These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Delivering The Industry New Eden Deserves!

First post First post First post
Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#181 - 2014-05-13 23:04:31 UTC
Here is the way it is actually going to work.

For null, the big alliances will bounce around their fully upgraded outposts, bidding up teams.

For high sec, the coalitions with 10,000+ members, will find a system with low usage and no station facilities. They will put up a small POS on every moon, even if they have to war dec to remove existing POSes. They will put up a single facility of each type.

Lots of facilities only help if you have high fees. Won't be the case where they set up, so no big fees to worry about getting discounted.

Then they will bid up one of each type of the best teams to move to that system. When ready, they will install tens of thousands of jobs for SUPER cheap. (usage over the last 28 days will be near minimum, even as they add thousands of jobs).

No one will be able to take advantage of their teams, because they'll have all the moons and there won't be station services in the system.

They'll move all these goods to market and sell for a slim profit margin above this new minimum cost of manufacturing,

Anyone not in one of these mega alliances, therefore not able to take advantage of access to all the best teams and economies of scale to bring the price of the infinite slot POSes to almost nothing, forget about manufacturing as there will be NO profit in it for you.

With 3 of these systems, they never have to worry about fees or not having the best teams.

GreasyCarl Semah
A Game as Old as Empire
#182 - 2014-05-14 00:44:01 UTC
LHA Tarawa wrote:
GreasyCarl Semah wrote:
All along I found the huge number of changes to be absolutely bizarre so I am not suprised. I haven't met a single person yet that knows what the net results will be of all these changes. In my opinion CCP should release all of the changes except for the idea of "teams". Reason being is that the goal of the revamp of industry is to spread industry out and try and get some industry into null sec. The concept of teams runs counter to spreading things out and also would allow someone to temporarily flood the market with very cheap items. The net result is wild volatility in material intensive items. I would release everything but teams and if the market still needs to be decentralized, release it later.



1) They said they want it to be both push and pull. Pull you into joining one of the few mega alliances, because they are going to push casual industrialists out of the game.

2) Temporary? Nah. The mega alliances will bid up the best teams, then gank anyone trying to move into system to take advantage. The prices will adjust to the new "minimum cost to manufacture", so profits will remain mega thin, but all those profits will be going to the members of the mega alliances.

3) I don't see volatility. I simply see prices adjusting to the new "minimum cost of manufacturing", which will be the mega alliances migrating around between fully upgraded null outposts that are loaded up with all the best teams, and small corps just mining and compressing to sell their ores to the big guys. (Assuming CCP gives us a way to remove the POSes placed and abandoned by the big guys all over high sec. Otherwise we'll just be selling them our uncompressed ore for an even lower price.




I understand what you are saying, I just think there will be too many teams available for someone to corner their usage. From the dev blog, it would take a lot of ISK to corner the market. Just my take on it.

Anyway, I think we agree that the whole team idea needs to be scrapped for the time being. Possibly permanently. It adds a bunch of needless complexity on top of changes that are going to do unpredictable things to the economy.
Aluka 7th
#183 - 2014-05-14 05:38:25 UTC  |  Edited by: Aluka 7th
Why don't we just wait and see after the patch instead ponder on IFs and BUTs before unsubbing.
My own plan got shot to bits with changes but then after going through pages and pages of dev blogs I found a way to make similar production system that will be even more profitable. And now I'm excited with prospect of less clicking and more ISK. That is a purpose of patches, to make things interesting and exercise your creativity. So guys please don't be babies that cry when their toy is removed and be a grown up and make new and better toy.


IMHO 0.0 pilots use alts to do industry for extra cash and usually lack dedication for big schemes to work. They spend most of the time on pew pew. On alliance level it is all military strategy and rarely some complex industry. And most complex 0.0 industry is done by smaller corps in "pet" alliance which highsec can compete against very well. Also don't forget that industry ops & moving BPOs in 0.0 are much worse then in high sec. Free to kill, bubbles, supers clearing 20 large POSes in under 1 hour, foutpost can be conquered and you get locked out of your full BPO set, miners get BLOP dropped, ratters get poped by fast bubble immune interceptors.

