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[Kronos] New Ship Skins

First post First post
Author
Max Kolonko
Caldari Provisions
Caldari State
#41 - 2014-05-14 10:47:41 UTC
Valterra Craven wrote:
CCP Fozzie wrote:
Turelus wrote:
First?

Interesting... Has the program worked well enough yet that CCP wants to invest the time into making these skins something more like a rig slot rather than entirely new ships?

We are indeed continuing to work towards tech that will allow possible future implementations. We showed some of the work going into the ship customization tech at the EVE keynote at Fanfest.


Because its so hard to create a "special" rig slot just for ship skins? There's no reason to reinvent the wheel guys. Give everyone rigs in the store instead and this gets rid of that stupid bpc edge case as well (aka cost to produce the item in the new industry changes)


Its jot as easy as want it to be. How will the new skins be shown to other players.?You would have send part of fit (stored separatly from main repository) to everyone on grid. Will this cause more lag? Will this cause slowdowns of pc in large fights? If at some point static skins wilp be replaced by what we saw in fanfest you no longer have to store and send one identifier.

The skin became complex definition of colors, shapes and positions that as we know is not easy to put in an item.

You need to solve those and probably much more problems before you can release it to public.
Milton Middleson
Rifterlings
#42 - 2014-05-14 11:04:29 UTC
Bad news, guys. I've been talking to other lowsec residents regarding the exploration paint, and it appears that most of us are planning to use them as a cheap alternative to boosters, so you'll probably never see them on the market.

If CCP could implement this mechanically, that would be great.
Rann Skir
Republic Military School
Minmatar Republic
#43 - 2014-05-14 11:27:07 UTC
Milton Middleson wrote:
Bad news, guys. I've been talking to other lowsec residents regarding the exploration paint, and it appears that most of us are planning to use them as a cheap alternative to boosters, so you'll probably never see them on the market.

If CCP could implement this mechanically, that would be great.


the **** are you talking about?
Captain StringfellowHawk
Forsaken Reavers
#44 - 2014-05-14 12:15:50 UTC
Fozzie will their be anymore Industrial Skins coming out? I do love the Combat ship skins, But I think the Industrial Backbone of even should be allowed to shiny the ships up also besides from a Mystery Key used to Sell your collector kits.
Darenthul
Anstard Armory Inc.
#45 - 2014-05-14 12:50:19 UTC
As someone who's always wanted to RP a pirate faction character..


This brings a tear to my eye.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Valterra Craven
#46 - 2014-05-14 13:47:38 UTC
Nariya Kentaya wrote:
Valterra Craven wrote:
CCP Fozzie wrote:
Turelus wrote:
First?

Interesting... Has the program worked well enough yet that CCP wants to invest the time into making these skins something more like a rig slot rather than entirely new ships?

We are indeed continuing to work towards tech that will allow possible future implementations. We showed some of the work going into the ship customization tech at the EVE keynote at Fanfest.


Because its so hard to create a "special" rig slot just for ship skins? There's no reason to reinvent the wheel guys. Give everyone rigs in the store instead and this gets rid of that stupid bpc edge case as well (aka cost to produce the item in the new industry changes)

It is, because right now, a different skin requires a different item in the database, and just making it "turns A->B" has alot of issues that can crop up. Theyd basically have to separate item ID from art/asset-ID. I dont know much about programming but i can bet theres alot of other annoyign crap aswell.

Though I would like to see at soem point maybe a small price reduction to the skins, as it is, for someone on pvp-with-a-budget, cant really bling out a ship im likely to lose, if i could get 4 or 5 skins for the price of 1 right now though, id be buying a bunch.


Its only difficult because thats the way it was coded to begin with...
Jennifer Maxwell
Crimson Serpent Syndicate
Ishuk-Raata Enforcement Directive
#47 - 2014-05-14 14:37:30 UTC
CCP Fozzie wrote:
Turelus wrote:
First?

Interesting... Has the program worked well enough yet that CCP wants to invest the time into making these skins something more like a rig slot rather than entirely new ships?

We are indeed continuing to work towards tech that will allow possible future implementations. We showed some of the work going into the ship customization tech at the EVE keynote at Fanfest.

That customization demo was amaxing. It'll be fun to get ahold of that some time in the future :)

Also, please don't leave CCP, we'd really miss you :(
Irregessa
Obfuscation and Reflections
#48 - 2014-05-14 15:41:48 UTC
Definitely need to have the "SOE" Moros and the Nike Megathron.

Also, can we please get away from using camo on a spaceship? The Thukker tribe, if not the rest of the Minmatar, should know better.

Also, whoever the Aesir Empire is, I want all their ships.
Jarod Garamonde
Sons of Seyllin
Pirate Lords of War
#49 - 2014-05-14 15:43:00 UTC
CCP Fozzie wrote:
Saede Riordan wrote:
My concern with some of these designs is that they represent a closing of doors in some regards.

By releasing, for instance, a 'serpentis skinned brutix' that has regular brutix stats, you close the door on ever getting an actual serpentis brutix. By making these ships just skins, you make it so they can never be unique ships.

I would rather not get the skins, and get actual pirate destroyer and battlecruisers.


These don't actually rule out future ships using similar skins. So far we have avoided overlap since we have so few skins anyways, but we reserve the right to make pirate battlecruisers and destroyers using these skins or variations of these skins sometime in the future.

However, we have no current plans to do so.



Pirate BC's should be unique hull designs, anyway.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Maximus Andendare
Stimulus
Rote Kapelle
#50 - 2014-05-14 16:49:22 UTC
I guess I'll go against the flow here and say that pirate faction "skins" need to be restricted for actual pirate faction ships only. It tremendously cheapens the actual pirate factions if I can take a regular, run-of-the-mill Prophecy and make it "a Blood Raider Prophecy."

