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Dev Blog: Tiptoe Through the Tooltips

First post First post
Author
Oraac Ensor
#281 - 2014-05-14 06:26:59 UTC
From Rubicon 1.4 Issues:
JohnHoe wrote:
Tooltip bug: If you have a gate selected and then mouse over something like a ship and jump while you have a tooltip showing the tooltip will persist until you log out. Docking will not clear the tooltip.
Nami Kumamato
Perkone
Caldari State
#282 - 2014-05-14 06:28:00 UTC
Hey guys!

On a tooltip related note: last night I noticed that exploration cans (you know the ones ejected by Shards in Data/Relic Sites) no longer have their name displayed in the game window.
So now instead of Parts, Materials, Data etc. I simply see the cans without any indication as to what they are.
I really hope that this is not something that I didn't do because not having that information would be completely ********, and needless to say makes an explorer's life even more living Hell than the living Hell we are currently experiencing. (Scan it, Cargo Scan it, Hack it, Collect it, and now friggin Guess it?!)

I think I might have pressed something to remove that information, but I cannot for the love of Sneaky Pete find the option to reinstate them (I reset the client to default but without success).
Any hints?

Fornicate The Constabulary !

Schmata Bastanold
In Boobiez We Trust
#283 - 2014-05-14 06:29:26 UTC
Ali Aras wrote:
Think about children!


If CSM did see those tooltips and let them pass in current form that means you are all idiots.
I'm sorry but I cannot substitute this with another word.
And clearly you don't play this game.

If CSM didn't see those tooltips I ask why aren't you all here?
And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS?

Invalid signature format

Arthur Aihaken
CODE.d
#284 - 2014-05-14 06:40:54 UTC
Great improvements... When might we expect an update to the fitting window that would include the following:
• Align time (in seconds; right under inertia there's a spot)
• Drone subsection (header would just display drone control range; there should be just enough room to squeeze it in below navigation)

I am currently away, traveling through time and will be returning last week.

DarklordKarn
Imperial Academy
Amarr Empire
#285 - 2014-05-14 06:53:54 UTC
TL/DR


How to turn this **** off ?
DarklordKarn
Imperial Academy
Amarr Empire
#286 - 2014-05-14 06:55:53 UTC
Schmata Bastanold wrote:
Ali Aras wrote:
Think about children!


If CSM did see those tooltips and let them pass in current form that means you are all idiots.
I'm sorry but I cannot substitute this with another word.
And clearly you don't play this game.

If CSM didn't see those tooltips I ask why aren't you all here?
And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS?




Because, as its always been my opinion, csm is a useless role.
Luzy Reha
Brutor Tribe
Minmatar Republic
#287 - 2014-05-14 06:59:00 UTC
Seems like Tranquility becomes the testserver for our money
How can I turn it OFF ?
gascanu
Bearing Srl.
#288 - 2014-05-14 07:01:52 UTC
TheLostPenguin wrote:
Team Pirate Unicorns go sit in the naughty corner and face into the wall, this is why there is a TEST SERVER, so you can post your stuff there and find out "hey that bits neat, but seriously that popup for bracket clusters is utter crap, put back to old" without needing to screw up tq in getting that information.

Please prove me horribly wrong and fix that along with the other silly blocking issues others have highlighted in this thread, and whilst an option to configure which tooltips we get and which we don't would be an awesome followup, sadly I'm already resigned to all the unwanted ones being yet another layer of annoying ui fluff to get used to ignoring/working around.

And yes we'll nearly always ask for an option to turn stuff off, because there's often a variety of usage cases in which some feature isn't wanted or even downright unhelpfull, yet there is NEVER an option to do so :(


great! try to mouse over a cluster of stuff now.... but well we have nice graphics.... reallly, CCP use THE TEST SERVER! BEFORE you implement new stuff, because, you know that's the role of the test server, to test new stuff first before going live...

Now, how am i going to turn this thing off?
Omikron Mirkonovich
Scientifically Exploratory Institute Phoenix
#289 - 2014-05-14 07:14:54 UTC
CCP use THE TEST SERVER BEFORE! you implement new stuff
How can I turn it OFF ?
gascanu
Bearing Srl.
#290 - 2014-05-14 07:18:09 UTC
Nami Kumamato wrote:
Hey guys!