Still if you think 0.0 is better and you wont that piece of cake without bending a knee, then there is one 0.0 region where you can use that "0.0 boost" for your own gain - Providence.
Region is open to all people, 84 solar systems, 72 stations with open docking rights, 3675 moons.
I usually send few freights that way for extra money.
Theo Sotken
Caldari Provisions
Caldari State
#184 - 2014-05-14 09:56:36 UTC  |  Edited by: ISD Ezwal
mynnna wrote:
Zloco Crendraven wrote:
I hoped we would get more things and faster. But apparently you took this frequent release mode so you can slack. I just realized that EVE development will be slower actually.

Disapointed


Without the new release period, this stuff would either push half baked, or push in winter.


*Snip* Please refrain from personal attacks. ISD Ezwal.


I would have hoped that the industry changes would have been in better shape before dev blogs were released.
Just because it has been delayed once does not mean it won't be delayed again if more problems are found or the solutions to the old ones don't work. The industry changes never seemed to be at the stage where it could be safely released in the Kronos release.

For something that was so close to release I find the term you used 'half baked' to be somewhat concerning.
Proton Power
Imperial Academy
Amarr Empire
#185 - 2014-05-14 15:54:06 UTC
Why does everyone feel this entire patch is Goon Based?

While I am not a fan of the Goons what so ever, I don't see how this patch benifits them and only them. I really like some of the new changes, dislike some of the new changes and don't understand many of the changes will shape things in years to come. Overall many of the changes have been needed for a very LONG time.

You can not compare the way industry works today compared to how it will work in a few months time; this is a complete revamp of the system.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#186 - 2014-05-14 16:17:17 UTC
Proton Power wrote:
Why does everyone feel this entire patch is Goon Based?

While I am not a fan of the Goons what so ever, I don't see how this patch benifits them and only them. I really like some of the new changes, dislike some of the new changes and don't understand many of the changes will shape things in years to come. Overall many of the changes have been needed for a very LONG time.

You can not compare the way industry works today compared to how it will work in a few months time; this is a complete revamp of the system.



Grr. Goons.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dramaticus
State War Academy
Caldari State
#187 - 2014-05-14 17:55:40 UTC
Proton Power wrote:
Why does everyone feel this entire patch is Goon Based?

While I am not a fan of the Goons what so ever, I don't see how this patch benifits them and only them. I really like some of the new changes, dislike some of the new changes and don't understand many of the changes will shape things in years to come. Overall many of the changes have been needed for a very LONG time.

You can not compare the way industry works today compared to how it will work in a few months time; this is a complete revamp of the system.


The patch benefits those who are adaptable and well-coordinated. The Goons posting in support of these changes are those two things.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Baldeagle AirForce
Deep Core Mining Inc.
Caldari State
#188 - 2014-05-15 00:01:32 UTC  |  Edited by: Baldeagle AirForce
Thank you CCP for pushing this back. You guys should take all the time you need to get this right. Plus it gives me time to train skills and stockpile ships and modules.
Darin Vanar
Federal Navy Academy
Gallente Federation
#189 - 2014-05-15 04:41:49 UTC
LHA Tarawa wrote:
Delivering the industry we deserve...

Begs the question, what did we do to deserve to be punished like this?



I have wondered the same thing. lol
Kusum Fawn
Perkone
Caldari State
#190 - 2014-05-15 10:05:19 UTC
Proton Power wrote:
Why does everyone feel this entire patch is Goon Based?

While I am not a fan of the Goons what so ever, I don't see how this patch benifits them and only them. I really like some of the new changes, dislike some of the new changes and don't understand many of the changes will shape things in years to come. Overall many of the changes have been needed for a very LONG time.

You can not compare the way industry works today compared to how it will work in a few months time; this is a complete revamp of the system.

