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Player Features and Ideas Discussion

 
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[Kronos] More lowsec K-K wormholes

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Author
Meytal
Doomheim
#61 - 2014-05-13 19:35:23 UTC
Sounds like a decent interesting idea. More ways for people to connect with each other are almost always good. Increasing Null-Null bridges might be interesting too, if for no other reason than to bring together anyone who might actually still be fighting out there.

Any chance you guys would consider bumping up the number of randomly spawning W-W holes a few percentage points?
Catherine Laartii
Doomheim
#62 - 2014-05-13 19:50:31 UTC
This is great; I use wormholes as transit points from empire to null to do relic hunting in null with; don't have to worry about the chokepoint camps that way. :)
Rek Seven
University of Caille
Gallente Federation
#63 - 2014-05-13 19:51:25 UTC  |  Edited by: Rek Seven
CCP Greyscale wrote:
Anyone see any problems with this? :)


I can't think of any and it's pretty awesome that your going to implement an ideas so soon after it inception.

One thing to consider - if one of the end results is that more people will be interacting with wormholes, it may be good idea to improve the wormhole description/information panel to clearly describe what the different states mean... It will save immersion breaking google searches.
unimatrix0030
University of Caille
Gallente Federation
#64 - 2014-05-13 20:31:50 UTC  |  Edited by: unimatrix0030
Sounds like fun, maybe people will learn how to scan more then!
I can not see any downsides.
Force projection is not that much of an issue since even the biggest holes can take 3 caps.

No local in null sec would fix everything!

Xuixien
Solar Winds Security Solutions
#65 - 2014-05-13 20:36:08 UTC
stoicfaux wrote:
FOOLS! Are ye that blind?!?

CCP: We need to nerf force projection.
CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay...
Goonsquad + Goonleaderwaffles: *whisper*whisper*
CSM (aka Goonsquad): We need more wormholes in low-sec.


tl;dr- More wormholes == an end run around the Force Projection Nerf!


/taking away the tinfoil doesn't make it any less true


Heh cute. :)

"Force projection" is really more about being able to bridge fleets of caps from nullsec on one end of the cluster to nullsec on the other end in a few minutes (as far as I understand).

I'm not sure how K-K holes work, but I know with C1-C3's that connect to K-Space, you might be able to fit a freighter through... once. No Titans. :)

Epic Space Cat, Horsegirl, Philanthropist

Zappity
New Eden Tank Testing Services
#66 - 2014-05-13 21:03:55 UTC
Very nice, thank you!

Zappity's Adventures for a taste of lowsec and nullsec.

Edward Olmops
Gunboat Commando
#67 - 2014-05-13 21:12:15 UTC  |  Edited by: Edward Olmops
Sven Viko VIkolander wrote:

I didn't think a lot of small gangs used k-k wormholes to roam, though. Is that common?

However, I question whether it is true that low sec is well-connected. That just seems false--e.g., half of Aridia is divided by some random high sec systems you have to pass through to get to one part of Aridia LS to another. Those sorts of HS divides are pretty common.


Well, at the moment there are not that many k-k WHs that you could call it common.
What e.g. we do is: we want to go on a roam, so we scan for wormholes. Inside the WH-Systems there maybe is another WH and so on.
Within 2 or 3 Hops from your starting system you may end up somewhere in deep 0.0 where you start your roaming.

-you don't have to pass the standard entry systems
-Locals will more easily be surprised since they will not immediately track you in their intel channels
-you get to see different regions each time without having to travel far

So "well-connected" means by wormholes. Low-sec is best for this sort of raids/roams atm. In nullsec you only rarely find wormholes at all and in HiSec it is harder to create a chain to distant nullsec/lowsec.

That is why "there are more wormholes/better connections in lowsec" was one argument why we decided to stage in Lowsec in the past. And more direct k-k connections will definitely improve this.

So thanks CCP for considering the suggestion.
corbexx
Sebiestor Tribe
Minmatar Republic
#68 - 2014-05-13 21:27:41 UTC
Zenzija wrote:
Querns wrote:
Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?



