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Dev Blog: Tiptoe Through the Tooltips

First post First post
Author
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#261 - 2014-05-14 04:15:08 UTC
The new tooltips are extremely frustrating when trying to target several ships in a group. Tooltip pops up and gets in the way, without actually including the ships I wanted to target in the list that pops up.

Please put it back the way it was. It was better before. I'd much rather have tooltips that instantly appear/disappear and actually work, compared to this unnecessary ridiculousness.
James Amril-Kesh
Viziam
Amarr Empire
#262 - 2014-05-14 04:17:07 UTC
mechtech wrote:
Yikes.

The in space functionality looks very poor. Linking this guy's video again: https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.be

This should be on every page.

Enjoying the rain today? ;)

Alec16
Never Not AFK
#263 - 2014-05-14 04:23:35 UTC
Tooltips need to go.
Jumpshot244
Caldari Provisions
Caldari State
#264 - 2014-05-14 04:23:54 UTC
Gawain Edmond wrote:
ok for all the people hating on the tool tip farce we all agree that it'd be good for new players right? So wouldn't it be good if they made it turn off once you're kicked out of the rookie help thing oh and as for the big block of death tool tip thing it was dead good i was running around as logi tonight and we had some blues fighting the same guys we were but not in our fleet and i could see one of them in a swarm of drones and stuff to shoot at but it was impossible to get a lock on him as every time my mouse got near to him in that pants on head stupid box it vanished bring back the old ways it worked and wasn't broken as hell and let you see at a glance what you moused over and where everything is without having to scroll up and down to find things that you're looking for ill use punctuation when ccp makes this tool tip go away if they think reading this is hard i think the tool tip is ten times harder to work out than stacks of text with no punctuation


This post successfully made my eyes bleed worse than the tooltips. BZ my friend, BZ
Babbet Bunny
#265 - 2014-05-14 04:31:39 UTC
Tool tips do not work well with loot spew... good thing that is going away.
Ksyndel
Ministry of War
Amarr Empire
#266 - 2014-05-14 04:39:28 UTC
how can we turn the tooltips off, please? What?
Lisa Gentilette
The Scope
Gallente Federation
#267 - 2014-05-14 04:49:37 UTC  |  Edited by: Lisa Gentilette
Going over the dev blog again trying to see if I missed something and looking at all those composite tooltip images, how can a designer ok this: http://content.eveonline.com/www/newssystem/media/66148/1/00002.jpg
How can this get accepted while the tooltips are blocking mayor parts of the UI?

Another great example of "what where you thinking when you implemented this" is shown from the next image:
http://content.eveonline.com/www/newssystem/media/66148/1/00003.jpg

Just look at the neocom wallet button, it's so unnecessary giving me info that I already get when I click that wallet button.
What's the function of telling me what I have in my wallet before I open my wallet? Do I really need to know this or can it wait one more click?

It's like the designer of this and those that approved it never ever heard of redundancy.

Why insist of giving the same information twice like here:
http://content.eveonline.com/www/newssystem/media/66148/1/00001.jpg

It says stargate twice, once in the tooltip, once on the overview and actually if you have played this game for more then a month the info that it's a stargate is there 3 times, as in the icon for the stargate.


It's good to try to help new players but this has gone way over the top.

In the hospital that I visit often there are elevators that tell you when the doors open and when they close. Besides that there is an audible cue there being told what I already see and know is annoying. It's incredibly useful for someone visually handicapped but I'm not.

The dev's behind these tooltips are treating us now like we are all visually handicapped (read new players) unable to distinguish when the elevator doors are open or closed and that, I find mighty offensive.
Kaddan
Federal Navy Academy
Gallente Federation
#268 - 2014-05-14 04:49:45 UTC
Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space .
Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too.
They obscure the view to a degree that its becoming a game breaker for me.

Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap.
ViRtUoZone
Spitfire Syndicate
#269 - 2014-05-14 04:59:23 UTC  |  Edited by: Virtuozone
Kaddan wrote:
Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space .
Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too.
They obscure the view to a degree that its becoming a game breaker for me.

Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap.



The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#270 - 2014-05-14 05:08:14 UTC
ViRtUoZone wrote:
Kaddan wrote:
Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space .
Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too.
They obscure the view to a degree that its becoming a game breaker for me.

Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap.



The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way.

