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[Kronos] Mordu's Legion

First post First post First post
Author
Tach916
Seal Team Bacon
#801 - 2014-05-16 04:40:20 UTC
Prop's to the art team for the looks on the ship but minus points for using stealth inspired ships and not making them stealthy... Still will give them a shot though.
Shivanthar
#802 - 2014-05-16 07:04:11 UTC
Noriko Mai wrote:
Steve Ronuken wrote:
200% bonus to speed + 50% penalty to flight time = 50% bonus to range.


Where X is speed, and Y is flight time:
XY is Range.

With bonuses and penalties:
3X * 0.5Y = 1.5XY

This! Why give bonus and penalty at the same time???


Just an opinion:. They must had thought as any fuelled vehicle, in order to go too fast, you must maintain high fuel-flow, hence increasing the amount of fuel burnt-per-time, thus hastening fuel consumption and reduce its up-time.

_Half _the lies they tell about me **aren't **true.

Lephia DeGrande
Luxembourg Space Union
#803 - 2014-05-16 07:08:07 UTC
Shivanthar wrote:
Noriko Mai wrote:
Steve Ronuken wrote:
200% bonus to speed + 50% penalty to flight time = 50% bonus to range.


Where X is speed, and Y is flight time:
XY is Range.

With bonuses and penalties:
3X * 0.5Y = 1.5XY

This! Why give bonus and penalty at the same time???


Just an opinion:. They must had thought as any fuelled vehicle, in order to go too fast, you must maintain high fuel-flow, hence increasing the amount of fuel burnt-per-time, thus hastening fuel consumption and reduce its up-time.


Applause! Smile
Shivanthar
#804 - 2014-05-16 07:16:56 UTC
Lephia DeGrande wrote:
Shivanthar wrote:
Noriko Mai wrote:
Steve Ronuken wrote:
200% bonus to speed + 50% penalty to flight time = 50% bonus to range.


Where X is speed, and Y is flight time:
XY is Range.

With bonuses and penalties:
3X * 0.5Y = 1.5XY

This! Why give bonus and penalty at the same time???


Just an opinion:. They must had thought as any fuelled vehicle, in order to go too fast, you must maintain high fuel-flow, hence increasing the amount of fuel burnt-per-time, thus hastening fuel consumption and reduce its up-time.


Applause! Smile


^.^

_Half _the lies they tell about me **aren't **true.

Kryten2X4B523P
SMaK Enterprises
Ushra'Khan
#805 - 2014-05-16 08:24:10 UTC
Why another Gallente cross over? Especially as there is already a Caldari/Gallente crossover (Gurista)? Why not fill one of the gaps?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#806 - 2014-05-16 08:39:16 UTC
Is it just me or will an Othurus deficate all over a Cerberus?
Medalyn Isis
Doomheim
#807 - 2014-05-16 09:12:21 UTC
Sheimi Madaveda wrote:
Medalyn Isis wrote:
Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either.


100 sig? The Garmur doesn't have a sig bloom bonus like an interceptor. Try closer to 180 unlinked (it's 192 without pimp MWD)

It is 164 with a 25 mil MWD. With implants and links it can drop to around 92.

I did some testing with different ammos though, for the corm and less so for the Harpy the sig makes little difference, and a corm will still hit it with iridium charge doing average damage at around 100dps. The Harpy does slightly less damage to it. So between those ships it would become a war of attrition as they'll probably be doing equal damage to each other. If it is a paper corm or harpy then you might kill it, just depends on the fits.

But that is picking out two specific ships there, which are both only averagely effective also. Also remember the Garmur can disengage any time it wishes, although it's opponent cannot. That is a major strength.
Blastil
Aideron Robotics
Aideron Robotics.
#808 - 2014-05-16 14:46:02 UTC
Kryten2X4B523P wrote:
Why another Gallente cross over? Especially as there is already a Caldari/Gallente crossover (Gurista)? Why not fill one of the gaps?