Read back over this thread. and all the other ones, you will find that there are a few independants who are unimpressed but ok with it, and quite a few who are not happy with it for a variety of reasons. then there are four goons who answer pretty much everyone. This is unusual. and because it contains such a big boost to nullsec industry, which is sorely needed, goons are pushing for it. the problem is the rest of it that is not nullsec based is quite a few nerfs to hisec industry. designed to be conflict drivers they are jsut more poorly disguised taxes and logistic headaches for less profit and much great risk to everything. This too the four goons ahve been pushing for,

Dinsdale of course is pushing hard on goon corruption theory. But its mostly the way that the goons have been pushing this expansions industry changes.

Also the industry changes that the game has needed, and still will after this expansion, are not even close to being addressed. The Science and industry window gets some shiny new graphics but fewer words which are necessary for actual production work. BPC are not getting addressed in book form or in any sorting mechanism within a hanger. Job stacking is not being addressed in terms of short run items which need jobs stacked and not just parallel lines used. the repetitive boring parts are, for the most part still in there.

POS aren't getting any more useful though some of the mechanics changes are interesting. other new factors will offset the utility of POS in hisec.
BPO research times have not been considered in full nor have all the implications of the changes been thought of.
It is apparent that the dev who is changing industry has not been involved with industry very long.
there is a lot more then this, but its very late for me and im not going to write the entire book of whats wrong with Eve industry as it si today and how it wont be better tomorrow. at this minute.

This might be a revamp of the entire system, but its not the one thats been asked for and it doesnt change the parts of the old system most in need of changing.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Darin Vanar
Federal Navy Academy
Gallente Federation
#191 - 2014-05-15 11:30:42 UTC
Kusum Fawn wrote:
Proton Power wrote:
Why does everyone feel this entire patch is Goon Based?

While I am not a fan of the Goons what so ever, I don't see how this patch benifits them and only them. I really like some of the new changes, dislike some of the new changes and don't understand many of the changes will shape things in years to come. Overall many of the changes have been needed for a very LONG time.

You can not compare the way industry works today compared to how it will work in a few months time; this is a complete revamp of the system.

Read back over this thread. and all the other ones, you will find that there are a few independants who are unimpressed but ok with it, and quite a few who are not happy with it for a variety of reasons. then there are four goons who answer pretty much everyone. This is unusual.


I have noticed this as well. It's actually bizarre.

The CSM also seems to be pushing these changes, and adherently going against the (at this point I would say, a moderate majority of the) playerbase which they are supposed to, at least in part, try to represent.

Some of the goon responses seem almost to take personal offense that people are not liking some of these changes, as if they had a hand in enacting them.

Kusum Fawn wrote:
and because it contains such a big boost to nullsec industry, which is sorely needed, goons are pushing for it. the problem is the rest of it that is not nullsec based is quite a few nerfs to hisec industry. designed to be conflict drivers they are jsut more poorly disguised taxes and logistic headaches for less profit and much great risk to everything. This too the four goons ahve been pushing for,


I don't mind them getting a boost to null sec industry, but the real kicker for me, is the highsec station refining nerfs. If you are a small industrialist, mining your own ore, you are effectively going to pay a -2.8% ME penalty, on whatever you build, for the bill of materials with highsec minerals on them. You are already importing the rest, but now, you won't be able to refine your own locally mined minerals at competitive profit. This, with all refining skills trained, and a 4% implant - whereas nullsec is basically going to get a huge boost to refining. Minmatar outposts +10% and the rest +7% max.

Highsec refining, if these changes go live, will no longer be viable. This leads to a situation of importing your own locally mined minerals or taking the -2.8% refining tax on refining your ore with max skills (than currently). Not to mention, turning most of highsec into nullsec serfs, another source of cheap labor, as ALL the ore is going to be heading to null.

Meanwhile, nullsec is going to be producing, I mean "reprocessing", minerals at an inflation like rate.

Devblog:
In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently.