If you guys want pirate BCs and Destroyers, then add in actual pirate BCs and pirate destroyers. Until then, reserve those hallowed paint schemes for those unique ships that straddle the lines between two ship lines. Normal, non-pirate paint schemes are fun, but cheapening those actual pirate ship lines with what amounts to knock-offs really isn't cool.

-1 CCP.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Saede Riordan
Alexylva Paradox
#51 - 2014-05-14 17:01:22 UTC
Jarod Garamonde wrote:
CCP Fozzie wrote:
Saede Riordan wrote:
My concern with some of these designs is that they represent a closing of doors in some regards.

By releasing, for instance, a 'serpentis skinned brutix' that has regular brutix stats, you close the door on ever getting an actual serpentis brutix. By making these ships just skins, you make it so they can never be unique ships.

I would rather not get the skins, and get actual pirate destroyer and battlecruisers.


These don't actually rule out future ships using similar skins. So far we have avoided overlap since we have so few skins anyways, but we reserve the right to make pirate battlecruisers and destroyers using these skins or variations of these skins sometime in the future.

However, we have no current plans to do so.



Pirate BC's should be unique hull designs, anyway.


All the pirate hulls should be unique designs.
Jarod Garamonde
Sons of Seyllin
Pirate Lords of War
#52 - 2014-05-14 19:22:53 UTC
Saede Riordan wrote:
Jarod Garamonde wrote:
CCP Fozzie wrote:
Saede Riordan wrote:
My concern with some of these designs is that they represent a closing of doors in some regards.

By releasing, for instance, a 'serpentis skinned brutix' that has regular brutix stats, you close the door on ever getting an actual serpentis brutix. By making these ships just skins, you make it so they can never be unique ships.

I would rather not get the skins, and get actual pirate destroyer and battlecruisers.


These don't actually rule out future ships using similar skins. So far we have avoided overlap since we have so few skins anyways, but we reserve the right to make pirate battlecruisers and destroyers using these skins or variations of these skins sometime in the future.

However, we have no current plans to do so.



Pirate BC's should be unique hull designs, anyway.


All the pirate hulls should be unique designs.


In time..... in time... I trust that they're working on it.
And T2 ships....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Niko Lorenzio
United Eve Directorate
#53 - 2014-05-15 00:45:18 UTC
Nice, but why the same 12 ships? Why not other variants of the same classes?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Jai Valentine
Aliastra
Gallente Federation
#54 - 2014-05-15 17:25:18 UTC
Maximus Andendare wrote:
I guess I'll go against the flow here and say that pirate faction "skins" need to be restricted for actual pirate faction ships only. It tremendously cheapens the actual pirate factions if I can take a regular, run-of-the-mill Prophecy and make it "a Blood Raider Prophecy."

If you guys want pirate BCs and Destroyers, then add in actual pirate BCs and pirate destroyers. Until then, reserve those hallowed paint schemes for those unique ships that straddle the lines between two ship lines. Normal, non-pirate paint schemes are fun, but cheapening those actual pirate ship lines with what amounts to knock-offs really isn't cool.

-1 CCP.


They obviously have rank and file ships, it makes sense that there are unbonused pirate ships.

Saede Riordan wrote:
Jarod Garamonde wrote:
CCP Fozzie wrote:
Saede Riordan wrote:
My concern with some of these designs is that they represent a closing of doors in some regards.

By releasing, for instance, a 'serpentis skinned brutix' that has regular brutix stats, you close the door on ever getting an actual serpentis brutix. By making these ships just skins, you make it so they can never be unique ships.

I would rather not get the skins, and get actual pirate destroyer and battlecruisers.


These don't actually rule out future ships using similar skins. So far we have avoided overlap since we have so few skins anyways, but we reserve the right to make pirate battlecruisers and destroyers using these skins or variations of these skins sometime in the future.

However, we have no current plans to do so.



Pirate BC's should be unique hull designs, anyway.


All the pirate hulls should be unique designs.



Desperate much? They have unique hulls where it is in line with the lore...it isn't some half assed attempt to flesh out a lineup it is refreshingly appropriate.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#55 - 2014-05-15 21:48:19 UTC
The fact that we're having a blood raiders cattlebruiser raises questions if we're ever going to have pirate cattlebruiseres, probably not. Unless they radically change the prophecy model or something.
Aria Jimbojohnson
University of Caille
Gallente Federation
#56 - 2014-05-17 11:33:38 UTC
Why would you release 2 skins in a row for the same ships, rather than one of the other ships that currently have none?
Twisted Chick
Sebiestor Tribe
#57 - 2014-05-17 22:53:03 UTC
•Ferox Guristas Edition <-----yes to this XD

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~
Darkblad
Doomheim
#58 - 2014-05-18 07:58:58 UTC
Sahriah BloodStone wrote:
Can CCP please post its own screenshots of these? The EOH site refuses to load ships for me and i just get a black screen.

I am dying to see the serp brutix
I've created an imgur album with Sisi changes that also shows these here

NPEISDRIP

Darkblad
Doomheim
#59 - 2014-05-18 08:04:48 UTC  |  Edited by: Darkblad
CCP Fozzie wrote:
  • Cyclone Thukker Tribe Edition
  • [*]Thrasher Thukker Tribe Edition
    Does the lack of Angel Cartel ship skins for Minmatar ships have anything to do with the persistent issue of Gistatis NPC (Battlecruiser) being Cynabal hulls?

    NPEISDRIP

    Aikar Nahrnid
    Hedion University
    Amarr Empire
    #60 - 2014-05-18 11:57:18 UTC
    Angel skins will be too close to Brutor Tribe (Boundless Creation) skins in this case. Angel paint scheme needs complete rework.