Because in EVE Lore, the Mordu were a pirate organization formed by gallente and caldari expats after the war.

Question: when do these hit SiSi?

Also, god bless you for giving me the ship I've always wanted! I always wanted to make a lachesis do this, but never could get it to be what you've just made. Perfection!
Dav Varan
State Protectorate
Caldari State
#809 - 2014-05-16 16:14:05 UTC
MIn / Cal Bonuses


Missiles and long range webs would have worked better.

Keep point range if you must but make it bonued off Minmatar.

Theres no valid reason for Leaving this combo out and impoverishing the choices of Mini Training pilots while over indulging the Gallente.

Game balance for the training regimes is more important than RP.
and you can fix the RP easiliy enough anyway if you chose to, Right an RP Short about the Mordus getting involved with shady seperatist elements in the Mini and be done with it.

iirc the Mordus hate the gallente anyway , why would they be using Gal tech.

Joe Boirele
The Scope
Gallente Federation
#810 - 2014-05-16 17:12:48 UTC
Dav Varan wrote:


iirc the Mordus hate the gallente anyway , why would they be using Gal tech.




Guristas hate the caldari, but they use caldari tech anyway.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Sniper Smith
Center for Advanced Studies
Gallente Federation
#811 - 2014-05-16 17:17:53 UTC
Dav Varan wrote:
iirc the Mordus hate the gallente anyway , why would they be using Gal tech.

Because there were Galente.. They are Intaki, that defected during the Gal/Cal war.

Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech.
Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#812 - 2014-05-16 17:36:52 UTC
I'm kind of glad the Barghest looks so comparatively mediocre. I wasn't looking to be training caldari battleship 5 any time soon.
Lena Lazair
Ministry of War
Amarr Empire
#813 - 2014-05-16 20:58:34 UTC  |  Edited by: Lena Lazair
CCP Rise wrote:
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these Mordu’s Legion NPCs spawning is equal in all areas of lowsec.


Does that mean killing these NPC's will tank our Mordu's Legion standings? Crap.

EDIT: For that matter, does that mean killing these NPC's will tank our Caldari/Amarr standings too, with the interrelations and all that?
RavenTesio
Liandri Corporation
#814 - 2014-05-16 22:14:21 UTC
While I do love the fact that these are Primarily Missile Boats, ML in terms of lore are a weird one when considering the Traits they should have.

Don't get me wrong I think they look like they will be interesting, but unlike Guristas who are a pure Caldari - Gallente blend... what I think would be far more interesting to do with these ships would be to make them a focus choice of Caldari OR Gallente.

What I mean by that is let's take the Frigate as an example here.

Caldari (Per level)
4% Shield HP

Gallente (Per Level)
4% Armour HP

Role Bonus:
Can Fit 1 Role Module

Provide it with a default of 5 Drones along side the Launchers.
Caldari Assault : Remove Drones, +20% Missile Damage, +10% Local Repair, +4% Resists
Gallente Assault : Remove Launchers, +25% Drone Damage, +5% Local Repair, +4% Resists
Caldari Covert : -50% Launcher Fitting Requirements, Can Fit Covert Ops Cloak, +10% ECM Strength
Gallente Interdiction : +10% Range to Warp Disruption, +25% Strength to Sensor Damp Drones, -10% Smart Bomb Cycle Time

I mean you could likely add some more, to add to the specialisation... and those are really just off of the top of my head values for pure example rather than what they should go with - but the idea is that because Mordu Legion is very focused on state-of-the-art technology (particularly given their link with Ishukone) it makes sense their ships would be like Tech 3 'Lite' so to speak.

Where they lack the sheer number of bonus' that the other pirate factions have, but they specialise and are better at that given role, making them more a Pirate T2 in terms of performance so to speak.