Whoever designed these changes was either naive, not really familiar with how the game works, or how it works for types of new and older players, not really well versed in how the game functions as a whole, or all of the above!

Or they took some "bad advice", from certain, more vocal "parties". This expansion will be to EvE what NGE was to a certain other game. I'm glad it wad delayed, but I don't think it will change much to what we're going to get. Highsec will be officially destroyed after this goes live. It is mainly going to be relegated to a space for obtaining cheap labor.

It's going to be industry for the few, instead of industry as a choice of career, no matter where you choose to live. Ie, highsec, lowsec or nullsec. Highsec is officially going to be gone from this picture. It is a tragedy.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#192 - 2014-05-15 11:50:26 UTC
Darin Vanar wrote:

I don't mind them getting a boost to null sec industry, but the real kicker for me, is the highsec station refining nerfs. If you are a small industrialist, mining your own ore, you are effectively going to pay a -2.8% ME penalty,
...
This, with all refining skills trained, and a 4% implant

wrong

that makes three basic factual errors about reprocessing, which you've written like three essays on, each based on a basic fatal flaw

the -2.8% penalty is without an implant

with the implant you're exactly where you are now
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#193 - 2014-05-15 12:57:17 UTC
I have removed some rule breaking posts and those quoting them.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Darin Vanar
Federal Navy Academy
Gallente Federation
#194 - 2014-05-15 13:00:15 UTC
Retar Aveymone wrote:
Darin Vanar wrote:

I don't mind them getting a boost to null sec industry, but the real kicker for me, is the highsec station refining nerfs. If you are a small industrialist, mining your own ore, you are effectively going to pay a -2.8% ME penalty,
...
This, with all refining skills trained, and a 4% implant

wrong

that makes three basic factual errors about reprocessing, which you've written like three essays on, each based on a basic fatal flaw

the -2.8% penalty is without an implant

with the implant you're exactly where you are now


Way to quote out of context. Those two lines do not refer to the same subject.

Thank you for pointing out things, but the full sentences of what I said are:

You are already importing the rest, but now, you won't be able to refine your own locally mined minerals at competitive profit.
The subject here is "competitive profit".

Next line is:
This, with all refining skills trained, and a 4% implant - whereas nullsec is basically going to get a huge boost to refining. Minmatar outposts +10% and the rest +7% max.

It doesn't matter how much or how less you refine in highsec, because we are no longer working with 100% perfect refine values. Some people, namely nullsec, will be able to refine at much greater than current 100% values. This is not factually wrong.
LHA Tarawa
Pator Tech School
Minmatar Republic
#195 - 2014-05-15 16:57:21 UTC  |  Edited by: LHA Tarawa
GreasyCarl Semah wrote:
LHA Tarawa wrote:
GreasyCarl Semah wrote:
All along I found the huge number of changes to be absolutely bizarre so I am not suprised. I haven't met a single person yet that knows what the net results will be of all these changes. In my opinion CCP should release all of the changes except for the idea of "teams". Reason being is that the goal of the revamp of industry is to spread industry out and try and get some industry into null sec. The concept of teams runs counter to spreading things out and also would allow someone to temporarily flood the market with very cheap items. The net result is wild volatility in material intensive items. I would release everything but teams and if the market still needs to be decentralized, release it later.



1) They said they want it to be both push and pull. Pull you into joining one of the few mega alliances, because they are going to push casual industrialists out of the game.

2) Temporary? Nah. The mega alliances will bid up the best teams, then gank anyone trying to move into system to take advantage. The prices will adjust to the new "minimum cost to manufacture", so profits will remain mega thin, but all those profits will be going to the members of the mega alliances.

3) I don't see volatility. I simply see prices adjusting to the new "minimum cost of manufacturing", which will be the mega alliances migrating around between fully upgraded null outposts that are loaded up with all the best teams, and small corps just mining and compressing to sell their ores to the big guys. (Assuming CCP gives us a way to remove the POSes placed and abandoned by the big guys all over high sec. Otherwise we'll just be selling them our uncompressed ore for an even lower price.