You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you

Class 6 to High Sec = Freighters
Class 6 to Low Sec = Freighters, Carriers, etc..

Class 6 to Class 2 = NO Bueno

So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca.


I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it.

Seems as if CCP is determined to kill wormholes.

Leslie Aucie wrote:
Think we could see a small bump in High - Null WH spawn rate?


I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out.

Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay.


They are only increasing wh's in K space so as you live in c2 it won't really effect you.

ooh you can't get a orca through a c1 wh
Dirk MacGirk
Specter Syndicate
#69 - 2014-05-13 21:43:12 UTC
CCP Greyscale wrote:
Enteron Anabente wrote:
What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before.


Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)


I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things.
Ab'del Abu
Atlantis Ascendant
#70 - 2014-05-13 22:13:43 UTC
@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ...
Scaugh
Republic Military School
Minmatar Republic
#71 - 2014-05-13 23:04:27 UTC
Great..........This will more useless WH signatures to my list when I'm scanning complexes in lowsec.
CCP Greyscale
C C P
C C P Alliance
#72 - 2014-05-13 23:12:03 UTC
Dirk MacGirk wrote:
CCP Greyscale wrote:
Enteron Anabente wrote:
What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before.


Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)


I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things.


It's more just that some areas of the game we like to maintain some veneer of mystery so it's not all just "solved math". If you really want to know the current numbers, go do a survey of lowsec and graph your results ;)

Ab'del Abu wrote:
@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ...


Yup, we talked about this at at least one of the wormhole roundtables at Fanfest. Definitely on board with the idea, but our immediate plans are "finish industry" :)
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#73 - 2014-05-13 23:20:04 UTC
I still don't get why us w-space dwellers always get nicked off out of all the fun ideas. I'd love to run into lowsec pubies more often.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Sabriz Adoudel
Move along there is nothing here
#74 - 2014-05-13 23:22:34 UTC
Oh this is fantastic.

So much more potential for lowsec dwellers to daytrip into null and ninja-run exploration sites, so much more potential for roams to go into totally unexpected places, and more.

I support the New Order and CODE. alliance. www.minerbumping.com

Galphii
Caldari Provisions
Caldari State
#75 - 2014-05-13 23:26:23 UTC
Great idea, go with it!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Dirk MacGirk
Specter Syndicate
#76 - 2014-05-13 23:30:55 UTC
CCP Greyscale wrote:
Dirk MacGirk wrote:
CCP Greyscale wrote:


Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)


I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things.


It's more just that some areas of the game we like to maintain some veneer of mystery so it's not all just "solved math". If you really want to know the current numbers, go do a survey of lowsec and graph your results ;)


Damn you Greyscale, damn you. I'm too busy running the numbers I derived from a survey of hisec builders through an algorithm that will pinpoint the optimal place to build my T1 ammo. I can't be surveying wormholes too. lol
Warde Guildencrantz
Caldari Provisions
Caldari State
#77 - 2014-05-14 00:02:05 UTC  |  Edited by: Warde Guildencrantz
Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Lelira Cirim
Doomheim
#78 - 2014-05-14 00:32:22 UTC  |  Edited by: Lelira Cirim
CCP Greyscale wrote:
Enteron Anabente wrote:
What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before.

Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)

Seriously man, all these question marks and tildes are killing me. P
https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification

Warde Guildencrantz wrote:
Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs

Somebody wants them. ;) Get in touch with those people. Selling bookmarks used to be a thing, I heard.

Do not actively tank my patience.

Meytal
Doomheim
#79 - 2014-05-14 00:56:37 UTC
Warde Guildencrantz wrote:
Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs

Get your scanning skills up. Scanning is fast once you get used to it.
FT Diomedes
The Graduates
#80 - 2014-05-14 01:12:12 UTC
Warde Guildencrantz wrote:
Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs


Scanning is already easy enough as it is... and your idea would make it so that people living in WH's would know even sooner if a new WH spawned into their system. This would also mean that Null Sec ratters would immediately know that a WH had spawned in their ratting hub and to be on the alert. In short, "no."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.