I mean other ideas would be to also have Amarr and Minmatar Role Modules, perhaps add Logistics, etc... it makes then a massively versatile and sought after ship; but obviously demand will always mean they will also be very expensive as a result.
It also would give despite only having 3 options, the feel that Mordu are a far more fleshed out ship line.

They could also be a High-Slot Module, with of-course the option not to use one so the ship has a bit more of a Generalised Role.

Well just a thought instead of the ship treading heavily on the toes of the already established Pirate Factions.
ZecsMarquis
The Northerners
Pandemic Horde
#815 - 2014-05-16 23:10:34 UTC
RavenTesio wrote:
While I do love the fact that these are Primarily Missile Boats, ML in terms of lore are a weird one when considering the Traits they should have.

Don't get me wrong I think they look like they will be interesting, but unlike Guristas who are a pure Caldari - Gallente blend... what I think would be far more interesting to do with these ships would be to make them a focus choice of Caldari OR Gallente.

What I mean by that is let's take the Frigate as an example here.

Caldari (Per level)
4% Shield HP

Gallente (Per Level)
4% Armour HP

Role Bonus:
Can Fit 1 Role Module

Provide it with a default of 5 Drones along side the Launchers.
Caldari Assault : Remove Drones, +20% Missile Damage, +10% Local Repair, +4% Resists
Gallente Assault : Remove Launchers, +25% Drone Damage, +5% Local Repair, +4% Resists
Caldari Covert : -50% Launcher Fitting Requirements, Can Fit Covert Ops Cloak, +10% ECM Strength
Gallente Interdiction : +10% Range to Warp Disruption, +25% Strength to Sensor Damp Drones, -10% Smart Bomb Cycle Time

I mean you could likely add some more, to add to the specialisation... and those are really just off of the top of my head values for pure example rather than what they should go with - but the idea is that because Mordu Legion is very focused on state-of-the-art technology (particularly given their link with Ishukone) it makes sense their ships would be like Tech 3 'Lite' so to speak.

Where they lack the sheer number of bonus' that the other pirate factions have, but they specialise and are better at that given role, making them more a Pirate T2 in terms of performance so to speak.

I mean other ideas would be to also have Amarr and Minmatar Role Modules, perhaps add Logistics, etc... it makes then a massively versatile and sought after ship; but obviously demand will always mean they will also be very expensive as a result.
It also would give despite only having 3 options, the feel that Mordu are a far more fleshed out ship line.

They could also be a High-Slot Module, with of-course the option not to use one so the ship has a bit more of a Generalised Role.

Well just a thought instead of the ship treading heavily on the toes of the already established Pirate Factions.


They're not going to do this but its a sick idea for sure. It's a good train of thought for future ship class introductions that are on the T3 level. T3 classes of the other hull sizes could have variants of cross training similar to your proposal. We will probably see somethin akin to this in a few years or so I'd imagine.
badboymark
Cyber Collapse.
Fanatic Legion.
#816 - 2014-05-17 04:56:42 UTC
Mournful Conciousness wrote:
Arthur Aihaken wrote:
Sniper Smith wrote:
Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait.

Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.


The barghest is already faster than a nano hurricane fleet issue, while being able to perma-tank 725dps (before links, crystals and blue pill) with a dual asb setup.

It can do this with heavy assault missile launchers fitted, giving 640dps unheated. I appreciate that this is not a lot of dps, the barghest has a supreme advantage - there are only a handful of ships in the game that can get it in scram range before getting themselves scrammed - e.g. proteus, arazu etc. Even then, the barghest has high mobility (234).

If the barghest pilot makes an error and overshoots on the initial stage of the fight, getting himself scrammed, he then has a problem of course because there is not enough room for a web to get himself out of trouble.

However, it still has a 817dps, very cap efficient tank courtesy of the ASBs.

In this situation the barghest will survive for a long time. It will of course destroy anything smaller than a battleship and may well destroy many buffer-fit battleships. Against a dedicated brawler like a hyperion or a vindicator it's probably got a problem - but it will still have some time to call for help.

