meh.... that's who I am, a loving, caring individual that will give you what you ask for.Lol
Good luck with the PvE you must be a pro with so much ISK to spend.

P.S. Call me stupid but I didn't get the "7/11 in every system" thingy. Care to elaborate?


7-11 is easily Googlable. But for your sake it's a convenience store.

Look I said this before early on in the thread and I'll reiterate it. The more things FROM K space you ask for the more LIKE K space you give CCP a license to implement. It won't be long before null alliances start to rebalance the equation and we end up with these kinds of proposals backfiring into new talks over mass stabilizers and God only knows what else and it all goes to hell.
As for bearing yes, I make no apologies for providing anyone who fights me with a richer target.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Rek Seven
University of Caille
Gallente Federation
#63 - 2014-05-19 13:28:05 UTC  |  Edited by: Rek Seven
AssassinationsdoneWrong wrote:
I'm pretty sure it wasn't ad hominem but my French is rusty I admit.
Nobody says you can't have nice things in wormholes least of all me.
If I need slaves or crystals or any other kind of imps I can pull mine out and replace them with the countless spares I keep at pos. This is something you should be able to do.
You are in one of the bigger alliances who can farm relatively risk free so why you want 7/11's in every system is beyond me and most.
You put it out for discussion, it didn't get the welcome you thought it would and you have spent your whole time since then attacking those who don't agree.
Move along.


That is absolutely ******* ridiculous! I highly doubt that pulling expensive implants out every time you want to fly a tengu instead of a proteus, is what the common wormholer does and it is certainly not a valid solution to what this thread is about.

AssassinationsdoneWrong wrote:

Look I said this before early on in the thread and I'll reiterate it. The more things FROM K space you ask for the more LIKE K space you give CCP a license to implement. It won't be long before null alliances start to rebalance the equation and we end up with these kinds of proposals backfiring into new talks over mass stabilizers and God only knows what else and it all goes to hell.
As for bearing yes, I make no apologies for providing anyone who fights me with a richer target.


This kind of thinking is one of the worst things about our community IMO. There is this fear of change where people believe that any changes will instantly break wormhole space and turn it into K-space. This is leading to stagnation and a lack of content being added in since apocrypha was released.

If they allowed clone swapping in wormhole space, what would be the disadvantages?
AssassinationsdoneWrong
Deep Core Mining Inc.
#64 - 2014-05-19 13:35:01 UTC
Rek Seven wrote:

That is absolutely ******* ridiculous! I highly doubt that pulling expensive implants out every time you want to fly a tengu instead of a proteus, is what the common wormholer does and it is certainly not a valid solution to what this thread is about.


I didn't say I did, I said I can. I fly shield ships with Slaves in or whatever the hell else I like because I would rather take a fight than not take it because I am too precious to but yeah, I HAVE ripped +5's out and replaced with HG slaves if a cap was called for in the past and would do it again if it came to it.
As for validity I don't see how any perspective no matter how skewed in your eyes cannot be pertinent or considered valid considered the radical change being suggested.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Rek Seven
University of Caille
Gallente Federation
#65 - 2014-05-19 13:39:34 UTC
AssassinationsdoneWrong wrote:

I didn't say I did, I said I can. I fly shield ships with Slaves in or whatever the hell else I like because I would rather take a fight than not take it because I am too precious to but yeah, I HAVE ripped +5's out and replaced with HG slaves if a cap was called for in the past and would do it again if it came to it.


Okay, that's fair enough but what about the people who don't fight or use a different ship because of their implants? Wouldn't this feature encourage them to fight / fly different doctrines?
AssassinationsdoneWrong
Deep Core Mining Inc.
#66 - 2014-05-19 13:54:18 UTC
Rek Seven wrote:

Okay, that's fair enough but what about the people who don't fight or use a different ship because of their implants? Wouldn't this feature encourage them to fight / fly different doctrines?


Being nice about it because you definitely seem to offer valid arguments ( not a troll ) risk aversed is risk aversed. I don't see making such a K to W space inroad will offer enough content to justify the genuine fears I expressed above. Make no mistake, Null have been looking for a way to make W space more effectively invadable despite Mitten's claims to the contrary (in fact when that guy is emphatic about anything you can guarantee he's going the other way) and the more we demand the comforts of K the more they'll claim access to J. Besides this I really honestly and from the heart would love to see the devs left alone to fix what is broken before we go full tilt onto something else new for W space. Fix poses (completely), fix caldari ships from pos shield problem, fix black holes etc etc.
Watch this space (Bacofoil provided free of charge to people I like)

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Lenroc Elisav
Lenny'S TAX evasion 101
#67 - 2014-05-19 14:48:44 UTC  |  Edited by: Lenroc Elisav
AssassinationsdoneWrong wrote:
Rek Seven wrote:

Okay, that's fair enough but what about the people who don't fight or use a different ship because of their implants? Wouldn't this feature encourage them to fight / fly different doctrines?


