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Use of Comms in Corp

Author
Elmonky
Federal Navy Academy
Gallente Federation
#1 - 2014-05-13 12:44:13 UTC  |  Edited by: Elmonky
What's the general feeling with regards to using Comms in Corp?


Had a few mails bandied around corp recently where our more experienced lo/nullbear was getting frustrated in the lack of members on Comms despite having access. I'm in the process of getting some of the newer players to get on Comms without resorting to rage. I even had someone quit today because he though being on Comms was infantile.


*insert obligatory grr, hi sec carebear, lol noobs here*

I am of the opinion that Comms is a good thing but I am also a lazy so and so and rarely log in unless we are doing anything - bad mojo I know, and I am changing that myself.

is anyone in a Corp that has been successful WITHOUT Comms?


Thanks


edit: fat fingered spelling mistakes
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-05-13 12:47:03 UTC
If they don't want to bother being on comms, don't even give them time to quit, kick them from the corp.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

I Love Boobies
All Hail Boobies
#3 - 2014-05-13 12:49:27 UTC
I highly doubt doing stuff in Eve as a corp will be successful without comms. I have been in a few fleet engagements without comms in the past, and it sucked... couldn't relay the necessary information, such as who is primary or when to warp out and so on, quickly enough to be effective and we got our butts kicked every time. I think you need comms to be an effective corp. All the really good ones use it, so should you.

Also, comms lets you get closer as a corp, you get to know each other better than if you just type. Lets people know you're a real person and so on. Hard to rely on someone too much if you cannot even hear their voice.
Cypherous
Liberty Rogues
Aprilon Dynasty
#4 - 2014-05-13 12:49:37 UTC
All of the truely successful corps use comms, not including high sec bears and industrialists as comms really isn't much of a "thing" for them :P

Comms are important and if someone thinks communicating during a multiplayer game is "infantile" i suspect they should stick to single player games or things like CoD where comms isn't as important, in PvP comms are essential, trying to call targets in text is never going to work properly unless the game is at 100% tidi and you have a week to type out kill orders :P
Cypherous
Liberty Rogues
Aprilon Dynasty
#5 - 2014-05-13 12:51:05 UTC
I Love Boobies wrote:
I highly doubt doing stuff in Eve as a corp will be successful without comms. I have been in a few fleet engagements without comms in the past, and it sucked... couldn't relay the necessary information, such as who is primary or when to warp out and so on, quickly enough to be effective and we got our butts kicked every time. I think you need comms to be an effective corp. All the really good ones use it, so should you.

Also, comms lets you get closer as a corp, you get to know each other better than if you just type. Lets people know you're a real person and so on. Hard to rely on someone too much if you cannot even hear their voice.


The ones that avoid comms completely usually have something to hide or are pretending/trying to hide the fact that they might be a girl, its been a long while since i was shocked by a girl playing EVE or a guy using a female avatar, its pretty much the norm here :)
Ryder 'ook
University of Caille
Gallente Federation
#6 - 2014-05-13 12:53:58 UTC
Elmonky wrote:

is anyone in a Corp that has been successful WITHOUT Comms?




Nope.

We tried it a few times. Here in EvE as well as in other games. And it can work if your gang is running like a well-oiled machine and everybody knows each other really well.
But that one slip, that one little misunderstanding, that one little placement / deployment error is so much harder to correct if you have to type it out... Your error margin basically drops to zero.

Won't work in the long run.

It's ok to not be on comms when everyone is doing his own thing or when you mission half-afk or some such. But the moment you are doing even remotely complex things you want voice communication.
That is my personal experience, at least...


Cheers, Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

handige harrie
Vereenigde Handels Compagnie
#7 - 2014-05-13 13:02:35 UTC
if we're not doing any Corp stuff you're free to be on comms or not, since some like to listen to music or have to tend to crying kids/dogs/cats. For roams etc, comms are a necessity.

Baddest poster ever

Elmonky
Federal Navy Academy
Gallente Federation
#8 - 2014-05-13 13:09:09 UTC
Thanks for all the replies.

I can send my corp mates here for clarification.

Free likes for all!
Audrey UntzUntz
Doomheim
#9 - 2014-05-13 13:11:15 UTC
You will ideally be such good friends that even in times of solo PVEing you are still on comms chatting it up.
Kristalll
Caldari Provisions
Caldari State
#10 - 2014-05-13 13:11:23 UTC
If they aren't going to be on comms, why are they in the corp?

