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Gevlon=Carebear Extraordinaire?

First post
Author
Daerrol
Republic University
Minmatar Republic
#101 - 2014-05-14 14:24:06 UTC  |  Edited by: Daerrol
Yet I log in and see 3 month old characters who scanned down a C1 wormhole and have fleeted up to go take on sleepers, or when they find a DED 4/10 and all go grab their cruisers... I think the problem is potential midlevel gameplay (in a group) is there, but hard to find.

Fixes? Scout sites need to be buffed to 2m payout, ith an aimed completion time of 4-5 minutes in a solid T2 fit BC group (BCs should be the highest level ship allowed in) Make them doable with 2xT1 logi and 3x T1 BC, much like a C3 wormhole. But keep the pay still proportionately lowever, 20m/hour is great for new players.
Malthuz Silva
The Scope
Gallente Federation
#102 - 2014-05-14 14:25:03 UTC
People judge Gevlon before even reading what hes saying, and that only show your own ignorance.

anyway, this New Player experience problem is very simple...

90% of the people that pays for the game just does not have the Patience or Desire to wait 1+ month to just TRY some parts of the game.

Patience is to Skill up "Wasting" 1 week just to TRY if they like that Cruiser or Retriever
and Desire to learn about the mechanics... FW, Industry, PI demands a lot of reading when you starting with limited ISK.

and the only Coop in this game exists when you are Multboxing.
Sibyyl
Garoun Investment Bank
Gallente Federation
#103 - 2014-05-14 14:39:09 UTC
Jenn aSide wrote:
There is no problem. The solutions I offer demonstrate that fact. Sandbox players seek solutions they can implement, Themepark players ask for fixes only DEVs can implement.

Maybe you didn't read what I said. I agree that your opinion is valid. I think it's a perfectly fine opinion to have. You don't have anything left to prove (to me) about the value of your opinion.

Jenn aSide wrote:
Goggle "600mil an hour FW".

Ok, I'll bite. Here's the E-Uni thread. Did you read it or quote the title at me? Let me summarize why it doesn't work for new players:
-Requires faction standing grinding for minmatar
-Requires to be able to fly an Inty
-Requires L4 mission running
-The Drake/Caracal fits are not close to being new player accessible
-Essentially requires an alt, so it assumes Multiple Character Training or 2 accounts - "hey new players, you'll really love this game, buy 2 subs!"
-At the very least a 5m SP plan (2-3 months).

In addition replies in post dispute the 600m number.

Great solution.

Quote:
And since when can newbs not run angel/Serp/Blood DENs? What newb can't fly a Gnosis with meta guns/missile and tech1 drones in short order.

Dear new player. Buy yourself a ship that is 50m for the hull alone and fly that around. Oh, and don't fly anything you can't afford to lose.

Another great solution.

Quote:
New Players are running battlecruisers very soon into their EVE life if they are mission runners, hell, many are running batlteships too soon and we have to tell them to slow down in the help channel and in this forums Missions and Complexes forum.

These players didn't have to grind missions or think of any earning strategy to buy and afford BCs to fly. You must be throwing money at these new players who are tripping over themselves to be running L4s during their first month subs? Hint: a 1m SP player will die in L4s. Players will reach 1m within a trial period only if they load up with a Cerebral Accelerator. I know plenty about EVE, but I'm beginning to suspect whether you do. Is internet knowledge all you have?

And, again you manage to post random unrelated solutions. How does this help a player who feels isolated? It doesn't.

Quote:
The fact that EVE chases away the weak is a good thing. Sorry if I'm not following your predefined discussion script.

Yes, 40% people dropping out is a great thing. I disagree with your opinion. Maybe you're just simplifying everything and lumping 50% dropout = 40% alone = themeparkers = WoW players and whatever other labels you have. I don't think the issue of players feeling isolated is that simple.. but if you want to make this generalization just to make your point, go ahead.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Jenn aSide
Worthless Carebears
The Initiative.
#104 - 2014-05-14 14:41:52 UTC  |  Edited by: Jenn aSide
Dave Stark wrote:
Jenn aSide wrote:
Yes there shold be a difference. Because missions are an infinite resource unlike incursions. As it is now, if I 'isboxer' 10 accounts sweeping missions (or upgrade system anoms that respawn), I'd take a 'penalty' in that I would make as much 'per character' isk as 10 guys doing 10 separate anoms.

With what you suggest, the guy isboxering 10 accounts would make MORE isk than he is right now. I don't use Isbxer but I knew a guy when I was in TEST who did with Nagas in forsaken hubs and dude, you do NOT want that to become common place.

See the problem yet?

no, the guy with isboxer wouldn't be making "more money".

the current situation; he runs 10 separate missions on 10 separate accounts because that's optimal.
the new situation would be; he does the same because it's the same, or he puts all 10 accounts in to 1 mission because it's the same.
he doesn't make more at all. because all we've done is remove the penalty for co-operation.

alternatively, if you want to insist that he'll make "more isk" (although we both know it's bullshit) just drop the rewards on missions such that it further encourages social interaction and co-operation. win/win.


You don't know what you are talking about and didn't understand my example.

Take my buddy who was doing the isboxer anoms. HE would make more isk without the penalty, he's already doing 1 anom at a time with 10 Nagas, the penalty holds him down to something like 9 mil per toon per 20 minute tick. A Naga in a serpentis forsaken hub can make 25 mil per 20 mil tick solo.

Without the penalty he'd go from 90 mil every 20 minutes to 250 mil every 20 minutes.

That is of course a top end case, but say it could be done the same way in Sister's of EVE lvl 4 missions out of Osmon or Lanngisi (instead of everyone splitting the LP like they do now, they'd get the same amount of LP like you have in incursions).

10 accounts getting the same 9k LP each for Angel Extravaganza instead of 10 accounts spiltting 9k would tank the prices of LP store items quickly, which would screw the solo mission runner in ways you don't even want to imagine. hastag Malcanis' Law.

Everyone getting 7k concord LP from doing an HQ works because only so many HQs are up at one time. MISSIONS ARE INFINITE in EVE man.

Dude, I don't know why you can understand this, but what you are suggesting is game breaking.
Sibyyl
Garoun Investment Bank
Gallente Federation
#105 - 2014-05-14 14:42:23 UTC
Forgot to respond to Marsha <3

Marsha Mallow wrote:
No offense, but I'll say that. The 10% who stay and engage in what CCP views as 'the wider game' shouldn't be forced to watch it being dumbed down to cater to the other 90%.

I agree that the 50% who drop out probably aren't good fits for the game and EVE would be made much worse by trying to cater to them. I disagree with lumping everyone in 90%. The players that don't connect with others may be antisocial, but Gevlon points to another key reason: These players may enjoy PvE but this activity is not geared towards cooperation. PvP is geared towards cooperation, but PvE isn't. I don't think it's a good assumption that this 40% who feel alone are all entitled players. It's too much of a simplification.. and EVE can only be made better if more aspects of the game are geared towards cooperative play (without turning into farming).

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Solecist Project
#106 - 2014-05-14 14:42:30 UTC  |  Edited by: Solecist Project
Malthuz Silva wrote:
People judge Gevlon before even reading what hes saying, and that only show your own ignorance.

anyway, this New Player experience problem is very simple...

90% of the people that pays for the game just does not have the Patience or Desire to wait 1+ month to just TRY some parts of the game.

Patience is to Skill up "Wasting" 1 week just to TRY if they like that Cruiser or Retriever
and Desire to learn about the mechanics... FW, Industry, PI demands a lot of reading when you starting with limited ISK.

and the only Coop in this game exists when you are Multboxing.

Nobody has to wait a month to have fun and experience the game.
Most things can be experienced within a few days of skilling
during which people would be busy doing things anyway.

The issue isn't the time, but the lack of proper social activity.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lucas Kell
Solitude Trading
S.N.O.T.
#107 - 2014-05-14 14:45:26 UTC
Dave Stark wrote:
Lucas Kell wrote:
Dave Stark wrote:
Lucas Kell wrote:
No, I use the term sandbox to mean "not constrained by mountains of mechanical restrictions". People shouldn't be forced into playing as a group to reap the best rewards. I don't disagree that there's changes that need to be made to encourage more social interaction, but it certainly shouldn't mean that development focus should shift to working on PVE mechanics, since they are by their nature only semi-social. One side will always be AI. So if anything, focus should be shifted to generating more income through meaningful PvP, so those little red crosses you shoot have a player shooting back.
yep, meaningful pvp that nobody experiences because one of their primary ways of funding their pvp experience is completely abhorrent.