Being nice about it because you definitely seem to offer valid arguments ( not a troll ) risk aversed is risk aversed. I don't see making such a K to W space inroad will offer enough content to justify the genuine fears I expressed above. Make no mistake, Null have been looking for a way to make W space more effectively invadable despite Mitten's claims to the contrary (in fact when that guy is emphatic about anything you can guarantee he's going the other way) and the more we demand the comforts of K the more they'll claim access to J. Besides this I really honestly and from the heart would love to see the devs left alone to fix what is broken before we go full tilt onto something else new for W space. Fix poses (completely), fix caldari ships from pos shield problem, fix black holes etc etc.
Watch this space (Bacofoil provided free of charge to people I like)


I think we have a disconnect here mate. I haven't ask for any sort of clone jumping. Not K to W, not W to K, neither W to W. On grid switching of clones. Maybe isn't clear enough or maybe your tinfoil hat makes you read it wrong but what I meant is leave the clone I'm in and slip into one that is on the same grid in the same system in a ship or a POS module. SAME GRID - SAME SYSTEM no jumping, let's say clone switching by wire.

Such a thing would have ramification because the only way you could get your clones inside W-space would be by conventional travel aboard a Rorqual, which I think it could develop some new game play type. Also I've specified in the OP that medical clones should stay in K-space station.

Besides name calling, financial assessments and paranoid fear mongering you've given me nothing remotely resembling a logical argument why, what I've proposed (not what you thought I did), would be bad for W-space

P.S.

AssassinationsdoneWrong wrote:


I didn't say I did, I said I can. I fly shield ships with Slaves in or whatever the hell else I like because I would rather take a fight than not take it because I am too precious to but yeah, I HAVE ripped +5's out and replaced with HG slaves if a cap was called for in the past and would do it again if it came to it.


B*llshit!!!! Come on, zkillboard is easy to check. Roll
AssassinationsdoneWrong
Deep Core Mining Inc.
#68 - 2014-05-19 14:57:40 UTC
Lenroc Elisav wrote:


I think we have a disconnect here mate. I haven't ask for any sort of clone jumping. Not K to W, not W to K, neither W to W. On grid switching of clones. Maybe isn't clear enough or maybe your tinfoil hat makes you read it wrong but what I meant is leave the clone I'm in and slip into one that is on the same grid in the same system in a ship or a POS module. SAME GRID - SAME SYSTEM no jumping, let's say clone switching by wire.

Such a thing would have ramification because the only way you could get your clones inside W-space would be by conventional travel aboard a Rorqual, which I think it could develop some new game play type. Also I've specified in the OP that medical clones should stay in K-space station.

Besides name calling, financial assessments and paranoid fear mongering you've given me nothing remotely resembling a logical argument why, what I've proposed (not what you thought I did), would be bad for W-space


No there's no confusion here at all. I wasn't talking about jumping FROM K to W or vice-versa either. Look on your the bottom of your shoes, add the two numbers together and garner your IQ, then reread what I posted.
I was referring to what is a K space MECHANIC (the ability to clone jump to and from rorqs) into W space and the ramifications of that. If you start moving K space mechanics into W space then don't be surprised when K space residents want the things to do with W space that they have been asking for ie. stabilizers etc.

Seriously though, I am too busy bearing for my imps to keep acting as special needs adviser to you. Have someone else from SSC explain it to you.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

AssassinationsdoneWrong
Deep Core Mining Inc.
#69 - 2014-05-19 14:59:37 UTC
Lenroc Elisav wrote:


B*llshit!!!! Come on, zkillboard is easy to check. Roll


I didn't say I had your losses sorry

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Lenroc Elisav
Lenny'S TAX evasion 101
#70 - 2014-05-19 15:10:47 UTC
AssassinationsdoneWrong wrote:
Lenroc Elisav wrote:


I think we have a disconnect here mate. I haven't ask for any sort of clone jumping. Not K to W, not W to K, neither W to W. On grid switching of clones. Maybe isn't clear enough or maybe your tinfoil hat makes you read it wrong but what I meant is leave the clone I'm in and slip into one that is on the same grid in the same system in a ship or a POS module. SAME GRID - SAME SYSTEM no jumping, let's say clone switching by wire.