I understand what you are saying, I just think there will be too many teams available for someone to corner their usage. From the dev blog, it would take a lot of ISK to corner the market. Just my take on it.

Anyway, I think we agree that the whole team idea needs to be scrapped for the time being. Possibly permanently. It adds a bunch of needless complexity on top of changes that are going to do unpredictable things to the economy.




To be clear, I do not expect any single big alliance to corner the market on teams. With something like 4000 active, half TE (lame unlimited slots so I'll just use alts to up my concurrent jobs, not worry about how long each job takes)) and half ME, that is 2000 ME. With 5 levels, that is 400 per level, assuming flat distribution. That is some 800 ME 4% and 5% teams active, and yeah.. even goons are not going to be buying up 800 teams every 28 days.

But there are scores of big alliances that have thousands of industrialists each, and hundreds that have hundreds of industrialists each.

The corps with half a dozen real-world friends, with a total of a 2 dozen accounts between them, like I've played in for the bulk of my 3 years of playing (over the last 5 years, as I've taken long breaks)? Those types of small corps are never going to be able to win a bid for a team, and unless the big guys are stupid (which I highly doubt) ,will not be able to take advantage of those teams. This means the small corps of casual players will be out of business when it comes to manufacturing.



I know the idea of making it possible to reduce your costs below what had been perfect, to generate extra profits, "sounds cool". But the market doesn't work that way. If there is a new minimum cost of manufacturing, then that is where the supply will move to. This moves price to a razor thin profit margin over this new "minimum cost". For those that can achieve the new "minimum cost of manufacture", profits will be as slim as ever. If you can't achieve the new "minimum cost of manufacture", then you're simply out of business.
LHA Tarawa
Pator Tech School
Minmatar Republic
#196 - 2014-05-15 17:03:01 UTC
Darin Vanar wrote:
It doesn't matter how much or how less you refine in highsec, because we are no longer working with 100% perfect refine values. Some people, namely nullsec, will be able to refine at much greater than current 100% values. This is not factually wrong.


Won't you be able to set up a small POS for a couple hours and get perfect refine? 100 million a month fuel equates to 138K an hour. Assuming you're processing any reasonable about of ore, that should be a pretty hefty amount of minerals for little cost. You get the advantage of also being able to put up a compression array so you can sell the ore to null alliances.

Compressing Plag for sale to null, for the win.
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#197 - 2014-05-15 18:50:50 UTC  |  Edited by: Mal Nina
Couple of things:

1. Costs and who pays them.. not something I have seen

Currently I can produce in my corporate POS and there are no additional costs. No Problem

With this change I produce out of my POS and have additional costs for loading the job, who pays for it? Corp or me? Some jobs I load for corp and we have a corp industrial divisional account to pay those costs, other jobs are mine and so I should pay the cost for putting them up out of my personal account. How is CCP going to make it easy for players to have these costs go against the correct accounts? you changed this with the new costs, now we need a mechanism to ensure the right accounts are charged.


2. when are we going to see updates on what various POS Arrays are now going to do for us? There has been a lot of talk in the forums on this.


3. I still want teams of playersBig smile that can influence costs by "working" together.

4. when are we going to see changes in TE so that is does not raise costs or the ability to take and dial TE back so costs do not rise?
Marsan
#198 - 2014-05-15 21:28:02 UTC
I still don't understand how the Goons will be able to take over Industry or how NS groups will be able to corner the market to any degree. I see things working out in one of the following ways:

1) Various NS groups grab all the best teams and start producing things at reduced cost. They drop the prices and drive everyone else out of the market. NS Group A under cuts Group B, and prices fall even more as the cycle continues. Eventual this kills the extreme profitability of producing things in NS and the various NS groups give up on controlling the market and instead reap profit in targeted areas.

