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[Kronos] Mordu's Legion

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Author
ConranAntoni
Deep Core Mining Inc.
Caldari State
#841 - 2014-05-18 15:13:59 UTC  |  Edited by: ConranAntoni
Medalyn Isis wrote:
ConranAntoni wrote:
Xequecal wrote:
First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.

Your second option for these ships is Mordus LP, which means running missions while sandwiched in between the CFC and MoA. If you're red to the former, you've got 500 angry reds within 3 jumps of your missioning location. If you're red to the latter, you've got to pick up/turn in missions at their home station/system. Good luck not getting camped into it or getting ganked on the way in and out.

Frankly, I'm predicting a 1bil price tag for the cruiser even a few weeks after release.

Given how expensive the ships are, offgrid skirmish links are going to be a common feature of fights with them. I'm seeing a lot of fits without webs being posted here, and that's really kind of dumb. I don't know how many times I have to post it before people get it, but medium missiles can not apply damage to unwebbed targets smaller than battleships at all. They don't even do great damage even to webbed cruisers once links are involved. A linked Scythe Fleet has a sig of 58, you're close to 60% paper DPS with HAMs even if it's not moving at all and even less with HMLs. If he's actually moving around in that ship, your DPS is basically zero.

If your target isn't webbed, you can't even scratch the paint of battlecruisers. A linked Tornado goes 2827m/sec with just an overheated MWD (no speed mods) and has a sig of 724. Faction HAMs are applying less than 50% of their paper DPS at this point, and that's a battlecruiser. Stuff like T3s, navy omen, vagabond, ishtar just laugh and laugh at your pathetic inability to do anything to them.


Qft so people stop talking hilarious levels of retardchat on the idea the ships are op as they don't understand missile mechanics.

Xequecal is talking about the cruiser and perhaps BS by the way, not the Garmur. So not sure if that was the point you are trying to make, but if so you are woefully wrong. Xequecal previously stated that the Garmur would likely be OP, and he is one of the few people in this thread that actually seem to understand how ship mechanics work.


Yes because the ship has awesome bonuses for damage application like exp velocity and radii as he points out. Oh wait. Also the post clearly points out how common they'll be.

Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.

Empyrean Warriors - Recruiting now.

Medalyn Isis
Doomheim
#842 - 2014-05-18 15:18:45 UTC  |  Edited by: Medalyn Isis
Good job in showing yourself as someone who doesn't understand pvp mechanics. First you use Xeqeucal as an example of someone who knows how missile mechanics work, and then in the same breath you show your own complete lack of understanding of what he said in his post.

Xequecal wrote:
The Garmur is overpowered. Which frigate currently in the game can kill an LML Garmur? It ***** on even assault frigates. It's currently better in every way than the pre-nerf Dramiel.


Like I said earlier, guess we will have to wait until these hit tranquillity and people get themselves podded into the ground before they realise what some of us already know.

ConranAntoni wrote:
Yes because the ship has awesome bonuses for damage application like exp velocity and radii as he points out. Oh wait. Also the post clearly points out how common they'll be..


World of difference between light missiles and heavy missiles. Guess you are one of the people you are referring to that needs to educate themselves on missile mechanics.
Xequecal
Ministry of War
Amarr Empire
#843 - 2014-05-18 16:56:43 UTC  |  Edited by: Xequecal
Yeah, the frigate is overpowered, the cruiser is underpowered when you consider the cost. To be honest, 60km point is pretty good even if you can't really apply much damage, even at half damage application or less you're still going to out-DPS an Arazu. I posted the last post in response to everyone complaining on how "incredibly overpowered" the cruiser was and it's just BS. It would be a fair ship at the same price of the other pirate faction stuff, but with the absurd price tag it's going to have......no.

The frigate is overpowered because faction light missiles have an exp radius of 30 so the only thing that can get under that is armor tanked, sig-bloom boosted frigates.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#844 - 2014-05-18 16:58:22 UTC
Xequecal wrote:
Yeah, the frigate is overpowered, the cruiser is honestly pretty fair, because 60km point is pretty good even if you can't really apply much damage. The main problem with it is going to be the price tag. Faction light missiles have an exp radius of 30 so the only thing that can get under that is armor tanked, sig-bloom boosted frigates.


it's overpowered only because it uses light missiles. just like all the other light missile ships.
FT Diomedes
The Graduates
#845 - 2014-05-18 17:01:08 UTC
Lena Lazair wrote:
CCP Rise wrote:
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these Mordu’s Legion NPCs spawning is equal in all areas of lowsec.


Does that mean killing these NPC's will tank our Mordu's Legion standings? Crap.

EDIT: For that matter, does that mean killing these NPC's will tank our Caldari/Amarr standings too, with the interrelations and all that?