"that was a great roam guys, now i'm not going to do anything with you for a week while i grind more isk so i can lose more spaceships". it's simply counter productive to punish people for working together [anywhere, not just in missions] instead of encouraging them to group up and do ~stuff~.
Reread that quote. "more income through meaningful PvP" is the bit you seem to have missed.
i didn't miss it, but having more income through meaningful pvp doesn't mean the issue we're discussing magically vanishes.
No, it doesn't magically vanish but it's a far better idea than "encourage MORE people to shoot red crosses".

If their PVP was funded by their PVP, then they would do what they want to fund their PVP (they would PVP), and newbies would realistically be able to move into it, thus finding the core gameplay quicker. The people who want to shoot red crosses and nothing more would not suddenly be more social by giving them the opportunity to shoot a group of crosses as a group, they would just get more alts and group with them. Lets face it, the issue isn't that PVE is boring, it's that PVE is the primary revenue stream, so whether you want to do it or not, at least in the beginning you have to.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#108 - 2014-05-14 14:47:53 UTC
Sibyyl wrote:
Jenn aSide wrote:
There is no problem. The solutions I offer demonstrate that fact. Sandbox players seek solutions they can implement, Themepark players ask for fixes only DEVs can implement.

Maybe you didn't read what I said. I agree that your opinion is valid. I think it's a perfectly fine opinion to have. You don't have anything left to prove (to me) about the value of your opinion.

Jenn aSide wrote:
Goggle "600mil an hour FW".

Ok, I'll bite. Here's the E-Uni thread. Did you read it or quote the title at me? Let me summarize why it doesn't work for new players:
-Requires faction standing grinding for minmatar
-Requires to be able to fly an Inty
-Requires L4 mission running
-The Drake/Caracal fits are not close to being new player accessible
-Essentially requires an alt, so it assumes Multiple Character Training or 2 accounts - "hey new players, you'll really love this game, buy 2 subs!"
-At the very least a 5m SP plan (2-3 months).

In addition replies in post dispute the 600m number.

Great solution.


If a pl;ayer with alts and training can do 600 mil an hour, do you not think a newish player with a meta4 caracal can't make 100 mil an hour (100 mil an hour is the gold standfard in EVe.

And that's the point. A new player who can google can do low level cosmos missions and data centers for the standings to get into FW, train a couple weeks for a caracal, fleet up for a boost with a couple exsisting FW players and be doing 100 mil in hour in under a month. A month is nothing in EVE.

I know because i made an FW alt from scratch.


Quote:

Dear new player. Buy yourself a ship that is 50m for the hull alone and fly that around. Oh, and don't fly anything you can't afford to lose.

Another great solution.


See what you are doing here.

You are making excuses and nitpicking. You would coddle the new player and give him everything upfront.

That is not EVE. That should never be EVE. in 2007 I grinded like a beast for that 1st CNR, what you and others want for 'new players' would not only not work, it would devalue to efforts of almost every EVe player older than 2 weeks.

EVE is already much more newb frinedly that it was in the past and still most people quit. How much further donw this slippery slope must we go?
Malcanis
Vanishing Point.
The Initiative.
#109 - 2014-05-14 14:53:03 UTC
Audrey UntzUntz wrote:
On the topic of AWOXing and wardecs, Gevlon is correct.

There should be two classes of corps:
"1" has high NPC tax, no structures, limited hangars, taxed mining, etc etc etc.... and it cannot be wardecced/AWOXed
"2" is like a corporation is today - perhaps with even more benefits - but it can be wardecced/AWOXed AND if you drop corp during a war you are still part of the engagement until the end of the week :).

Of course the EVE-O regulars will disagree. If you like a stagnant game, please do keep it as is.


What's the difference between option "1" and a chat channel?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sibyyl
Garoun Investment Bank
Gallente Federation
#110 - 2014-05-14 14:54:13 UTC
Jenn aSide wrote:
EVE is already much more newb frinedly that it was in the past and still most people quit. How much further donw this slippery slope must we go?

My point is simple, and it is this.
-I think that it would benefit EVE if low-level PVE activities were as social as PVP activities.
-I don't think the PVE activities need to be made simpler (in fact probably harder.. force players to cooperate)
-I don't think this idea has anything to do with nerfing PVP or ganking or anything of the sort

Do you disagree? Do you think that making players cooperate for PVE (like they have to for PVP) would turn EVE into a worse game?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Malthuz Silva
The Scope
Gallente Federation
#111 - 2014-05-14 14:54:56 UTC
Solecist Project wrote:

Nobody has to wait a month to have fun and experience the game.
Most things can be experienced within a few days of skilling
during which people would be busy doing things anyway.