Such a thing would have ramification because the only way you could get your clones inside W-space would be by conventional travel aboard a Rorqual, which I think it could develop some new game play type. Also I've specified in the OP that medical clones should stay in K-space station.

Besides name calling, financial assessments and paranoid fear mongering you've given me nothing remotely resembling a logical argument why, what I've proposed (not what you thought I did), would be bad for W-space


No there's no confusion here at all. I wasn't talking about jumping FROM K to W or vice-versa either. Look on your the bottom of your shoes, add the two numbers together and garner your IQ, then reread what I posted.
I was referring to what is a K space MECHANIC (the ability to clone jump to and from rorqs) into W space and the ramifications of that. If you start moving K space mechanics into W space then don't be surprised when K space residents want the things to do with W space that they have been asking for ie. stabilizers etc.

Seriously though, I am too busy bearing for my imps to keep acting as special needs adviser to you. Have someone else from SSC explain it to you.


You are so full of b*ullshit it's not even funny! Generalizing all ideas like a simpleton and lying through your teeth. I bid you fair well o7!
Rroff
Antagonistic Tendencies
#71 - 2014-05-19 15:11:53 UTC  |  Edited by: Rroff
AssassinationsdoneWrong wrote:

I didn't say I did, I said I can. I fly shield ships with Slaves in or whatever the hell else I like because I would rather take a fight than not take it because I am too precious to but yeah, I HAVE ripped +5's out and replaced with HG slaves if a cap was called for in the past and would do it again if it came to it.
As for validity I don't see how any perspective no matter how skewed in your eyes cannot be pertinent or considered valid considered the radical change being suggested.


IMO theres a difference between ripping out +5s to stick slaves in to fly a cap and ripping out slaves to fly a 20m isk frig/cruiser for an impromptu quick null roam*. Personally its not my nature to treat things in a disposable manner or throw them away on a whim even though I can replace my implant sets several times over without giving it another thought.

Besides even if I was to throw away slaves in a null roam (done worse before) my corp wouldn't exactly be happy about the ISK efficency heh.



* All too often when this happens we don't have a route to highsec to change clones anyhow and rolling the static a few times and scanning down a few chains just to facilitate a quick roam doesn't really make much sense.
Rek Seven
University of Caille
Gallente Federation
#72 - 2014-05-19 15:19:05 UTC  |  Edited by: Rek Seven
AssassinationsdoneWrong wrote:
I really honestly and from the heart would love to see the devs left alone to fix what is broken before we go full tilt onto something else new for W space. Fix poses (completely), fix caldari ships from pos shield problem, fix black holes etc etc.
Watch this space (Bacofoil provided free of charge to people I like)


For the most part i agree with you that the mechanics/features of wormhole space are pretty good but there are little things like clone swapping that could greatly improve the experience.

We now have the ability to swap subsystems, secure our stuff using personal hangers, store pos passwords and use a capital SMA (broken or not) and i personally think wormhole space is better for it. I feel that clone swapping could be a similar positive change for w-space.
Meytal
Doomheim
#73 - 2014-05-19 15:52:00 UTC
Right now:

- travel to hisec and swap clones
- travel back to wormhole system or destination system for activity
- attend activity or whatever
- wait approximately a day (modified by skills)
- travel back to hisec, swap clones again
- travel back to wormhole system
* clones are 100% safe in Station

My particular implementation proposal:

(pre-stage, one time)
- remove clones from Station medical facility as cargo items
- haul clones to wormhole system to install in rorq/POS
* Note: danger to clone possible in transit

(normal use)
- fly to medical POS or Rorqual in home wormhole system, swap clones
- attend activity or whatever
- wait approximately a day (modified by skills)
- fly back to medical POS or Rorqual in hime wormhole system, swap clones
* At any point in time, the system could be sieged, the Rorqual could be stolen or accidentally'd, etc.

Notice the differences. You're not getting something for free, like the probing changes or many other things CCP has done recently; in fact you're adding risk that isn't currently present. The only thing you're losing is the travel; if you weren't already using travel-fit Interceptors to do this now, you're braindead (no offense), so you're not even losing risk that way.


Remember that if the clone dies because someone popped your hauler, your POS, your Rorqual, you still lose the implants. In fact, if you're going on a lowsec suicide roam and everyone in corp swaps out their Slave sets for blank clones, would that not be a great time to try to kill the clone containers? Watch someone self-destructing a Rorqual during a POS siege and see clones spewing out.


Nothing would change for the Nullsec crowd: they'd still use the in-game transport mechanics to move their clones across the universe to stations and outposts. It's just wormhole residents who would be forced to self-transport those close into their home systems. An acceptable risk for an increased convenience.