Eve has consequences? Who knew? News at 11!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xequecal
Ministry of War
Amarr Empire
#846 - 2014-05-18 17:06:35 UTC
Faction losses from ship kills don't cause derived standing modifications, so you won't lose other faction standings from shooting them.

The missions will tank your Gallente/Minmatar factions though, the storylines will give you a derived faction hit to these factions and the agent probably offers Enemies Abound which is a huge hit.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#847 - 2014-05-18 17:09:18 UTC
ConranAntoni wrote:


Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.


Did you totally miss the like 5 year reign of the drake? What about the tengu being superior to pretty much everything?


Medalyn Isis
Doomheim
#848 - 2014-05-18 17:15:15 UTC
TrouserDeagle wrote:
Xequecal wrote:
Yeah, the frigate is overpowered, the cruiser is honestly pretty fair, because 60km point is pretty good even if you can't really apply much damage. The main problem with it is going to be the price tag. Faction light missiles have an exp radius of 30 so the only thing that can get under that is armor tanked, sig-bloom boosted frigates.


it's overpowered only because it uses light missiles. just like all the other light missile ships.

It is overpowered because it has light missiles, combined with insane max velocity and low sig. And to top it all off it can point you without trouble at 50+ km.
Xequecal
Ministry of War
Amarr Empire
#849 - 2014-05-18 17:28:27 UTC
Templar Dane wrote:
ConranAntoni wrote:


Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.


Did you totally miss the like 5 year reign of the drake? What about the tengu being superior to pretty much everything?




Fleets of ships are way, way different than pirate ships because pirate ships are too expensive to run fleets of. The tengu being that good that people ran fleets of them despite the cost is pretty much what got heavy missiles nerfed.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#850 - 2014-05-18 17:32:12 UTC
Xequecal wrote:
Templar Dane wrote:
ConranAntoni wrote:


Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.


Did you totally miss the like 5 year reign of the drake? What about the tengu being superior to pretty much everything?




Fleets of ships are way, way different than pirate ships because pirate ships are too expensive to run fleets of. The tengu being that good that people ran fleets of them despite the cost is pretty much what got heavy missiles nerfed.


Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
FT Diomedes
The Graduates
#851 - 2014-05-18 18:12:41 UTC
Well, for starters, the Orthrus will not have the buffer or resists that the old Tengu fleets had.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hagika
Standard Corp 123
#852 - 2014-05-18 18:56:35 UTC  |  Edited by: Hagika
CCP definitely didnt disappoint on the Mordus ships, huge Thankyou for that !

Now just do the phoenix proud and will be a happy day. DO like the bonus on the ships. The high speed missiles are great ! Though the Barg could use a little higher damage bonus. 7-10%
Lloyd Roses
Artificial Memories
#853 - 2014-05-18 19:16:56 UTC
Templar Dane wrote:

Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?


Cause if you fit the Mordus Cruiser with point/scram and 100mn+LSB+med CB, you're running out of boosters a good bit earlier... What a downside. Got a smaller sig though aswell as that 25km defensive scram while being as agile and quick.
GordonO
BURN EDEN
#854 - 2014-05-18 20:02:26 UTC
Me likes.. finally something for the missile spammers like me... now we just need a T3 BC ;-)

... What next ??

Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#855 - 2014-05-18 20:19:35 UTC
Templar Dane wrote:

Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?


Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#856 - 2014-05-18 20:50:19 UTC
Michael Harari wrote:
Templar Dane wrote:

Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?


Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.



And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point.........

edit

oh bonuses apply to RMLs
Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#857 - 2014-05-18 21:32:41 UTC
Templar Dane wrote:
Michael Harari wrote:
Templar Dane wrote:

Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?


Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.



And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point.........

edit

oh bonuses apply to RMLs


RLM mordus cruiser cant swap damage types easily.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#858 - 2014-05-18 21:56:17 UTC
Michael Harari wrote:
Templar Dane wrote:
Michael Harari wrote:
Templar Dane wrote:

Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?


Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.



And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point.........

edit

oh bonuses apply to RMLs


RLM mordus cruiser cant swap damage types easily.


Load thermal by default, switch with 1 left in the clip.........
Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#859 - 2014-05-18 22:04:25 UTC
Templar Dane wrote:
Michael Harari wrote:
Templar Dane wrote:
Michael Harari wrote:
Templar Dane wrote:

Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?


Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.



And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point.........

edit

oh bonuses apply to RMLs


RLM mordus cruiser cant swap damage types easily.


Load thermal by default, switch with 1 left in the clip.........


Spend 35s reloading to your new damage type
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#860 - 2014-05-18 22:21:10 UTC
Michael Harari wrote:
Templar Dane wrote:


Load thermal by default, switch with 1 left in the clip.........


Spend 35s reloading to your new damage type

it appears you dont like RML's you should put this towards the thread to fix RML's. some of us think the 35 second reload is fine. especially considering when your done reloading your pretty much gonna insta kill 4-6 ships

Amarr Militia Representative - A jar of nitro