The issue isn't the time, but the lack of proper social activity.


a few days... 8+- days for Retriever, thats 8 days you do nothing worth your time. This time is wasted if you end up not liking what you skill up for and Quit the game as i did before.

Eve is the only game where you pay to starting really playing after 2 months, thats when you have enough skills to TRY diferent options and master none, just try.
Jenn aSide
Worthless Carebears
The Initiative.
#112 - 2014-05-14 14:55:33 UTC
Solecist Project wrote:

The issue isn't the time, but the lack of proper social activity.



Social activity and creativity I think. The thing that always struck me as odd is how un-creative some people are. Some of that is disinterest and some of it Think is fear of failure. some people are so scared of any loss , the idea of doing a lvl 4 in an arty cane like you did just terrifies them lol.

That's why soooo many MMOs exist to cater to non-creative and loss averse people. Most gamers just need those safe RAILS to stay on. It's also imo why EVE isn't more popular, not amount of hand holding is going to get someone who would rage at a battlecruier loss to love EVE.

Who am I kidding, many EVE players need rails too. I know mission runners who won't run a mission without EVE-Survival up on another window....
Schmata Bastanold
In Boobiez We Trust
#113 - 2014-05-14 14:58:21 UTC
Malthuz Silva wrote:
a few days... 8+- days for Retriever, thats 8 days you do nothing worth your time. This time is wasted if you end up not liking what you skill up for and Quit the game as i did before.


Venture, Training time: 16 minutes.

Invalid signature format

Jenn aSide
Worthless Carebears
The Initiative.
#114 - 2014-05-14 14:59:36 UTC
Malthuz Silva wrote:
Solecist Project wrote:

Nobody has to wait a month to have fun and experience the game.
Most things can be experienced within a few days of skilling
during which people would be busy doing things anyway.

The issue isn't the time, but the lack of proper social activity.


a few days... 8+- days for Retriever, thats 8 days you do nothing worth your time. This time is wasted if you end up not liking what you skill up for and Quit the game as i did before.

Eve is the only game where you pay to starting really playing after 2 months, thats when you have enough skills to TRY diferent options and master none, just try.


If 8 days is too much, EVE isn't the right game.

I once skilled up 2 tengu alts to multi box lvl 5 missions (this is before i discovered easier ways to do it). That took MONTHS. Then I found out that I didn't like doing it that way. Now i use one of those alts for FW an another is training industry stuff. I feel no loss because as someone who fits into EVE, I know that there is no such thing as wasted time, only wasted opportunity.

And that's been my whole point all along. EVE isn't for everyone (or damn near anyone lol) and that's ok as long as EVE is profitable enough for CCP to continue it.
Jenn aSide
Worthless Carebears
The Initiative.
#115 - 2014-05-14 15:05:29 UTC
Sibyyl wrote:
Jenn aSide wrote:
EVE is already much more newb frinedly that it was in the past and still most people quit. How much further donw this slippery slope must we go?

My point is simple, and it is this.
-I think that it would benefit EVE if low-level PVE activities were as social as PVP activities.
-I don't think the PVE activities need to be made simpler (in fact probably harder.. force players to cooperate)
-I don't think this idea has anything to do with nerfing PVP or ganking or anything of the sort

Do you disagree? Do you think that making players cooperate for PVE (like they have to for PVP) would turn EVE into a worse game?


Yes. PVE is social enough already. There is nothing stopping a new player from reaching out. I did in 2007. If you have to create 'shortcuts' or 'encouragements' to get people to reach out, they shows they weren't EVE players to begin with.

The bolded part is the most Un-EVElike thing i can imagine. One of EVE's strengths is it's freedom of choice. 'Making' people cooperate early on in their EVE lives is as bad an idea as thinking that moving lvl 4s out of high sec will 'make' people leave high sec. 'Teaching' them the importance of communicating is OK. 'Making' is not.

So yes, it's a backwards idea that would make EVE worse. EVE should build on it's strengths, not try to fix imaginary weaknesses. The way forwards is to continue to add tools for sandboxers and maybe learn to advertise better.
Malthuz Silva
The Scope
Gallente Federation
#116 - 2014-05-14 15:06:22 UTC  |  Edited by: Malthuz Silva
Jenn aSide wrote:
Solecist Project wrote:

The issue isn't the time, but the lack of proper social activity.



