These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why Eve isn't more popular?

First post
Author
Gully Alex Foyle
The Scope
Gallente Federation
#701 - 2014-05-23 08:47:20 UTC
Ramona McCandless wrote:
Gully Alex Foyle wrote:

The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.


Wrong

Wrong way around

Game mechanics = ****

Control Methods = perfectly functional for the task

Sure, both boil down to personal opinion.

But what's not to like about mechanics that make almost any ship and weapon system useful, allow for extreme variety in engagements from 1v1 up to 1,000 v 1,000 (setting aside server issues), encourage complex hunt/run/bait gameplay?

What specifically is **** in your opinion and how should it be improved?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ramona McCandless
Silent Vale
LinkNet
#702 - 2014-05-23 08:52:40 UTC
Gully Alex Foyle wrote:

Sure, both boil down to personal opinion.

But what's not to like about mechanics that make almost any ship and weapon system useful, allow for extreme variety in engagements from 1v1 up to 1,000 v 1,000 (setting aside server issues), encourage complex hunt/run/bait gameplay?

What specifically is **** in your opinion and how should it be improved?


The **** part is that it is the same garbage MMO combat engine thats existed since the dawn of time

There is nothing that couldnt be played in a MUSH or MUCK text window.

The industry needs something new (and I dont mean that awful occulous thing) rather than the same old tedius "x hits y for 4 hip points" messages that cycle too quickly to be of relevance.

Its better than WoW's system, but barely.

By comparision, the GUI is perfectly fine. Its clear and scalable and I can see almost anything I need in a split second.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Gully Alex Foyle
The Scope
Gallente Federation
#703 - 2014-05-23 09:01:48 UTC
Ramona McCandless wrote:
The industry needs something new (and I dont mean that awful occulous thing) rather than the same old tedius "x hits y for 4 hip points" messages that cycle too quickly to be of relevance.

This is actually UI, not PVP mechanics and I agree, it's part of what I was saying. Even though your own shield/armor/hull GUI and your targets' do a pretty decent job in conveying what's going on, it's one of the things that actually don't need much improvement imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

La Rynx
School of Applied Knowledge
Caldari State
#704 - 2014-05-23 09:12:18 UTC
Why not more Popular?

From what side?
Lot of ppl here hate WoW and their players. So some of Eve players don't like what other ppl consider fun. Would there be a more even distribution of "good and bad" more ppl could get attracted.

Sandbox?
What Sandbox?
Go Mining, get bunoed.
play missions, get pirated.
You have to do certain things and can't do certain other things.

You better have a Sado/Masochistic streak in you blood vessel tp play it.
Or you dont give a ****, but why should you play it then?

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Ramona McCandless
Silent Vale
LinkNet
#705 - 2014-05-23 09:18:31 UTC
Gully Alex Foyle wrote:
Ramona McCandless wrote:
The industry needs something new (and I dont mean that awful occulous thing) rather than the same old tedius "x hits y for 4 hip points" messages that cycle too quickly to be of relevance.

This is actually UI, not PVP mechanics and I agree, it's part of what I was saying. Even though your own shield/armor/hull GUI and your targets' do a pretty decent job in conveying what's going on, it's one of the things that actually don't need much improvement imo.

I like your conversational style, refreshingly non-confrontational.

The gui part of those can be turned off, though, if it bothers you.
Its the D&D style method of damage calculation and application thats the problem, though the whole transversal etc is okay it needs to be made clearer or at least presented in an easier way for new players to grasp. The Tactical Overlay should be rejigged to be more useful I think, but Im waffling now.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#706 - 2014-05-23 09:19:42 UTC
La Rynx wrote:

You better have a Sado/Masochistic streak in you blood vessel tp play it.


It does help.

Its called the XXX Gene

It keeps U/us above the rest of you

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Nick Starkey
Native Freshfood
Minmatar Republic
#707 - 2014-05-23 09:27:12 UTC  |  Edited by: Nick Starkey
Gully Alex Foyle wrote:
SmilingVagrant wrote:
I'll take a crack at answering the question honestly:

It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.

Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives.

The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.

A complete combat UI overhaul (without changing the mechanics) would make this game truly epic. I have high hopes on a new (optional) oculus rift EVE interface within 5 years or so.


Both PVE and PVP mechanics are _incredibely_ outdated in this game. What makes the former more interesting are the potential interactions and depht it has to offer in some cases, but it doesn't change the fact the gameplay is still rudimentar. If Eve had some kind of spaceship arena simulator, everyone would get bored to death because at that point only the gameplay is at stake, and it's not intrinsically fun.

And this is probably the main reason this game isn't more popular and probably never will - most MMO gamers thesedays are more concerned about a more immediate representation of playing skill, and gratification for doing so and not so much about finding ways to explore and interact with others in a virtual world. The information overload required to start playing this game is also another barrier, though it's not the main one from my point of view.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Ramona McCandless
Silent Vale
LinkNet
#708 - 2014-05-23 09:30:04 UTC
Nick Starkey wrote:

And this is probably the main reason this game isn't more popular and probably never will - most MMO gamers thesedays are more concerned about a more immediate representation of playing skill, and gratification for doing so and not so much about finding ways to explore and interact with others in a virtual world.