I'm not all fired up and hyper about this being implemented, but I haven't seen any good reasons against it. Removing tedium and annoyance in games is usually a good thing, so I'm weighing in on the side of those asking for it. Besides, I'd love to pop someone, get their pod, and then find out I also killed their spare clone(s).

Buhhdust Princess
Mind Games.
#74 - 2014-05-19 16:00:42 UTC
+1 to this. i think that if we could change clones it would seriously increase the variety of pvp u see in wormholes. pls do it
350125GO
Sebiestor Tribe
Minmatar Republic
#75 - 2014-05-19 18:11:28 UTC
Rek Seven wrote:

Just because someone doesn't want to use a pod worth billions in a ship that does not benefit from said pod does not mean that they want to make their life easy and even if it did, what do you care? Do you think it make you a better pilot just because you don't have access to the most basic technology in eve?

The basis for this game is that we are practically immortal through the use of clones, so it's logical to expect that technology to be present in all parts of space. There is no reason that we shouldn't be able to use the rorquals clone bay other than CCPs lack of foresight.

The benefit of allowing the use of clones in W-space could be that people start to fly different types ships and maybe they would become less risk adverse. I think it's you that doesn't understand the difference between risk and stupidity.

What are the disadvantages?


This is the straw man in the thread, and it gets repeated a several times and in different ways. The OP presented an idea that, imo, makes WH life easier, but not better. I've asked him to explain how it makes life better, and his response is always that he won't have to waste time flying to K-space to swap clones, and if he can't swap clones he won't fly other ships.

He suggested that maybe, with the ability to clone swap in w-space, people would fly more diverse ships, though the only justification for that theory is that he won't have to waste time flying to k-space. I don't see why this would encourage more people to fly different ships. Especially, since there's nothing stopping them from flying different ships now, except perhaps their precious implants (that's risk aversion). One problem, instead of time spent flying to k-space, now it's time spent waiting for the rorqual pilot to log in. There are other problems this would bring up as well, but hey, he won't have to fly to k-space anymore. (I know, the 3-5 jumps are terribly taxing).

Don't get into logic and the basis behind the ideas of the game, because if we can clone jump, we should be able to teleport goods across systems and not have to hire haulers to do it for us. Trying to justify any game mechanic on that sort of logic fails.

And the reason I care? Because push button get bacon doesn't improve mechanics. This is not an issue that needs improvement for any reason other than it will save some people some time and, in doing so, make the game easier for them.

There are so many actual mechanics (POSs stand out) that need to be fixed/improved that would actually make WH life better, it's ridiculous that so much time is being wasted on this thread.

You're young, you'll adjust. I'm old, I'll get used to it.

Meytal
Doomheim
#76 - 2014-05-19 18:26:48 UTC
350125GO wrote:
(I know, the 3-5 jumps are terribly taxing).

I agree that jumping to hisec is a minor anoyance. However, don't try to trivialize it like this. Unless you can always get an exit into the system where you have the correct clone, it will be far more than 3-5 jumps on average.

Just because you can get to a hisec system easily, doesn't mean you can get to a particular hisec system easily.

350125GO wrote:
There are so many actual mechanics (POSs stand out) that need to be fixed/improved that would actually make WH life better, it's ridiculous that so much time is being wasted on this thread.

"You have not because you ask not". CCP is already (well) aware of POS shortcomings and is working on them. By contrast, this is something CCP may not have thought about recently, or perhaps people requesting it may have a new approach that CCP had not previously considered that might change their decision. Or perhaps the tech limiting their decisions in the past have been overcome and thus the decisions can be re-evaluated.

This is something that would make WH life better for those who choose to use it. It will also increase risk for those who choose to use it. Is it essential? No. But many "quality of life" improvements are typically not essential either. However once you have many of them, it's hard to remember how you lived without them.

Besides, I'd rather occupy CCP's time with suggestions like this than give them too much free time to bless us with things like the tooltips for all things (which hopefully they'll be iterating upon for increased control over what we see).
Rek Seven
University of Caille
Gallente Federation
#77 - 2014-05-19 18:30:48 UTC  |  Edited by: Rek Seven
350125GO wrote:

Stuff


You don't want it because you think it makes life easier and that't fine, you are entitled to your opinion. Did you also argue against the implementation of alliance bookmarks and the ability to swap subsystems in space?

I have explained why i feel this would improve the game but you are yet to list one disadvantage of allowing clone swapping, other than you feel "it would make life too easy".
Lenroc Elisav
Lenny'S TAX evasion 101
#78 - 2014-05-19 18:37:04 UTC
350125GO wrote:

This is the straw man in the thread, and it gets repeated a several times and in different ways. The OP presented an idea that, imo, makes WH life easier, but not better. I've asked him to explain how it makes life better, and his response is always that he won't have to waste time flying to K-space to swap clones, and if he can't swap clones he won't fly other ships.