Social activity and creativity I think. The thing that always struck me as odd is how un-creative some people are. Some of that is disinterest and some of it Think is fear of failure. some people are so scared of any loss , the idea of doing a lvl 4 in an arty cane like you did just terrifies them lol.

That's why soooo many MMOs exist to cater to non-creative and loss averse people. Most gamers just need those safe RAILS to stay on. It's also imo why EVE isn't more popular, not amount of hand holding is going to get someone who would rage at a battlecruier loss to love EVE.

Who am I kidding, many EVE players need rails too. I know mission runners who won't run a mission without EVE-Survival up on another window....


So people dont like to Skill up to Battlercruiser (more than a Week) and grind up to lvl 4 mission just to lose them? Thats a surprise... I am saying that you need to much time just to realise how things work, and if you dont like doing LvL 4 Missions even doing it sucessful?

Thats where people leave, they invest time Skilling up something that they end up not liking and quit. Because there will be no more time to try something diferent.
Jenn aSide
Worthless Carebears
The Initiative.
#117 - 2014-05-14 15:09:35 UTC  |  Edited by: Jenn aSide
Malthuz Silva wrote:


So people dont like to Skill up to Battlercruiser (more than a Week) and grind up to lvl 4 mission just to lose them? Thats a surprise... I am saying that you need to much time just to realise how things work, and if you dont like doing LvL 4 Missions even doing it sucessful?


Who said anything about losing a BC. BUT, if losing that BC is a huge deal, then EVE might not be the game for you.

Quote:

Thats where people leave, they invest time Skilling up something that they end up not liking and quit.


Good.

Quote:

Because there will be no more time to try something diferent.


No more time? Are they in a Hospice on a ventilator?
Solecist Project
#118 - 2014-05-14 15:13:21 UTC
I agree with Jenn regarding specific types of weak minded people leaving the game.

Good riddance. It's not the game for them and changing it FOR them isn't possible.
Luckily.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Schmata Bastanold
In Boobiez We Trust
#119 - 2014-05-14 15:14:37 UTC
Malthuz Silva wrote:
So people dont like to Skill up to Battlercruiser (more than a Week) and grind up to lvl 4 mission just to lose them? Thats a surprise... I am saying that you need to much time just to realise how things work, and if you dont like doing LvL 4 Missions even doing it sucessful?


If you don't like L1s chances are you won't like L4s. And what do you need to run L1s? Oh yes, any t1 frig with t1 mods. Mere minutes after tutorial missions you should be ready to action.

Unless you are simultaneously playing russian roulette in RL you should have plenty of time to try most of activities Eve has to offer within first day.

Invalid signature format

Malthuz Silva
The Scope
Gallente Federation
#120 - 2014-05-14 15:20:03 UTC
Jenn aSide wrote:
Malthuz Silva wrote:
Solecist Project wrote:

Nobody has to wait a month to have fun and experience the game.
Most things can be experienced within a few days of skilling
during which people would be busy doing things anyway.

The issue isn't the time, but the lack of proper social activity.


a few days... 8+- days for Retriever, thats 8 days you do nothing worth your time. This time is wasted if you end up not liking what you skill up for and Quit the game as i did before.

Eve is the only game where you pay to starting really playing after 2 months, thats when you have enough skills to TRY diferent options and master none, just try.


If 8 days is too much, EVE isn't the right game.

I once skilled up 2 tengu alts to multi box lvl 5 missions (this is before i discovered easier ways to do it). That took MONTHS. Then I found out that I didn't like doing it that way. Now i use one of those alts for FW an another is training industry stuff. I feel no loss because as someone who fits into EVE, I know that there is no such thing as wasted time, only wasted opportunity.

And that's been my whole point all along. EVE isn't for everyone (or damn near anyone lol) and that's ok as long as EVE is profitable enough for CCP to continue it.


Yes, thats what the numbers show. Only 10%- have this type of Patience and Tolerance to failure. Most people want a Plug and Play Game. The problem is that EvE fails even to deliver the feeling of your time investiment.

You dont know how things will work out for you before its to late.

How many people you know that started doing Mining and Quit after some weeks? or missions? or whatever?
I dont invite people anymore, im tired of seeing than leaving even if i pay (with plex) their subscriptions.