An immeadiate represention of player skill is to survive regardless of interface

"Gamers" is such horrible word.

It just makes me think of CoDkids and WoWheads.

And Mass Effect fans.

*shudder*

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Gully Alex Foyle
The Scope
Gallente Federation
#709 - 2014-05-23 09:30:16 UTC
Ramona McCandless wrote:
Its the D&D style method of damage calculation and application thats the problem, though the whole transversal etc is okay it needs to be made clearer or at least presented in an easier way for new players to grasp. The Tactical Overlay should be rejigged to be more useful I think, but Im waffling now.

This is exactly what i meant by UI improvement!

Semantics aside, I believe we're basically saying the same thing.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ramona McCandless
Silent Vale
LinkNet
#710 - 2014-05-23 09:45:25 UTC
Gully Alex Foyle wrote:
Ramona McCandless wrote:
Its the D&D style method of damage calculation and application thats the problem, though the whole transversal etc is okay it needs to be made clearer or at least presented in an easier way for new players to grasp. The Tactical Overlay should be rejigged to be more useful I think, but Im waffling now.

This is exactly what i meant by UI improvement!

Semantics aside, I believe we're basically saying the same thing.


Yeah I think you are probably right

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Galen Darksmith
Sky Fighters
Rote Kapelle
#711 - 2014-05-23 14:53:27 UTC  |  Edited by: Galen Darksmith
La Rynx wrote:
Why not more Popular?

From what side?
Lot of ppl here hate WoW and their players. So some of Eve players don't like what other ppl consider fun.


Well, no, I don't consider grinding scripted PvE encounters over and over again on the off chance that some piece of gear drops so that I can help my guild grind the encounter 0.5% faster the next 100 times we run it until everyone has their gear and we can move on to the next scripted PvE sequence to be very fun at all.

I also think that Twilight is terribly written literature followed by equally terribly acted movies, that McDonalds is bad for your health, and several other "controversial" opinions.

Just because a lot of people like something doesn't mean that thing is good.



La Rynx wrote:
Would there be a more even distribution of "good and bad" more ppl could get attracted.

Sandbox?
What Sandbox?
Go Mining, get bunoed.
play missions, get pirated.
You have to do certain things and can't do certain other things.


I've never understood why some people seem to think that sandbox = complete safety from other players. That's the OPPOSITE of a sandbox: you're imposing arbitrary rules and restrictions that keep interesting things from happening in the game. Of course, people who play the game to do the same scripted thing over and over again without interruption get upset at this, but then given that WoW already exists, I'm not too sympathetic to their plight.

You can always counter what the other person throws at you. But if you're angry about having to counter them in the first place, then EVE isn't for you. Sorry.

La Rynx wrote:
You better have a Sado/Masochistic streak in you blood vessel tp play it.
Or you dont give a ****, but why should you play it then?



It's called, "Not being an incredible weenie," you should try it sometime.

Seriously, it's a video game, the worst that can happen is you lose some internet space pixels. Take losses on the chin and figure out how you can keep them from happening again. Chances are that there's a way to counter the exact activity that's got your bum aching.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Jenn aSide
Soul Machines
The Initiative.
#712 - 2014-05-23 14:57:30 UTC  |  Edited by: Jenn aSide
Sibyyl wrote:
Kaarous Aldurald wrote:
Hey guys, why isn't licorice more popular?

Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy.

Well what really irks people is that EVE isn't just licorice.. it's black licorice.


Militant voice:

Why the Licorice gotta be Black? And why no mention of oppressive White Licorice tryin to hold a man down (with diabeetus)

/Militant voice.
Miss Masquerade
Federal Navy Academy
Gallente Federation
#713 - 2014-05-23 15:10:36 UTC
There is no way to show off your mighty collection of purples outside of Jita.

Without the risk of losing it.



Thats why
Kaarous Aldurald
Black Hydra Consortium.
#714 - 2014-05-23 15:11:48 UTC
Jenn aSide wrote:
Sibyyl wrote:
Kaarous Aldurald wrote:
Hey guys, why isn't licorice more popular?

Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy.

Well what really irks people is that EVE isn't just licorice.. it's black licorice.


Militant voice:

Why the Licorice gotta be Black? And why no mention of oppressive White Licorice tryin to hold a man down (with diabeetus)

/Militant voice.


Once again, my friend, you have caused me to have to clean off my monitor.

But I do agree, this thread needs more Wilford Brimley.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#715 - 2014-05-23 15:37:36 UTC
Ramona McCandless wrote:
Control Methods = perfectly functional for the task
I disagree. Apart from PvE so crap as to be a joke I think the control system also seriously lets this game down.