2) Various NS groups grab all the best teams and start producing things at reduced cost. They drop the prices and drive everyone else out of the market. By some miracle the various NS manage to maintain a cartel. Independent groups spring up in Provi, and other NS areas and manage to compete with NS. rices fall even more as the cycle continues. Eventual this kills the extreme profitability of producing things in NS and the various NS groups give up on controlling the market and instead reap profit in targeted areas.

3) Various NS groups grab all the best teams and start producing things at reduced cost. They drop the prices and drive everyone else out of the market. By some miracle the various NS manage to maintain a cartel. Independent groups spring up in Provi, and other NS areas and manage to compete with NS. The Cartel smashes the various areas allowing for Independent Industrialists, and ramps prices even more. CCP realizes things are out of control and breaks up the Cartel in the next patch.

4) The Goons, N3 and others realize the pain that trying to corner all/most of industrial manufacturing will cause them, and they won't be able to do it for long. Instead they grab targeted teams, and concentrate on producing a narrow range of products that they can make at insanely cheap prices, and easily/cheaply transport to Jita. Certain products become much cheaper, and are only built in NS. On occasion the Goons drop the prices on a good, pricing everyone out of the market, wait for everyone to stop producing the good, then restrict supply, and make insane profits unloading their reserve as the price climbs....

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Darin Vanar
Federal Navy Academy
Gallente Federation
#199 - 2014-05-15 23:48:54 UTC  |  Edited by: Darin Vanar
LHA Tarawa wrote:
Darin Vanar wrote:
It doesn't matter how much or how less you refine in highsec, because we are no longer working with 100% perfect refine values. Some people, namely nullsec, will be able to refine at much greater than current 100% values. This is not factually wrong.


Won't you be able to set up a small POS for a couple hours and get perfect refine? 100 million a month fuel equates to 138K an hour. Assuming you're processing any reasonable about of ore, that should be a pretty hefty amount of minerals for little cost. You get the advantage of also being able to put up a compression array so you can sell the ore to null alliances.

Compressing Plag for sale to null, for the win.


Have you had a look at this chart from the dev blog? Refines at 50%

Outpost bonuses:
Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%)
Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%)


So Anything but Minmatar will operate at 57%.
Minmatar will have 60%

(Remember skills now work off multiplying the station bonus.)
Their new formula: Reprocessing yield: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )

Non math explanation, also from the blog:
... instead having the station equipment directly multiplied by skills in the new formula.

In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently.

A character that has perfect skills/standings who reprocesses at a 50% station with all skills maxed but without the 4% implant will have 2.8% less reprocessed minerals than currently.

Implant, add another 2% bonus roughly (since the first half of the bonus gets you even). Reprocessing array, another 2%, you are still left with a 10% refine bonus at an outpost, that you will never cover.

This is the bonus for Reprocessing Arrays: Arrays

A reprocessing array will only give you 52%, that is tier one refine of any outpost. A 0.3 Array will give you 54%, that is a tier two bonus. That is the max you can get from a POS.

We still have tier three being outpost only, and Minmatar being tier four of refine.

I don't think reprocessing at a 52% facility will give you a competitive refine (max refine out of highsec is tier one, 52% array), remember refine rates have been pushed down to 72.4% out of a 50% station (with the 4% implant)... The ceiling has been raised way high. So, all the ores are going to be reprocessed in null. Compression, yeah.

But if I am a miner, I can't really use my own minerals into production at a cost efficient rate, even using a reprocessing array. I will be at the mercy of the mineral market, hoping I make enough profit off of selling compressed ore to null, and buying the minerals themselves at anything remotely cost efficient - this is not taking into account broker fees and sales taxes.

That is really weird to me. Not to mention what it means for new miners.
Mistah Ewedynao
Ice Axe Psycho Killers
#200 - 2014-05-16 00:30:14 UTC
ISD Ezwal wrote:
I have removed some rule breaking posts and those quoting them.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


So pointing out the Goonification of Eve is a personal Attack???

I guess it is, if you are a Goon.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.