On a tooltip related note: last night I noticed that exploration cans (you know the ones ejected by Shards in Data/Relic Sites) no longer have their name displayed in the game window.
So now instead of Parts, Materials, Data etc. I simply see the cans without any indication as to what they are.
I really hope that this is not something that I didn't do because not having that information would be completely ********, and needless to say makes an explorer's life even more living Hell than the living Hell we are currently experiencing. (Scan it, Cargo Scan it, Hack it, Collect it, and now friggin Guess it?!)

I think I might have pressed something to remove that information, but I cannot for the love of Sneaky Pete find the option to reinstate them (I reset the client to default but without success).
Any hints?


it's not you, it's team unicorn
Josef Djugashvilis
#291 - 2014-05-14 07:22:51 UTC  |  Edited by: Josef Djugashvilis
If it has not been suggested already, please give us the option to make the tool-tips transparent.

Allowing the tool-tip to hover, for example a group of ships in a mission, means that most of the ships are simply blacked out.

This is not a signature.

Josef Djugashvilis
#292 - 2014-05-14 07:23:40 UTC
Mashie Saldana wrote:
Can we disable the new tooltips?


The mouse prediction is a very nice addition though.


Only in Eve Smile

This is not a signature.

Namiene
Revenge Uprising
#293 - 2014-05-14 07:33:15 UTC
Please let us turn off the tooltips. Whilst i appreciate that it might be usefull for new players its actually a massive nuisance for us older players. The players that have been paying the bills for the last 10 years .....
Nami Kumamato
Perkone
Caldari State
#294 - 2014-05-14 07:41:56 UTC
Namiene wrote:
Please let us turn off the tooltips. Whilst i appreciate that it might be usefull for new players its actually a massive nuisance for us older players. The players that have been paying the bills for the last 10 years .....


Oh I imagine it's TONS of fun for a new player trying to pick up exploration for example.
"Hey guy, not only you will spend hours tracking what you want but you will also have a chance to get what you multiplied by a chance that you will actually click what you want to have, multiplied by a chance that what you clicked has the item that you want because knowing what you click is for pussies! FUN!"

This new thing has to have a "disable" button please.
Some tool-tips are nice (especially clicking a player in the overview and having the information of what type of ship he is in).
But this loot-spew change has to be reverted.

I understand "risk vs. reward" but after tiptoeing for 2 hours through low-sec, checking my scan like a paranoid, finding a site, hacking it, and then having the item I want escape me because I cannot see what I actually click removes all "reward" and leaves me with all "risk".

Fornicate The Constabulary !

Little Chubby
Atrocity.
#295 - 2014-05-14 07:45:53 UTC
ViRtUoZone wrote:
When does Jita start burning in response?


People would start shooting the monument again but that loses impact when it can't be seen behind the text-covered spacebound equivalent of the Berlin Wall.
Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#296 - 2014-05-14 07:46:47 UTC  |  Edited by: Colman Dietmar
CCP Delegate Zero wrote:

  • Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).

Don't do this, it would prevent people from getting info on new things appearing on grid by moving mouse over the bracket, like we used to be able.

Alternative would be to remove popups for scatter loot, or allow people to customize which are shown and which aren't.
Marlona Sky
State War Academy
Caldari State
#297 - 2014-05-14 07:49:04 UTC
Dimanus Orlenard
More Guns
#298 - 2014-05-14 07:53:15 UTC
This new tool-tips on objects in space is a real problem. Especially when trying to see the type of container. This delay rendering and size spoil everything.
Izuru Hishido
Imperial Academy
Amarr Empire
#299 - 2014-05-14 07:54:15 UTC
CCP, please allow us to turn off the tooltips. They're a much greater bother to older players and frankly, they're a bit demeaning to new players too. How many other games display a tooltip labled 'close' when your mouse is hovering over the button to close a window? Its a little ridiculous, CCP. Please address this quickly.
Lena Lazair
Ministry of War
Amarr Empire
#300 - 2014-05-14 08:25:09 UTC  |  Edited by: Lena Lazair
Ali Aras wrote:
It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).


The fix for that is to use the awesome new ship class icons they added to ISIS in the overview/brackets.

EDIT: OMG, seeing that typed out I just realized it's the same as Archer's ISIS. I mean... that has no relevance on anything whatsoever, but still... sick reference bro, your references are out of control.