You're flying along in an inty doing 5km/s. Having got to the desired range on your target you want to now orbit that target at your current range.

Do you:

a) Right click the target, select 'Orbit At Current'.

b) Right click the 'Orbit at' overview button, enter your current range, and then click the Orbit button or Orbit keyboard shortcut.

c) Press the 'Orbit at Current' shortcut key?

If 'a', the range you orbit at using the 'Orbit at Current' menuitem is the range you were at when you started opening the menu, _not_ the range you are at when you actually click the menuitem. So doing 5km/s you have to wait until you reach the range you want to be at, start opening the menu (during which time you are massively overshooting your intended orbit range), click the 'Orbit at Current' menuitem, at which point your ship then attempts to backtrack to your intended orbit range (assuming you didn't already get webbed/scrammed).

If 'b' then having to use both mouse and keyboard to enter the range manually is far too time consuming to have to do at 5km/s in a combat situation. This is aggravated by the way the keyboard shortcuts work, which mean you either have to use the mouse to select the target first and then click the keyboard shortcut (and risk the shortcut not working if the Overview loses focus), or click the target while holding the shortcut key down (and risk activating the command on the wrong target if the view moves or picking a target out of a tight cluster of objects).

If 'c' then you aren't playing Eve because it doesn't have this or various other really basic flight control keys, is never likely to, and even the ones it does have work so badly as to be practically useless.
Jenn aSide
Soul Machines
The Initiative.
#716 - 2014-05-23 15:39:21 UTC
Galen Darksmith wrote:


I've never understood why some people seem to think that sandbox = complete safety from other players.


This is the sand box some people think they are in http://www.notimeforflashcards.com/wp-content/uploads/2012/03/50-outside-activities-for-kids-sandbox.jpg

This is the sandbox they are really in (EVE): http://i.imgur.com/vqrNk.jpg

Galadriel Vasquez
Project Omega Industries
Fraternity.
#717 - 2014-05-23 15:42:02 UTC
Because of Pingu.

I have tin foil hat trained to 5.

Jenn aSide
Soul Machines
The Initiative.
#718 - 2014-05-23 15:46:09 UTC
Neutrino Sunset wrote:
Ramona McCandless wrote:
Control Methods = perfectly functional for the task
I disagree. Apart from PvE so crap as to be a joke I think the control system also seriously lets this game down.

You're flying along in an inty doing 5km/s. Having got to the desired range on your target you want to now orbit that target at your current range.

Do you:

a) Right click the target, select 'Orbit At Current'.

b) Right click the 'Orbit at' overview button, enter your current range, and then click the Orbit button or Orbit keyboard shortcut.

c) Press the 'Orbit at Current' shortcut key?

If 'a', the range you orbit at using the 'Orbit at Current' menuitem is the range you were at when you started opening the menu, _not_ the range you are at when you actually click the menuitem. So doing 5km/s you have to wait until you reach the range you want to be at, start opening the menu (during which time you are massively overshooting your intended orbit range), click the 'Orbit at Current' menuitem, at which point your ship then attempts to backtrack to your intended orbit range (assuming you didn't already get webbed/scrammed).

If 'b' then having to use both mouse and keyboard to enter the range manually is far too time consuming to have to do at 5km/s in a combat situation. This is aggravated by the way the keyboard shortcuts work, which mean you either have to use the mouse to select the target first and then click the keyboard shortcut (and risk the shortcut not working if the Overview loses focus), or click the target while holding the shortcut key down (and risk activating the command on the wrong target if the view moves or picking a target out of a tight cluster of objects).

If 'c' then you aren't playing Eve because it doesn't have this or various other really basic flight control keys, is never likely to, and even the ones it does have work so badly as to be practically useless.


Talking about overthinking a problem. What you should have done was looked at your ship before undocking, noticed the range of whatever weapons and modules that would cause you to want to orbit at a certain range, undock and set your orbit range. 2 clicks (click on target ship, click 'orbit' on the overview) and done.

2 clicks in combat is too much for you?

Right now thousands of people are playing EVE orbitting things with no problem at all. Ever consider that it's not a problem with the flight controls, but with how you use them?

Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#719 - 2014-05-23 15:53:37 UTC
That there are workarounds does not negate my actual point, which is that ship controls in Eve are woeful (actually worse than any other game I can recall).
SurrenderMonkey
State Protectorate
Caldari State
#720 - 2014-05-23 15:56:35 UTC  |  Edited by: SurrenderMonkey
Neutrino Sunset wrote:


a) Right click the target, select 'Orbit At Current'.

b) Right click the 'Orbit at' overview button, enter your current range, and then click the Orbit button or Orbit keyboard shortcut.

c) Press the 'Orbit at Current' shortcut key?


d) None of the above. I set my desired orbit distance for my ship and fit before I undocked. I hold the orbit hotkey and click on my desired orbit target in the overview.

I don't think I've ever used orbit-at-current on something that wasn't stationary.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/