Maybe there is some reason, like it's an alt for a specific purpose and they don't care about the corp as an entity. Are you okay with that?

Certainly ensure you don't go help them with anything unless they get on comms.

“Die trying” is the proudest human thing.

Nakami Saans
Conclave of Independent Pilots
#11 - 2014-05-13 13:15:50 UTC
I feel comms are important to PvP situations or some of the harder PvE areas like a 10/10. Low stress situations are more for chatter if you feel like it. Comms in null in my old corp was meant as a precautionary for when a nuet or red entered system but wasn't necessary until they joined Strange Brew, then it was a mandatory "Be on Comm at all times". I found that rather annoying and dictatorish but it's a personal opinion.

From a personal note, I always feel uneasy the first time I get on Comms because my voice is a bit more feminine for a male.

My 2 isk.

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#12 - 2014-05-13 13:16:27 UTC  |  Edited by: Seven Koskanaiken
Remember to teach your infant children how to use the push to talk key, so they can pick up the slack on comms when you're AFK.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#13 - 2014-05-13 13:19:01 UTC  |  Edited by: Aralyn Cormallen
Depends on the time and the purpose.

You wont have a successful fleet operation without comms, but if you are casually mining or missioning, or sorting market orders, I can definitely sympathise with not wanting to have to listen to the corp loudmouth or commwhore droning on for hours about every dreary element of their inflatedly self-important lives*.

Like every tool, it has a purpose, and as long as your members are not compromising operations by avoiding using it when it is necessary, there is no point driving away a few of the more reticent, but reliable guys by pushing them in to situations they aren't yet comfortable with, when it isn't truly important.

* Every corp has one, and if you don't think your corp does, you might want to consider it might actually be you.
Ramona McCandless
Silent Vale
LinkNet
#14 - 2014-05-13 13:19:09 UTC
Elmonky wrote:
What's the general feeling with regards to using Comms in Corp?


Its a useful tool

Typing "GET YOUR **** TOGETHER ****-SPANGLES! IF YOU LET THAT ******* CONDOR POINT YOU AGAIN ILL ******* POD YOU MYSELF" is :effort:

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#15 - 2014-05-13 13:19:57 UTC
Seven Koskanaiken wrote:
Remember to teach your infant children how to use the push to talk key, so they can pick up the slack on comms when you're AFK.

10 year olds screaming in rage is also what makes Xbox Live worht the £40 a year

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Medalyn Isis
Doomheim
#16 - 2014-05-13 13:29:10 UTC
You only need it for ops. No need to be on it all the time unless you just like to have a chat. Also you don't really need it for mining ops or mission ops, but for pvp ops you definitely need everyone to be at least able to listen in.
Sibyyl
Garoun Investment Bank
Gallente Federation
#17 - 2014-05-13 13:58:09 UTC
I hope DHD won't mind if I quote him from the best reddit post on the topic

Quote:
Step one:
Set up your jabber. Seriously, set up your jabber. No, nobody gives a **** if setting up jabber is a barrel of pickled dicks you only have to do it once and then you're set for life or until your next IT admin genocides your services. Jabber is straight-up essential for nullsec alliances. Being able to send out a ping to thousands of nerds with fleet name, FC, doctrine, whether or not it's reimbursable, comms channel etc. cuts out so much time compared to joining fleet and going "WHERE ARE WE WHERE IS THIS WHAT DO I DO" a hundred people at a time.
People aren't on EVE Online all the time. Spreading the word on an important fleet via in-game chat is cool but you need to have jabber open and idle if you don't want to be That Guy who's taking 10 minutes to get all his **** together because he didn't sign up for some terrible chat server to get all his information right away.


I think a lot of people may disagree but Mumble too is crucial for fleets. I couldn't log on the first couple days in BNI and I was constantly a couple of jumps behind my fleet and not following directions. I was more of a liability than an ally.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Domanique Altares
Rifterlings
#18 - 2014-05-13 14:07:21 UTC
If they don't want to be on comms, you're not going to get them on comms.

If you want them on comms and they won't get on comms, then kick them out or bar them from fleet ops.
Elmonky
Federal Navy Academy
Gallente Federation
#19 - 2014-05-13 14:07:23 UTC
We use TS3. Multiroomed and password protected.


I've never liked Mumble.
Ventrilo would be my next choice :)
Lisa Gentilette
The Scope
Gallente Federation
#20 - 2014-05-13 14:10:14 UTC
And what if I can listen in with a headset but due to the "environment" I'm unable to speak?
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