Now that they are getting feed back that people would not take the time to do on the test server give them a couple days and it will be tweaked closer to what the players want.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bearded Forum Alt
Doomheim
#271 - 2014-05-14 05:11:25 UTC
Adding my voice:

Predictive menus good; tooltips very very bad. Please let me turn them off.

I never really liked the vertical stacking of brackets BUT GOOD LORD THIS IS SO MUCH WORSE.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#272 - 2014-05-14 05:27:38 UTC
Longdrinks wrote:
..

http://i.imgur.com/G7dzIIA.jpg redundant as heck

..


Indeed, I am still hoping that one day we can open special bays from that menu.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

James Amril-Kesh
Viziam
Amarr Empire
#273 - 2014-05-14 05:35:18 UTC
Salpun wrote:
Now that they are getting feed back that people would not take the time to do on the test server

Bullshit.
There was plenty of feedback given for the unified inventory when it was on the test server.
Why? Because they told us beforehand that these changes were coming, and because they allowed everybody to test them.

Here, the dev blog came out the same time these changes were pushed to TQ (WHY the **** would you think that's a good idea) and they only put it on the test server for a portion of the EVE population.

Many people who would have been inclined to give feedback either didn't know about the tooltips or didn't even have these changes applied to them.

So DO NOT make excuses for CCP saying "oh well this is how they get feedback since nobody gives feedback on the test server" because THEY DO IF YOU ALLOW THEM TO.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#274 - 2014-05-14 05:42:56 UTC
Seriously, A/B testing is a ******* awful idea and this demonstrates precisely why.
Why would you think that halving your feedback on features is a good idea?

Enjoying the rain today? ;)

George Gouillot
MASS
Pandemic Horde
#275 - 2014-05-14 05:46:22 UTC  |  Edited by: George Gouillot
Sizeof Void wrote:
I vote for a button to disable the tooltips.


But with an tooltip on it that says "button" and a message that tells you that by disabling this function you are agreeing to lose all of your new player experience and will receive no reimbursement for this at all.

also, this message box should have tooltip that says "message box"
Banzaj Spellboom
Ministry of War
Amarr Empire
#276 - 2014-05-14 05:48:26 UTC
This tooltip is worst, give us opportunity switch off this option.
Rumtin
Imperium Technologies
Sigma Grindset
#277 - 2014-05-14 06:04:48 UTC
Please disable these nasty tooltips, very annoying.
Belt Scout
Thread Lockaholics Anonymous
#278 - 2014-05-14 06:11:12 UTC
Too much tooltip spamming. please fix. Old system worked fine.

.

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Traein Andedare
Doomheim
#279 - 2014-05-14 06:13:21 UTC
CCP Eterne wrote:
Getting money from players in EVE Online in a concise and useful fashion has become an increasing priority for the game designers over the years. Recently, we have begun improving our tooltip functionality to bring people more data in a simpler way. In the recent release, we put out an update to numerous tooltips which will help bring players what they need to know faster. CCP Delegate Zero talks all about the changes in his latest dev blog.



Fixed that for you; now take it out and kill it with fire. Terrible feature and there isn't anything to think about; Eve is a niche mmo that caters to a niche crowd. Trying to change that is stupid to say the least and even if you do succeed it will be an abomination to what it is now that will slowly die out as even the most jaded of idiots will get tired of the crap.

You guys need to find a stopping point with all these changes, cut your spending, and let the game be as it is. If it dies it dies at least you wont waste everyone's lives and we all can move on. You need to re-evaluate whomever you have controlling the new player experience because they either: a)don't give a damn and are there for the check or b)shouldn't be given decision-making powers (to be polite about it). I am 100% sure you can get rid of some of your guys and the ones that want to work will stay.

The best way I find to help new players if they don't have the drive is to hold their hands until a certain point and let them go from there. Everyone is different; some people don't have the willpower to go beyond a certain point and you just have to except that and let them go shoot rocks or something. Don't dumb it down for everyone and turn it into whack-a-mole online so that every time I log on I have rainbows popping up everywhere; Eve needs to stick to it's guns and be proud of what it is.
CzyGan
xMONOLITHx
The Gorgon Empire
#280 - 2014-05-14 06:25:02 UTC
http://clip2net.com/clip/m0/1400048213-clip-13kb.jpg


I must see the watch list, but not the obvious!