It seems to me that the barghest offers:
1. awesome tackling ability
2. extreme maneverability
3. good staying power
4. clear superiority over anything smaller
5. well flown, it's always in control of the engagement.

If you give it an extra low slot it just gets faster.

Here's the fit.

1x Internal Force Field Array I
1x Co-Processor II
1x Overdrive Injector System II
2x Dread Guristas Ballistic Control System
1x Nanofiber Internal Structure II

2x X-Large Ancillary Shield Booster (Navy 800s to ease management)
1x Heavy Capacitor Booster (Navy 800s)
1x Adaptive Invulnerability Field II
1x 100MN Microwarpdrive II
1x Republic Fleet Warp Scrambler

7x Heavy Assault Missile Launcher II (Caldari Navy Nova)
1x Heavy Energy Neutralizer II (or Nosferatu if you prefer)

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Polycarbon Engine Housing II

5x Hammerhead II

stats: unheated:
dps: 640 (into opponents weakest hole)
speed: 1709
align time: 10.4
tank: 753 continuous (overheat only the active ASB)
scram: 15.8km

heated:
dps: 725
tank: 817
speed: 2446

with links, drugs and crystal implants:
tank: 2304
speed: 2981



That fit is so stupid you should feel horrible with a ship with this much speed and no tanking bonus why would you fit it to brawl ???????? the mid's should be the same as a mach with a web or scram dual nano with DC and 3 BCUS.
dual xlasb is stupid and even stupider is using navy 800's. please do not attempted to fit pvp ships in the future. it well end badly
Rajeet Achmar
Rajeet Achmar Corporation
#817 - 2014-05-17 05:17:53 UTC
yea a lot of these fits are lol, its expected though, paper =/= real ship mechanics imo. ill be happy to test these out in the next couple days when they make live.
Xequecal
Ministry of War
Amarr Empire
#818 - 2014-05-17 06:06:59 UTC  |  Edited by: Xequecal
First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.

Your second option for these ships is Mordus LP, which means running missions while sandwiched in between the CFC and MoA. If you're red to the former, you've got 500 angry reds within 3 jumps of your missioning location. If you're red to the latter, you've got to pick up/turn in missions at their home station/system. Good luck not getting camped into it or getting ganked on the way in and out.

Frankly, I'm predicting a 1bil price tag for the cruiser even a few weeks after release.

Given how expensive the ships are, offgrid skirmish links are going to be a common feature of fights with them. I'm seeing a lot of fits without webs being posted here, and that's really kind of dumb. I don't know how many times I have to post it before people get it, but medium missiles can not apply damage to unwebbed targets smaller than battleships at all. They don't even do great damage even to webbed cruisers once links are involved. A linked Scythe Fleet has a sig of 58, you're close to 60% paper DPS with HAMs even if it's not moving at all and even less with HMLs. If he's actually moving around in that ship, your DPS is basically zero.

If your target isn't webbed, you can't even scratch the paint of battlecruisers. A linked Tornado goes 2827m/sec with just an overheated MWD (no speed mods) and has a sig of 724. Faction HAMs are applying less than 50% of their paper DPS at this point, and that's a battlecruiser. Stuff like T3s, navy omen, vagabond, ishtar just laugh and laugh at your pathetic inability to do anything to them.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#819 - 2014-05-17 06:54:53 UTC
Xequecal wrote:
First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.



You should try belt ratting. It's pretty lucrative with Clone Soldier spawns. Also, hauler spawns aren't as rare as you think if you know how to belt rat properly.

With the combination of:
Clone Soldiers
Hauler spawns
Faction Spawns
Mordus Spawns

Low sec belt ratting just got even more lucrative.
Oxide Ammar
#820 - 2014-05-17 08:19:43 UTC  |  Edited by: Oxide Ammar
The rare spawn in low sec belts is in any low sec belts or it's tied to specific regions ?

Edit: nvm, it's answered in the last sentence of OP.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.