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Dev Blog: Tiptoe Through the Tooltips

First post First post
Author
Panterata
Federal Navy Academy
Gallente Federation
#1201 - 2014-08-22 14:47:42 UTC
Hey Dev, this Hiperion patch is for tooltips right?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1202 - 2014-08-22 16:43:12 UTC
Panterata wrote:
Hey Dev, this Hiperion patch is for tooltips right?

They added some tool tips but the two level Beginner/ Expert split delay times and expanded tool tips for the NPE are not in yetCry

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kusum Fawn
Perkone
Caldari State
#1203 - 2014-09-04 16:23:56 UTC
THis is pretty much what we all expected to have change after incarna btw

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Panterata
Federal Navy Academy
Gallente Federation
#1204 - 2014-09-12 14:53:32 UTC
Bump....any luckk today for fix?
Kusum Fawn
Perkone
Caldari State
#1205 - 2014-09-24 14:17:05 UTC
I wonder how long this will last?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Mag's
Azn Empire
#1206 - 2014-10-02 10:45:07 UTC
It's funny how we now have an opt in notifications system, but couldn't have an opt out tooltip one. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

John Lawyer
Doomheim
#1207 - 2014-11-07 19:14:37 UTC
Well, after half year of absense in EVE I found 'tooltips' case in a better shape (no black screen of death), but it still needs some improvements.

1) Bracket list has too big interval between lines. Maybe add 'compact' listing (like in industry window)?

2) Tooltips delay slider does not affect tooltips of modules on HUD and (which is more important) tooltip does not fade away as I move poiter outside the module icon - happens when I want to overheat my modules in a row from left to right.

So, I cannot overheat (shift+click) when the tooltip is hovering my next right module----> shiploss probability is increasing!

I suggest a behavior type for appearing tooltips= they should fade away immideately after I move my point away OR if I only move my pointer.

Zero delay is needed.

3) In ship hangar - tooltips does not contain info about shiptype (remember how Epithal and Iteron icons looks like - they are pretty same).

And more - it contains info that is already before my eyes (ship name), which is quite strange.

So,shiptype info needed.

4) Too many zones, where tooltips are useless or its presense is very questionable.

For example:

a) Overview. Playing more than year I do not remember situation when I was lacking such kind of info, because Overview already has it.

b) Contracts listing and Inventory. Tooltips are hovering items and lines (in contracts).

I suggest a dedicated checkbox/slider for these zones.


Please, CCP, do not forget this thread - tooltips implementaion is still 'raw'.

Thank you.
o7


John Lawyer
Doomheim
#1208 - 2014-12-09 22:03:24 UTC
Monthly bump!
I still did not noticed any changes as for tooltips problem since the last patch.
Honestly, these tooltips sucks atm - fix them, thank you!
Panterata
Federal Navy Academy
Gallente Federation
#1209 - 2015-01-09 15:05:37 UTC  |  Edited by: Panterata
bump

we are not forgetting

fix/remove the tooltips
John Lawyer
Doomheim
#1210 - 2015-01-14 06:57:27 UTC
So, no changes after the patch.
Can you, CCP team, please, infrom community about your plans as for tooltips?
For now situation looks like you are paying disrespect to community by not even answering.

Also, I swapped from $ to ingame ISKs paying for my sub - not going to give a cent until problem is resolved.
Panterata
Federal Navy Academy
Gallente Federation
#1211 - 2015-01-21 16:55:43 UTC
daily bump
Cholly Chi
Acme Entropy
#1212 - 2015-02-14 15:07:48 UTC  |  Edited by: Cholly Chi
Further to a point raised by many - the popup tooltips (if that's what they're called), come up way too fast, obliging us to navigate around them to get where we want to go.

If the whole point of predictive mousing was to help get us what we need, faster, then it's completely undermined by having to navigate through a minefield of popups. One step forward, one step back, cha cha cha...

Being able to delay or disable their occurence would be excellent - nothing wrong with a right click when one needs it:)
Worrff
Enterprise Holdings
#1213 - 2015-02-14 21:57:10 UTC
Cholly Chi wrote:
Further to a point raised by many - the popup tooltips (if that's what they're called), come up way too fast, obliging us to navigate around them to get where we want to go.

If the whole point of predictive mousing was to help get us what we need, faster, then it's completely undermined by having to navigate through a minefield of popups. One step forward, one step back, cha cha cha...

Being able to delay or disable their occurence would be excellent - nothing wrong with a right click when one needs it:)


You may not understand the way that CCP works. I'll clarify that for you:

1. Some Dev comes up with a bright idea that he thinks is cool
2. They do some development work and deploy it to the test server
3. Once players actually see this new idea, it is clear that it isn't quite as bright as the Dev thought
4. Lots of feedback is provided, outlining the problems and issues
5. 90% of said feedback is ignored, as CCP do not take criticism well, and never have done
6. Some cosmetic changes are made to give the impression that CCP actually listen, when in fact they only do what they want
7. Empty promises are made about future "iterations" to revisit and improve said bag of cr4p
8. 6 months later, no iterations have been made and they never will.


The 6 week release schedule had made matters worse, as now they do not have time to fix stuff they break during a release, before they start work on the next one.

As a result, CCP are introducing more and more bugs and broken gameplay with each release, and they are either too dumb to see this, or too pig-headed to admit it. Either way, its screwing the game up.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Panterata
Federal Navy Academy
Gallente Federation
#1214 - 2015-03-19 15:30:48 UTC
Absolutely true Worrff
+1
Cat Harkness
Twilight Labs
The Serenity Initiative
#1215 - 2015-03-19 22:39:07 UTC
Cholly Chi wrote:
Further to a point raised by many - the popup tooltips (if that's what they're called), come up way too fast, obliging us to navigate around them to get where we want to go.

If the whole point of predictive mousing was to help get us what we need, faster, then it's completely undermined by having to navigate through a minefield of popups. One step forward, one step back, cha cha cha...

Being able to delay or disable their occurence would be excellent - nothing wrong with a right click when one needs it:)


There is a slider for Tooltip delay.

Cat Harkness

CEO

Twilight Labs

John Lawyer
Doomheim
#1216 - 2015-06-15 09:22:35 UTC
Hey there!
Tooltips are still need fix!
Give them some love, CCP!
We remember.
Arec Bardwin
#1217 - 2015-06-15 20:38:00 UTC
Sneaky bump before 6 month limit Big smile