He suggested that maybe, with the ability to clone swap in w-space, people would fly more diverse ships, though the only justification for that theory is that he won't have to waste time flying to k-space. I don't see why this would encourage more people to fly different ships. Especially, since there's nothing stopping them from flying different ships now, except perhaps their precious implants (that's risk aversion). One problem, instead of time spent flying to k-space, now it's time spent waiting for the rorqual pilot to log in. There are other problems this would bring up as well, but hey, he won't have to fly to k-space anymore. (I know, the 3-5 jumps are terribly taxing).

Don't get into logic and the basis behind the ideas of the game, because if we can clone jump, we should be able to teleport goods across systems and not have to hire haulers to do it for us. Trying to justify any game mechanic on that sort of logic fails.

And the reason I care? Because push button get bacon doesn't improve mechanics. This is not an issue that needs improvement for any reason other than it will save some people some time and, in doing so, make the game easier for them.

There are so many actual mechanics (POSs stand out) that need to be fixed/improved that would actually make WH life better, it's ridiculous that so much time is being wasted on this thread.


You don't even.... 3-5 jumps yeah to get to K then the way back with the new clone you reckon it will still only be 3-5 jumps?

Never said I won't fly anything else I just said I won't shotgun null in a saber with a clone that's worth billions. And I'm not suggesting I'm telling you that flexibility is a desirable perk.

What logic ???

If you don't care for such a mechanic nobody will force it upon you. If you don't like bacon you can stick to your roots but why are you so upset with me asking for bacon?

Your time you can spend it where ever you feel the need. Same goes with my time Blink.
350125GO
Sebiestor Tribe
Minmatar Republic
#79 - 2014-05-19 18:44:33 UTC
Lenroc Elisav wrote:

If you don't care for such a mechanic nobody will force it upon you. If you don't like bacon you can stick to your roots but why are you so upset with me asking for bacon?

Your time you can spend it where ever you feel the need. Same goes with my time Blink.


First of all, life in WH space is not supposed to be easy. Secondly, I love bacon. The only thing better than bacon, is bacon wrapped in bacon. That being said, I just want you to work for this. ;p

You're young, you'll adjust. I'm old, I'll get used to it.

Illipsys
Native Freshfood
Minmatar Republic
#80 - 2014-05-20 11:48:23 UTC
massive +1 to this. I only see it generating more content for those in w-space, as people will be able/more willing to try new doctrines outside of their HG slave/talisman clones. (call it risk averse, I call you rich and stupid). I stopped flying my dread clones 'cus I like to have downtime in nullsec when it's off peak hours for w-space stuff, this is sensible, not risk averse (we can agree to disagree here, we view the game differently - trolling will be ignored).

you CAN do many things in this game, as it allows you. many people CHOOSE not to, because it's ********. keeping spare sets of slaves/crystals to rip out and put back in on a whim is as you say possible, but likely done by all 0.1% of the W-space population, if that (which is a mighty '**** all', incase you missed it).

What is being proposed would generate content (get those 'risk averse' people out more), provide a use for a ship which is about to become even MORE useless (hi rorq) and would allow for a SELECT FEW high cost clones to be kept in w-space, as added forms of loot or isk destroyed. Hey, you could even ransom those stupid carebears for even MORE money (but less content, right?) You couldn't access them anyway unless the rorq pilots were online, so it's not like it's available 24/7, unless people buy more rorq toons...or more rorquals...which means more stuff to blow up :)

I dunno about you, but more loot pinatas in w-space is a good thing :) and will definitely create more content by people being willing to fly more varied doctrines IN and OUT of wormholes. It'd need to be subject to same cooldowns as other JC's - or even have an added timer to show the more strenuous process of clone jumping inside the same, remote system?

Add more caveats, make it tougher, but I don't think it's a bad idea for 'risk averse' people. I think you're just being old, bitter & a bit elitist :) which is alot coming from me I might add.

People once used to say "just buy more T3's, they weren't supposed to be refit out here 'cus it's dangerous and unknown" and look at it now. Has it broken our eve? has it opened the flood gates for CCP to do whatever they want with W-space? No. They will do whatever they want whether we like it or not, as is evident with sig changes and api data.

This is not about making life in WH's easy - we've adapted to the hardest place to live in the game, so who's to say we can't ~adapt~ one of the crappiest ships in the game, into something useful?