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Why Eve isn't more popular?

First post
Author
Ramona McCandless
Silent Vale
LinkNet
#161 - 2014-05-13 09:34:23 UTC
By comparison;

1980s and 90s

Microprose was a very successful games company, many of its titles are widely regarded as classics today.

M1 Tank Platoon was one of its most popular games. It is a high end tank simulation which allows you to command up to 4 tanks directly and up to three platoons in total. You can play within the tank or in a tactical screen to control the platoon in a varied of third world war theoretical engagements against Warsaw Pact forces.

What relevance does this have?

The simulation required a keyboard overlay for the 100-odd commands you could use, including all the weapons, equipment, map commands and orders you needed to deploy your squadron effectively. It has a 193 page manual, of which half is game instructions and the other half background information on vehicles and strategy that were extremely important to understanding why things workked the way they did.

M1 Tank Platoon sold in excess of 500,000 copies, a very high amount at the time.

Where is the comparison, you ask?

Simulations like M1 were the EvE of their day, not because they were similar games, but because even though they were niche appeal, they were extremely good for it. You needed to use your brain in a way that other game types of the era failed to do.

If id had been made in a way to attract more players, and by extention more sales, it could not have been the indepth, engaging and well-respected game that it, and its ilk, still remain among those of us who took the effort the first time to grit our teeth and wade waist-deep into it.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Nick Starkey
Native Freshfood
Minmatar Republic
#162 - 2014-05-13 09:35:20 UTC  |  Edited by: Nick Starkey
The game isn't more popular because it's a completly different paradigm than most MMOs you see nowadays. I don't personally think it has much to do with the "difficulty" itself - people who can't be assed to learn why they shouldn't be missioning in a purple fit raven or carrying 30 plex on autopilot quickly get filtered out anyway. The real issue (and this comes from someone who has guided numerous new players in this game) is that until you start interacting with others and forging friendships, the game is nothing but a space themed desktop wallpaper. It just doesn't have any intrisincally fun gameplay by itself, and this is a big shock to most gamers that are used to being guided to where the action is in other MMOs.

The pathethic PVE content and AI of this game only serves to reinforce that feeling, and that is why according to statistics only around 1 out of 10 players manages to get past their first month into the game. It requires a very different kind of mentality to have fun in this game - it requires constant participation, actively setting up goals for once self, and most of all a desire to learn and explore things rather than just wanting to see your character grow a few stat numbers. In game design terms, Eve is the ultimate game for Killers and Socializers.

A secondary explorer type also exists to those people who love learning the intricancies of a game world, but those who play for the biggest score or to beat the imposed rules a game tells you to follow won't find any fun here, and I don't think that's a bad thing by default. It doesn't help how the grand majority of mmorpgs thesedays are just glorified single player games with people around you in towns and instances. It creates an even bigger shock to the general crowd when starting this game.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Adunh Slavy
#163 - 2014-05-13 09:41:22 UTC
Kaarous Aldurald wrote:
Adunh Slavy wrote:
Bubble wrap new players


Nope.

Bubble wrapping new players just makes the inevitable fall all the harder. The drop off will still be there. It's also thoroughly open to abuse by veterans, so you're running into Malcanis' Law into the bargain.

[edit: Oh, and what you're describing already exists. They're called NPC corps.



Non-sense

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#164 - 2014-05-13 09:44:07 UTC
Malcolm Shinhwa wrote:

The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?


And how many noobs players run straight off into null, low and WH space?

Malcolm Shinhwa wrote:

Already easily accomplished with a shared chat channel or even a rookie corp in an alliance.

[/quote]


Hardly the same thing. If they were the same thing, then why do they leave?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Ramona McCandless
Silent Vale
LinkNet
#165 - 2014-05-13 09:48:07 UTC  |  Edited by: Ramona McCandless
Adunh Slavy wrote:


And how many noobs players run straight off into null, low and WH space?


Any that have been taught properly by good CEOs, tbh.

Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dave Stark
#166 - 2014-05-13 09:50:57 UTC
Desimus Maximus wrote:
The 'Gecko Race' is empirical proof that EVE players prefer to PVE.

no, it really isn't.
Adunh Slavy
#167 - 2014-05-13 09:54:21 UTC
Ramona McCandless wrote:
Adunh Slavy wrote:


And how many noobs players run straight off into null, low and WH space?


Any that have been taught properly by good CEOs, tbh.

Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how



A few instances of anecdotal evidence, that are contrary to the demographic evidence, shown year after year in the QENs, sadly no longer published, do not constitute proof.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Ramona McCandless
Silent Vale
LinkNet
#168 - 2014-05-13 09:55:23 UTC
Adunh Slavy wrote:
Ramona McCandless wrote:
Adunh Slavy wrote:


And how many noobs players run straight off into null, low and WH space?


Any that have been taught properly by good CEOs, tbh.

Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how



a Few instances of anecdotal evidence, that are contrary to the demographic evidence, shown year after year in the QENs, sadly no longer published, does not constitute proof.


So..... the fact I actually have experienced it myself is of less value to me that "evidence" you are unable to provide?

Yeah, jog on m8

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dave Stark
#169 - 2014-05-13 09:56:30 UTC
Adunh Slavy wrote:
Ramona McCandless wrote:
Adunh Slavy wrote:


And how many noobs players run straight off into null, low and WH space?


Any that have been taught properly by good CEOs, tbh.

Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how



A few instances of anecdotal evidence, that are contrary to the demographic evidence, shown year after year in the QENs, sadly no longer published, do not constitute proof.

it is proof, it's proof that the number of noobs that run straight off in to null, low and WH is not 0.
Yarda Black
The Black Redemption
#170 - 2014-05-13 10:32:33 UTC  |  Edited by: Yarda Black
Destination SkillQueue wrote:

Not casual friendly:

You can play EVE casually, but it doesn't mainly cater to them and they're the large mass. They want easy access to content, to play their way without unwanted interference from others and don't like to suffer meaningful setbacks. Access to EVE content can be hard. It's not clear what is available or where you find it. Even when you do it an be likely to cause you setbacks or require long skilling to start doing.



I like your post. It's well written and properly though out. I don't really agree with the stuff I quoted. Although I've been playing for quite a while now, I vividly remember my first 2 hours in EVE.

- I started in space in an Ibis.
- Clicked all I was supposed to click.
- Then googled how to dock.
- Did the mining tutorial and finished it.
- Did the combat tutorial. Couldn't finish it.
- Undocked a Bantam to start mining.
- Saw a Hulk on the undock

waaaahhhh. Awesome. I want a ship like that. That thing probably mines like a boss... content provided, goal set.

It went on after those 2 hours.

First setback occured within a day when I discovered large containers on the market. Spend all my ISK to get 3. Fitted perfectly in my badger. Dropped them. Redocked and went back out in my Bantam. Filled them up. Then they were scooped up by some dude. I actually had to sent a mail to make sure that really happened. Got a "thank you" mail back. Started googling "EVE + container". Guess what? There's something like security and anchoring etc. I need to find another system. Content provided and 2nd goal set.

By the end of the week I had so many plans and goals, my head was spinning. Totally unhindered by skillpoints, ISK or even basic knowledge of EVE, I found casual stuff to do within 2 hours of beginning to play this game.

EVE caters those with an imagination and the ability to set themselves goals and accomplishments. The feeling of being OP when I undocked an Osprey instead of my Bantam....
Sibyyl
Garoun Investment Bank
Gallente Federation
#171 - 2014-05-13 10:50:45 UTC
I agree, Yarda Black. EVE is wonderful if you're a dreamer. For those who think they are hampered by SPs, get some imagination.

There is no advertised or actual equality. Those who are weaker and younger have to survive by their wits. Having low SPs should not prevent you from trying to engineer a solution to a problem. It didn't stop Tony Stark.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#172 - 2014-05-13 10:58:47 UTC
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


I think it's CCP:Seagull who said a little while ago that part of the long range vision is for the distinction between pve & pvp fits to disappear


By a little while ago, I mean about a year(ish)


I thought it was a good idea then, I still do now.
Sadly I'm still waiting to see it happen Roll

Irya Boone
The Scope
#173 - 2014-05-13 11:06:54 UTC
because there is No WiS , because ther is No big BOSS in a f... dungeon deep deep in the cold space , there is no gold armor to put on the ships and parade in Jita to let everyone see how PG you are Shocked

And you have to fight for what you got.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Ramona McCandless
Silent Vale
LinkNet
#174 - 2014-05-13 11:11:04 UTC
Kitty Bear wrote:
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


I think it's CCP:Seagull who said a little while ago that part of the long range vision is for the distinction between pve & pvp fits to disappear


By a little while ago, I mean about a year(ish)


I thought it was a good idea then, I still do now.
Sadly I'm still waiting to see it happen Roll



Whats a PvE fit?

Is that a Sacrilege without tackle or something?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#175 - 2014-05-13 11:12:17 UTC
The reason eve isn't mainstream popular:-

A learning curve like the north face of Mount Everest

A percentage of the player base that enjoys griefing new players till they rage quit, harvesting their tears , turning them into griefwine and supping long into the night, while spinning stories of their leetness

A lot of the content is locked down and unavailable to beginners

No amount of grinding can improve your skills, only time will do that

No amount of out of game money can improve your character. Sure you can convert money into gtc, then into isk and buy a shiny golem, but without the skills to fly it you still pop.

Scamming with no consequences.

Theres no I WIN . A win is having enough isk to fly tomorrow


I love this game but I can see why new pilots are put off.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Velicitia
XS Tech
#176 - 2014-05-13 11:12:45 UTC
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


you're thinking about it wrong.

"PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc.

"PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jered Hakaaros
Viziam
Amarr Empire
#177 - 2014-05-13 11:14:50 UTC
Velicitia wrote:
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


you're thinking about it wrong.

"PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc.

"PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts.


That is actually a surprisingly fitting analogy.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#178 - 2014-05-13 11:15:57 UTC
Irya Boone wrote:
, there is no gold armor to put on the ships and parade in Jita to let everyone see how PG you are Shocked


au contraire

Implant + Pod = Shiny Goldness



also aren't paid for ship-skins now a thing ?
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#179 - 2014-05-13 11:17:44 UTC
Kitty Bear wrote:
Irya Boone wrote:
, there is no gold armor to put on the ships and parade in Jita to let everyone see how PG you are Shocked


au contraire

Implant + Pod = Shiny Goldness



also aren't paid for ship-skins now a thing ?

That doesn't let everyone know you are PG , it lets them know you might be worth losing sec status over :)

Eve is the dark haired, totally hot emo gothchild of the gaming community

Solecist Project
#180 - 2014-05-13 11:21:14 UTC
Jered Hakaaros wrote:
Velicitia wrote:
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


you're thinking about it wrong.

"PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc.

"PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts.


That is actually a surprisingly fitting analogy.
I don't see how that makes sense.

It's more the other way round, but with combat fittings still being the one who perform much better.


Non-combat fittings are automatic cars for people who are unable to apply thought to what they are doing,
with crappy performance. How you can see luxury items in such crap is beyond me.


That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia